/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // IOStream_T.h // // = AUTHOR // James CE Johnson and Jim Crossley // // = NOTE // This file should not be #included directly by application code. // Instead, it should #include "ace/IOStream.h". That's because // we only put some conditional compilations in that file. // // ============================================================================ #ifndef ACE_IOSTREAM_T_H #define ACE_IOSTREAM_T_H #include "ace/IOStream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !defined (ACE_LACKS_ACE_IOSTREAM) #if defined (ACE_HAS_STRING_CLASS) template STREAM & operator>> (STREAM &stream, ACE_Quoted_String &str); template STREAM & operator<< (STREAM &stream, ACE_Quoted_String &str); #endif /* defined (ACE_HAS_STRING_CLASS) */ template class ACE_Streambuf_T : public ACE_Streambuf { public: ACE_Streambuf_T (STREAM *peer, u_int streambuf_size = ACE_STREAMBUF_SIZE, int io_mode = ios::in | ios::out); // We will be given a STREAM by the iostream object which creates // us. See the ACE_IOStream template for how that works. Like // other streambuf objects, we can be input-only, output-only or // both. virtual ssize_t send (char *buf, ssize_t len); virtual ssize_t recv (char *buf, ssize_t len, ACE_Time_Value *tv = NULL); virtual ssize_t recv (char *buf, ssize_t len, int flags, ACE_Time_Value * tv = NULL); virtual ssize_t recv_n (char *buf, ssize_t len, int flags = 0, ACE_Time_Value *tv = NULL); protected: virtual ACE_HANDLE get_handle (void); STREAM *peer_; // This will be our ACE_SOCK_Stream or similar object. }; template class ACE_IOStream : public iostream, public STREAM { // = TITLE // A template adapter for creating an iostream-like object using // an ACE IPC Stream for the actual I/O. Iostreams use an // underlying streambuf object for the IO interface. The // iostream class and derivatives provide you with a host of // convenient operators that access the streambuf. // // = DESCRIPTION // We inherit all characteristics of iostream and your // class. When you create a new class from this template, you // can use it anywhere you would have used your original // class. // // To create an iostream for your favorite ACE IPC class (e.g., // ), feed that class to this template's // parameter, e.g., // // typedef ACE_Svc_Handler // Service_Handler; // // Because the operators in the iostream class are not virtual, // you cannot easily provide overloads in your custom // ACE_IOStream classes. To make these things work correctly, // you need to overload ALL operators of the ACE_IOStream you // create. I've attempted to do that here to make things easier // for you but there are no guarantees. // // In the iostream.cpp file is an example of why it is necessary // to overload all of the get/put operators when you want to // customize only one or two. public: // = Initialization and termination methods. ACE_IOStream (STREAM &stream, u_int streambuf_size = ACE_STREAMBUF_SIZE); ACE_IOStream (u_int streambuf_size = ACE_STREAMBUF_SIZE); // The default constructor. This will initiailze your STREAM and // then setup the iostream baseclass to use a custom streambuf based // on STREAM. virtual ~ACE_IOStream (void); // We have to get rid of the ourselves since we gave it // to the base class; virtual int close (void); // The only ambituity in the multiple inheritance is the // function. int eof (void) const; // Returns 1 if we're at the end of the , i.e., if the // connection has closed down or an error has occurred, else 0. // Under the covers, calls the streambuf's function // which will reset the timeout flag. As as result, you should save // the return of and check it instead of calling // successively. #if defined (ACE_HAS_STRING_CLASS) virtual ACE_IOStream &operator>> (ACE_IOStream_String &v); // A simple string operator. The base has them for char* // but that isn't always the best thing for a . If we don't // provide our own here, we may not get what we want. virtual ACE_IOStream &operator<< (ACE_IOStream_String &v); // The converse of the operator. #endif /* ACE_HAS_STRING_CLASS */ // = Using the macros to provide get/set operators. GETPUT_FUNC_SET (ACE_IOStream) #if defined (ACE_LACKS_IOSTREAM_FX) virtual int ipfx (int noskip = 0) { if (good ()) { if (tie () != 0) tie ()->flush (); if (!noskip && flags () & skipws) { int ch; while (isspace (ch = rdbuf ()->sbumpc ())) continue; if (ch != EOF) rdbuf ()->sputbackc (ch); } if (good ()) return 1; } #if !defined (ACE_WIN32) // MS VC++ 5.0 doesn't declare setstate. setstate (failbit); #endif /* !ACE_WIN32 */ return (0); } virtual int ipfx0 (void) { return ipfx (0); } // Optimized ipfx(0) virtual int ipfx1 (void) // Optimized ipfx(1) { if (good ()) { if (tie () != 0) tie ()->flush (); if (good ()) return 1; } #if !defined (ACE_WIN32) // MS VC++ 5.0 doesn't declare setstate. setstate (failbit); #endif /* !ACE_WIN32 */ return (0); } virtual void isfx (void) { return; } virtual int opfx (void) { if (good () && tie () != 0) tie ()->flush (); return good (); } virtual void osfx (void) { if (flags () & unitbuf) flush (); } #else #if defined (__GNUC__) virtual int ipfx0 (void) { return iostream::ipfx0 (); } // Optimized ipfx(0) virtual int ipfx1 (void) { return iostream::ipfx1 (); } // Optimized ipfx(1) #else virtual int ipfx0 (void) { return iostream::ipfx (0); } virtual int ipfx1 (void) { return iostream::ipfx (1); } #endif /* __GNUC__ */ virtual int ipfx (int need = 0) { return iostream::ipfx (need); } virtual void isfx (void) { iostream::isfx (); } virtual int opfx (void) { return iostream::opfx (); } virtual void osfx (void) { iostream::osfx (); } #endif /* ACE_LACKS_IOSTREAM_FX */ ACE_IOStream & operator>> (ACE_Time_Value *&tv); // Allow the programmer to provide a timeout for read operations. // Give it a pointer to NULL to block forever. protected: ACE_Streambuf_T *streambuf_; // This is where all of the action takes place. The streambuf_ is // the interface to the underlying STREAM. private: // = Private methods. // We move these into the private section so that they cannot be // used by the application programmer. This is necessary because // streambuf_ will be buffering IO on the STREAM object. If these // functions were used in your program, there is a danger of getting // the datastream out of sync. ACE_UNIMPLEMENTED_FUNC (ssize_t send (...)) ACE_UNIMPLEMENTED_FUNC (ssize_t recv (...)) ACE_UNIMPLEMENTED_FUNC (ssize_t send_n (...)) ACE_UNIMPLEMENTED_FUNC (ssize_t recv_n (...)) }; template class ACE_SOCK_Dgram_SC : public STREAM { // = TITLE // "Dgram_SC" is short for "Datagram Self-Contained." // // = DESCRIPTION // Datagrams don't have the notion of a "peer". Each send and // receive on a datagram can go to a different peer if you want. // If you're using datagrams for stream activity, you probably // want 'em all to go to (and come from) the same place. That's // what this class is for. Here, we keep an address object so // that we can remember who last sent us data. When we write // back, we're then able to write back to that same address. public: ACE_SOCK_Dgram_SC (void); ACE_SOCK_Dgram_SC (STREAM &source, ACE_INET_Addr &dest); ssize_t send_n (char *buf, ssize_t len); ssize_t recv (char *buf, ssize_t len, ACE_Time_Value *tv = NULL); ssize_t recv (char *buf, ssize_t len, int flags, ACE_Time_Value *tv = NULL); ssize_t recv_n (char *buf, ssize_t len, int flags = 0, ACE_Time_Value *tv = NULL); int get_remote_addr (ACE_INET_Addr &addr) const; protected: ACE_INET_Addr peer_; }; #if defined (__ACE_INLINE__) #include "ace/IOStream_T.i" #endif /* __ACE_INLINE__ */ #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "ace/IOStream_T.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("IOStream_T.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #endif /* ACE_LACKS_ACE_IOSTREAM */ #endif /* ACE_IOSTREAM_T_H */