/* -*- C++ -*- */ //============================================================================= /** * @file LSOCK_Connector.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_LOCAL_SOCK_CONNECTOR_H #define ACE_LOCAL_SOCK_CONNECTOR_H #include "ace/pre.h" #include "ace/SOCK_Connector.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/LSOCK_Stream.h" #include "ace/UNIX_Addr.h" #if !defined (ACE_LACKS_UNIX_DOMAIN_SOCKETS) /** * @class ACE_LSOCK_Connector * * @brief Defines the format and interface for the connector side of * the . */ class ACE_Export ACE_LSOCK_Connector : public ACE_SOCK_Connector { public: // = Initialization methods. /// Default constructor. ACE_LSOCK_Connector (void); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. */ ACE_LSOCK_Connector (ACE_LSOCK_Stream &new_stream, const ACE_UNIX_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol_family = PF_UNIX, int protocol = 0); /** * Actively connect and produce a if things go well. * The is the address that we are trying to connect * with. The is the amount of time to wait to connect. * If it's 0 then we block indefinitely. If *timeout == {0, 0} then * the connection is done using non-blocking mode. In this case, if * the connection can't be made immediately the value of -1 is * returned with . If *timeout > {0, 0} then * this is the maximum amount of time to wait before timing out. If the * time expires before the connection is made . The * is the value of local address to bind to. If it's * the default value of then the user is letting * the OS do the binding. If == 1 then the * is reused, even if it hasn't been cleanedup yet. */ int connect (ACE_LSOCK_Stream &new_stream, const ACE_UNIX_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protcol_family = PF_UNIX, int protocol = 0); // = Meta-type info typedef ACE_UNIX_Addr PEER_ADDR; typedef ACE_LSOCK_Stream PEER_STREAM; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/LSOCK_Connector.i" #endif #endif /* ACE_LACKS_UNIX_DOMAIN_SOCKETS */ #include "ace/post.h" #endif /* ACE_LOCAL_SOCK_CONNECTOR_H */