// Local_Name_Space_T.cpp // $Id$ #if !defined (ACE_LOCAL_NAME_SPACE_T_C) #define ACE_LOCAL_NAME_SPACE_T_C #define ACE_BUILD_DLL #include "ace/ACE.h" #include "ace/Local_Name_Space.h" template ACE_Name_Space_Map::ACE_Name_Space_Map (ALLOCATOR *alloc) : MAP_MANAGER (alloc) { ACE_TRACE ("ACE_Name_Space_Map::ACE_Name_Space_Map"); } template int ACE_Name_Space_Map::close (ALLOCATOR* alloc) { ACE_TRACE ("ACE_Name_Space_Map::close"); this->allocator_ = alloc; return this->close_i (); } template int ACE_Name_Space_Map::bind (const ACE_NS_String &ext_id, const ACE_NS_Internal &int_id, ALLOCATOR *alloc) { ACE_TRACE ("ACE_Name_Space_Map::bind"); this->allocator_ = alloc; return this->bind_i (ext_id, int_id); } template int ACE_Name_Space_Map::unbind (const ACE_NS_String &ext_id, ACE_NS_Internal &int_id, ALLOCATOR *alloc) { ACE_TRACE ("ACE_Name_Space_Map::unbind"); this->allocator_ = alloc; return this->unbind_i (ext_id, int_id); } template int ACE_Name_Space_Map::rebind (const ACE_NS_String &ext_id, const ACE_NS_Internal &int_id, ACE_NS_String &old_ext_id, ACE_NS_Internal &old_int_id, ALLOCATOR *alloc) { ACE_TRACE ("ACE_Name_Space_Map::rebind"); this->allocator_ = alloc; return this->rebind_i (ext_id, int_id, old_ext_id, old_int_id); } template int ACE_Name_Space_Map::find (const ACE_NS_String &ext_id, ACE_NS_Internal &int_id, ALLOCATOR *alloc) { ACE_TRACE ("ACE_Name_Space_Map::find"); this->allocator_ = alloc; return this->find_i (ext_id, int_id); } #if defined (ACE_WIN32) template int ACE_Local_Name_Space::remap (EXCEPTION_POINTERS *ep) { ACE_TRACE ("ACE_Name_Space_Map::remap"); void *addr = (void *) ep->ExceptionRecord->ExceptionInformation[1]; // The following requires Memory Pool to have ::remap() // defined. Thus currently this will only work for // ACE_MMap_Memory_Pool. if (this->allocator_->alloc ().memory_pool ().remap (addr) == -1) // Kick it upstairs... return (DWORD) EXCEPTION_CONTINUE_SEARCH; #if __X86__ // This is 80x86-specific. ep->ContextRecord->Edi = (DWORD) addr; #elif __MIPS__ ep->ContextRecord->IntA0 = ep->ContextRecord->IntV0 = (DWORD) addr; ep->ContextRecord->IntT5 = ep->ContextRecord->IntA0 + 3; #endif /* __X86__ */ // Resume execution at the original point of "failure." return (DWORD) EXCEPTION_CONTINUE_EXECUTION; } #endif /* ACE_WIN32 */ template int ACE_Local_Name_Space::shared_bind (const ACE_WString &name, const ACE_WString &value, const char *type, int rebind) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->shared_bind_i (name, value, type, rebind); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::shared_bind_i (const ACE_WString &name, const ACE_WString &value, const char *type, int rebind) { ACE_TRACE ("ACE_Local_Name_Space::shared_bind"); size_t name_len = (name.length () + 1) * sizeof (ACE_USHORT16); size_t value_len = (value.length () + 1) * sizeof (ACE_USHORT16); size_t type_len = ACE_OS::strlen (type) + 1; size_t total_len = name_len + value_len + type_len; char *ptr = (char *) this->allocator_->malloc (total_len); if (ptr == 0) return -1; else { // Note that the value_rep *must* come first to make sure we can // retrieve this pointer later on in unbind(). ACE_USHORT16 *value_rep = (ACE_USHORT16 *) (ptr); ACE_USHORT16 *name_rep = (ACE_USHORT16 *) (ptr + value_len); char *new_type = (char *) (ptr + value_len + name_len); ACE_NS_String new_name (name_rep, name.fast_rep (), name_len); ACE_NS_String new_value (value_rep, value.fast_rep (), value_len); ACE_OS::strcpy (new_type, type); ACE_NS_Internal new_internal (new_value, new_type); int result = -1; if (rebind == 0) { // Do a normal bind. This will fail if there's already an // with the same name. result = this->name_space_map_->bind (new_name, new_internal, this->allocator_); if (result == 1) { // Entry already existed so bind failed. Free our dynamically allocated memory. this->allocator_->free ((void *) ptr); return result; } } else { // Do a rebind. If there's already any entry, this will return the existing // and and overwrite the existing name binding. ACE_NS_String old_name; ACE_NS_Internal old_internal; result = this->name_space_map_->rebind (new_name, new_internal, old_name, old_internal, this->allocator_); if (result == 1) { // Free up the memory we allocated in shared_bind(). Note that this // assumes that the "value" pointer comes first and that the value, // name, and type are contiguously allocated (see above for details) this->allocator_->free ((void *) (old_internal.value ()).fast_rep ()); } } if (result == -1) // Free our dynamically allocated memory. this->allocator_->free ((void *) ptr); else // If bind() or rebind() succeed, they will automatically sync // up the map manager entry. However, we must sync up our // name/value memory. this->allocator_->sync (ptr, total_len); return result; } } template int ACE_Local_Name_Space::unbind (const ACE_WString &name) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->unbind_i (name); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::unbind_i (const ACE_WString &name) { ACE_TRACE ("ACE_Local_Name_Space::unbind"); ACE_WRITE_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); ACE_NS_String ns_name (name); ACE_NS_Internal ns_internal; if (this->name_space_map_->unbind (ns_name, ns_internal, this->allocator_) != 0) return -1; else { // Free up the memory we allocated in shared_bind(). Note that // this assumes that the "value" pointer comes first and that // the value, name and type are contiguously allocated (see // shared_bind() for details) this->allocator_->free ((void *) (ns_internal.value ()).fast_rep ()); return 0; } } template int ACE_Local_Name_Space::bind (const ACE_WString &name, const ACE_WString &value, const char *type) { ACE_TRACE ("ACE_Local_Name_Space::bind"); ACE_WRITE_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); return this->shared_bind (name, value, type, 0); } template int ACE_Local_Name_Space::rebind (const ACE_WString &name, const ACE_WString &value, const char *type) { ACE_TRACE ("ACE_Local_Name_Space::rebind"); ACE_WRITE_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); return this->shared_bind (name, value, type, 1); } template int ACE_Local_Name_Space::resolve (const ACE_WString &name, ACE_WString &value, char *&type) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->resolve_i (name, value, type); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::resolve_i (const ACE_WString &name, ACE_WString &value, char *&type) { ACE_TRACE ("ACE_Local_Name_Space::resolve"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); ACE_NS_String ns_name (name); ACE_NS_Internal ns_internal; ACE_NS_String nbc_string; // Note the classy variable name! :) if (this->name_space_map_->find (ns_name, ns_internal, this->allocator_) != 0) return -1; else { // Calls conversion operator and then calls the ACE_WString // assignment operator to get a fresh copy. (*#*(@#&!*@!!*@&( // HP compiler causes us to add an extra copy explicitly !! :) nbc_string = ns_internal.value (); value = nbc_string; // Gets type and then the actual reprsentation which is a ACE_USHORT16 const char *temp = ns_internal.type (); size_t len = ACE_OS::strlen (ns_internal.type ()); // Makes a copy here. Caller needs to call delete to free up memory char *new_type; ACE_NEW_RETURN (new_type, char [len + 1], -1); ACE_OS::strncpy (new_type, temp, len); new_type[len] = '\0'; // Null terminate the string type = new_type; return 0; } } template int ACE_Local_Name_Space::open (ACE_Naming_Context::Context_Scope_Type scope_in) { ACE_TRACE ("ACE_Local_Name_Space::open"); this->ns_scope_ = scope_in; return this->create_manager (); } template ACE_Local_Name_Space::ACE_Local_Name_Space (void) : allocator_ (0), name_space_map_ (0), name_options_ (0) { ACE_TRACE ("ACE_Local_Name_Space::ACE_Local_Name_Space"); } template ACE_Local_Name_Space::ACE_Local_Name_Space (ACE_Naming_Context::Context_Scope_Type scope_in, ACE_Name_Options *name_options) : name_options_ (name_options) { ACE_TRACE ("ACE_Local_Name_Space::ACE_Local_Name_Space"); if (this->open (scope_in) == -1) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Local_Name_Space::ACE_Local_Name_Space")); } template ACE_Local_Name_Space::~ACE_Local_Name_Space (void) { ACE_TRACE ("ACE_Local_Name_Space::~ACE_Local_Name_Space"); // Remove the map. delete this->allocator_; delete this->lock_; } template int ACE_Local_Name_Space::create_manager (void) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->create_manager_i (); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::create_manager_i (void) { ACE_TRACE ("ACE_Local_Name_Space::create_manager"); // Get directory name LPCTSTR dir = this->name_options_->namespace_dir (); LPCTSTR database = this->name_options_->database (); // Use process name as the file name. size_t len = ACE_OS::strlen (dir); len += ACE_OS::strlen (ACE_DIRECTORY_SEPARATOR_STR); len += ACE_OS::strlen (database) + 1; if (len >= MAXNAMELEN + MAXPATHLEN) { errno = ENAMETOOLONG; return -1; } ACE_OS::strcpy (this->context_file_, dir); ACE_OS::strcat (this->context_file_, ACE_DIRECTORY_SEPARATOR_STR); ACE_OS::strcat (this->context_file_, database); ACE_MEM_POOL_OPTIONS options (this->name_options_->base_address ()); TCHAR lock_name_for_local_name_space [MAXNAMELEN + MAXPATHLEN]; TCHAR lock_name_for_backing_store [MAXPATHLEN + MAXNAMELEN]; LPCTSTR postfix = database; size_t length = 0; length = sizeof lock_name_for_local_name_space / sizeof (TCHAR); ACE_OS::strncpy (lock_name_for_local_name_space, __TEXT ("name_space_"), length); ACE_OS::strncat (lock_name_for_local_name_space, postfix, length - ACE_OS::strlen (__TEXT ("name_space_"))); length = sizeof lock_name_for_backing_store / sizeof (TCHAR); ACE_OS::strncpy (lock_name_for_backing_store, __TEXT ("backing_store_"), length); ACE_OS::strncat (lock_name_for_backing_store, postfix, length - ACE_OS::strlen (__TEXT ("backing_store_"))); // Create the allocator with the appropriate options. ACE_NEW_RETURN (this->allocator_, ALLOCATOR (this->context_file_, lock_name_for_backing_store, &options), -1); if (ACE_LOG_MSG->op_status ()) ACE_ERROR_RETURN ((LM_ERROR, "Allocator::Allocator\n"), -1); ACE_NEW_RETURN (this->lock_, ACE_LOCK (lock_name_for_local_name_space), -1); // Now check if the backing store has been created successfully if (ACE_OS::access (this->context_file_, F_OK) != 0) ACE_ERROR_RETURN ((LM_ERROR, "create_manager\n"), -1); void *ns_map = 0; // This is the easy case since if we find the Name Server Map // Manager we know it's already initialized. if (this->allocator_->find (ACE_NAME_SERVER_MAP, ns_map) == 0) { this->name_space_map_ = (ACE_Name_Space_Map *) ns_map; ACE_DEBUG ((LM_DEBUG, "name_space_map_ = %d, ns_map = %d\n", this->name_space_map_, ns_map)); } // This is the hard part since we have to avoid potential race // conditions... We will use the double check here else { ACE_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); // This is the easy case since if we find the Name Server Map // Manager we know it's already initialized. if (this->allocator_->find (ACE_NAME_SERVER_MAP, ns_map) == 0) { this->name_space_map_ = (ACE_Name_Space_Map *) ns_map; ACE_DEBUG ((LM_DEBUG, "name_space_map_ = %d, ns_map = %d\n", this->name_space_map_, ns_map)); } else { size_t map_size = sizeof *this->name_space_map_; ns_map = this->allocator_->malloc (map_size); // Initialize the map into its memory location (e.g., shared memory). ACE_NEW_RETURN (this->name_space_map_, (ns_map) ACE_Name_Space_Map (this->allocator_), -1); if (this->allocator_->bind (ACE_NAME_SERVER_MAP, ns_map) == -1) ACE_ERROR_RETURN ((LM_ERROR, "create_manager\n"), -1); } ACE_DEBUG ((LM_DEBUG, "name_space_map_ = %d, ns_map = %d\n", this->name_space_map_, ns_map)); } return 0; } template int ACE_Local_Name_Space::list_names_i (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_names"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; int result = 1; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance()) { if (map_entry->ext_id_.strstr (pattern) != -1) { ACE_WString entry (map_entry->ext_id_ ); if (set.insert (entry) == -1) { result = -1; break; } else result = 0; } } return result; } template int ACE_Local_Name_Space::list_values_i (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_values"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; int result = 1; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance ()) { if (map_entry->int_id_.value ().strstr (pattern) != -1) { ACE_WString entry (map_entry->int_id_.value ()); if (set.insert (entry) == -1) { result = -1; break; } else result = 0; } } return result; } template int ACE_Local_Name_Space::list_types_i (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_types"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; char *compiled_regexp = 0; // Note that char_rep() allocates memory so we need to delete it char *pattern_rep = pattern.char_rep (); // Check for wildcard case first. if (ACE_OS::strcmp ("", pattern_rep) == 0) compiled_regexp = ACE_OS::strdup (""); else // Compile the regular expression (the 0's cause ACE_OS::compile to allocate space). #if defined (ACE_HAS_REGEX) compiled_regexp = ACE_OS::compile (pattern_rep, 0, 0); #else /* If we don't have regular expressions just use the pattern directly. */ compiled_regexp = pattern_rep; #endif /* ACE_HAS_REGEX */ int result = 1; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance ()) { // Get the type const char *type = map_entry->int_id_.type (); if (ACE_OS::strcmp ("", pattern_rep) == 0 // Everything matches the wildcard. #if defined (ACE_HAS_REGEX) || ACE_OS::step (type, compiled_regexp) != 0) #else /* If we don't have regular expressions just use strstr() for substring matching. */ || ACE_OS::strstr (type, compiled_regexp) != 0) #endif /* ACE_HAS_REGEX */ { ACE_WString entry (type); if (set.insert (entry) == -1) { result = -1; break; } else result = 0; } } #if defined (ACE_HAS_REGEX) if (compiled_regexp) ACE_OS::free ((void *) compiled_regexp); #endif /* ACE_HAS_REGEX */ delete [] pattern_rep; // delete pattern_rep; return result; } template int ACE_Local_Name_Space ::list_name_entries_i (ACE_BINDING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_name_entries"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance()) { if (map_entry->ext_id_.strstr (pattern) != -1) { ACE_Name_Binding entry (map_entry->ext_id_, map_entry->int_id_.value (), map_entry->int_id_.type ()); if (set.insert (entry) == -1) return -1; } } return 0; } template int ACE_Local_Name_Space::list_value_entries_i (ACE_BINDING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_value_entries"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance ()) { if (map_entry->int_id_.value ().strstr (pattern) != -1) { ACE_Name_Binding entry (map_entry->ext_id_, map_entry->int_id_.value (), map_entry->int_id_.type ()); if (set.insert (entry) == -1) return -1; } } return 0; } template int ACE_Local_Name_Space::list_type_entries_i (ACE_BINDING_SET &set, const ACE_WString &pattern) { ACE_TRACE ("ACE_Local_Name_Space::list_type_entries"); ACE_READ_GUARD_RETURN (ACE_RW_Process_Mutex, ace_mon, *this->lock_, -1); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; char *compiled_regexp = 0; // Note that char_rep() allocates memory so we need to delete it char *pattern_rep = pattern.char_rep (); // Check for wildcard case first. if (ACE_OS::strcmp ("", pattern_rep) == 0) compiled_regexp = ACE_OS::strdup (""); else // Compile the regular expression (the 0's cause ACE_OS::compile to allocate space). #if defined (ACE_HAS_REGEX) compiled_regexp = ACE_OS::compile (pattern_rep, 0, 0); #else /* If we don't have regular expressions just the pattern directly. */ compiled_regexp = pattern_rep; #endif /* ACE_HAS_REGEX */ for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance ()) { // Get the type. const char *type = map_entry->int_id_.type (); if (ACE_OS::strcmp ("", pattern_rep) == 0 // Everything matches the wildcard. #if defined (ACE_HAS_REGEX) || ACE_OS::step (type, compiled_regexp) != 0) #else /* If we don't have regular expressions just use strstr() for substring matching. */ || ACE_OS::strstr (type, compiled_regexp) != 0) #endif /* ACE_HAS_REGEX */ { ACE_Name_Binding entry (map_entry->ext_id_, map_entry->int_id_.value (), map_entry->int_id_.type ()); if (set.insert (entry) == -1) return -1; } } #if defined (ACE_HAS_REGEX) if (compiled_regexp) ACE_OS::free ((void *) compiled_regexp); #endif /* ACE_HAS_REGEX */ delete [] pattern_rep; // delete pattern_rep; return 0; } template void ACE_Local_Name_Space::dump_i (void) const { ACE_TRACE ("ACE_Local_Name_Space::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); MAP_ITERATOR map_iterator (*this->name_space_map_); MAP_ENTRY *map_entry; for (map_entry = 0; map_iterator.next (map_entry) != 0; map_iterator.advance()) { char *key = map_entry->ext_id_.char_rep (); char *value = map_entry->int_id_.value ().char_rep (); const char *type = map_entry->int_id_.type (); ACE_DEBUG ((LM_DEBUG, "key=%s\nvalue=%s\ntype=%s\n", key, value, type)); // We need to delete key and value since char_rep allocates memory for them delete [] key; delete [] value; } ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } template int ACE_Local_Name_Space::list_names (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_names_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::list_values (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_values_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::list_types (ACE_PWSTRING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_types_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space ::list_name_entries (ACE_BINDING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_name_entries_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::list_value_entries (ACE_BINDING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_value_entries_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template int ACE_Local_Name_Space::list_type_entries (ACE_BINDING_SET &set, const ACE_WString &pattern) { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. int result = 0; ACE_SEH_TRY { result = this->list_type_entries_i (set, pattern); } ACE_SEH_EXCEPT (this->remap (GetExceptionInformation ())) { } return result; } template void ACE_Local_Name_Space::dump (void) const { // Note that we *must* use structured exception handling here // because (1) we may need to commit virtual memory pages and (2) // C++ exception handling doesn't support resumption. // This should really be a const cast ACE_Local_Name_Space *fake_this = (ACE_Local_Name_Space *) this; ACE_UNUSED_ARG (fake_this); ACE_SEH_TRY { this->dump_i (); } ACE_SEH_EXCEPT (fake_this->remap (GetExceptionInformation ())) { } } #endif /* ACE_LOCAL_NAME_SPACE_T_C */