// $Id$ #include "ace/Thread.h" #include "ace/Local_Tokens.h" #include "ace/Token_Manager.h" #if !defined (__ACE_INLINE__) #include "ace/Local_Tokens.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Local_Tokens, "$Id$") void ACE_Tokens::dump (void) const { ACE_TRACE ("ACE_Tokens::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Tokens::dump:\n") ACE_TEXT (" reference_cont_ = %d\n") ACE_TEXT (" token_name_ = %s\n"), reference_count_, token_name_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("waiters_\n"))); this->waiters_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Tokens::ACE_Tokens (void) : visited_ (0), reference_count_ (0) { ACE_TRACE ("ACE_Tokens::ACE_Tokens"); } void ACE_Tokens::make_owner (ACE_TPQ_Entry *caller) { this->waiters_.remove (caller); this->waiters_.enqueue (caller, 0); } #if defined (ACE_LACKS_INLINE_FUNCTIONS) ACE_Null_Token::ACE_Null_Token (void) { } ACE_Null_Token::~ACE_Null_Token (void) { } #endif /* ACE_LACKS_INLINE_FUNCTIONS */ void ACE_TPQ_Entry::dump (void) const { ACE_TRACE ("ACE_TPQ_Entry::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TPQ_Entry::dump:\n") ACE_TEXT (" nesting_level_ = %d\n") ACE_TEXT (" client_id_ = %s\n"), nesting_level_, client_id_)); if (next_ != 0) { ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("next:.\n"))); next_->dump (); } ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TPQ_Entry::dump end.\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_TPQ_Entry::ACE_TPQ_Entry (const ACE_Token_Proxy *new_proxy, const ACE_TCHAR *client_id) : cond_var_ (lock_), next_ (0), // This const typecast is safe. proxy_ ((ACE_Token_Proxy *) new_proxy), nesting_level_ (0), sleep_hook_ (0) { ACE_TRACE ("ACE_TPQ_Entry::ACE_TPQ_Entry"); if (client_id != 0) this->client_id (client_id); else { // Just make sure we have enough space. ACE_TCHAR host_name[MAXHOSTNAMELEN]; ACE_TCHAR name[(sizeof host_name / sizeof (ACE_TCHAR)) + 256]; ACE_OS::hostname (host_name, sizeof host_name); ACE_thread_t thread_id = ACE_Thread::self (); // The cast is an attempt to get this to compile (and run, // hopefully) regardless of the type of ACE_thread_t. ACE_OS::sprintf (name, ACE_TEXT ("/%s/%u/%lu"), host_name, ACE_static_cast (u_int, ACE_OS::getpid ()), *ACE_reinterpret_cast (u_long *, &thread_id)); this->client_id (name); } } ACE_TPQ_Entry::ACE_TPQ_Entry (void) : cond_var_ (lock_), proxy_ (0), nesting_level_ (0), sleep_hook_ (0) { ACE_TRACE ("ACE_TPQ_Entry::ACE_TPQ_Entry null const."); } ACE_TPQ_Entry::ACE_TPQ_Entry (const ACE_TPQ_Entry &rhs) : cond_var_ (lock_) { ACE_TRACE ("ACE_TPQ_Entry::ACE_TPQ_Entry copy const."); *this = rhs; } ACE_TPQ_Entry::~ACE_TPQ_Entry (void) { ACE_TRACE ("ACE_TPQ_Entry::~ACE_TPQ_Entry"); } void ACE_TPQ_Entry::operator= (const ACE_TPQ_Entry& rhs) { ACE_TRACE ("ACE_TPQ_Entry::operator="); if (&rhs == this) return; this->proxy_ = rhs.proxy (); this->nesting_level_ = rhs.nesting_level (); this->client_id (rhs.client_id ()); this->sleep_hook_ = rhs.sleep_hook (); } void ACE_TPQ_Entry::client_id (const ACE_TCHAR *id) { ACE_TRACE ("ACE_TPQ_Entry::client_id"); if (id == 0) return; int n = ACE_OS::strlen (id) + 1; if (n >= ACE_MAXCLIENTIDLEN) n = ACE_MAXCLIENTIDLEN - 1; ACE_OS::strncpy (this->client_id_, (ACE_TCHAR *) id, n); this->client_id_[ACE_MAXCLIENTIDLEN - 1] = '\0'; } void ACE_TSS_TPQ_Entry::dump (void) const { ACE_TRACE ("ACE_TSS_TPQ_Entry::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); #if defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) ACE_DEBUG ((LM_DEBUG, (char *) "ACE_TSS_TPQ_Entry::dump:\n", (char *) " client_id_ = %s\n", (char *) client_id_ == 0 ? (char *) "0" : (char *) client_id_)); #else /* ! defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) */ ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TSS_TPQ_Entry::dump:\n") ACE_TEXT (" client_id_ = %s\n"), client_id_ == 0 ? ACE_TEXT ("0") : client_id_)); #endif /* ! defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) */ ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n"))); ACE_TPQ_ENTRY::dump (); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_TSS_TPQ_Entry::ACE_TSS_TPQ_Entry (const ACE_Token_Proxy *proxy, const ACE_TCHAR *client_id) : proxy_ (proxy), client_id_ (client_id) { ACE_TRACE ("ACE_TSS_TPQ_Entry::ACE_TSS_TPQ_Entry"); } ACE_TPQ_Entry * ACE_TSS_TPQ_Entry::make_TSS_TYPE (void) const { ACE_TRACE ("ACE_TSS_TPQ_Entry::make_TSS_TYPE"); ACE_TPQ_Entry *temp; ACE_NEW_RETURN (temp, ACE_TPQ_Entry (this->proxy_, this->client_id_), 0); return temp; } ACE_TSS_TPQ_Entry::operator ACE_TPQ_Entry * (void) { #if !defined (ACE_NO_TSS_TOKENS) return (ACE_TPQ_Entry *) (*((ACE_TSS *) this)); #else // Not sure this is the right thing to do, but it seems to work. // The base class ALSO has a proxy_ and client_id_ members (weird?) // which don't get initialised. The following two lines make this // the same as the subclass, so that the slicing works . ACE_TPQ_ENTRY::proxy ((ACE_Token_Proxy *)(this->proxy_)); ACE_TPQ_ENTRY::client_id (this->client_id_); return (ACE_TPQ_Entry *) this;; #endif /* !ACE_NO_TSS_TOKENS */ } ACE_TPQ_Iterator::ACE_TPQ_Iterator (ACE_Token_Proxy_Queue &q) : current_ (q.head_) { ACE_TRACE ("ACE_TPQ_Iterator::ACE_TPQ_Iterator"); } int ACE_TPQ_Iterator::next (ACE_TPQ_Entry *&next_item) { ACE_TRACE ("ACE_TPQ_Iterator::next"); next_item = this->current_; return current_ != 0; } int ACE_TPQ_Iterator::done (void) const { ACE_TRACE ("ACE_TPQ_Iterator::done"); return this->current_ == 0; } void ACE_TPQ_Iterator::advance (void) { ACE_TRACE ("ACE_TPQ_Iterator::advance"); if (current_ != 0) this->current_ = this->current_->next_; } void ACE_TPQ_Iterator::dump (void) const { ACE_TRACE ("ACE_TPQ_Iterator::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_TPQ_Iterator::dump:\n") ACE_TEXT (" current_ = %d\n"), (long) this->current_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("head_ and tail_\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } void ACE_Token_Proxy_Queue::dump (void) const { ACE_TRACE ("ACE_Token_Proxy_Queue::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Token_Proxy_Queue::dump:\n") ACE_TEXT (" size_ = %d\n"), size_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("head_ and tail_\n"))); if (this->head_ != 0) this->head_->dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Token_Proxy_Queue::dump end.\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Token_Proxy_Queue::ACE_Token_Proxy_Queue (void) : head_ (0), tail_ (0), size_ (0) { ACE_TRACE ("ACE_Token_Proxy_Queue::ACE_Token_Proxy_Queue"); } void ACE_Token_Proxy_Queue::enqueue (ACE_TPQ_Entry *tpq, int position) { ACE_TRACE ("ACE_Token_Proxy_Queue::enqueue"); tpq->next_ = 0; ++this->size_; if (this->head_ == 0) { // make tpq the entire list this->head_ = this->tail_ = tpq; return; } if (position == 0) { // make head of list tpq->next_ = this->head_; this->head_ = tpq; return; } if (position == -1) { // stick at back of list this->tail_->next_ = tpq; this->tail_ = tpq; return; } // walk through list to insertion point ACE_TPQ_Entry *temp = head_; for (int x = position; x > 1; --x) { // end of queue? if (temp->next_ == 0) break; // advance pointer else temp = temp->next_; } // insert new tpq after temp tpq->next_ = temp->next_; temp->next_ = tpq; } void ACE_Token_Proxy_Queue::dequeue (void) { ACE_TRACE ("ACE_Token_Proxy_Queue::dequeue"); if (head_ == 0) return; ACE_TPQ_Entry *temp = this->head_; this->head_ = this->head_->next_; temp->next_ = 0; --this->size_; if (this->head_ == 0 && this->size_ != 0) ACE_ERROR ((LM_ERROR, ACE_TEXT ("incorrect size = %d\n"), this->size_)); } /* int ACE_Token_Proxy_Queue::member (const ACE_TCHAR *id) { ACE_TRACE ("ACE_Token_Proxy_Queue::member"); for (ACE_TPQ_Entry *temp = this->head_; temp != 0; temp = temp->next_) if (ACE_OS::strcmp (temp->client_id (), id) == 0) // We found it! return 1; // We didn't find it :-( return 0; } */ void ACE_Token_Proxy_Queue::remove (const ACE_TPQ_Entry *remove_me) { ACE_TRACE ("ACE_Token_Proxy_Queue::remove"); // sanity if ((remove_me == 0) || (this->head_ == 0)) return; // is it the head? if (this->head_ == remove_me) // pointer comparison. { this->head_ = this->head_->next_; if (this->head_ == 0) this->tail_ = 0; --this->size_; return; } ACE_TPQ_Entry *temp = this->head_; ACE_TPQ_Entry *previous = 0; // is it in the middle or tail? while (temp != 0) { if (temp == remove_me) { // previous should never be null since the first if // conditional should always be false previous->next_ = temp->next_; // is it the tail? if (this->tail_ == temp) this->tail_ = previous; --this->size_; return; } previous = temp; temp = temp->next_; } // it wasn't in the list. return; } void ACE_Mutex_Token::dump (void) const { ACE_TRACE ("ACE_Mutex_Token::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Mutex_Token::dump:\n"))); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("lock_\n"))); lock_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n"))); ACE_Tokens::dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Mutex_Token::dump end.\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Mutex_Token::ACE_Mutex_Token (const ACE_TCHAR *name) { ACE_TRACE ("ACE_Mutex_Token::ACE_Mutex_Token"); int n = ACE_OS::strlen (name) + 1; // + 1 for \0 if (n > ACE_MAXTOKENNAMELEN) n = ACE_MAXTOKENNAMELEN - 1; ACE_OS::strncpy (this->token_name_, name, n); this->token_name_[ACE_MAXTOKENNAMELEN - 1] = '\0'; } ACE_Mutex_Token::~ACE_Mutex_Token (void) { ACE_TRACE ("ACE_Mutex_Token::~ACE_Mutex_Token"); } int ACE_Mutex_Token::acquire (ACE_TPQ_Entry *caller, int ignore_deadlock, int notify) { ACE_TRACE ("ACE_Mutex_Token::acquire"); // We need to acquire two locks. This one to ensure that only one // thread uses this token at a time. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon1, this->lock_, -1); // This one to ensure an atomic transaction across all tokens. Note // that this order is crucial too. It's resource coloring for other // threads which may be calling this same token. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon2, ACE_Token_Manager::instance ()->mutex (), -1); // Does _anyone_ own the token? if (this->owner () == 0) { // there are no waiters, so queue as the first waiter (the owner.) this->waiters_.enqueue (caller, -1); return 0; // success } // Does the caller already own it? if (this->is_owner (caller->client_id ())) { // Recursive acquisition. caller->nesting_level (1); return 0; // success } // Check for deadlock. if (!ignore_deadlock && ACE_Token_Manager::instance ()->check_deadlock (caller->proxy ()) == 1) { errno = EDEADLK; ACE_RETURN (-1); } // Someone owns it. Sorry, you're getting queued up at the end of // the waiter queue. this->waiters_.enqueue (caller, -1); if (notify) this->owner ()->call_sleep_hook (); errno = EWOULDBLOCK; ACE_RETURN (-1); } int ACE_Mutex_Token::tryacquire (ACE_TPQ_Entry *caller) { ACE_TRACE ("ACE_Mutex_Token::tryacquire"); // We need to acquire two locks. This one to ensure that only one // thread uses this token at a time. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon1, this->lock_, -1); // This one to ensure an atomic transaction across all tokens. Note // that this order is crucial too. It's resource coloring for other // threads which may be calling this same token. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon2, ACE_Token_Manager::instance ()->mutex (), -1); // Does _anyone_ own the token? if (this->owner () == 0) { this->waiters_.enqueue (caller, -1); return 0; // success } // Does the caller already own it? if (this->is_owner (caller->client_id ())) { // recursive acquisition caller->nesting_level (1); return 0; // success } else // Someone owns it. Fail. { errno = EWOULDBLOCK; ACE_RETURN (-1); } } int ACE_Mutex_Token::renew (ACE_TPQ_Entry *caller, int requeue_position) { ACE_TRACE ("ACE_Mutex_Token::renew"); ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon, this->lock_, -1); // Verify that the caller is the owner. if (this->is_owner (caller->client_id ()) == 0) { errno = EACCES; ACE_RETURN (-1); } // The caller is the owner, so check to see if there are any // waiters. If not, we just keep the token. == 1 means that there // is only the owner. if (this->waiters_.size () == 1 || requeue_position == 0) return 0; // Requeue the caller. this->waiters_.dequeue (); this->waiters_.enqueue (caller, requeue_position); // Notify new owner. if (this->owner () != 0) this->owner ()->proxy ()->token_acquired (this->owner ()); // Tell the caller that the operation would block. errno = EWOULDBLOCK; ACE_RETURN (-1); } // Release the current holder of the token (which had // better be the caller's thread!). int ACE_Mutex_Token::release (ACE_TPQ_Entry *caller) { ACE_TRACE ("ACE_Mutex_Token::release"); ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon, this->lock_, -1); // Does anyone own the token? if (this->owner () == 0) { errno = EACCES; ACE_RETURN (-1); } // Is the caller the owner. if (this->is_owner (caller->client_id ())) { // Check the nesting level. if (caller->nesting_level () > 0) caller->nesting_level (-1); else { this->waiters_.dequeue (); // Notify new owner. if (this->owner () != 0) this->owner ()->proxy ()->token_acquired (this->owner ()); } } else this->remove (caller); return 0; } int ACE_Mutex_Token::owners (OWNER_STACK &stack, const ACE_TCHAR *id) { ACE_TRACE ("ACE_Mutex_Token::owners"); if (this->owner () != 0) { stack.push (this->owner ()); // If an is specified, return whether it is the owner being // returned. if (id != 0) return this->owner ()->equal_client_id (id); } return 0; } int ACE_Mutex_Token::is_waiting_for (const ACE_TCHAR *id) { ACE_TRACE ("ACE_Mutex_Token::is_waiting_for"); // If there is no owner, or is the owner, return false. if ((this->owner () == 0) || this->is_owner (id)) return 0; // Step through each waiter looking for . ACE_TPQ_Iterator iterator (waiters_); iterator.advance (); for (ACE_TPQ_Entry *temp = 0; iterator.next (temp) != 0; iterator.advance ()) { if (temp->equal_client_id (id)) return 1; } return 0; } int ACE_Mutex_Token::is_owner (const ACE_TCHAR *id) { ACE_TRACE ("ACE_Mutex_Token::is_owner"); // If there is an owner, return whether it is . if ((this->owner () != 0) && this->owner ()->equal_client_id (id)) return 1; else return 0; } void ACE_RW_Token::dump (void) const { ACE_TRACE ("ACE_RW_Token::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_RW_Token::dump:\n") ACE_TEXT ("num_writers_ = %d\n"), num_writers_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("lock_\n"))); this->lock_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("base:\n"))); ACE_Tokens::dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_RW_Token::dump end.\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_RW_Token::ACE_RW_Token (const ACE_TCHAR *name) : num_writers_ (0) { ACE_TRACE ("ACE_RW_Token::ACE_RW_Token"); int n = ACE_OS::strlen (name) + 1; // + 1 for \0 if (n > ACE_MAXTOKENNAMELEN) n = ACE_MAXTOKENNAMELEN; ACE_OS::strncpy (this->token_name_, name, n); this->token_name_[ACE_MAXTOKENNAMELEN - 1] = '\0'; } ACE_RW_Token::~ACE_RW_Token (void) { ACE_TRACE ("ACE_RW_Token::~ACE_RW_Token"); } int ACE_RW_Token::acquire (ACE_TPQ_Entry *caller, int ignore_deadlock, int notify) { ACE_TRACE ("ACE_RW_Token::acquire"); // We need to acquire two locks. This one to ensure that only one // thread uses this token at a time. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon1, this->lock_, -1); // This one to ensure an atomic transaction across all tokens. Note // that this order is crucial too. It's resource coloring for other // threads which may be calling this same token. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon2, ACE_Token_Manager::instance ()->mutex (), -1); if (caller->proxy ()->type () == ACE_RW_Token::WRITER) this->num_writers_++; // Does _anyone_ own the token? if (this->owner () == 0) { // There are no waiters, so queue as the first waiter (the owner). this->waiters_.enqueue (caller, -1); return 0; } // Check for recursive acquisition. if (this->is_owner (caller->client_id ())) { caller->nesting_level (1); return 0; // Success. } // Reader. if (caller->proxy ()->type () == ACE_RW_Token::READER) { // Are there any writers? if (this->num_writers_ == 0) { // Queue the caller at the end of the queue. this->waiters_.enqueue (caller, -1); return 0; } // Else failure. } // Failure code. // Check for deadlock. if (!ignore_deadlock && ACE_Token_Manager::instance ()->check_deadlock (caller->proxy ()) == 1) { if (caller->proxy ()->type () == ACE_RW_Token::WRITER) this->num_writers_--; errno = EDEADLK; ACE_RETURN (-1); } // Queue the caller at the end of the queue. this->waiters_.enqueue (caller, -1); if (notify) { // If it's a writer, just notify it. if (this->owner ()->proxy ()->type () == ACE_RW_Token::WRITER) this->owner ()->call_sleep_hook (); else { // Call back all reader owners. ACE_TPQ_Entry *temp = this->owner (); do { temp->call_sleep_hook (); temp = temp->next_; } while (temp != 0 && temp->proxy ()->type () == ACE_RW_Token::READER); } } errno = EWOULDBLOCK; ACE_RETURN (-1); } int ACE_RW_Token::tryacquire (ACE_TPQ_Entry *caller) { ACE_TRACE ("ACE_RW_Token::tryacquire"); // We need to acquire two locks. This one to ensure that only one // thread uses this token at a time. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon1, this->lock_, -1); // This one to ensure an atomic transaction across all tokens. Note // that this order is crucial too. It's resource coloring for other // threads which may be calling this same token. ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon2, ACE_Token_Manager::instance ()->mutex (), -1); if (caller->proxy ()->type () == ACE_RW_Token::WRITER) { this->num_writers_++; } // Does _anyone_ own the token? if (this->owner () == 0) { // There are no waiters, so queue as the first waiter (the owner). this->waiters_.enqueue (caller, -1); return 0; } // Check for recursive acquisition. if (this->is_owner (caller->client_id ())) { caller->nesting_level (1); return 0; // Success. } // Reader. if (caller->proxy ()->type () == ACE_RW_Token::READER) { // Are there any writers? if (this->num_writers_ == 0) { // queue the caller at the end of the queue. this->waiters_.enqueue (caller, -1); return 0; } // Else, fail. } else // Writer. // We're going to fail, so decrement the num_writers. { this->num_writers_--; } errno = EWOULDBLOCK; ACE_RETURN (-1); } int ACE_RW_Token::renew (ACE_TPQ_Entry *caller, int requeue_position) { ACE_TRACE ("ACE_RW_Token::renew"); ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon, this->lock_, -1); // Werify that the caller is the owner if (this->is_owner (caller->client_id ()) == 0) { errno = EACCES; ACE_RETURN (-1); } // The caller is the owner, so check to see if there are any // waiters. If not, we just keep the token. if (this->waiters_.size () == 1 || requeue_position == 0) return 0; // There are waiters, so remove the caller. this->remove (caller); // Requeue the caller. this->waiters_.enqueue (caller, requeue_position); if (caller->proxy ()->type () == ACE_RW_Token::READER) { // If the caller got queued before any writers, the caller is // still the owner. if (this->is_owner (caller->client_id ())) return 0; // success // else fallthrough and return would block. } // Writers will always have to block since waiters_.size () == 1 or // requeue_position == 0. // Get a new owner. this->notify_new_owner (caller); // Tell the caller that the operation would block. errno = EWOULDBLOCK; ACE_RETURN (-1); } int ACE_RW_Token::release (ACE_TPQ_Entry *caller) { ACE_TRACE ("ACE_RW_Token::release"); ACE_GUARD_RETURN (ACE_TOKEN_CONST::MUTEX, ace_mon, this->lock_, -1); // Check for errors. if ((this->owner () == 0) || (this->is_owner (caller->client_id ()) == 0)) { errno = EACCES; ACE_RETURN (-1); } if (caller->proxy ()->type () == ACE_RW_Token::WRITER) num_writers_--; // Recursive release. if (caller->nesting_level () > 0) { caller->nesting_level (-1); return 0; } // Remove the caller and notify the new owner(s). this->remove (caller); this->notify_new_owner (caller); return 0; } void ACE_RW_Token::notify_new_owner (ACE_TPQ_Entry *old_owner) { ACE_TRACE ("ACE_RW_Token::new_owner"); if (this->owner () == 0) return; if (this->owner ()->proxy ()->type () == ACE_RW_Token::READER) { if (old_owner->proxy ()->type () == ACE_RW_Token::READER) // the owners already know that they're owners return; // The current owner is a reader and the previous owner was a // writer, so notify all waiting readers up to the first writer. // call back all reader owners. ACE_TPQ_Iterator iterator (waiters_); for (ACE_TPQ_Entry *temp = 0; iterator.next (temp) != 0; iterator.advance ()) { if (temp->proxy ()->type () == WRITER) // We've gone through all the readers. break; temp->proxy ()->token_acquired (temp); } } else // writer this->owner ()->proxy ()->token_acquired (this->owner ()); } int ACE_RW_Token::owners (OWNER_STACK &stack, const ACE_TCHAR *id) { ACE_TRACE ("ACE_RW_Token::owners"); if (this->owner () == 0) return 0; int id_is_owner = 0; // The first waiter is a writer, so there is only one owner. if (this->owner ()->proxy ()->type () == WRITER) { stack.push (this->owner ()); // If an is specified, return whether it is the owner being // returned. if ((id != 0) && (ACE_OS::strcmp (id, this->owner ()->client_id ()) == 0)) id_is_owner = 1; } // The first waiter is a reader, so there can be multiple owning // readers. else { ACE_TPQ_Iterator iterator (waiters_); for (ACE_TPQ_Entry *temp = 0; iterator.next (temp) != 0; iterator.advance ()) { if (temp->proxy ()->type () == WRITER) // We've gone through all the readers. break; stack.push (temp); if (!id_is_owner && (id != 0) && (ACE_OS::strcmp (id, temp->client_id ()) == 0)) id_is_owner = 1; } } return id_is_owner; } int ACE_RW_Token::is_waiting_for (const ACE_TCHAR *id) { ACE_TRACE ("ACE_RW_Token::is_waiting_for"); // If there is no owner, or is the owner, return false. if ((this->owner () == 0) || this->is_owner (id)) return 0; // Step through each waiter looking for . ACE_TPQ_Iterator iterator (waiters_); iterator.advance (); for (ACE_TPQ_Entry *temp = 0; iterator.next (temp) != 0; iterator.advance ()) { if (temp->equal_client_id (id)) return 1; } return 0; } int ACE_RW_Token::is_owner (const ACE_TCHAR *id) { ACE_TRACE ("ACE_Mutex_Token::is_owner"); // If there is no owner, return false. if (this->owner () == 0) return 0; // A writer owns us. if (this->owner ()->proxy ()->type () == ACE_RW_Token::WRITER) return this->owner ()->equal_client_id (id); // Readers own us. // Step through each owning reader looking for . ACE_TPQ_Iterator iterator (waiters_); for (ACE_TPQ_Entry *temp = 0; iterator.next (temp) != 0; iterator.advance ()) { if (temp->proxy ()->type () != ACE_RW_Token::READER) break; if (temp->equal_client_id (id)) return 1; } return 0; } void ACE_Token_Proxy::dump (void) const { ACE_TRACE ("ACE_Token_Proxy::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Token_Proxy::dump:\n") ACE_TEXT (" type = %d\n") ACE_TEXT (" ignore_deadlock_ = %d\n") ACE_TEXT (" debug_ = %d\n"), (int) this->type (), ignore_deadlock_, debug_)); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("mutex_, and waiter_\n"))); if (this->token_ != 0) this->token_->dump (); this->waiter_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Token_Proxy::dump end.\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } const ACE_TCHAR * ACE_Token_Proxy::client_id (void) const { ACE_TRACE ("ACE_Token_Proxy::client_id"); // Thread-specific. ACE_Token_Proxy *nc_this = ACE_const_cast (ACE_Token_Proxy *, this); const ACE_TPQ_Entry *temp = nc_this->waiter_.operator->(); const ACE_TCHAR *id = temp->client_id (); if (id == 0) return ACE_TEXT ("ERROR NO CLIENT ID"); else return id; } void ACE_Token_Proxy::client_id (const ACE_TCHAR *client_id) { ACE_TRACE ("ACE_Token_Proxy::client_id"); this->waiter_->client_id (client_id); } const ACE_TCHAR * ACE_Token_Proxy::owner_id (void) { ACE_TRACE ("ACE_Token_Proxy::owner_id"); return this->token_->owner_id (); } const ACE_TCHAR * ACE_Token_Proxy::name (void) const { ACE_TRACE ("ACE_Token_Proxy::owner_id"); return this->token_->name (); } ACE_Token_Proxy::ACE_Token_Proxy (void) : token_ (0), waiter_ (this, 0) { ACE_TRACE ("ACE_Token_Proxy::ACE_Token_Proxy"); } // Notice the token_ (0). Do *not* copy the token pointer. This must // be obtained through the token manager. Also, we don't copy any // waiter info. A copied Proxy does *not* inherit client_id. ACE_Token_Proxy::ACE_Token_Proxy (const ACE_Token_Proxy &) : token_ (0), waiter_ (this, 0) { ACE_TRACE ("ACE_Token_Proxy::ACE_Token_Proxy"); } // @@ should I do a mutex_->release ()? ACE_Token_Proxy::~ACE_Token_Proxy (void) { ACE_TRACE ("ACE_Local_Mutex::~ACE_Local_Mutex"); if (token_ != 0) // notify token manager that we are done with it so it can // free it if necessary ACE_Token_Manager::instance ()->release_token (token_); } int ACE_Token_Proxy::open (const ACE_TCHAR *token_name, int ignore_deadlock, int debug) { ACE_TRACE ("ACE_Token_Proxy::open"); // Store some parameters. this->ignore_deadlock_ = ignore_deadlock; this->debug_ = debug; // Used in case a name was not specified. ACE_TCHAR name[BUFSIZ]; // We must have a name. if (token_name == 0) { ACE_OS::sprintf (name, ACE_TEXT ("token %lx"), ACE_reinterpret_cast (long, this)); token_name = name; } // Get or create the underlying token. The Token Manager will call // us back to set token_. ACE_Token_Manager::instance ()->get_token (this, token_name); // Check for failed get or failed new. if (this->token_ == 0) { errno = ENOMEM; ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Can't allocate mutex")), -1); } return 0; } int ACE_Token_Proxy::acquire (int notify, void (*sleep_hook)(void *), ACE_Synch_Options &options) { ACE_TRACE ("ACE_Token_Proxy::acquire"); if (this->token_ == 0) { errno = ENOENT; ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Not open.\n")), -1); } // Make sure no one calls our token_acquired until we have a chance // to sleep first! If after we call an EWOULDBLOCK // mutex_->acquire() below, but before we enter handle_options to // wait on the cond_var, a thread tries to give take us off the // waiter queue and signal us, IT WILL FIRST HAVE TO ACQUIRE THIS // cond_var.mutex (). _This_ is why we acquire it. this->waiter_->cond_var_.mutex ().acquire (); this->waiter_->sleep_hook (sleep_hook); if (this->token_->acquire (this->waiter_, this->ignore_deadlock_, notify) == -1) // acquire failed { switch (errno) { case EDEADLK : if (!ignore_deadlock_) { waiter_->cond_var_.mutex ().release (); errno = EDEADLK; ACE_RETURN (-1); } // Else, fallthrough and block! case EWOULDBLOCK : if (this->debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) waiting for %s, owner is %s, ") ACE_TEXT ("total waiters == %d\n"), this->name (), this->token_->owner_id (), token_->no_of_waiters ())); // no error, but would block, if error, return error (-1), // otherwise, return whether we called the holder or not. int return_value; if (this->handle_options (options, waiter_->cond_var_) == -1) return_value = -1; else return_value = notify == 1; errno = EWOULDBLOCK; ACE_RETURN (return_value); default : waiter_->cond_var_.mutex ().release (); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p\n"), ACE_TEXT ("Token Proxy acquire.")), -1); } } else // we have the token { if (debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) acquired %s\n"), this->name ())); waiter_->cond_var_.mutex ().release (); } return 0; } int ACE_Token_Proxy::tryacquire (void (*sleep_hook)(void *)) { ACE_TRACE ("ACE_Token_Proxy::tryacquire"); if (this->token_ == 0) { errno = ENOENT; ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Not open.\n")), -1); } this->waiter_->sleep_hook (sleep_hook); return this->token_->tryacquire (waiter_); } int ACE_Token_Proxy::renew (int requeue_position, ACE_Synch_Options &options) { ACE_TRACE ("ACE_Token_Proxy::renew"); if (this->token_ == 0) { errno = ENOENT; ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("Not open.\n")), -1); } // Make sure no one calls our token_acquired until we have a chance // to sleep first! this->waiter_->cond_var_.mutex ().acquire (); if (this->token_->renew (this->waiter_, requeue_position) == -1) { // check for error if (errno != EWOULDBLOCK) ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("%p renew failed\n"), ACE_TEXT ("ACE_Token_Proxy")), -1); if (this->debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) renew blocking for %s, owner is %s\n"), this->name (), token_->owner_id ())); // no error, but would block, so block or return return this->handle_options (options, waiter_->cond_var_); } else // we have the token { if (this->debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) renewed %s\n"), this->name ())); waiter_->cond_var_.mutex ().release (); return 0; } } int ACE_Token_Proxy::handle_options (ACE_Synch_Options &options, ACE_TOKEN_CONST::COND_VAR &cv) { // Some operation failed with EWOULDBLOCK. ACE_TRACE ("ACE_Token_Proxy::handle_options"); if (options[ACE_Synch_Options::USE_REACTOR] == 1) // Asynchronous. { // Save/restore errno. ACE_Errno_Guard error (errno); cv.mutex ().release (); ACE_RETURN (-1); } else // Synchronous. { // Block on condition variable. while (cv.wait ((ACE_Time_Value *) options.time_value ()) == -1) { // Note, this should obey whatever thread-specific // interrupt policy is currently in place... if (errno == EINTR) continue; // We come here if a timeout occurs or some serious // ACE_Condition object error. cv.mutex ().release (); ACE_ERROR_RETURN ((LM_ERROR, ACE_TEXT ("condition variable wait") ACE_TEXT (" bombed.")), -1); } if (this->debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) unblocking.\n"), this->client_id ())); cv.mutex ().release (); return 0; // operation succeeded } } int ACE_Token_Proxy::release (ACE_Synch_Options &) { ACE_TRACE ("ACE_Token_Proxy::release"); if (this->token_ == 0) { errno = ENOENT; if (debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("Must open before releasing.\n"))); ACE_RETURN (-1); } if (this->token_->release (waiter_) != 0) { // Release failed. this->token_->remove (this->waiter_); if (debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) %p.\n"), ACE_TEXT ("release failed"))); return -1; } else { if (this->debug_) ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("(%t) released %s, owner is %s\n"), this->name (), token_->owner_id ())); return 0; } } int ACE_Token_Proxy::remove (ACE_Synch_Options &) { ACE_TRACE ("ACE_Token_Proxy::remove"); return 0; } void ACE_Token_Proxy::sleep_hook (void) { ACE_TRACE ("ACE_Token_Proxy::sleep_hook"); // Somebody wants our token! (Let'em wait...) return; } void ACE_Token_Proxy::token_acquired (ACE_TPQ_Entry *e) { ACE_TRACE ("ACE_Token_Proxy::token_acquired"); e->cond_var_.mutex ().acquire (); // We've been taken off the waiters list and given the token! // This implementation signals the internal condition // variable. Thus, if asynchronous acquires are used, this must be // overriden to do something more useful! e->cond_var_.signal (); e->cond_var_.mutex ().release (); return; } ACE_Token_Name::ACE_Token_Name (const ACE_TCHAR *token_name) { ACE_TRACE ("ACE_Token_Name::ACE_Token_Name"); this->name (token_name); } ACE_Token_Name::ACE_Token_Name (const ACE_Token_Name &rhs) { ACE_TRACE ("ACE_Token_Name::ACE_Token_Name"); this->name (rhs.name ()); } ACE_Token_Name::~ACE_Token_Name () { ACE_TRACE ("ACE_Token_Name::~ACE_Token_Name"); } void ACE_Token_Name::dump (void) const { ACE_TRACE ("ACE_Token_Name::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); #if defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) ACE_DEBUG ((LM_DEBUG, (char *) "ACE_Token_Name::dump:\n", (char *) " token_name_ = %s\n", (char *) token_name_ == 0 ? (char *) "no name" : (char *) token_name_)); #else /* ! defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) */ ACE_DEBUG ((LM_DEBUG, ACE_TEXT ("ACE_Token_Name::dump:\n") ACE_TEXT (" token_name_ = %s\n"), token_name_ == 0 ? ACE_TEXT ("no name") : token_name_)); #endif /* ! defined (ACE_HAS_BROKEN_CONDITIONAL_STRING_CASTS) */ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) #if !defined (ACE_NO_TSS_TOKENS) template class ACE_TSS ; #endif /* ACE_NO_TSS_TOKENS */ template class ACE_Unbounded_Stack ; template class ACE_Node ; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #if !defined (ACE_NO_TSS_TOKENS) #pragma instantiate ACE_TSS #endif /* ACE_NO_TSS_TOKENS */ #pragma instantiate ACE_Unbounded_Stack #pragma instantiate ACE_Node #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */