// -*- C++ -*- //============================================================================= /** * @file Log_Msg_UNIX_Syslog.h * * $Id$ * * @author Jerry D. De Master */ //============================================================================= #ifndef ACE_LOG_MSG_UNIX_SYSLOG_H #define ACE_LOG_MSG_UNIX_SYSLOG_H #include /**/ "ace/pre.h" #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !defined (ACE_LACKS_UNIX_SYSLOG) #include "ace/Log_Msg_Backend.h" ACE_BEGIN_VERSIONED_NAMESPACE_DECL /** * @class ACE_Log_Msg_UNIX_Syslog * * @brief Implements an ACE_Log_Msg_Backend that logs messages to a UNIX * system's syslog facility. */ class ACE_Export ACE_Log_Msg_UNIX_Syslog : public ACE_Log_Msg_Backend { public: /// Constructor ACE_Log_Msg_UNIX_Syslog (void); /// Destructor virtual ~ACE_Log_Msg_UNIX_Syslog (void); /// Open a new event log. /** * Initialize the event logging facility. * @param logger_key The name of the calling program. This name is * used as the @c ident in the syslog entries. If * it is 0 (no name), the application name as * returned from ACE_Log_Msg::program_name() is used. */ virtual int open (const ACE_TCHAR *logger_key); /// Reset the backend. virtual int reset (void); /// Close the backend completely. virtual int close (void); /// This is called when we want to log a message. virtual int log (ACE_Log_Record &log_record); private: /// Convert an ACE_Log_Priority value to the corresponding syslog priority. int convert_log_priority (ACE_UINT32 lm_priority); /// Convert an ACE_Log_Priority mask to the corresponding syslog mask value. int convert_log_mask (int lm_mask); }; ACE_END_VERSIONED_NAMESPACE_DECL #endif /* !ACE_LACKS_UNIX_SYSLOG */ #include /**/ "ace/post.h" #endif /* ACE_LOG_MSG_UNIX_SYSLOG_H */