// MEM_IO.cpp // $Id$ #include "ace/MEM_IO.h" #include "ace/Handle_Set.h" #if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1) #if defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/MEM_IO.i" #endif /* ACE_LACKS_INLINE_FUNCTIONS */ ACE_RCSID(ace, MEM_IO, "$Id$") ACE_ALLOC_HOOK_DEFINE(ACE_MEM_IO) ACE_Reactive_MEM_IO::~ACE_Reactive_MEM_IO () { } int ACE_Reactive_MEM_IO::init (ACE_HANDLE handle, const ACE_TCHAR *name, MALLOC_OPTIONS *options) { ACE_TRACE ("ACE_Reactive_MEM_IO::init"); this->handle_ = handle; return this->create_shm_malloc (name, options); } int ACE_Reactive_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Reactive_MEM_IO::recv_buf"); if (this->shm_malloc_ == 0) return -1; off_t new_offset = 0; int retv = ACE::recv (this->handle_, (char *) &new_offset, sizeof (off_t), flags, timeout); if (retv == 0) return 0; else if (retv != sizeof (off_t)) { // Nothing available or we are really screwed. buf = 0; return -1; } else return this->get_buf_len (new_offset, buf); ACE_NOTREACHED (return 0;) } int ACE_Reactive_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Reactive_MEM_IO::send_buf"); if (this->shm_malloc_ == 0) return -1; off_t offset = ACE_reinterpret_cast (char *, buf) - ACE_static_cast (char *, this->shm_malloc_->base_addr ()); // the offset. // Send the offset value over the socket. if (ACE::send (this->handle_, (const char *) &offset, sizeof (offset), flags, timeout) != sizeof (offset)) { // unsucessful send, release the memory in the shared-memory. this->release_buffer (buf); return -1; } return buf->size (); } #if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM) int ACE_MT_MEM_IO::Simple_Queue::write (ACE_MEM_SAP_Node *new_node) { if (this->mq_ == 0) return -1; // Here, we assume we already have acquired the lock necessary. // And we are allowed to write. if (this->mq_->tail_.addr () == 0) // nothing in the queue. { this->mq_->head_ = new_node; this->mq_->tail_ = new_node; new_node->next_ = 0; } else { this->mq_->tail_->next_ = new_node; new_node->next_ = 0; this->mq_->tail_ = new_node; } return 0; } ACE_MEM_SAP_Node * ACE_MT_MEM_IO::Simple_Queue::read () { if (this->mq_ == 0) return 0; ACE_MEM_SAP_Node *retv = 0; ACE_SEH_TRY { retv = this->mq_->head_; // Here, we assume we already have acquired the lock necessary // and there are soemthing in the queue. if (this->mq_->head_ == this->mq_->tail_) { // Last message in the queue. this->mq_->head_ = 0; this->mq_->tail_ = 0; } else this->mq_->head_ = retv->next_; } ACE_SEH_EXCEPT (this->malloc_->memory_pool ().seh_selector (GetExceptionInformation ())) { } return retv; } ACE_MT_MEM_IO::~ACE_MT_MEM_IO () { delete this->recv_channel_.sema_; delete this->recv_channel_.lock_; delete this->send_channel_.sema_; delete this->send_channel_.lock_; } int ACE_MT_MEM_IO::init (ACE_HANDLE handle, const ACE_TCHAR *name, MALLOC_OPTIONS *options) { ACE_TRACE ("ACE_MT_MEM_IO::init"); ACE_UNUSED_ARG (handle); // @@ Give me a rule on naming and how the queue should // be kept in the shared memory and we are done // with this. if (this->create_shm_malloc (name, options) == -1) return -1; ACE_TCHAR server_sema [MAXPATHLEN]; ACE_TCHAR client_sema [MAXPATHLEN]; ACE_TCHAR server_lock [MAXPATHLEN]; ACE_TCHAR client_lock [MAXPATHLEN]; const ACE_TCHAR *basename = ACE::basename (name); // size_t baselen = ACE_OS::strlen (basename); // Building names. @@ Check buffer overflow? ACE_OS::strcpy (server_sema, basename); ACE_OS::strcat (server_sema, ACE_TEXT ("_sema_to_server")); ACE_OS::strcpy (client_sema, basename); ACE_OS::strcat (client_sema, ACE_TEXT ("_sema_to_client")); ACE_OS::strcpy (server_lock, basename); ACE_OS::strcat (server_lock, ACE_TEXT ("_lock_to_server")); ACE_OS::strcpy (client_lock, basename); ACE_OS::strcat (client_lock, ACE_TEXT ("_lock_to_client")); void *to_server_ptr = 0; // @@ Here, we assume the shared memory fill will never be resued. // So we can determine whether we are server or client by examining // if the simple message queues have already been set up in // the Malloc object or not. if (this->shm_malloc_->find ("to_server", to_server_ptr) == -1) { void *ptr = 0; // We are server. ACE_ALLOCATOR_RETURN (ptr, this->shm_malloc_->malloc (2 * sizeof (MQ_Struct)), -1); MQ_Struct *mymq = ACE_reinterpret_cast (MQ_Struct *, ptr); mymq->tail_ = 0; mymq->head_ = 0; (mymq + 1)->tail_ = 0; (mymq + 1)->head_ = 0; if (this->shm_malloc_->bind ("to_server", mymq) == -1) return -1; if (this->shm_malloc_->bind ("to_client", mymq + 1) == -1) return -1; this->recv_channel_.queue_.init (mymq, this->shm_malloc_); ACE_NEW_RETURN (this->recv_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema), -1); ACE_NEW_RETURN (this->recv_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (server_lock), -1); this->send_channel_.queue_.init (mymq + 1, this->shm_malloc_); ACE_NEW_RETURN (this->send_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema), -1); ACE_NEW_RETURN (this->send_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (client_lock), -1); } else { // we are client. MQ_Struct *mymq = ACE_reinterpret_cast (MQ_Struct *, to_server_ptr); this->recv_channel_.queue_.init (mymq +1, this->shm_malloc_); ACE_NEW_RETURN (this->recv_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, client_sema), -1); ACE_NEW_RETURN (this->recv_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (client_lock), -1); this->send_channel_.queue_.init (mymq, this->shm_malloc_); ACE_NEW_RETURN (this->send_channel_.sema_, ACE_SYNCH_PROCESS_SEMAPHORE (0, server_sema), -1); ACE_NEW_RETURN (this->send_channel_.lock_, ACE_SYNCH_PROCESS_MUTEX (server_lock), -1); } return 0; } int ACE_MT_MEM_IO::recv_buf (ACE_MEM_SAP_Node *&buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MT_MEM_IO::recv_buf"); // @@ Don't know how to handle timeout yet. ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (flags); if (this->shm_malloc_ == 0) return -1; // Need to handle timeout here. if (this->recv_channel_.sema_->acquire () == -1) return -1; { // @@ We can probably skip the lock in certain circumstance. ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->recv_channel_.lock_, -1); buf = this->recv_channel_.queue_.read (); if (buf != 0) return buf->size (); return -1; } ACE_NOTREACHED (return 0;) } int ACE_MT_MEM_IO::send_buf (ACE_MEM_SAP_Node *buf, int flags, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MT_MEM_IO::send_buf"); // @@ Don't know how to handle timeout yet. ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (flags); if (this->shm_malloc_ == 0) return -1; { // @@ We can probably skip the lock in certain curcumstances. ACE_GUARD_RETURN (ACE_SYNCH_PROCESS_MUTEX, ace_mon, *this->send_channel_.lock_, -1); if (this->send_channel_.queue_.write (buf) == -1) { this->release_buffer (buf); return -1; } } if (this->send_channel_.sema_->release () == -1) return -1; return buf->size (); } #endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */ void ACE_MEM_IO::dump (void) const { ACE_TRACE ("ACE_MEM_IO::dump"); } int ACE_MEM_IO::init (const ACE_TCHAR *name, ACE_MEM_IO::Signal_Strategy type, ACE_MEM_SAP::MALLOC_OPTIONS *options) { ACE_UNUSED_ARG (type); delete this->deliver_strategy_; this->deliver_strategy_ = 0; switch (type) { case ACE_MEM_IO::Reactive: ACE_NEW_RETURN (this->deliver_strategy_, ACE_Reactive_MEM_IO (), -1); break; #if defined (ACE_WIN32) || !defined (_ACE_USE_SV_SEM) case ACE_MEM_IO::MT: ACE_NEW_RETURN (this->deliver_strategy_, ACE_MT_MEM_IO (), -1); break; #endif /* ACE_WIN32 || !_ACE_USE_SV_SEM */ default: return -1; } return this->deliver_strategy_->init (this->get_handle (), name, options); } int ACE_MEM_IO::fini () { if (this->deliver_strategy_ != 0) return this->deliver_strategy_->fini (); else return -1; } // Allows a client to read from a socket without having to provide // a buffer to read. This method determines how much data is in the // socket, allocates a buffer of this size, reads in the data, and // returns the number of bytes read. ssize_t ACE_MEM_IO::send (const ACE_Message_Block *message_block, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MEM_IO::send"); if (this->deliver_strategy_ == 0) return -1; // Something went seriously wrong. ssize_t len = message_block->total_length (); if (len != 0) { ACE_MEM_SAP_Node *buf = ACE_reinterpret_cast (ACE_MEM_SAP_Node *, this->deliver_strategy_->acquire_buffer (len)); ssize_t n = 0; while (message_block != 0) { ACE_OS::memcpy (ACE_static_cast (char *, buf->data ()) + n, message_block->rd_ptr (), message_block->length ()); n += message_block->length (); if (message_block->cont ()) message_block = message_block->cont (); else message_block = message_block->next (); } buf->size_ = len; return this->deliver_strategy_->send_buf (buf, 0, timeout); } return 0; } #if 0 ssize_t ACE_MEM_IO::recvv (iovec *io_vec, const ACE_Time_Value *timeout) { ACE_TRACE ("ACE_MEM_IO::recvv"); #if defined (FIONREAD) ACE_Handle_Set handle_set; handle_set.reset (); handle_set.set_bit (this->get_handle ()); io_vec->iov_base = 0; // Check the status of the current socket. switch (ACE_OS::select (int (this->get_handle ()) + 1, handle_set, 0, 0, timeout)) { case -1: return -1; /* NOTREACHED */ case 0: errno = ETIME; return -1; /* NOTREACHED */ default: // Goes fine, fallthrough to get data break; } u_long inlen; if (ACE_OS::ioctl (this->get_handle (), FIONREAD, (u_long *) &inlen) == -1) return -1; else if (inlen > 0) { ACE_NEW_RETURN (io_vec->iov_base, char[inlen], -1); io_vec->iov_len = this->recv (io_vec->iov_base, inlen); return io_vec->iov_len; } else return 0; #else ACE_UNUSED_ARG (io_vec); ACE_UNUSED_ARG (timeout); ACE_NOTSUP_RETURN (-1); #endif /* FIONREAD */ } // Send N char *ptrs and int lengths. Note that the char *'s precede // the ints (basically, an varargs version of writev). The count N is // the *total* number of trailing arguments, *not* a couple of the // number of tuple pairs! ssize_t ACE_MEM_IO::send (size_t n, ...) const { ACE_TRACE ("ACE_MEM_IO::send"); va_list argp; size_t total_tuples = n / 2; iovec *iovp; #if defined (ACE_HAS_ALLOCA) iovp = (iovec *) alloca (total_tuples * sizeof (iovec)); #else ACE_NEW_RETURN (iovp, iovec[total_tuples], -1); #endif /* !defined (ACE_HAS_ALLOCA) */ va_start (argp, n); for (size_t i = 0; i < total_tuples; i++) { iovp[i].iov_base = va_arg (argp, char *); iovp[i].iov_len = va_arg (argp, ssize_t); } ssize_t result = ACE_OS::sendv (this->get_handle (), iovp, total_tuples); #if !defined (ACE_HAS_ALLOCA) delete [] iovp; #endif /* !defined (ACE_HAS_ALLOCA) */ va_end (argp); return result; } // This is basically an interface to ACE_OS::readv, that doesn't use // the struct iovec_Base explicitly. The ... can be passed as an arbitrary // number of (char *ptr, int len) tuples. However, the count N is the // *total* number of trailing arguments, *not* a couple of the number // of tuple pairs! ssize_t ACE_MEM_IO::recv (size_t n, ...) const { ACE_TRACE ("ACE_MEM_IO::recv"); va_list argp; size_t total_tuples = n / 2; iovec *iovp; #if defined (ACE_HAS_ALLOCA) iovp = (iovec *) alloca (total_tuples * sizeof (iovec)); #else ACE_NEW_RETURN (iovp, iovec[total_tuples], -1); #endif /* !defined (ACE_HAS_ALLOCA) */ va_start (argp, n); for (size_t i = 0; i < total_tuples; i++) { iovp[i].iov_base = va_arg (argp, char *); iovp[i].iov_len = va_arg (argp, ssize_t); } ssize_t result = ACE_OS::recvv (this->get_handle (), iovp, total_tuples); #if !defined (ACE_HAS_ALLOCA) delete [] iovp; #endif /* !defined (ACE_HAS_ALLOCA) */ va_end (argp); return result; } #endif /* 0 */ #endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */