// MEM_Stream.cpp // $Id$ #include "ace/MEM_Stream.h" #if (ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1) #if defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/MEM_Stream.i" #endif ACE_RCSID(ace, MEM_Stream, "$Id$") ACE_ALLOC_HOOK_DEFINE(ACE_MEM_Stream) void ACE_MEM_Stream::dump (void) const { ACE_TRACE ("ACE_MEM_Stream::dump"); } int ACE_MEM_Stream::close (void) { this->send ((char *)0, 0); if (this->cleanup_ != 0) this->fini (1); #if defined (ACE_WIN32) // We need the following call to make things work correctly on // Win32, which requires use to do a before doing the // close in order to avoid losing data. Note that we don't need to // do this on UNIX since it doesn't have this "feature". Moreover, // this will cause subtle problems on UNIX due to the way that // fork() works. this->close_writer (); #endif /* ACE_WIN32 */ // Close down the socket. return ACE_SOCK::close (); } #endif /* ACE_HAS_POSITION_INDEPENDENT_POINTERS == 1 */