/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Malloc.h // // = AUTHOR // Doug Schmidt and Irfan Pyarali // // ============================================================================ #if !defined (ACE_MALLOC_H) #define ACE_MALLOC_H #include "ace/ACE.h" class ACE_Export ACE_Allocator { // = TITLE // Interface for a dynamic memory allocator that uses inheritance // and dynamic binding to provide extensible mechanisms for // allocating and deallocating memory. public: // = Memory Management static ACE_Allocator *instance (void); // Get pointer to a default . static ACE_Allocator *instance (ACE_Allocator *); // Set pointer to a process-wide and return existing // pointer. static void close_singleton (void); // Delete the dynamically allocated Singleton virtual ~ACE_Allocator (void); // Virtual destructor virtual void *malloc (size_t nbytes) = 0; // Allocate , but don't give them any initial value. virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0; // Allocate , giving them . virtual void free (void *ptr) = 0; // Free (must have been allocated by ). virtual int remove (void) = 0; // Remove any resources associated with this memory manager. // = Map manager like functions virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0; // Associate with . If == 0 then do // not allow duplicate / associations, else if // != 0 then allow duplicate / // assocations. Returns 0 if successfully binds (1) a previously // unbound or (2) != 0, returns 1 if trying to // bind a previously bound and == 0, else // returns -1 if a resource failure occurs. virtual int trybind (const char *name, void *&pointer) = 0; // Associate with . Does not allow duplicate // / associations. Returns 0 if successfully binds // (1) a previously unbound , 1 if trying to bind a previously // bound , or returns -1 if a resource failure occurs. When // this call returns 's value will always reference the // void * that is associated with. Thus, if the caller needs // to use (e.g., to free it) a copy must be maintained by // the caller. virtual int find (const char *name, void *&pointer) = 0; // Locate and pass out parameter via pointer. If found, // return 0, Returns -1 if failure occurs. virtual int find (const char *name) = 0; // returns 0 if the name is in the mapping. -1, otherwise. virtual int unbind (const char *name) = 0; // Unbind (remove) the name from the map. Don't return the pointer // to the caller virtual int unbind (const char *name, void *&pointer) = 0; // Break any association of name. Returns the value of pointer in // case the caller needs to deallocate memory. // = Protection and "sync" (i.e., flushing memory to persistent // backing store). virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0; // Sync bytes of the memory region to the backing store // starting at base_addr_>. If == -1 then sync the // whole region. virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0; // Sync bytes of the memory region to the backing store // starting at . virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0; // Change the protection of the pages of the mapped region to // starting at base_addr_> up to bytes. If == -1 // then change protection of all pages in the mapped region. virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0; // Change the protection of the pages of the mapped region to // starting at up to bytes. #if defined (ACE_HAS_MALLOC_STATS) virtual void print_stats (void) const = 0; // Dump statistics of how malloc is behaving. #endif /* ACE_HAS_MALLOC_STATS */ virtual void dump (void) const = 0; // Dump the state of the object. private: // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! // See the ACE_Allocator::instance () implementation for explanation. static ACE_Allocator *allocator_; // Pointer to a process-wide instance. static int delete_allocator_; // Must delete the if non-0. }; #if defined (ACE_HAS_MALLOC_STATS) #include "ace/Synch_T.h" #if defined (ACE_HAS_THREADS) #define ACE_PROCESS_MUTEX ACE_Process_Mutex #else #include "ace/SV_Semaphore_Simple.h" #define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple #endif /* ACE_HAS_THREADS */ typedef ACE_Atomic_Op ACE_INT; struct ACE_Export ACE_Malloc_Stats // TITLE // This keeps stats on the usage of the memory manager. { ACE_Malloc_Stats (void); void dump (void) const; ACE_INT nchunks_; // Coarse-grained unit of allocation. ACE_INT nblocks_; // Fine-grained unit of allocation. ACE_INT ninuse_; // Number of blocks in use }; #define AMS(X) X #else #define AMS(X) #endif /* ACE_HAS_MALLOC_STATS */ // ACE_MALLOC_ALIGN allows you to insure that allocated regions are at // least bytes long. It is especially useful when // you want areas to be at least a page long, or 32K long, or // something like that. It doesn't guarantee alignment to an address // multiple, like 8-byte data alignment, etc. The allocated area's // padding to your selected size is done with an added array of long[] // and your compiler will decide how to align things in memory. // // The default ACE_MALLOC_ALIGN is 'long', which will probably add a // long of padding - it doesn't have any real affect. If you want to // use this feature, define ACE_MALLOC_ALIGN in your config.h file and // use a signed integer number of bytes you want. For example: // #define ACE_MALLOC_ALIGN ((int)4096) #if !defined (ACE_MALLOC_ALIGN) #define ACE_MALLOC_ALIGN ((int)(sizeof (long))) #endif /* ACE_MALLOC_ALIGN */ union ACE_Export ACE_Malloc_Header { // TITLE // This is a block header. struct ACE_Malloc_Control_Block { ACE_Malloc_Header *next_block_; // Points to next block if on free list. size_t size_; // Size of this block. } s_; long align_[ACE_MALLOC_ALIGN/sizeof (long)]; // Force alignment. }; class ACE_Export ACE_Name_Node { // = TITLE // This is stored as a linked list within the Memory_Pool // to allow "named memory chunks." public: // = Initialization methods. ACE_Name_Node (const char *name, void *, ACE_Name_Node *); ACE_Name_Node (void); ~ACE_Name_Node (void); char *name_; // Name of the Node. void *pointer_; // Pointer to the contents. ACE_Name_Node *next_; // Pointer to the next node in the chain. void dump (void) const; // Dump the state of the object. }; class ACE_Export ACE_Control_Block { // = TITLE // This information is stored in memory allocated by the MEMORY_POOL. // // = DESCRIPTION // This class should be local to class ACE_Malloc, but cfront and // G++ don't like nested classes in templates... public: ACE_Name_Node *name_head_; // Head of the linked list of Name Nodes. ACE_Malloc_Header *freep_; // Current head of the freelist. char lock_name_[MAXNAMELEN]; // Name of lock thats ensures mutual exclusion. #if defined (ACE_HAS_MALLOC_STATS) // Keep statistics about ACE_Malloc state and performance. ACE_Malloc_Stats malloc_stats_; #define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof (ACE_Name_Node *) \ + sizeof (ACE_Malloc_Header *) \ + MAXNAMELEN \ + sizeof (ACE_Malloc_Stats))) #else #define ACE_CONTROL_BLOCK_SIZE ((int)(sizeof(ACE_Name_Node *) \ + sizeof (ACE_Malloc_Header *) \ + MAXNAMELEN)) #endif /* ACE_HAS_MALLOC_STATS */ // Notice the casting to int for sizeof() otherwise unsigned int // arithmetic is used and some awful things may happen. #define ACE_CONTROL_BLOCK_ALIGN_LONGS ((ACE_CONTROL_BLOCK_SIZE % ACE_MALLOC_ALIGN != 0 \ ? ACE_MALLOC_ALIGN - (ACE_CONTROL_BLOCK_SIZE) \ : ACE_MALLOC_ALIGN) / int(sizeof(long))) long align_[ACE_CONTROL_BLOCK_ALIGN_LONGS < 1 ? 1 : ACE_CONTROL_BLOCK_ALIGN_LONGS]; ACE_Malloc_Header base_; // Dummy node used to anchor the freelist. void dump (void) const; // Dump the state of the object. }; class ACE_Export ACE_New_Allocator : public ACE_Allocator { // = TITLE // Defines a class that provided a simple implementation of // memory allocation. // // = DESCRIPTION // This class uses the new/delete operators to allocate and free // up memory. Please note that the only methods that are // supported are malloc and free. All other methods are no-ops. // If you require this functionality, please use: // ACE_Allocator_Adapter > // This will allow you to use the added functionality of // bind/find/etc. while using the new/delete operators. public: virtual void *malloc (size_t nbytes); virtual void *calloc (size_t nbytes, char initial_value = '\0'); virtual void free (void *ptr); virtual int remove (void); virtual int bind (const char *name, void *pointer, int duplicates = 0); virtual int trybind (const char *name, void *&pointer); virtual int find (const char *name, void *&pointer); virtual int find (const char *name); virtual int unbind (const char *name); virtual int unbind (const char *name, void *&pointer); virtual int sync (ssize_t len = -1, int flags = MS_SYNC); virtual int sync (void *addr, size_t len, int flags = MS_SYNC); virtual int protect (ssize_t len = -1, int prot = PROT_RDWR); virtual int protect (void *addr, size_t len, int prot = PROT_RDWR); #if defined (ACE_HAS_MALLOC_STATS) virtual void print_stats (void) const; #endif /* ACE_HAS_MALLOC_STATS */ virtual void dump (void) const; private: // DO NOT ADD ANY STATE (DATA MEMBERS) TO THIS CLASS!!!! // See the ACE_Allocator::instance () implementation for explanation. }; class ACE_Export ACE_Static_Allocator_Base : public ACE_Allocator { // = TITLE // Defines a class that provided a highly optimized memory // management scheme for allocating memory statically. // // = DESCRIPTION // This class manages a fixed-size of memory. Every // time / is called, it simply moves an internal // index forward and returns a pointer to the requested chunk. // All memory is allocated statically (typically via the // template) and is a no-op. This // behavior is useful for use-cases where all the memory // allocation needs are known in advance and no deletions ever // occur. public: ACE_Static_Allocator_Base (char *buffer, size_t size); virtual void *malloc (size_t nbytes); virtual void *calloc (size_t nbytes, char initial_value = '\0'); virtual void free (void *ptr); virtual int remove (void); virtual int bind (const char *name, void *pointer, int duplicates = 0); virtual int trybind (const char *name, void *&pointer); virtual int find (const char *name, void *&pointer); virtual int find (const char *name); virtual int unbind (const char *name); virtual int unbind (const char *name, void *&pointer); virtual int sync (ssize_t len = -1, int flags = MS_SYNC); virtual int sync (void *addr, size_t len, int flags = MS_SYNC); virtual int protect (ssize_t len = -1, int prot = PROT_RDWR); virtual int protect (void *addr, size_t len, int prot = PROT_RDWR); #if defined (ACE_HAS_MALLOC_STATS) virtual void print_stats (void) const; #endif /* ACE_HAS_MALLOC_STATS */ virtual void dump (void) const; protected: ACE_Static_Allocator_Base (void); // Don't allow direct instantiations of this class. char *buffer_; // Pointer to the buffer. size_t size_; // Size of the buffer. size_t offset_; // Pointer to the current offset in the . }; #if defined (__ACE_INLINE__) #include "ace/Malloc.i" #endif /* __ACE_INLINE__ */ // Include the ACE_Malloc templates and ACE_Memory_Pool classes at this point. #include "ace/Malloc_T.h" #include "ace/Memory_Pool.h" #endif /* ACE_MALLOC_H */