/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Malloc.h // // = AUTHOR // Doug Schmidt and Irfan Pyarali // // ============================================================================ #if !defined (ACE_MALLOC_H) #define ACE_MALLOC_H #include "ace/ACE.h" class ACE_Export ACE_Allocator // = TITLE // Interface for a dynamic memory allocator that uses inheritance // and dynamic binding to provide extensible mechanisms for // allocating and deallocating memory. { public: // = Memory Management virtual void *malloc (size_t nbytes) = 0; // Allocate , but don't give them any initial value. virtual void *calloc (size_t nbytes, char initial_value = '\0') = 0; // Allocate , giving them . virtual void free (void *ptr) = 0; // Free (must have been allocated by ). virtual int remove (void) = 0; // Remove any resources associated with this memory manager. // = Map manager like functions virtual int bind (const char *name, void *pointer, int duplicates = 0) = 0; // Associate with . If == 0 then do // not allow duplicate / associations, else if // != 0 then allow duplicate / // assocations. Returns 0 if successfully binds (1) a previously // unbound or (2) != 0, returns 1 if trying to // bind a previously bound and == 0, else // returns -1 if a resource failure occurs. virtual int trybind (const char *name, void *&pointer) = 0; // Associate with . Does not allow duplicate // / associations. Returns 0 if successfully binds // (1) a previously unbound , 1 if trying to bind a previously // bound , or returns -1 if a resource failure occurs. When // this call returns 's value will always reference the // void * that is associated with. Thus, if the caller needs // to use (e.g., to free it) a copy must be maintained by // the caller. virtual int find (const char *name, void *&pointer) = 0; // Locate and pass out parameter via pointer. If found, // return 0, Returns -1 if failure occurs. virtual int find (const char *name) = 0; // returns 0 if the name is in the mapping. -1, otherwise. virtual int unbind (const char *name) = 0; // Unbind (remove) the name from the map. Don't return the pointer // to the caller virtual int unbind (const char *name, void *&pointer) = 0; // Break any association of name. Returns the value of pointer in // case the caller needs to deallocate memory. // = Protection and "sync" (i.e., flushing memory to persistent // backing store). virtual int sync (ssize_t len = -1, int flags = MS_SYNC) = 0; // Sync bytes of the memory region to the backing store // starting at base_addr_>. If == -1 then sync the // whole region. virtual int sync (void *addr, size_t len, int flags = MS_SYNC) = 0; // Sync bytes of the memory region to the backing store // starting at . virtual int protect (ssize_t len = -1, int prot = PROT_RDWR) = 0; // Change the protection of the pages of the mapped region to // starting at base_addr_> up to bytes. If == -1 // then change protection of all pages in the mapped region. virtual int protect (void *addr, size_t len, int prot = PROT_RDWR) = 0; // Change the protection of the pages of the mapped region to // starting at up to bytes. virtual void dump (void) const = 0; // Dump the state of the object. }; typedef long ACE_Malloc_Align; // For alignment to long boundary union ACE_Export ACE_Malloc_Header // TITLE // This is a block header. { struct ACE_Malloc_Control_Block { ACE_Malloc_Header *next_block_; // Points to next block if on free list. size_t size_; // Size of this block. } s_; ACE_Malloc_Align x_; // Force alignment. }; class ACE_Export ACE_Name_Node // = TITLE // This is stored as a linked list within the Memory_Pool // to allow "named memory chunks." { public: // = Initialization methods. ACE_Name_Node (const char *name, void *, ACE_Name_Node *); ACE_Name_Node (void); char *name_; // Name of the Node. void *pointer_; // Pointer to the contents. ACE_Name_Node *next_; // Pointer to the next node in the chain. void dump (void) const; // Dump the state of the object. }; class ACE_Export ACE_Control_Block // = TITLE // This information is stored in memory allocated by the MEMORY_POOL. // // = DESCRIPTION // This class should be local to class ACE_Malloc, but cfront and // G++ don't like nested classes in templates... { public: ACE_Name_Node *name_head_; // Head of the linked list of Name Nodes. ACE_Malloc_Header *freep_; // Current head of the freelist. char lock_name_[MAXNAMELEN]; // Name of lock thats ensures mutual exclusion. #if defined (ACE_MALLOC_STATS) // Keep statistics about ACE_Malloc state and performance. ACE_Malloc_Stats malloc_stats_; #endif /* ACE_MALLOC_STATS */ ACE_Malloc_Header base_; // Dummy node used to anchor the freelist. void dump (void) const; // Dump the state of the object. }; #if defined (ACE_MALLOC_STATS) #include "ace/Synch_T.h" #if defined (ACE_HAS_THREADS) #define ACE_PROCESS_MUTEX ACE_Process_Mutex #else #include "ace/SV_Semaphore_Simple.h" #define ACE_PROCESS_MUTEX ACE_SV_Semaphore_Simple #endif /* ACE_HAS_THREADS */ typedef ACE_Atomic_Op ACE_INT; struct ACE_Export ACE_Malloc_Stats // TITLE // This keeps stats on the usage of the memory manager. { ACE_Malloc_Stats (void); void dump (void) const; ACE_INT nchunks_; // Coarse-grained unit of allocation. ACE_INT nblocks_; // Fine-grained unit of allocation. ACE_INT ninuse_; // Number of blocks in use }; #define AMS(X) X #else #define AMS(X) #endif /* ACE_MALLOC_STATS */ #if defined (__ACE_INLINE__) #include "ace/Malloc.i" #endif /* __ACE_INLINE__ */ // Include the ACE_Malloc templates and ACE_Memory_Pool classes at this point. #include "ace/Malloc_T.h" #include "ace/Memory_Pool.h" #endif /* ACE_MALLOC_H */