// $Id$ // FILENAME // Malloc_Allocator.cpp // // AUTHOR // Priyanka Gontla // // ========================================================================== #if !defined (ACE_MALLOC_ALLOCATOR_CPP) #define ACE_MALLOC_ALLOCATOR_CPP #include "ace/Malloc_Allocator.h" #include "ace/Object_Manager.h" #if !defined (__ACE_INLINE__) #include "ace/Malloc_Allocator.i" #endif /* __ACE_INLINE__ */ #include "ace/Synch_T.h" ACE_RCSID (ace, Malloc_Allocator, "$Id$") ACE_Allocator * ACE_Allocator::instance (void) { // ACE_TRACE ("ACE_Allocator::instance"); if (ACE_Allocator::allocator_ == 0) { // Perform Double-Checked Locking Optimization. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); if (ACE_Allocator::allocator_ == 0) { // Have a seat. We want to avoid ever having to delete the // ACE_Allocator instance, to avoid shutdown order // dependencies. ACE_New_Allocator never needs to be // destroyed: its destructor is empty and its instance // doesn't have any state. Therefore, sizeof // ACE_New_Allocator is equal to sizeof void *. It's // instance just contains a pointer to its virtual function // table. // // So, we allocate space for the ACE_New_Allocator instance // in the data segment. Because its size is the same as // that of a pointer, we allocate it as a pointer so that it // doesn't get constructed statically. We never bother to // destroy it. static void *allocator_instance = 0; // Check this critical assumption. We put it in a variable // first to avoid stupid compiler warnings that the // condition may always be true/false. # if !defined (ACE_NDEBUG) int assertion = (sizeof allocator_instance == sizeof (ACE_New_Allocator)); ACE_ASSERT (assertion); # endif /* !ACE_NDEBUG */ // Initialize the allocator_instance by using a placement // new. ACE_Allocator::allocator_ = new (&allocator_instance) ACE_New_Allocator; } } return ACE_Allocator::allocator_; } ACE_Allocator * ACE_Allocator::instance (ACE_Allocator *r) { ACE_TRACE ("ACE_Allocator::instance"); ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance (), 0)); ACE_Allocator *t = ACE_Allocator::allocator_; // We can't safely delete it since we don't know who created it! ACE_Allocator::delete_allocator_ = 0; ACE_Allocator::allocator_ = r; return t; } void ACE_Allocator::close_singleton (void) { ACE_TRACE ("ACE_Allocator::close_singleton"); ACE_MT (ACE_GUARD (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Static_Object_Lock::instance ())); if (ACE_Allocator::delete_allocator_) { // This should never be executed.... See the // ACE_Allocator::instance (void) method for an explanation. delete ACE_Allocator::allocator_; ACE_Allocator::allocator_ = 0; ACE_Allocator::delete_allocator_ = 0; } } ACE_Allocator::~ACE_Allocator (void) { ACE_TRACE ("ACE_Allocator::~ACE_Allocator"); } ACE_Allocator::ACE_Allocator (void) { ACE_TRACE ("ACE_Allocator::ACE_Allocator"); } void ACE_Static_Allocator_Base::dump (void) const { ACE_TRACE ("ACE_Static_Allocator_Base::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\noffset_ = %d"), this->offset_)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\nsize_ = %d\n"), this->size_)); ACE_HEX_DUMP ((LM_DEBUG, this->buffer_, this->size_)); ACE_DEBUG ((LM_DEBUG, ACE_LIB_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } #endif /* ACE_MALLOC_ALLOCATOR_CPP */