// -*- C++ -*- //========================================================================== /** * @file Manual_Event.h * * $Id$ * * Moved from Synch.h. * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_MANUAL_EVENT_H #define ACE_MANUAL_EVENT_H #include /**/ "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Event.h" /** * @class ACE_Manual_Event * * @brief Manual Events. * * Specialization of Event mechanism which wakes up all waiting * thread on . All platforms support process-scope locking * support. However, only Win32 platforms support global naming and * system-scope locking support. */ class ACE_Export ACE_Manual_Event : public ACE_Event { public: /// constructor which will create manual event ACE_Manual_Event (int initial_state = 0, int type = USYNC_THREAD, const char *name = 0, void *arg = 0); #if defined (ACE_HAS_WCHAR) /// constructor which will create manual event (wchar_t version) ACE_Manual_Event (int initial_state, int type, const wchar_t *name, void *arg = 0); #endif /* ACE_HAS_WCHAR */ /// Default dtor. ~ACE_Manual_Event (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks ACE_ALLOC_HOOK_DECLARE; }; #if defined (__ACE_INLINE__) #include "ace/Manual_Event.inl" #endif /* __ACE_INLINE__ */ #include /**/ "ace/post.h" #endif /* ACE_MANUAL_EVENT_H */