/* -*- C++ -*- */ // $Id$ // Message_Block.i ACE_INLINE ACE_Data_Block * ACE_Message_Block::data_block (void) const { ACE_TRACE ("ACE_Message_Block::data_block"); return this->data_block_; } // This function must comes before ACE_Message_Block::reference_count // to avoid a g++ warning. ACE_INLINE int ACE_Data_Block::reference_count (void) const { return reference_count_; } ACE_INLINE int ACE_Message_Block::reference_count (void) const { return data_block () ? data_block ()->reference_count () : 0; } ACE_INLINE char * ACE_Data_Block::base (void) const { ACE_TRACE ("ACE_Data_Block::base"); return this->base_; } ACE_INLINE size_t ACE_Data_Block::size (void) const { ACE_TRACE ("ACE_Data_Block::size"); return this->cur_size_; } ACE_INLINE size_t ACE_Data_Block::capacity (void) const { ACE_TRACE ("ACE_Data_Block::capacity"); return this->max_size_; } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::set_flags (ACE_Message_Block::Message_Flags more_flags) { ACE_TRACE ("ACE_Data_Block::set_flags"); // Later we might mask more_glags so that user can't change internal // ones: more_flags &= ~(USER_FLAGS -1). return ACE_SET_BITS (this->flags_, more_flags); } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::clr_flags (ACE_Message_Block::Message_Flags less_flags) { ACE_TRACE ("ACE_Data_Block::clr_flags"); // Later we might mask more_flags so that user can't change internal // ones: less_flags &= ~(USER_FLAGS -1). return ACE_CLR_BITS (this->flags_, less_flags); } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Data_Block::flags (void) const { ACE_TRACE ("ACE_Data_Block::flags"); return this->flags_; } ACE_INLINE ACE_Allocator* ACE_Data_Block::data_block_allocator (void) const { ACE_TRACE ("ACE_Message_Block::data_block_allocator"); return this->data_block_allocator_; } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Message_Block::set_flags (ACE_Message_Block::Message_Flags more_flags) { ACE_TRACE ("ACE_Message_Block::set_flags"); return this->data_block ()->set_flags (more_flags); } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Message_Block::clr_flags (ACE_Message_Block::Message_Flags less_flags) { ACE_TRACE ("ACE_Message_Block::clr_flags"); return this->data_block ()->clr_flags (less_flags); } ACE_INLINE ACE_Message_Block::Message_Flags ACE_Message_Block::flags (void) const { ACE_TRACE ("ACE_Message_Block::flags"); return this->data_block ()->flags (); } // Return the length of the "active" portion of the message. ACE_INLINE size_t ACE_Message_Block::length (void) const { ACE_TRACE ("ACE_Message_Block::length"); return this->wr_ptr_ - this->rd_ptr_; } // Sets the length of the "active" portion of the message. This is // defined as the offset from RD_PTR to WR_PTR. ACE_INLINE void ACE_Message_Block::length (size_t len) { ACE_TRACE ("ACE_Message_Block::length"); this->wr_ptr_ = this->rd_ptr_ + len; } // Return the length of the potential size of the message. ACE_INLINE size_t ACE_Message_Block::size (void) const { ACE_TRACE ("ACE_Message_Block::size"); return this->data_block ()->size (); } ACE_INLINE size_t ACE_Message_Block::capacity (void) const { ACE_TRACE ("ACE_Message_Block::capacity"); return this->data_block ()->capacity (); } ACE_INLINE ACE_Message_Block::ACE_Message_Type ACE_Data_Block::msg_type (void) const { ACE_TRACE ("ACE_Data_Block::msg_type"); return this->type_; } ACE_INLINE void ACE_Data_Block::msg_type (ACE_Message_Block::ACE_Message_Type t) { ACE_TRACE ("ACE_Data_Block::msg_type"); this->type_ = t; } ACE_INLINE ACE_Message_Block::ACE_Message_Type ACE_Message_Block::msg_type (void) const { ACE_TRACE ("ACE_Message_Block::msg_type"); return this->data_block ()->msg_type (); } ACE_INLINE void ACE_Message_Block::msg_type (ACE_Message_Block::ACE_Message_Type t) { ACE_TRACE ("ACE_Message_Block::msg_type"); this->data_block ()->msg_type (t); } ACE_INLINE ACE_Message_Block::ACE_Message_Type ACE_Message_Block::msg_class (void) const { ACE_TRACE ("ACE_Message_Block::msg_class"); if (this->msg_type () < ACE_Message_Block::MB_PRIORITY) return ACE_Message_Block::MB_NORMAL; else if (this->msg_type () < ACE_Message_Block::MB_USER) return ACE_Message_Block::MB_PRIORITY; else return ACE_Message_Block::MB_USER; } ACE_INLINE int ACE_Message_Block::is_data_msg (void) const { ACE_TRACE ("ACE_Message_Block::is_data_msg"); ACE_Message_Type mt = this->msg_type (); return mt == ACE_Message_Block::MB_DATA || mt == ACE_Message_Block::MB_PROTO || mt == ACE_Message_Block::MB_PCPROTO; } ACE_INLINE u_long ACE_Message_Block::msg_priority (void) const { ACE_TRACE ("ACE_Message_Block::msg_priority"); return this->priority_; } ACE_INLINE void ACE_Message_Block::msg_priority (u_long pri) { ACE_TRACE ("ACE_Message_Block::msg_priority"); this->priority_ = pri; } ACE_INLINE const ACE_Time_Value & ACE_Message_Block::msg_execution_time (void) const { ACE_TRACE ("ACE_Message_Block::msg_execution_time (void)"); #if defined (ACE_HAS_TIMED_MESSAGE_BLOCKS) return this->execution_time_; #else return ACE_Time_Value::zero; #endif /* ACE_HAS_TIMED_MESSAGE_BLOCKS */ } ACE_INLINE void ACE_Message_Block::msg_execution_time (const ACE_Time_Value &et) { ACE_TRACE ("ACE_Message_Block::msg_execution_time (const ACE_Time_Value & et)"); #if defined (ACE_HAS_TIMED_MESSAGE_BLOCKS) this->execution_time_ = et; #else ACE_UNUSED_ARG (et); #endif /* ACE_HAS_TIMED_MESSAGE_BLOCKS */ } ACE_INLINE const ACE_Time_Value & ACE_Message_Block::msg_deadline_time (void) const { ACE_TRACE ("ACE_Message_Block::msg_deadline_time (void)"); #if defined (ACE_HAS_TIMED_MESSAGE_BLOCKS) return this->deadline_time_; #else return ACE_Time_Value::max_time; // absolute time of deadline #endif /* ACE_HAS_TIMED_MESSAGE_BLOCKS */ } ACE_INLINE void ACE_Message_Block::msg_deadline_time (const ACE_Time_Value &dt) { ACE_TRACE ("ACE_Message_Block::msg_deadline_time (const ACE_Time_Value & et)"); #if defined (ACE_HAS_TIMED_MESSAGE_BLOCKS) this->deadline_time_ = dt; #else ACE_UNUSED_ARG (dt); #endif /* ACE_HAS_TIMED_MESSAGE_BLOCKS */ } ACE_INLINE char * ACE_Message_Block::base (void) const { ACE_TRACE ("ACE_Message_Block::base"); return this->data_block ()->base (); } ACE_INLINE void ACE_Message_Block::base (char *msg_data, size_t msg_length, Message_Flags msg_flags) { ACE_TRACE ("ACE_Message_Block::base"); this->rd_ptr_ = 0; this->wr_ptr_ = 0; this->data_block ()->base (msg_data, msg_length, msg_flags); } ACE_INLINE char * ACE_Message_Block::rd_ptr (void) const { ACE_TRACE ("ACE_Message_Block::rd_ptr"); return this->base () + this->rd_ptr_; } ACE_INLINE void ACE_Message_Block::wr_ptr (char *new_ptr) { ACE_TRACE ("ACE_Message_Block::wr_ptr"); this->wr_ptr_ = new_ptr - this->base (); } // Return a pointer to 1 past the end of the data buffer. ACE_INLINE char * ACE_Data_Block::mark (void) const { ACE_TRACE ("ACE_Data_Block::mark"); return this->base_ + this->cur_size_; } ACE_INLINE char * ACE_Message_Block::mark (void) const { ACE_TRACE ("ACE_Message_Block::mark"); return this->data_block ()->mark (); } ACE_INLINE char * ACE_Data_Block::end (void) const { ACE_TRACE ("ACE_Data_Block::end"); return this->base_ + this->max_size_; } ACE_INLINE char * ACE_Message_Block::end (void) const { ACE_TRACE ("ACE_Message_Block::end"); return this->data_block ()->end (); } ACE_INLINE void ACE_Message_Block::rd_ptr (char *new_ptr) { ACE_TRACE ("ACE_Message_Block::rd_ptr"); this->rd_ptr_ = new_ptr - this->base (); } ACE_INLINE void ACE_Message_Block::rd_ptr (size_t n) { ACE_TRACE ("ACE_Message_Block::rd_ptr"); this->rd_ptr_ += n; } ACE_INLINE char * ACE_Message_Block::wr_ptr (void) const { ACE_TRACE ("ACE_Message_Block::wr_ptr"); return this->base () + this->wr_ptr_; } ACE_INLINE void ACE_Message_Block::wr_ptr (size_t n) { ACE_TRACE ("ACE_Message_Block::wr_ptr"); this->wr_ptr_ += n; } ACE_INLINE void ACE_Message_Block::reset (void) { ACE_TRACE ("ACE_Message_Block::reset"); this->rd_ptr_ = 0; this->wr_ptr_ = 0; } ACE_INLINE size_t ACE_Message_Block::space (void) const { ACE_TRACE ("ACE_Message_Block::space"); return this->mark () - this->wr_ptr (); } ACE_INLINE ACE_Data_Block * ACE_Message_Block::replace_data_block (ACE_Data_Block *db) { ACE_TRACE ("ACE_Message_Block::replace_data_block"); ACE_Data_Block *old = this->data_block_; this->data_block_ = db; // Set the read and write pointers in the to point // to the buffer in the . this->rd_ptr (this->data_block ()->base ()); this->wr_ptr (this->data_block ()->base ()); return old; } ACE_INLINE void ACE_Message_Block::cont (ACE_Message_Block *cont_msg) { ACE_TRACE ("ACE_Message_Block::cont"); this->cont_ = cont_msg; } ACE_INLINE ACE_Message_Block * ACE_Message_Block::cont (void) const { ACE_TRACE ("ACE_Message_Block::cont"); return this->cont_; } ACE_INLINE void ACE_Message_Block::next (ACE_Message_Block *next_msg) { ACE_TRACE ("ACE_Message_Block::next"); this->next_ = next_msg; } ACE_INLINE ACE_Message_Block * ACE_Message_Block::next (void) const { ACE_TRACE ("ACE_Message_Block::next"); return this->next_; } ACE_INLINE void ACE_Message_Block::prev (ACE_Message_Block *next_msg) { ACE_TRACE ("ACE_Message_Block::prev"); this->prev_ = next_msg; } ACE_INLINE ACE_Message_Block * ACE_Message_Block::prev (void) const { ACE_TRACE ("ACE_Message_Block::prev"); return this->prev_; } ACE_INLINE ACE_Allocator * ACE_Data_Block::allocator_strategy (void) const { ACE_TRACE ("ACE_Data_Block::allocator_strategy"); return this->allocator_strategy_; } ACE_INLINE ACE_Lock * ACE_Data_Block::locking_strategy (void) { ACE_TRACE ("ACE_Data_Block::locking_strategy"); return this->locking_strategy_; } ACE_INLINE ACE_Lock * ACE_Data_Block::locking_strategy (ACE_Lock *nls) { ACE_TRACE ("ACE_Data_Block::locking_strategy"); ACE_Lock *ols = this->locking_strategy_; this->locking_strategy_ = nls; return ols; } ACE_INLINE ACE_Lock * ACE_Message_Block::locking_strategy (void) { ACE_TRACE ("ACE_Message_Block::locking_strategy"); return this->data_block ()->locking_strategy (); } ACE_INLINE ACE_Lock * ACE_Message_Block::locking_strategy (ACE_Lock *nls) { ACE_TRACE ("ACE_Message_Block::locking_strategy"); ACE_Lock *ols = this->data_block ()->locking_strategy (); this->data_block ()->locking_strategy (nls); return ols; } //////////////////////////////////////// // class ACE_Dynamic_Message_Strategy // //////////////////////////////////////// ACE_INLINE u_long ACE_Dynamic_Message_Strategy::static_bit_field_mask (void) { return static_bit_field_mask_; } // get static bit field mask ACE_INLINE void ACE_Dynamic_Message_Strategy::static_bit_field_mask (u_long ul) { static_bit_field_mask_ = ul; } // set static bit field mask ACE_INLINE u_long ACE_Dynamic_Message_Strategy::static_bit_field_shift (void) { return static_bit_field_shift_; } // get left shift value to make room for static bit field ACE_INLINE void ACE_Dynamic_Message_Strategy::static_bit_field_shift (u_long ul) { static_bit_field_shift_ = ul; } // set left shift value to make room for static bit field ACE_INLINE u_long ACE_Dynamic_Message_Strategy::dynamic_priority_max (void) { return dynamic_priority_max_; } // get maximum supported priority value ACE_INLINE void ACE_Dynamic_Message_Strategy::dynamic_priority_max (u_long ul) { // pending_shift_ depends on dynamic_priority_max_: for performance // reasons, the value in pending_shift_ is (re)calculated only when // dynamic_priority_max_ is initialized or changes, and is stored // as a class member rather than being a derived value. dynamic_priority_max_ = ul; pending_shift_ = ACE_Time_Value (0, ul); } // set maximum supported priority value ACE_INLINE u_long ACE_Dynamic_Message_Strategy::dynamic_priority_offset (void) { return dynamic_priority_offset_; } // get offset for boundary between signed range and unsigned range ACE_INLINE void ACE_Dynamic_Message_Strategy::dynamic_priority_offset (u_long ul) { // max_late_ and min_pending_ depend on dynamic_priority_offset_: for // performance reasons, the values in max_late_ and min_pending_ are // (re)calculated only when dynamic_priority_offset_ is initialized // or changes, and are stored as a class member rather than being // derived each time one of their values is needed. dynamic_priority_offset_ = ul; max_late_ = ACE_Time_Value (0, ul - 1); min_pending_ = ACE_Time_Value (0, ul); } // set offset for boundary between signed range and unsigned range ACE_INLINE ACE_Dynamic_Message_Strategy::Priority_Status ACE_Dynamic_Message_Strategy::priority_status (ACE_Message_Block & mb, const ACE_Time_Value & tv) { // default the message to have pending priority status Priority_Status status = ACE_Dynamic_Message_Strategy::PENDING; // start with the passed absolute time as the message's priority, then // call the polymorphic hook method to (at least partially) convert // the absolute time and message attributes into the message's priority ACE_Time_Value priority (tv); convert_priority (priority, mb); // if the priority is negative, the message is pending if (priority < ACE_Time_Value::zero) { // priority for pending messages must be shifted // upward above the late priority range priority += pending_shift_; if (priority < min_pending_) { priority = min_pending_; } } // otherwise, if the priority is greater than the maximum late // priority value that can be represented, it is beyond late else if (priority > max_late_) { // all messages that are beyond late are assigned lowest priority (zero) mb.msg_priority (0); return ACE_Dynamic_Message_Strategy::BEYOND_LATE; } // otherwise, the message is late, but its priority is correct else { status = ACE_Dynamic_Message_Strategy::LATE; } // use (fast) bitwise operators to isolate and replace // the dynamic portion of the message's priority mb.msg_priority((mb.msg_priority() & static_bit_field_mask_) | ((priority.usec () + ACE_ONE_SECOND_IN_USECS * priority.sec ()) << static_bit_field_shift_)); return status; } // returns the priority status of the message ///////////////////////////////////////// // class ACE_Deadline_Message_Strategy // ///////////////////////////////////////// ACE_INLINE void ACE_Deadline_Message_Strategy::convert_priority (ACE_Time_Value & priority, const ACE_Message_Block & mb) { // Convert absolute time passed in tv to negative time // to deadline of mb with respect to that absolute time. priority -= mb.msg_deadline_time (); } // dynamic priority conversion function based on time to deadline /////////////////////////////////////// // class ACE_Laxity_Message_Strategy // /////////////////////////////////////// ACE_INLINE void ACE_Laxity_Message_Strategy::convert_priority (ACE_Time_Value & priority, const ACE_Message_Block & mb) { // Convert absolute time passed in tv to negative // laxity of mb with respect to that absolute time. priority += mb.msg_execution_time (); priority -= mb.msg_deadline_time (); } // dynamic priority conversion function based on laxity