// -*- C++ -*- //========================================================================== /** * @file NT_Service.h * * $Id$ * * @author Steve Huston */ //========================================================================== #ifndef ACE_NT_SERVICE_H #define ACE_NT_SERVICE_H #include "ace/pre.h" #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if defined (ACE_WIN32) && !defined (ACE_HAS_PHARLAP) && \ !defined (ACE_HAS_WINCE) #include "ace/ACE.h" #include "ace/OS_Log_Msg_Attributes.h" #include "ace/Service_Object.h" #include "ace/Synch.h" #include "ace/Task.h" // ACE_NT_SERVICE_START_TIMEOUT is an estimate of the number of // milliseconds your service will take to start. Default is 5 // seconds; you can pass a different value (or set one) when you // create the ACE_NT_Service object for your service. #if !defined ACE_NT_SERVICE_START_TIMEOUT #define ACE_NT_SERVICE_START_TIMEOUT 5000 #endif /* ACE_NT_SERVICE_TIMEOUT */ /** * @class ACE_NT_Service * * @brief Provide the base class which defines the interface for controlling * an NT service. * * NT Services can be implemented using the framework defined by * the ACE_NT_Service class, and the macros defined in this file. * Some quick refresher notes on NT Services: * * - The main program defines an array of entries describing the * services offered. The ACE_NT_SERVICE_ENTRY macro can help with * this. * - For each service, a separate ServiceMain and Handler function * need to be defined. These are taken care of by the * ACE_NT_SERVICE_DEFINE macro. * - When the main program/thread calls * StartServiceCtrlDispatcher, NT creates a thread for each * service, and runs the ServiceMain function for the service in * that new thread. When that thread exits, the service is gone. * * To use this facility, you could derive a class from * ACE_Service_Object (if you want to start via ACE's service * configurator), or use any other class to run when the image * starts (assuming that NT runs the image). You must set up an * NT SERVICE_TABLE_ENTRY array to define your service(s). You * can use the ACE_NT_SERVICE_... macros defined below for this. * * A SERVICE_TABLE might look like this: * ACE_NT_SERVICE_REFERENCE(Svc1); // If service is in another file * SERVICE_TABLE_ENTRY myServices[] = { * ACE_NT_SERVICE_ENTRY ("MyNeatService", Svc1), * { 0, 0 } }; * * In the file where your service(s) are implemented, use the * ACE_NT_SERVICE_DEFINE macro to set up the following: * 1. A pointer to the service's implementation object (must be derived * from ACE_NT_Service). * 2. The service's Handler function (forwards all requests to the * ACE_NT_Service-derived object's handle_control function). * 3. The service's ServiceMain function. Creates a new instance * of the ACE_NT_Service-derived class SVCCLASS, unless one has * been created already. * * If you are using all the default constructor values, you can * let the generated ServiceMain function create the object, else * you need to create it by hand before calling * StartServiceCtrlDispatcher. Set the pointer so ServiceMain * won't create another one. Another reason you may want to do * the object creation yourself is if you want to also implement * suspend and resume functions (the ones inherited from * ACE_Service_Object) to do something intelligent to the services * which are running, like call their handle_control functions to * request suspend and resume actions, similar to what NT would do * if a Services control panel applet would do if the user clicks * on Suspend. */ class ACE_Export ACE_NT_Service : public ACE_Task { public: // = Initialization and termination methods. /// Constructor primarily for use when running the service. ACE_NT_Service (DWORD start_timeout = ACE_NT_SERVICE_START_TIMEOUT, DWORD service_type = SERVICE_WIN32_OWN_PROCESS, DWORD controls_mask = SERVICE_ACCEPT_STOP); /// Constructor primarily for use when inserting/removing/controlling /// the service. ACE_NT_Service (const ACE_TCHAR *name, const ACE_TCHAR *desc = 0, DWORD start_timeout = ACE_NT_SERVICE_START_TIMEOUT, DWORD service_type = SERVICE_WIN32_OWN_PROCESS, DWORD controls_mask = SERVICE_ACCEPT_STOP); virtual ~ACE_NT_Service (void); // = Functions to operate the service /** * Hook called to open the service. By default, sets the service * status to SERVICE_START_PENDING, calls the @c svc() method, * interprets and sets the service status, and returns. */ virtual int open (void *args = 0); /** * Hook called when terminating the service. Inherited from * ACE_Shared_Object. Default implementation sets the service status * to SERVICE_STOPPED. */ virtual int fini (void); /** * The actual service implementation. This function need not be overridden * by applications that are just using SCM capabilities, but must be * by subclasses when actually running the service. It is expected that * this function will set the status to RUNNING. */ virtual int svc (void); /** * This function is called in response to a request from the Service * Dispatcher. It must interact with the function to effect the * requested control operation. The default implementation handles * all requests as follows: * SERVICE_CONTROL_STOP: set stop pending, set cancel flag * SERVICE_CONTROL_PAUSE: set pause pending, , set paused * SERVICE_CONTROL_CONTINUE: set continue pending, , set running * SERVICE_CONTROL_INTERROGATE: reports current status * SERVICE_CONTROL_SHUTDOWN: same as SERVICE_CONTROL_STOP. */ virtual void handle_control (DWORD control_code); /// Set the svc_handle_ member. This is only a public function because /// the macro-generated service function calls it. void svc_handle (const SERVICE_STATUS_HANDLE new_svc_handle); // = Methods which can be used to do SCP-like functions. The first group // are used to register/insert and remove the service's definition in the // SCM registry. /// Sets the name and description for the service. /// If desc is 0, it takes the same value as name. void name (const ACE_TCHAR *name, const ACE_TCHAR *desc = 0); /// Get the service name. const ACE_TCHAR *name (void) const; /// Get the service description. const ACE_TCHAR *desc (void) const; /// Sets the host machine void host (const ACE_TCHAR *host); /// Get the host machine. const ACE_TCHAR *host (void) const; /** * Insert (create) the service in the NT Service Control Manager, * with the given creation values. exe_path defaults to the path name * of the program that calls the function. All other 0-defaulted arguments * pass 0 into the service creation, taking NT_specified defaults. * Returns -1 on error, 0 on success. */ int insert (DWORD start_type = SERVICE_DEMAND_START, DWORD error_control = SERVICE_ERROR_IGNORE, const ACE_TCHAR *exe_path = 0, const ACE_TCHAR *group_name = 0, LPDWORD tag_id = 0, const ACE_TCHAR *dependencies = 0, const ACE_TCHAR *account_name = 0, const ACE_TCHAR *password = 0); /** * Remove the service from the NT Service Control Manager. Returns -1 on * error, 0 on success. This just affects the SCM and registry - the * can and will keep running fine if it is already running. */ int remove (void); /// Sets the startup type for the service. Returns -1 on error, 0 on success. int startup (DWORD startup); /// Returns the current startup type. DWORD startup (void); // = Methods to control ACE_Log_Msg behavior in the service. /** * Set the ACE_Log_Msg attributes that the service thread will use to * initialize its ACE_Log_Msg instance. This is how the initiating * thread's logging ostream, etc. get into the service thread. The * logging attributes in effect when this function is called are what * the service thread will have at its disposal when it starts; therefore, * the main thread should set up logging options for the process, and * call this function just before calling the StartServiceCtrlDispatcher * function. */ void capture_log_msg_attributes (void); /** * Set the ACE_Log_Msg attributes in the current thread to those saved * in the most recent call to @c capture_log_msg_attributes(). This function * should be called from the service's service thread. Ideally, it is the * first method called to be sure that any logging done is incorporated * correctly into the process's established logging setup. */ void inherit_log_msg_attributes (void); // = Methods which control the service's execution. // These methods to start/pause/resume/stop/check the service all // have the following common behavior with respect to // and return value. is a pointer to an ACE_Time_Value // object. If not supplied (a zero pointer) the function will wait // indefinitely for the action to be finalized (service reach // running state, completely shut down, etc.) or get "stuck" before // returning. If the time is supplied, it specifies how long to // wait for the service to reach a steady state, and on return, it // is updated to the service's last reported wait hint. So, if you // want to control the waiting yourself (for example, you want to // react to UI events during the wait) specify a of (0, // 0) and use the updated time to know when to check the service's // state again. NOTE!!!! The wait_time things don't work yet. The // calls always check status once, and do not wait for it to change. // // The return value from start_svc, stop_svc, pause_svc, // continue_svc is 0 if the request to NT to effect the change was // made successfully. The service may refuse to change, or not do // what you wanted; so if you need to know, supply a // pointer to receive the service's reported last state on return // and check it to see if it's what you want. The functions only // return -1 when the actual request to the service is refused - // this would include privilege restrictions and if the service is // not configured to receive the request (this is most likely to // happen in the case of pause and continue). /** * Start the service (must have been inserted before). wait_time is * the time to wait for the service to reach a steady state before * returning. If it is 0, the function waits as long as it takes * for the service to reach the 'running' state, or gets stuck in * some other state, or exits. If is supplied, it is * updated on return to hold the service's last reported wait hint. * svc_state can be used to receive the state which the service * settled in. If the value is 0, the service never ran. argc/argv * are passed to the service's ServiceMain function when it starts. * Returns 0 for success, -1 for error. */ int start_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0, DWORD argc = 0, const ACE_TCHAR **argv = 0); /** * Requests the service to stop. Will wait up to for * the service to actually stop. If not specified, the function * waits until the service either stops or gets stuck in some other * state before it stops. If is specified, it receives * the last reported state of the service. Returns 0 if the request * was made successfully, -1 if not. */ int stop_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0); /// Pause the service. int pause_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0); /// Continue the service. int continue_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0); /** * Get the current state for the service. If is not 0, * it receives the service's reported wait hint. Note that this * function returns 0 on failure (not -1 as is usual in ACE). A * zero return would (probably) only be returned if there is either * no service with the given name in the SCM database, or the caller * does not have sufficient rights to access the service state. The * set of valid service state values are all greater than 0. */ DWORD state (ACE_Time_Value *wait_hint = 0); /// A version of that returns -1 for failure, 0 for success. /// The DWORD pointed to by pstate receives the state value. int state (DWORD *pstate, ACE_Time_Value *wait_hint = 0); /** * Test access to the object's service in the SCM. The service must * already have been inserted in the SCM database. This function * has no affect on the service itself. Returns 0 if the specified * access is allowed, -1 otherwise (either the access is denied, or * there is a problem with the service's definition - check * ACE_OS::last_error to get the specific error indication. */ int test_access (DWORD desired_access = SERVICE_ALL_ACCESS); /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: int report_status (DWORD new_status, DWORD time_hint = 0); /** * Return the svc_sc_handle_ member. If the member is null, it * retrieves the handle from the Service Control Manager and caches * it. */ SC_HANDLE svc_sc_handle (void); /** * Waits for the service to reach or get * (apparently) stuck before it reaches that state. Will wait at * most to get to the desired state. If is * 0, then the function keeps waiting until the desired state is * reached or the service doesn't update its state any further. The * svc_status_ class member is updated upon return. */ void wait_for_service_state (DWORD desired_state, ACE_Time_Value *wait_time); /// Called by when a stop/shutdown was requested. virtual void stop_requested (DWORD control_code); /// Called by when a pause was requested. virtual void pause_requested (DWORD control_code); /// Called by when a continue was requested. virtual void continue_requested (DWORD control_code); /// Called by when a interrogate was requested. virtual void interrogate_requested (DWORD control_code); protected: /// Estimate of init time needed DWORD start_time_; /// Service handle - doesn't need close. SERVICE_STATUS_HANDLE svc_handle_; SERVICE_STATUS svc_status_; /// Service's SCM handle SC_HANDLE svc_sc_handle_; ACE_TCHAR *name_; ACE_TCHAR *desc_; ACE_TCHAR *host_; /// ACE_Log_Msg attributes to inherit from the starting thread. ACE_OS_Log_Msg_Attributes log_msg_attributes_; }; // These macros help to get things set up correctly at compile time // and to take most of the grudge work out of creating the proper // functions and doing the registrations. // // ACE_NT_SERVICE_DEFINE - defines the 'ServiceMain' function which NT will // call in its own thread when the service control // dispatcher starts. #define ACE_NT_SERVICE_DEFINE(SVCNAME, SVCCLASS, SVCDESC) \ ACE_NT_Service * _ace_nt_svc_obj_##SVCNAME = 0; \ VOID WINAPI ace_nt_svc_handler_##SVCNAME (DWORD fdwControl) { \ _ace_nt_svc_obj_##SVCNAME->handle_control(fdwControl); \ } \ VOID WINAPI ace_nt_svc_main_##SVCNAME (DWORD dwArgc, \ ACE_TCHAR **lpszArgv) { \ int delete_svc_obj = 0; \ if (_ace_nt_svc_obj_##SVCNAME == 0) { \ ACE_NEW (_ace_nt_svc_obj_##SVCNAME, SVCCLASS); \ if (_ace_nt_svc_obj_##SVCNAME == 0) \ return; \ delete_svc_obj = 1; \ } \ else \ _ace_nt_svc_obj_##SVCNAME->inherit_log_msg_attributes (); \ _ace_nt_svc_obj_##SVCNAME->init(dwArgc, lpszArgv); \ _ace_nt_svc_obj_##SVCNAME->svc_handle( \ ACE_TEXT_RegisterServiceCtrlHandler(SVCDESC, \ &ace_nt_svc_handler_##SVCNAME)); \ _ace_nt_svc_obj_##SVCNAME->open(); \ _ace_nt_svc_obj_##SVCNAME->wait(); \ _ace_nt_svc_obj_##SVCNAME->fini(); \ if (delete_svc_obj) { \ delete _ace_nt_svc_obj_##SVCNAME; \ _ace_nt_svc_obj_##SVCNAME = 0; \ } \ return; \ } #define ACE_NT_SERVICE_REFERENCE(SVCNAME) \ extern ACE_NT_Service * _ace_nt_svc_obj_##SVCNAME; \ extern VOID WINAPI ace_nt_svc_main_##SVCNAME (DWORD dwArgc, \ ACE_TCHAR **lpszArgv); #define ACE_NT_SERVICE_ENTRY(SVCDESC, SVCNAME) \ { SVCDESC, &ace_nt_svc_main_##SVCNAME } #define ACE_NT_SERVICE_RUN(SVCNAME, SVCINSTANCE, RET) \ ACE_TEXT_SERVICE_TABLE_ENTRY _ace_nt_svc_table[2] = \ { \ ACE_NT_SERVICE_ENTRY(ACE_TEXT (#SVCNAME), SVCNAME), \ { 0, 0 } \ }; \ _ace_nt_svc_obj_##SVCNAME = SVCINSTANCE; \ _ace_nt_svc_obj_##SVCNAME->capture_log_msg_attributes (); \ ACE_OS::last_error (0); \ int RET = ACE_TEXT_StartServiceCtrlDispatcher(_ace_nt_svc_table); #if defined (__ACE_INLINE__) #include "ace/NT_Service.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_WIN32 && !ACE_HAS_PHARLAP && !ACE_HAS_WINCE */ #include "ace/post.h" #endif /* ACE_SERVICE_OBJECT_H */