// Name_Request_Reply.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Name_Request_Reply.h" // Default "do nothing" constructor. ACE_Name_Request::ACE_Name_Request (void) { ACE_TRACE ("ACE_Name_Request::ACE_Name_Request"); } // Create a ACE_Name_Request message. ACE_Name_Request::ACE_Name_Request (ACE_UINT32 t, // Type of request. const ACE_USHORT16 name[], // Name const size_t name_length, // size in bytes const ACE_USHORT16 value[], // const size_t value_length, // size in bytes const char type[], // const size_t type_length, // size in bytes ACE_Time_Value *timeout) // Max time waiting for request. { ACE_TRACE ("ACE_Name_Request::ACE_Name_Request"); this->msg_type (t); this->name_len (name_length); this->value_len (value_length); this->type_len (type_length); // If timeout is a NULL pointer, then block forever... if (timeout == 0) { this->transfer_.block_forever_ = 1; this->transfer_.sec_timeout_ = 0; this->transfer_.usec_timeout_ = 0; } else // Do a "timed wait." { this->block_forever (0); // Keep track of how long client is willing to wait. this->transfer_.sec_timeout_ = timeout->sec (); this->transfer_.usec_timeout_ = timeout->usec (); } // Set up pointers and copy name value and type into request. this->name_ = this->transfer_.data_; this->value_ = &this->name_[name_length / sizeof (ACE_USHORT16) ]; this->type_ = (char *)(&this->value_[value_length / sizeof (ACE_USHORT16)]); // (void) ACE_OS::memcpy (this->name_, name, name_length); (void) ACE_OS::memcpy (this->value_, value, value_length); (void) ACE_OS::memcpy (this->type_, type, type_length); // Compute size of the fixed portion of the message... size_t len = sizeof this->transfer_ - sizeof this->transfer_.data_; // ... then add in the amount of the variable-sized portion. len += name_length + value_length + type_length ; this->length (len); } // Initialize length_ in order to avoid problems with byte-ordering void ACE_Name_Request::init (void) { ACE_TRACE ("ACE_Name_Request::init"); this->length (sizeof this->transfer_); } // = Set/get the length of the encoded/decoded message. ACE_UINT32 ACE_Name_Request::length (void) const { ACE_TRACE ("ACE_Name_Request::length"); return this->transfer_.length_; } void ACE_Name_Request::length (ACE_UINT32 l) { ACE_TRACE ("ACE_Name_Request::length"); this->transfer_.length_ = l; } // = Set/get the type of the message. ACE_UINT32 ACE_Name_Request::msg_type (void) const { ACE_TRACE ("ACE_Name_Request::msg_type"); return this->transfer_.msg_type_; } void ACE_Name_Request::msg_type (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::msg_type"); this->transfer_.msg_type_ = t; } // = Set/get the len of the name ACE_UINT32 ACE_Name_Request::name_len (void) const { ACE_TRACE ("ACE_Name_Request::name_len"); return this->transfer_.name_len_; } void ACE_Name_Request::name_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::name_len"); this->transfer_.name_len_ = t; } // = Set/get the len of the value ACE_UINT32 ACE_Name_Request::value_len (void) const { ACE_TRACE ("ACE_Name_Request::value_len"); return this->transfer_.value_len_; } void ACE_Name_Request::value_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::value_len"); this->transfer_.value_len_ = t; } // = Set/get the len of the type ACE_UINT32 ACE_Name_Request::type_len (void) const { ACE_TRACE ("ACE_Name_Request::type_len"); return this->transfer_.type_len_; } void ACE_Name_Request::type_len (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Request::type_len"); this->transfer_.type_len_ = t; } // = Set/get the blocking semantics. ACE_UINT32 ACE_Name_Request::block_forever (void) const { ACE_TRACE ("ACE_Name_Request::block_forever"); return this->transfer_.block_forever_; } void ACE_Name_Request::block_forever (ACE_UINT32 bs) { ACE_TRACE ("ACE_Name_Request::block_forever"); this->transfer_.block_forever_ = bs; } // = Set/get the timeout. ACE_Time_Value ACE_Name_Request::timeout (void) const { ACE_TRACE ("ACE_Name_Request::timeout"); return ACE_Time_Value (this->transfer_.sec_timeout_, this->transfer_.usec_timeout_); } void ACE_Name_Request::timeout (const ACE_Time_Value timeout) { ACE_TRACE ("ACE_Name_Request::timeout"); this->transfer_.sec_timeout_ = timeout.sec (); this->transfer_.usec_timeout_ = timeout.usec (); } // = Set/get the name const ACE_USHORT16 * ACE_Name_Request::name (void) const { ACE_TRACE ("ACE_Name_Request::name"); return this->name_; } void ACE_Name_Request::name (const ACE_USHORT16 *t) { ACE_TRACE ("ACE_Name_Request::name"); (void) ACE_OS::memcpy (this->name_, t, this->name_len()); } // = Set/get the value const ACE_USHORT16 * ACE_Name_Request::value (void) const { ACE_TRACE ("ACE_Name_Request::value"); return this->value_; } void ACE_Name_Request::value (const ACE_USHORT16 *c) { ACE_TRACE ("ACE_Name_Request::value"); (void) ACE_OS::memcpy (this->value_, c, this->value_len()); } // = Set/get the type const char * ACE_Name_Request::type (void) const { ACE_TRACE ("ACE_Name_Request::type"); return this->type_; } void ACE_Name_Request::type (const char *c) { ACE_TRACE ("ACE_Name_Request::type"); (void) ::strncpy (this->type_, c, MAXPATHLEN + 1); } // Encode the transfer buffer into network byte order // so that it can be sent to the server. int ACE_Name_Request::encode (void *&buf) { ACE_TRACE ("ACE_Name_Request::encode"); // Compute the length *before* doing the marshaling. ssize_t len = this->length (); size_t nv_data_len = (this->transfer_.name_len_ + this->transfer_.value_len_) / sizeof (ACE_USHORT16); for (size_t i = 0; i < nv_data_len; i++) this->transfer_.data_[i] = htons (this->transfer_.data_[i]); buf = (void *) &this->transfer_; this->transfer_.block_forever_ = htonl (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = htonl (this->transfer_.usec_timeout_); this->transfer_.sec_timeout_ = htonl (this->transfer_.sec_timeout_); this->transfer_.length_ = htonl (this->transfer_.length_); this->transfer_.msg_type_ = htonl (this->transfer_.msg_type_); this->transfer_.name_len_ = htonl (this->transfer_.name_len_); this->transfer_.value_len_ = htonl (this->transfer_.value_len_); this->transfer_.type_len_ = htonl (this->transfer_.type_len_); return len; } // Decode the transfer buffer into host byte byte order // so that it can be used by the server. int ACE_Name_Request::decode (void) { ACE_TRACE ("ACE_Name_Request::decode"); // Decode the fixed-sized portion first. this->transfer_.block_forever_ = ntohl (this->transfer_.block_forever_); this->transfer_.usec_timeout_ = ntohl (this->transfer_.usec_timeout_); this->transfer_.sec_timeout_ = ntohl (this->transfer_.sec_timeout_); this->transfer_.length_ = ntohl (this->transfer_.length_); this->transfer_.msg_type_ = ntohl (this->transfer_.msg_type_); this->transfer_.name_len_ = ntohl (this->transfer_.name_len_); this->transfer_.value_len_ = ntohl (this->transfer_.value_len_); this->transfer_.type_len_ = ntohl (this->transfer_.type_len_); size_t nv_data_len = (this->transfer_.name_len_ + this->transfer_.value_len_) / sizeof (ACE_USHORT16); for (size_t i = 0; i < nv_data_len; i++) this->transfer_.data_[i] = ntohs (this->transfer_.data_[i]); this->name_ = this->transfer_.data_; this->value_ = &this->name_[this->transfer_.name_len_ / sizeof (ACE_USHORT16)]; this->type_ = (char *)(&this->value_[this->transfer_.value_len_ / sizeof (ACE_USHORT16)]); this->type_[this->transfer_.type_len_] = '\0'; // Decode the variable-sized portion. return 0; } // Print out the current values of the ACE_Name_Request. void ACE_Name_Request::dump (void) const { ACE_TRACE ("ACE_Name_Request::dump"); ACE_DEBUG ((LM_DEBUG, "*******\nlength = %d\n", this->length ())); ACE_DEBUG ((LM_DEBUG, "message-type = ")); switch (this->msg_type ()) { case ACE_Name_Request::BIND: ACE_DEBUG ((LM_DEBUG, "BIND\n")); break; case ACE_Name_Request::REBIND: ACE_DEBUG ((LM_DEBUG, "REBIND\n")); break; case ACE_Name_Request::RESOLVE: ACE_DEBUG ((LM_DEBUG, "RESOLVE\n")); break; case ACE_Name_Request::UNBIND: ACE_DEBUG ((LM_DEBUG, "UNBIND\n")); break; case ACE_Name_Request::LIST_NAMES: ACE_DEBUG ((LM_DEBUG, "LIST_NAMES\n")); break; case ACE_Name_Request::LIST_VALUES: ACE_DEBUG ((LM_DEBUG, "LIST_VALUES\n")); break; case ACE_Name_Request::LIST_TYPES: ACE_DEBUG ((LM_DEBUG, "LIST_TYPES\n")); break; case ACE_Name_Request::LIST_NAME_ENTRIES: ACE_DEBUG ((LM_DEBUG, "LIST_NAME_ENTRIES\n")); break; case ACE_Name_Request::LIST_VALUE_ENTRIES: ACE_DEBUG ((LM_DEBUG, "LIST_VALUE_ENTRIES\n")); break; case ACE_Name_Request::LIST_TYPE_ENTRIES: ACE_DEBUG ((LM_DEBUG, "LIST_TYPE_ENTRIES\n")); break; default: ACE_DEBUG ((LM_DEBUG, " = %d\n", this->msg_type ())); break; } if (this->block_forever ()) ACE_DEBUG ((LM_DEBUG, "blocking forever\n")); else { ACE_Time_Value tv = this->timeout (); ACE_DEBUG ((LM_DEBUG, "waiting for %ld secs and %ld usecs\n", tv.sec (), tv.usec ())); } ACE_DEBUG ((LM_DEBUG, "*******\nname_len = %d\n", this->name_len ())); ACE_DEBUG ((LM_DEBUG, "*******\nvalue_len = %d\n", this->value_len ())); #if 0 cout << "Name = " << ACE_WString (this->name(), this->name_len() / sizeof (ACE_USHORT16)) << endl; cout << "value = " << ACE_WString (this->value(), this->value_len() / sizeof (ACE_USHORT16)) << endl; cout << "type = " << this->type () << endl; #endif ACE_DEBUG ((LM_DEBUG, "+++++++\n")); } // Default constructor. ACE_Name_Reply::ACE_Name_Reply (void) { ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply"); // Initialize to a known quantity. this->msg_type (0); this->errnum (0); this->length (sizeof this->transfer_); } // Create a ACE_Name_Reply message. ACE_Name_Reply::ACE_Name_Reply (ACE_UINT32 t, ACE_UINT32 err) // Type of reply. { ACE_TRACE ("ACE_Name_Reply::ACE_Name_Reply"); this->msg_type (t); this->errnum (err); this->length (sizeof this->transfer_); } // Initialize length_ in order to avoid problems with byte-ordering void ACE_Name_Reply::init (void) { ACE_TRACE ("ACE_Name_Reply::init"); this->length (sizeof this->transfer_); } // = Set/get the length of the encoded/decoded message. ACE_UINT32 ACE_Name_Reply::length (void) const { ACE_TRACE ("ACE_Name_Reply::length"); return this->transfer_.length_; } void ACE_Name_Reply::length (ACE_UINT32 l) { ACE_TRACE ("ACE_Name_Reply::length"); this->transfer_.length_ = l; } // = Set/get the type of the message. ACE_UINT32 ACE_Name_Reply::msg_type (void) const { ACE_TRACE ("ACE_Name_Reply::msg_type"); return this->transfer_.type_; } void ACE_Name_Reply::msg_type (ACE_UINT32 t) { ACE_TRACE ("ACE_Name_Reply::msg_type"); this->transfer_.type_ = t; } // = Set/get the status of the reply (0 == success, -1 == failure). ACE_UINT32 ACE_Name_Reply::status (void) const { ACE_TRACE ("ACE_Name_Reply::status"); return this->transfer_.type_ == ACE_Name_Reply::SUCCESS ? 0 : -1; } void ACE_Name_Reply::status (ACE_UINT32 s) { ACE_TRACE ("ACE_Name_Reply::status"); this->transfer_.type_ = s == (ACE_UINT32) -1 ? ACE_Name_Reply::FAILURE : ACE_Name_Reply::SUCCESS; } // = Set/get the errno of a failed reply. ACE_UINT32 ACE_Name_Reply::errnum (void) const { ACE_TRACE ("ACE_Name_Reply::errnum"); return this->transfer_.errno_; } void ACE_Name_Reply::errnum (ACE_UINT32 e) { ACE_TRACE ("ACE_Name_Reply::errnum"); this->transfer_.errno_ = e; } // Encode the transfer buffer into network byte order // so that it can be sent to the client. int ACE_Name_Reply::encode (void *&buf) { ACE_TRACE ("ACE_Name_Reply::encode"); int len = this->length (); // Get length *before* marshaling. this->transfer_.length_ = htonl (this->transfer_.length_); this->transfer_.type_ = htonl (this->transfer_.type_); this->transfer_.errno_ = htonl (this->transfer_.errno_); buf = (void *) &this->transfer_; return len; } // Decode the transfer buffer into host byte order // so that it can be used by the client. int ACE_Name_Reply::decode (void) { ACE_TRACE ("ACE_Name_Reply::decode"); this->transfer_.length_ = ntohl (this->transfer_.length_); this->transfer_.type_ = ntohl (this->transfer_.type_); this->transfer_.errno_ = ntohl (this->transfer_.errno_); return 0; } // Print out current values of the ACE_Name_Reply object. void ACE_Name_Reply::dump (void) const { ACE_TRACE ("ACE_Name_Reply::dump"); ACE_DEBUG ((LM_DEBUG, "*******\nlength = %d\nerrnum = %d", this->length (), this->errnum ())); ACE_DEBUG ((LM_DEBUG, "type = ")); switch (this->msg_type ()) { case ACE_Name_Reply::SUCCESS: ACE_DEBUG ((LM_DEBUG, "SUCCESS\n")); break; case ACE_Name_Reply::FAILURE: ACE_DEBUG ((LM_DEBUG, "FAILURE\n")); break; default: ACE_DEBUG ((LM_DEBUG, " = %d\n", this->msg_type ())); break; } }