// Name_Space.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/Name_Space.h" ACE_Name_Binding::ACE_Name_Binding (void) : type_ (ACE_OS::strdup ("")) { ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding"); } ACE_Name_Binding::~ACE_Name_Binding (void) { ACE_TRACE ("ACE_Name_Binding::~ACE_Name_Binding"); ACE_OS::free ((void *) this->type_); } ACE_Name_Binding::ACE_Name_Binding (const ACE_WString &name, const ACE_WString &value, const char *type) : name_ (name), value_ (value), type_ (type == 0 ? ACE_OS::strdup ("") : ACE_OS::strdup (type)) { ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding"); } ACE_Name_Binding::ACE_Name_Binding (const ACE_Name_Binding &s) : name_ (s.name_), value_ (s.value_), type_ (ACE_OS::strdup (s.type_)) { ACE_TRACE ("ACE_Name_Binding::ACE_Name_Binding"); } void ACE_Name_Binding::operator = (const ACE_Name_Binding &s) { ACE_TRACE ("ACE_Name_Binding::operator ="); this->name_ = s.name_; this->value_ = s.value_; this->type_ = ACE_OS::strdup (s.type_); } int ACE_Name_Binding::operator == (const ACE_Name_Binding &s) const { ACE_TRACE ("ACE_Name_Binding::operator =="); return this->name_ == s.name_ && this->value_ == s.value_ && ACE_OS::strcmp (this->type_, s.type_) == 0; } ACE_Name_Space::~ACE_Name_Space (void) { ACE_TRACE ("ACE_Name_Space::~ACE_Name_Space"); }