/* -*- C++ -*- */ //============================================================================= /** * @file Notification_Strategy.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_NOTIFICATION_STRATEGY_H #define ACE_NOTIFICATION_STRATEGY_H #include /**/ "ace/pre.h" #include "ace/Event_Handler.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ // Forward decls. class ACE_Reactor; /** * @class ACE_Notification_Strategy * * @brief Abstract class used for notifying an interested party * * A vehicle for extending the behavior of ACE_Message_Queue wrt * notification *without subclassing*. Thus, it's an example of * the Bridge/Strategy patterns. */ class ACE_Export ACE_Notification_Strategy { public: /// Constructor. ACE_Notification_Strategy (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /// Destructor. virtual ~ACE_Notification_Strategy (void); virtual int notify (void) = 0; virtual int notify (ACE_Event_Handler *, ACE_Reactor_Mask mask) = 0; /// Get the event handler. ACE_Event_Handler *event_handler (void); /// Set the event handler. void event_handler (ACE_Event_Handler *eh); /// Get the reactor mask. ACE_Reactor_Mask mask (void) const; /// Set the reactor mask. void mask (ACE_Reactor_Mask m); protected: /// The event handler. ACE_Event_Handler *eh_; /// The reactor mask. ACE_Reactor_Mask mask_; }; #if defined (__ACE_INLINE__) #include "ace/Notification_Strategy.inl" #endif /* __ACE_INLINE __ */ #include /**/ "ace/post.h" #endif /*ACE_NOTIFICATION_STRATEGY_H */