// -*- C++ -*- //========================================================================== /** * @file Null_Condition.h * * $Id$ * * Moved from Synch.h. * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_NULL_CONDITION_H #define ACE_NULL_CONDITION_H #include /**/ "ace/pre.h" // All methods in this class are inline, so there is no // need to import or export on Windows. -- CAE 12/18/2003 #include "ace/Null_Mutex.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/os_include/os_errno.h" class ACE_Time_Value; /** * @class ACE_Null_Condition * * @brief Implement a do nothing variable wrapper, * i.e., all methods are no ops. This class is necessary since * some C++ compilers are *very* lame... */ class ACE_Null_Condition { public: ACE_Null_Condition (const ACE_Null_Mutex &m, const ACE_TCHAR * = 0, void * = 0) : mutex_ ((ACE_Null_Mutex &) m) {} ~ACE_Null_Condition (void) {} /// Returns 0. int remove (void) {return 0;} /// Returns -1 with == . int wait (const ACE_Time_Value * = 0) {errno = ETIME; return -1;} /// Returns -1 with == . int wait (ACE_Null_Mutex &, const ACE_Time_Value * = 0) {errno = ETIME; return -1;} /// Returns 0. int signal (void) {return 0;} /// Returns 0. int broadcast (void) {return 0;} ACE_Null_Mutex &mutex (void) {return this->mutex_;}; /// Dump the state of an object. void dump (void) const {} // ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: ACE_Null_Mutex &mutex_; // Reference to mutex lock. private: // = Prevent assignment and initialization. void operator= (const ACE_Null_Condition &); ACE_Null_Condition (const ACE_Null_Condition &); }; #include /**/ "ace/post.h" #endif /* ACE_NULL_CONDITION_H */