// $Id$ // FUZZ: disable check_for_OS_h_include #include "ace/OS.h" #if !defined (ACE_HAS_WINCE) # include "ace/OS_QoS.h" #endif // ACE_HAS_WINCE // Perhaps we should *always* include ace/OS.i in order to make sure // we can always link against the OS symbols? #if !defined (ACE_HAS_INLINED_OSCALLS) # include "ace/OS.inl" #endif /* ACE_HAS_INLINED_OS_CALLS */ ACE_RCSID(ace, OS, "$Id$") // include new cpps #include "ace/Cleanup.cpp" #include "ace/Object_Manager_Base.cpp" #include "ace/OS_main.cpp" #include "ace/OS_NS_arpa_inet.cpp" #include "ace/OS_NS_ctype.cpp" #include "ace/OS_NS_dirent.cpp" #include "ace/OS_NS_dlfcn.cpp" #include "ace/OS_NS_errno.cpp" #include "ace/OS_NS_fcntl.cpp" #include "ace/OS_NS_math.cpp" #include "ace/OS_NS_netdb.cpp" #include "ace/OS_NS_poll.cpp" #include "ace/OS_NS_pwd.cpp" #include "ace/OS_NS_regex.cpp" #include "ace/OS_NS_signal.cpp" #include "ace/OS_NS_stdio.cpp" #include "ace/OS_NS_stdlib.cpp" #include "ace/OS_NS_string.cpp" #include "ace/OS_NS_strings.cpp" #include "ace/OS_NS_stropts.cpp" #include "ace/OS_NS_sys_mman.cpp" #include "ace/OS_NS_sys_msg.cpp" #include "ace/OS_NS_sys_resource.cpp" #include "ace/OS_NS_sys_select.cpp" #include "ace/OS_NS_sys_shm.cpp" #include "ace/OS_NS_sys_socket.cpp" #include "ace/OS_NS_sys_stat.cpp" #include "ace/OS_NS_sys_time.cpp" #include "ace/OS_NS_sys_uio.cpp" #include "ace/OS_NS_sys_utsname.cpp" #include "ace/OS_NS_sys_wait.cpp" #include "ace/OS_NS_Thread.cpp" #include "ace/OS_NS_time.cpp" #include "ace/OS_NS_unistd.cpp" #include "ace/OS_NS_wchar.cpp"