// -*- C++ -*- // // $Id$ #include "ace/OS_NS_errno.h" #include "ace/OS_NS_macros.h" #include "ace/OS_NS_sys_uio.h" #include "ace/OS_NS_stdio.h" #include "ace/OS_QoS.h" #include "ace/Global_Macros.h" #if defined (ACE_HAS_VOIDPTR_SOCKOPT) typedef void *ACE_SOCKOPT_TYPE1; #elif defined (ACE_HAS_CHARPTR_SOCKOPT) typedef char *ACE_SOCKOPT_TYPE1; #else typedef const char *ACE_SOCKOPT_TYPE1; #endif /* ACE_HAS_VOIDPTR_SOCKOPT */ ACE_INLINE ACE_HANDLE ACE_OS::accept (ACE_HANDLE handle, struct sockaddr *addr, int *addrlen) { ACE_OS_TRACE ("ACE_OS::accept"); #if defined (ACE_PSOS) # if !defined (ACE_PSOS_DIAB_PPC) ACE_SOCKCALL_RETURN (::accept ((ACE_SOCKET) handle, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN *) addrlen), ACE_HANDLE, ACE_INVALID_HANDLE); # else ACE_SOCKCALL_RETURN (::accept ((ACE_SOCKET) handle, (struct sockaddr *) addr, (ACE_SOCKET_LEN *) addrlen), ACE_HANDLE, ACE_INVALID_HANDLE); # endif /* defined ACE_PSOS_DIAB_PPC */ #else // On a non-blocking socket with no connections to accept, this // system call will return EWOULDBLOCK or EAGAIN, depending on the // platform. UNIX 98 allows either errno, and they may be the same // numeric value. So to make life easier for upper ACE layers as // well as application programmers, always change EAGAIN to // EWOULDBLOCK. Rather than hack the ACE_OSCALL_RETURN macro, it's // handled explicitly here. If the ACE_OSCALL macro ever changes, // this function needs to be reviewed. On Win32, the regular macros // can be used, as this is not an issue. # if defined (ACE_WIN32) ACE_SOCKCALL_RETURN (::accept ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN *) addrlen), ACE_HANDLE, ACE_INVALID_HANDLE); # else # if defined (ACE_HAS_BROKEN_ACCEPT_ADDR) // Apparently some platforms like VxWorks can't correctly deal with // a NULL addr. sockaddr_in fake_addr; int fake_addrlen; if (addrlen == 0) addrlen = &fake_addrlen; if (addr == 0) { addr = (sockaddr *) &fake_addr; *addrlen = sizeof fake_addr; } # endif /* VXWORKS */ ACE_HANDLE ace_result = ::accept ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN *) addrlen); # if !(defined (EAGAIN) && defined (EWOULDBLOCK) && EAGAIN == EWOULDBLOCK) // Optimize this code out if we can detect that EAGAIN == // EWOULDBLOCK at compile time. If we cannot detect equality at // compile-time (e.g. if EAGAIN or EWOULDBLOCK are not preprocessor // macros) perform the check at run-time. The goal is to avoid two // TSS accesses in the _REENTRANT case when EAGAIN == EWOULDBLOCK. if (ace_result == ACE_INVALID_HANDLE # if !defined (EAGAIN) || !defined (EWOULDBLOCK) && EAGAIN != EWOULDBLOCK # endif /* !EAGAIN || !EWOULDBLOCK */ && errno == EAGAIN) { errno = EWOULDBLOCK; } # endif /* EAGAIN != EWOULDBLOCK*/ return ace_result; # endif /* defined (ACE_WIN32) */ #endif /* defined (ACE_PSOS) */ } ACE_INLINE int ACE_OS::bind (ACE_HANDLE handle, struct sockaddr *addr, int addrlen) { ACE_OS_TRACE ("ACE_OS::bind"); #if defined (ACE_PSOS) && !defined (ACE_PSOS_DIAB_PPC) ACE_SOCKCALL_RETURN (::bind ((ACE_SOCKET) handle, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN) addrlen), int, -1); #else /* !defined (ACE_PSOS) || defined (ACE_PSOS_DIAB_PPC) */ ACE_SOCKCALL_RETURN (::bind ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN) addrlen), int, -1); #endif /* defined (ACE_PSOS) && !defined (ACE_PSOS_DIAB_PPC) */ } ACE_INLINE int ACE_OS::closesocket (ACE_HANDLE handle) { ACE_OS_TRACE ("ACE_OS::closesocket"); #if defined (ACE_WIN32) ACE_OS::shutdown (handle, ACE_SHUTDOWN_WRITE); ACE_SOCKCALL_RETURN (::closesocket ((SOCKET) handle), int, -1); #elif defined (ACE_PSOS_DIAB_PPC) ACE_OSCALL_RETURN (::pna_close (handle), int, -1); #else # if defined (HPUX) // HP-UX, at least with current BSD socket semantics, will not abort // an in-progress operation on a socket that is close()ed. But it will // for one that is shutdown()ed. ACE_OS::shutdown (handle, SHUT_RDWR); # endif /* HPUX */ ACE_OSCALL_RETURN (::close (handle), int, -1); #endif /* ACE_WIN32 */ } ACE_INLINE int ACE_OS::connect (ACE_HANDLE handle, struct sockaddr *addr, int addrlen) { ACE_OS_TRACE ("ACE_OS::connect"); #if defined (ACE_PSOS) && !defined (ACE_PSOS_DIAB_PPC) ACE_SOCKCALL_RETURN (::connect ((ACE_SOCKET) handle, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN) addrlen), int, -1); #else /* !defined (ACE_PSOS) || defined (ACE_PSOS_DIAB_PPC) */ ACE_SOCKCALL_RETURN (::connect ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN) addrlen), int, -1); #endif /* defined (ACE_PSOS) && !defined (ACE_PSOS_DIAB_PPC) */ } ACE_INLINE int ACE_OS::enum_protocols (int *protocols, ACE_Protocol_Info *protocol_buffer, u_long *buffer_length) { #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) ACE_SOCKCALL_RETURN (::WSAEnumProtocols (protocols, protocol_buffer, buffer_length), int, SOCKET_ERROR); #else ACE_UNUSED_ARG (protocols); ACE_UNUSED_ARG (protocol_buffer); ACE_UNUSED_ARG (buffer_length); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_WINSOCK2 */ } ACE_INLINE int ACE_OS::getpeername (ACE_HANDLE handle, struct sockaddr *addr, int *addrlen) { ACE_OS_TRACE ("ACE_OS::getpeername"); #if defined (ACE_PSOS) && !defined ACE_PSOS_DIAB_PPC ACE_SOCKCALL_RETURN (::getpeername ((ACE_SOCKET) handle, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN *) addrlen), int, -1); #else ACE_SOCKCALL_RETURN (::getpeername ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN *) addrlen), int, -1); #endif /* defined (ACE_PSOS) */ } ACE_INLINE int ACE_OS::getsockname (ACE_HANDLE handle, struct sockaddr *addr, int *addrlen) { ACE_OS_TRACE ("ACE_OS::getsockname"); #if defined (ACE_PSOS) && !defined (ACE_PSOS_DIAB_PPC) ACE_SOCKCALL_RETURN (::getsockname ((ACE_SOCKET) handle, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN *) addrlen), int, -1); #else ACE_SOCKCALL_RETURN (::getsockname ((ACE_SOCKET) handle, addr, (ACE_SOCKET_LEN *) addrlen), int, -1); #endif /* defined (ACE_PSOS) */ } ACE_INLINE int ACE_OS::getsockopt (ACE_HANDLE handle, int level, int optname, char *optval, int *optlen) { ACE_OS_TRACE ("ACE_OS::getsockopt"); ACE_SOCKCALL_RETURN (::getsockopt ((ACE_SOCKET) handle, level, optname, optval, (ACE_SOCKET_LEN *) optlen), int, -1); } ACE_INLINE int ACE_OS::listen (ACE_HANDLE handle, int backlog) { ACE_OS_TRACE ("ACE_OS::listen"); ACE_SOCKCALL_RETURN (::listen ((ACE_SOCKET) handle, backlog), int, -1); } ACE_INLINE int ACE_OS::recv (ACE_HANDLE handle, char *buf, size_t len, int flags) { ACE_OS_TRACE ("ACE_OS::recv"); // On UNIX, a non-blocking socket with no data to receive, this // system call will return EWOULDBLOCK or EAGAIN, depending on the // platform. UNIX 98 allows either errno, and they may be the same // numeric value. So to make life easier for upper ACE layers as // well as application programmers, always change EAGAIN to // EWOULDBLOCK. Rather than hack the ACE_OSCALL_RETURN macro, it's // handled explicitly here. If the ACE_OSCALL macro ever changes, // this function needs to be reviewed. On Win32, the regular macros // can be used, as this is not an issue. #if defined (ACE_WIN32) ACE_SOCKCALL_RETURN (::recv ((ACE_SOCKET) handle, buf, static_cast (len), flags), int, -1); #else int ace_result_; ace_result_ = ::recv ((ACE_SOCKET) handle, buf, len, flags); # if !(defined (EAGAIN) && defined (EWOULDBLOCK) && EAGAIN == EWOULDBLOCK) // Optimize this code out if we can detect that EAGAIN == // EWOULDBLOCK at compile time. If we cannot detect equality at // compile-time (e.g. if EAGAIN or EWOULDBLOCK are not preprocessor // macros) perform the check at run-time. The goal is to avoid two // TSS accesses in the _REENTRANT case when EAGAIN == EWOULDBLOCK. if (ace_result_ == -1 # if !defined (EAGAIN) || !defined (EWOULDBLOCK) && EAGAIN != EWOULDBLOCK # endif /* !EAGAIN || !EWOULDBLOCK */ && errno == EAGAIN) { errno = EWOULDBLOCK; } # endif /* EAGAIN != EWOULDBLOCK*/ return ace_result_; #endif /* defined (ACE_WIN32) */ } ACE_INLINE int ACE_OS::recvfrom (ACE_HANDLE handle, char *buf, size_t len, int flags, struct sockaddr *addr, int *addrlen) { ACE_OS_TRACE ("ACE_OS::recvfrom"); #if defined (ACE_PSOS) # if !defined ACE_PSOS_DIAB_PPC ACE_SOCKCALL_RETURN (::recvfrom ((ACE_SOCKET) handle, buf, len, flags, (struct sockaddr_in *) addr, (ACE_SOCKET_LEN *) addrlen), int, -1); # else ACE_SOCKCALL_RETURN (::recvfrom ((ACE_SOCKET) handle, buf, len, flags, (struct sockaddr *) addr, (ACE_SOCKET_LEN *) addrlen), int, -1); # endif /* defined ACE_PSOS_DIAB_PPC */ #elif defined (ACE_WIN32) int shortened_len = static_cast (len); int result = ::recvfrom ((ACE_SOCKET) handle, buf, shortened_len, flags, addr, (ACE_SOCKET_LEN *) addrlen); if (result == SOCKET_ERROR) { ACE_OS::set_errno_to_wsa_last_error (); if (errno == WSAEMSGSIZE && ACE_BIT_ENABLED (flags, MSG_PEEK)) return shortened_len; else return -1; } else return result; #else /* non Win32 and non PSOS */ ACE_SOCKCALL_RETURN (::recvfrom ((ACE_SOCKET) handle, buf, len, flags, addr, (ACE_SOCKET_LEN *) addrlen), int, -1); #endif /* defined (ACE_PSOS) */ } ACE_INLINE int ACE_OS::recvfrom (ACE_HANDLE handle, iovec *buffers, int buffer_count, size_t &number_of_bytes_recvd, int &flags, struct sockaddr *addr, int *addrlen, ACE_OVERLAPPED *overlapped, ACE_OVERLAPPED_COMPLETION_FUNC func) { ACE_OS_TRACE ("ACE_OS::recvfrom"); #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) DWORD bytes_recvd; DWORD the_flags = flags; int result = ::WSARecvFrom ((SOCKET) handle, (WSABUF*)buffers, buffer_count, &bytes_recvd, &the_flags, addr, addrlen, overlapped, func); if (result != 0) { ACE_OS::set_errno_to_wsa_last_error (); } flags = the_flags; number_of_bytes_recvd = static_cast (bytes_recvd); return result; #else ACE_UNUSED_ARG (handle); ACE_UNUSED_ARG (buffers); ACE_UNUSED_ARG (buffer_count); ACE_UNUSED_ARG (number_of_bytes_recvd); ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (addr); ACE_UNUSED_ARG (addrlen); ACE_UNUSED_ARG (overlapped); ACE_UNUSED_ARG (func); ACE_NOTSUP_RETURN (-1); #endif /* defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) */ } ACE_INLINE int ACE_OS::recvmsg (ACE_HANDLE handle, struct msghdr *msg, int flags) { ACE_OS_TRACE ("ACE_OS::recvmsg"); #if !defined (ACE_LACKS_RECVMSG) # if (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) DWORD bytes_received = 0; int result = ::WSARecvFrom ((SOCKET) handle, (WSABUF *) msg->msg_iov, msg->msg_iovlen, &bytes_received, (DWORD *) &flags, msg->msg_name, &msg->msg_namelen, 0, 0); if (result != 0) { ACE_OS::set_errno_to_wsa_last_error (); return -1; } else return (ssize_t) bytes_received; # else /* ACE_HAS_WINSOCK2 */ ACE_SOCKCALL_RETURN (::recvmsg (handle, msg, flags), int, -1); # endif /* ACE_HAS_WINSOCK2 */ #else ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (msg); ACE_UNUSED_ARG (handle); ACE_NOTSUP_RETURN (-1); #endif /* ACE_LACKS_RECVMSG */ } ACE_INLINE ssize_t ACE_OS::recvv (ACE_HANDLE handle, iovec *buffers, int n) { #if defined (ACE_HAS_WINSOCK2) DWORD bytes_received = 0; int result = 1; // Winsock 2 has WSARecv and can do this directly, but Winsock 1 needs // to do the recvs piece-by-piece. # if (ACE_HAS_WINSOCK2 != 0) DWORD flags = 0; result = ::WSARecv ((SOCKET) handle, (WSABUF *) buffers, n, &bytes_received, &flags, 0, 0); # else int i, chunklen; char *chunkp = 0; // Step through the buffers requested by caller; for each one, cycle // through reads until it's filled or an error occurs. for (i = 0; i < n && result > 0; ++i) { chunkp = buffers[i].iov_base; // Point to part of chunk being read chunklen = buffers[i].iov_len; // Track how much to read to chunk while (chunklen > 0 && result > 0) { result = ::recv ((SOCKET) handle, chunkp, chunklen, 0); if (result > 0) { chunkp += result; chunklen -= result; bytes_received += result; } } } # endif /* ACE_HAS_WINSOCK2 != 0 */ if (result == SOCKET_ERROR) { ACE_OS::set_errno_to_wsa_last_error (); return -1; } else return (ssize_t) bytes_received; #else return ACE_OS::readv (handle, buffers, n); #endif /* ACE_HAS_WINSOCK2 */ } ACE_INLINE int ACE_OS::send (ACE_HANDLE handle, const char *buf, size_t len, int flags) { ACE_OS_TRACE ("ACE_OS::send"); // On UNIX, a non-blocking socket with no data to receive, this // system call will return EWOULDBLOCK or EAGAIN, depending on the // platform. UNIX 98 allows either errno, and they may be the same // numeric value. So to make life easier for upper ACE layers as // well as application programmers, always change EAGAIN to // EWOULDBLOCK. Rather than hack the ACE_OSCALL_RETURN macro, it's // handled explicitly here. If the ACE_OSCALL macro ever changes, // this function needs to be reviewed. On Win32, the regular macros // can be used, as this is not an issue. #if defined (ACE_WIN32) ACE_SOCKCALL_RETURN (::send ((ACE_SOCKET) handle, buf, static_cast (len), flags), int, -1); #else int ace_result_; # if defined (VXWORKS) || defined (HPUX) || defined (ACE_PSOS) ace_result_ = ::send ((ACE_SOCKET) handle, (char *) buf, len, flags); # else ace_result_ = ::send ((ACE_SOCKET) handle, buf, len, flags); # endif /* VXWORKS */ # if !(defined (EAGAIN) && defined (EWOULDBLOCK) && EAGAIN == EWOULDBLOCK) // Optimize this code out if we can detect that EAGAIN == // EWOULDBLOCK at compile time. If we cannot detect equality at // compile-time (e.g. if EAGAIN or EWOULDBLOCK are not preprocessor // macros) perform the check at run-time. The goal is to avoid two // TSS accesses in the _REENTRANT case when EAGAIN == EWOULDBLOCK. if (ace_result_ == -1 # if !defined (EAGAIN) || !defined (EWOULDBLOCK) && EAGAIN != EWOULDBLOCK # endif /* !EAGAIN || !EWOULDBLOCK */ && errno == EAGAIN) { errno = EWOULDBLOCK; } # endif /* EAGAIN != EWOULDBLOCK*/ return ace_result_; #endif /* defined (ACE_WIN32) */ } ACE_INLINE int ACE_OS::sendmsg (ACE_HANDLE handle, const struct msghdr *msg, int flags) { ACE_OS_TRACE ("ACE_OS::sendmsg"); #if !defined (ACE_LACKS_SENDMSG) # if (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) DWORD bytes_sent = 0; int result = ::WSASendTo ((SOCKET) handle, (WSABUF *) msg->msg_iov, msg->msg_iovlen, &bytes_sent, flags, msg->msg_name, msg->msg_namelen, 0, 0); if (result != 0) { ACE_OS::set_errno_to_wsa_last_error (); return -1; } else return (ssize_t) bytes_sent; # elif defined (ACE_HAS_NONCONST_SENDMSG) ACE_SOCKCALL_RETURN (::sendmsg (handle, const_cast(msg), flags), int, -1); # else ACE_SOCKCALL_RETURN (::sendmsg (handle, msg, flags), int, -1); # endif #else ACE_UNUSED_ARG (flags); ACE_UNUSED_ARG (msg); ACE_UNUSED_ARG (handle); ACE_NOTSUP_RETURN (-1); #endif /* ACE_LACKS_SENDMSG */ } ACE_INLINE int ACE_OS::sendto (ACE_HANDLE handle, const char *buf, size_t len, int flags, const struct sockaddr *addr, int addrlen) { ACE_OS_TRACE ("ACE_OS::sendto"); #if defined (VXWORKS) ACE_SOCKCALL_RETURN (::sendto ((ACE_SOCKET) handle, (char *) buf, len, flags, const_cast (addr), addrlen), int, -1); #elif defined (ACE_PSOS) # if !defined (ACE_PSOS_DIAB_PPC) ACE_SOCKCALL_RETURN (::sendto ((ACE_SOCKET) handle, (char *) buf, len, flags, (struct sockaddr_in *) addr, addrlen), int, -1); # else ACE_SOCKCALL_RETURN (::sendto ((ACE_SOCKET) handle, (char *) buf, len, flags, (struct sockaddr *) addr, addrlen), int, -1); # endif /*defined ACE_PSOS_DIAB_PPC */ #else # if defined (ACE_WIN32) ACE_SOCKCALL_RETURN (::sendto ((ACE_SOCKET) handle, buf, static_cast (len), flags, const_cast (addr), addrlen), int, -1); # else ACE_SOCKCALL_RETURN (::sendto ((ACE_SOCKET) handle, buf, len, flags, const_cast (addr), addrlen), int, -1); # endif /* ACE_WIN32 */ #endif /* VXWORKS */ } ACE_INLINE int ACE_OS::sendto (ACE_HANDLE handle, const iovec *buffers, int buffer_count, size_t &number_of_bytes_sent, int flags, const struct sockaddr *addr, int addrlen, ACE_OVERLAPPED *overlapped, ACE_OVERLAPPED_COMPLETION_FUNC func) { ACE_OS_TRACE ("ACE_OS::sendto"); #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) DWORD bytes_sent; int result = ::WSASendTo ((SOCKET) handle, (WSABUF*)buffers, buffer_count, &bytes_sent, flags, addr, addrlen, overlapped, func); if (result != 0) { ACE_OS::set_errno_to_wsa_last_error (); } number_of_bytes_sent = static_cast (bytes_sent); return result; #else ACE_UNUSED_ARG (overlapped); ACE_UNUSED_ARG (func); number_of_bytes_sent = 0; int result = 0; for (int i = 0; i < buffer_count; ++i) { result = ACE_OS::sendto (handle, reinterpret_cast ( buffers[i].iov_base), buffers[i].iov_len, flags, addr, addrlen); if (result == -1) break; number_of_bytes_sent += result; } return result; #endif /* defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) */ } ACE_INLINE ssize_t ACE_OS::sendv (ACE_HANDLE handle, const iovec *buffers, int n) { #if defined (ACE_HAS_WINSOCK2) DWORD bytes_sent = 0; int result = 0; // Winsock 2 has WSASend and can do this directly, but Winsock 1 // needs to do the sends one-by-one. # if (ACE_HAS_WINSOCK2 != 0) result = ::WSASend ((SOCKET) handle, (WSABUF *) buffers, n, &bytes_sent, 0, 0, 0); if (result == SOCKET_ERROR) { ACE_OS::set_errno_to_wsa_last_error (); return -1; } # else for (int i = 0; i < n; ++i) { result = ::send ((SOCKET) handle, buffers[i].iov_base, buffers[i].iov_len, 0); if (result == SOCKET_ERROR) { // There is a subtle difference in behaviour depending on // whether or not any data was sent. If no data was sent, // then always return -1. Otherwise return bytes_sent. // This gives the caller an opportunity to keep track of // bytes that have already been sent. if (bytes_sent > 0) break; else { ACE_OS::set_errno_to_wsa_last_error (); return -1; } } else { // Gets ignored on error anyway bytes_sent += result; // If the transfer isn't complete just drop out of the loop. if (result < (int)buffers[i].iov_len) break; } } # endif /* ACE_HAS_WINSOCK2 != 0 */ return (ssize_t) bytes_sent; #else return ACE_OS::writev (handle, buffers, n); #endif /* ACE_HAS_WINSOCK2 */ } ACE_INLINE int ACE_OS::setsockopt (ACE_HANDLE handle, int level, int optname, const char *optval, int optlen) { ACE_OS_TRACE ("ACE_OS::setsockopt"); #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) && defined(SO_REUSEPORT) // To work around an inconsistency with Microsofts implementation of // sockets, we will check for SO_REUSEADDR, and ignore it. Winsock // always behaves as if SO_REUSEADDR=1. Some implementations have the // same behaviour as Winsock, but use a new name for it. SO_REUSEPORT. // If you want the normal behaviour for SO_REUSEADDR=0, then NT 4 sp4 and later // supports SO_EXCLUSIVEADDRUSE. This also requires using an updated Platform SDK // so it was decided to ignore the option for now. (Especially since ACE always // sets SO_REUSEADDR=1, which we can mimic by doing nothing.) if (level == SOL_SOCKET) { if (optname == SO_REUSEADDR) { return 0; // Not supported by Winsock } if (optname == SO_REUSEPORT) { optname = SO_REUSEADDR; } } #endif /*ACE_HAS_WINSOCK2*/ ACE_SOCKCALL_RETURN (::setsockopt ((ACE_SOCKET) handle, level, optname, (ACE_SOCKOPT_TYPE1) optval, optlen), int, -1); } ACE_INLINE int ACE_OS::shutdown (ACE_HANDLE handle, int how) { ACE_OS_TRACE ("ACE_OS::shutdown"); ACE_SOCKCALL_RETURN (::shutdown ((ACE_SOCKET) handle, how), int, -1); } ACE_INLINE ACE_HANDLE ACE_OS::socket (int domain, int type, int proto) { ACE_OS_TRACE ("ACE_OS::socket"); ACE_SOCKCALL_RETURN (::socket (domain, type, proto), ACE_HANDLE, ACE_INVALID_HANDLE); } ACE_INLINE ACE_HANDLE ACE_OS::socket (int domain, int type, int proto, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags) { ACE_OS_TRACE ("ACE_OS::socket"); #if defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0) ACE_SOCKCALL_RETURN (::WSASocket (domain, type, proto, protocolinfo, g, flags), ACE_HANDLE, ACE_INVALID_HANDLE); #else ACE_UNUSED_ARG (protocolinfo); ACE_UNUSED_ARG (g); ACE_UNUSED_ARG (flags); return ACE_OS::socket (domain, type, proto); #endif /* ACE_HAS_WINSOCK2 */ } ACE_INLINE int ACE_OS::socketpair (int domain, int type, int protocol, ACE_HANDLE sv[2]) { ACE_OS_TRACE ("ACE_OS::socketpair"); #if defined (ACE_WIN32) || defined (ACE_LACKS_SOCKETPAIR) ACE_UNUSED_ARG (domain); ACE_UNUSED_ARG (type); ACE_UNUSED_ARG (protocol); ACE_UNUSED_ARG (sv); ACE_NOTSUP_RETURN (-1); #else ACE_OSCALL_RETURN (::socketpair (domain, type, protocol, sv), int, -1); #endif /* ACE_WIN32 */ } #if defined (__linux__) && defined (ACE_HAS_IPV6) ACE_INLINE unsigned int ACE_OS::if_nametoindex (const char *ifname) { ACE_OS_TRACE ("ACE_OS::if_nametoindex"); ACE_OSCALL_RETURN (::if_nametoindex (ifname), int, 0); } ACE_INLINE char * ACE_OS::if_indextoname (unsigned int ifindex, char *ifname) { ACE_OS_TRACE ("ACE_OS::if_indextoname"); ACE_OSCALL_RETURN (::if_indextoname (ifindex, ifname), char *, 0); } ACE_INLINE struct if_nameindex * ACE_OS::if_nameindex (void) { ACE_OS_TRACE ("ACE_OS::if_nameindex"); ACE_OSCALL_RETURN (::if_nameindex (), struct if_nameindex *, 0); } ACE_INLINE void ACE_OS::if_freenameindex (struct if_nameindex *ptr) { ACE_OS_TRACE ("ACE_OS::if_freenameindex"); if (ptr != 0) ::if_freenameindex (ptr); } #endif /* __linux__ && ACE_HAS_IPV6 */