// $Id$ #define ACE_BUILD_DLL #include "ace/Object_Manager.h" #include "ace/Token_Manager.h" #if !defined (ACE_HAS_WINCE) #include "ace/Naming_Context.h" #endif /* !ACE_HAS_WINCE */ #include "ace/Service_Manager.h" #include "ace/Service_Config.h" #include "ace/Signal.h" #include "ace/Log_Msg.h" #include "ace/Containers.h" #include "ace/Array.h" #include "ace/Synch.h" #include "ace/Malloc.h" #include "ace/Signal.h" #if !defined (__ACE_INLINE__) #include "ace/Object_Manager.i" #endif /* __ACE_INLINE__ */ #if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS) # define ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS #endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS */ #if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS) # define ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS #endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS */ #if ! defined (ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS) # define ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS #endif /* ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS */ #if ! defined (ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS) # define ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS #endif /* ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS */ // Static data. ACE_Object_Manager *ACE_Object_Manager::instance_ = 0; int ACE_Object_Manager::starting_up_ = 1; int ACE_Object_Manager::shutting_down_ = 0; ACE_Sig_Set *ACE_Object_Manager::default_mask_p_ = 0; void *ACE_Object_Manager::managed_object[ACE_MAX_MANAGED_OBJECTS] = { 0 }; u_int ACE_Object_Manager::next_managed_object = 0; void *ACE_Object_Manager::preallocated_object[ ACE_Object_Manager::ACE_PREALLOCATED_OBJECTS] = { 0 }; void *ACE_Object_Manager::preallocated_array[ ACE_Object_Manager::ACE_PREALLOCATED_ARRAYS] = { 0 }; ACE_Sig_Adapter *ace_service_config_sig_handler = 0; // Handy macros for use by ACE_Object_Manager constructor to preallocate or // delete an object or array, either statically (in global data) or // dynamically (on the heap). #if defined (ACE_HAS_STATIC_PREALLOCATION) # define ACE_PREALLOCATE_OBJECT(TYPE, ID)\ {\ static ACE_Cleanup_Adapter obj;\ preallocated_object[ID] = &obj;\ } # define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\ {\ static ACE_Cleanup_Adapter obj[COUNT];\ preallocated_array[ID] = &obj;\ } #else # define ACE_PREALLOCATE_OBJECT(TYPE, ID)\ {\ ACE_Cleanup_Adapter *obj_p;\ ACE_NEW (obj_p, ACE_Cleanup_Adapter);\ preallocated_object[ID] = obj_p;\ } # define ACE_PREALLOCATE_ARRAY(TYPE, ID, COUNT)\ {\ ACE_Cleanup_Adapter *array_p;\ ACE_NEW (array_p, ACE_Cleanup_Adapter);\ preallocated_array[ID] = array_p;\ } # define ACE_DELETE_PREALLOCATED_OBJECT(TYPE, ID)\ ace_cleanup_destroyer (\ (ACE_Cleanup_Adapter *) preallocated_object[ID], 0);\ preallocated_object[ID] = 0; # define ACE_DELETE_PREALLOCATED_ARRAY(TYPE, ID, COUNT)\ delete (ACE_Cleanup_Adapter *) preallocated_array[ID];\ preallocated_array[ID] = 0; #endif /* ACE_HAS_STATIC_PREALLOCATION */ class ACE_Object_Manager_Preallocations { public: ACE_Object_Manager_Preallocations (void); ~ACE_Object_Manager_Preallocations (void); private: #if !defined (ACE_HAS_WINCE) ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Naming_Context; #endif /* !ACE_HAS_WINCE */ ACE_Static_Svc_Descriptor ace_svc_desc_ACE_Service_Manager; }; static ACE_Object_Manager_Preallocations *ace_object_manager_preallocations = 0; // We can't use the ACE_SVC_FACTORY_DECLARE macro here because this // needs to be in the ACE_Export context rather than the // ACE_Svc_Export context. extern "C" ACE_Export ACE_Service_Object *_make_ACE_Service_Manager (ACE_Service_Object_Exterminator *); ACE_Object_Manager_Preallocations::ACE_Object_Manager_Preallocations () { // Define the static services. This macro call creates static service // descriptors that are used for initialization below. #if !defined (ACE_HAS_WINCE) ACE_STATIC_SVC_DEFINE (ACE_Naming_Context_initializer, ASYS_TEXT ("ACE_Naming_Context"), ACE_SVC_OBJ_T, &ACE_SVC_NAME (ACE_Naming_Context), ACE_Service_Type::DELETE_THIS | ACE_Service_Type::DELETE_OBJ, 0) #endif /* !ACE_HAS_WINCE */ ACE_STATIC_SVC_DEFINE (ACE_Service_Manager_initializer, ASYS_TEXT ("ACE_Service_Manager"), ACE_SVC_OBJ_T, &ACE_SVC_NAME (ACE_Service_Manager), ACE_Service_Type::DELETE_THIS | ACE_Service_Type::DELETE_OBJ, 0) // Initialize the static service objects using the descriptors created // above. #if !defined (ACE_HAS_WINCE) ace_svc_desc_ACE_Naming_Context = ace_svc_desc_ACE_Naming_Context_initializer; #endif /* !ACE_HAS_WINCE */ ace_svc_desc_ACE_Service_Manager = ace_svc_desc_ACE_Service_Manager_initializer; // Add to the list of static configured services. #if !defined (ACE_HAS_WINCE) ACE_Service_Config::static_svcs ()-> insert (&ace_svc_desc_ACE_Naming_Context); #endif /* !ACE_HAS_WINCE */ ACE_Service_Config::static_svcs ()-> insert (&ace_svc_desc_ACE_Service_Manager); } ACE_Object_Manager_Preallocations::~ACE_Object_Manager_Preallocations (void) { } ACE_Object_Manager::ACE_Object_Manager (void) // , lock_ is initialized in the function body. // // With ACE_HAS_TSS_EMULATION, ts_storage_ is initialized by the call to // ACE_OS::tss_open () in the function body. { ACE_MT (ACE_NEW (lock_, ACE_Recursive_Thread_Mutex)); #if defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) // Store the address of this static instance so that instance () // doesn't allocate a new one when called. instance_ = this; #endif /* ACE_HAS_NONSTATIC_OBJECT_MANAGER */ // Allocate the preallocated (hard-coded) object instances. ACE_PREALLOCATE_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK) #if defined (ACE_HAS_THREADS) ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_STATIC_OBJECT_LOCK) #endif /* ACE_HAS_THREADS */ # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SIG_HANDLER_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SINGLETON_RECURSIVE_THREAD_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK) ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX, ACE_TOKEN_MANAGER_CREATION_LOCK) ACE_PREALLOCATE_OBJECT (ACE_TOKEN_CONST::MUTEX, ACE_TOKEN_INVARIANTS_CREATION_LOCK) ACE_PREALLOCATE_OBJECT (ACE_Recursive_Thread_Mutex, ACE_TSS_CLEANUP_LOCK) # endif /* ACE_MT_SAFE */ // Do this after the allocation of ACE_STATIC_OBJECT_LOCK. It shouldn't // matter, but just in case ACE_Static_Object_Lock::instance () gets // changed . . . ACE_NEW (registered_objects_, ACE_Unbounded_Queue); // Hooks for preallocated objects and arrays provided by application. ACE_APPLICATION_PREALLOCATED_OBJECT_DEFINITIONS ACE_APPLICATION_PREALLOCATED_ARRAY_DEFINITIONS // Construct the ACE_Service_Config's signal handler. ACE_NEW (ace_service_config_sig_handler, ACE_Sig_Adapter (&ACE_Service_Config::handle_signal)); ACE_Service_Config::signal_handler (ace_service_config_sig_handler); #if defined (ACE_HAS_TSS_EMULATION) // Initialize the main thread's TS storage. ACE_TSS_Emulation::tss_open (ts_storage_); #endif /* ACE_HAS_TSS_EMULATION */ // Open Winsock (no-op on other platforms). ACE_OS::socket_init (ACE_WSOCK_VERSION); ACE_NEW (ace_object_manager_preallocations, ACE_Object_Manager_Preallocations); // Open the main thread's ACE_Log_Msg. (void) ACE_LOG_MSG; // Finally, indicate that the ACE_Object_Manager instance has been // constructed. ACE_Object_Manager::starting_up_ = 0; ACE_NEW (ACE_Object_Manager::default_mask_p_, ACE_Sig_Set (1)); } ACE_Object_Manager * ACE_Object_Manager::instance (void) { // This function should be call during construction of static // instances, so it's not thread safe. if (instance_ == 0) ACE_NEW_RETURN (instance_, ACE_Object_Manager, 0); return instance_; } int ACE_Object_Manager::starting_up () { return ACE_Object_Manager::starting_up_; } int ACE_Object_Manager::shutting_down () { return ACE_Object_Manager::shutting_down_; } int ACE_Object_Manager::at_exit_i (void *object, ACE_CLEANUP_FUNC cleanup_hook, void *param) { ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *lock_, -1)); if (shutting_down ()) { errno = EAGAIN; return -1; } // Check for already in queue, and return 1 if so. ACE_Cleanup_Info *info = 0; for (ACE_Unbounded_Queue_Iterator iter (*registered_objects_); iter.next (info) != 0; iter.advance ()) { if (info->object_ == object) { // The object has already been registered. errno = EEXIST; return -1; } } ACE_Cleanup_Info new_info; new_info.object_ = object; new_info.cleanup_hook_ = cleanup_hook; new_info.param_ = param; // Returns -1 and sets errno if unable to allocate storage. Enqueue // at the head and dequeue from the head to get LIFO ordering. return registered_objects_->enqueue_head (new_info); } #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) // These are global so that they don't have to be declared in the // header file. That would cause nasty circular include problems. static ACE_Cleanup_Adapter * ACE_Object_Manager_singleton_null_lock = 0; static ACE_Array * ACE_Object_Manager_singleton_thread_locks = 0; static ACE_Array * ACE_Object_Manager_singleton_mutex_locks = 0; static ACE_Cleanup_Adapter * ACE_Object_Manager_singleton_recursive_lock = 0; static ACE_Array * ACE_Object_Manager_singleton_rw_locks = 0; int ACE_Object_Manager::get_singleton_lock (ACE_Null_Mutex *&lock) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The preallocated lock has not been constructed yet. // Therefore, the program is single-threaded at this point. Or, // the ACE_Object_Manager instance has been destroyed, so the // preallocated lock is not available. Allocate a lock to use, // for interface compatibility, though there should be no // contention on it. if (ACE_Object_Manager_singleton_null_lock == 0) { ACE_NEW_RETURN (ACE_Object_Manager_singleton_null_lock, ACE_Cleanup_Adapter, -1); // Can't register with the ACE_Object_Manager here! The // lock's declaration is visible to the ACE_Object_Manager // destructor, so it will clean it up as a special case. } if (ACE_Object_Manager_singleton_null_lock != 0) lock = &ACE_Object_Manager_singleton_null_lock->object (); } else // Use the Object_Manager's preallocated lock. lock = ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_SINGLETON_NULL_LOCK); return 0; } int ACE_Object_Manager::get_singleton_lock (ACE_Thread_Mutex *&lock) { if (lock == 0) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The Object_Manager and its internal lock have not been // constructed yet. Therefore, the program is single- // threaded at this point. Or, the ACE_Object_Manager // instance has been destroyed, so the internal lock is not // available. Either way, we can not use double-checked // locking. ACE_NEW_RETURN (lock, ACE_Thread_Mutex, -1); // Add the new lock to the array of locks to be deleted // at program termination. if (ACE_Object_Manager_singleton_thread_locks == 0) { // Create the array, then insert the new lock. ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks, ACE_Array ( (size_t) 1, (ACE_Thread_Mutex *) 0), -1); (*ACE_Object_Manager_singleton_thread_locks)[0] = lock; } else { // Grow the array, then insert the new lock. // Copy the array pointer. ACE_Array *tmp = ACE_Object_Manager_singleton_thread_locks; // Create a new array with one more slot than the current one. ACE_NEW_RETURN (ACE_Object_Manager_singleton_thread_locks, ACE_Array ( tmp->size () + (size_t) 1, (ACE_Thread_Mutex *) 0), -1); // Copy the old array to the new array. for (u_int i = 0; i < tmp->size (); ++i) (*ACE_Object_Manager_singleton_thread_locks)[i] = (*tmp) [i]; // Insert the new lock at the end of the array. (*ACE_Object_Manager_singleton_thread_locks)[tmp->size ()] = lock; delete tmp; } } else { // Allocate a new lock, but use double-checked locking to // ensure that only one thread allocates it. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Object_Manager::instance ()->lock_, -1)); if (lock == 0) { ACE_Cleanup_Adapter *lock_adapter; ACE_NEW_RETURN (lock_adapter, ACE_Cleanup_Adapter, -1); lock = &lock_adapter->object (); // Register the lock for destruction at program termination. // This call will cause us to grab the ACE_Object_Manager lock_ // again; that's why it is a recursive lock. ACE_Object_Manager::at_exit (lock_adapter); } } } return 0; } int ACE_Object_Manager::get_singleton_lock (ACE_Mutex *&lock) { if (lock == 0) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The Object_Manager and its internal lock have not been // constructed yet. Therefore, the program is single- // threaded at this point. Or, the ACE_Object_Manager // instance has been destroyed, so the internal lock is not // available. Either way, we can not use double-checked // locking. ACE_NEW_RETURN (lock, ACE_Mutex, -1); // Add the new lock to the array of locks to be deleted // at program termination. if (ACE_Object_Manager_singleton_mutex_locks == 0) { // Create the array, then insert the new lock. ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks, ACE_Array ( (size_t) 1, (ACE_Mutex *) 0), -1); (*ACE_Object_Manager_singleton_mutex_locks)[0] = lock; } else { // Grow the array, then insert the new lock. // Copy the array pointer. ACE_Array *tmp = ACE_Object_Manager_singleton_mutex_locks; // Create a new array with one more slot than the current one. ACE_NEW_RETURN (ACE_Object_Manager_singleton_mutex_locks, ACE_Array ( tmp->size () + (size_t) 1, (ACE_Mutex *) 0), -1); // Copy the old array to the new array. for (u_int i = 0; i < tmp->size (); ++i) (*ACE_Object_Manager_singleton_mutex_locks)[i] = (*tmp) [i]; // Insert the new lock at the end of the array. (*ACE_Object_Manager_singleton_mutex_locks)[tmp->size ()] = lock; delete tmp; } } else { // Allocate a new lock, but use double-checked locking to // ensure that only one thread allocates it. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Object_Manager::instance ()->lock_, -1)); if (lock == 0) { ACE_Cleanup_Adapter *lock_adapter; ACE_NEW_RETURN (lock_adapter, ACE_Cleanup_Adapter, -1); lock = &lock_adapter->object (); // Register the lock for destruction at program termination. // This call will cause us to grab the ACE_Object_Manager lock_ // again; that's why it is a recursive lock. ACE_Object_Manager::at_exit (lock_adapter); } } } return 0; } int ACE_Object_Manager::get_singleton_lock (ACE_Recursive_Thread_Mutex *&lock) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The preallocated lock has not been constructed yet. // Therefore, the program is single-threaded at this point. Or, // the ACE_Object_Manager instance has been destroyed, so the // preallocated lock is not available. Allocate a lock to use, // for interface compatibility, though there should be no // contention on it. if (ACE_Object_Manager_singleton_recursive_lock == 0) ACE_NEW_RETURN (ACE_Object_Manager_singleton_recursive_lock, ACE_Cleanup_Adapter, -1); // Can't register with the ACE_Object_Manager here! The // lock's declaration is visible to the ACE_Object_Manager // destructor, so it will clean it up as a special case. if (ACE_Object_Manager_singleton_recursive_lock != 0) lock = &ACE_Object_Manager_singleton_recursive_lock->object (); } else // Use the Object_Manager's preallocated lock. lock = ACE_Managed_Object:: get_preallocated_object (ACE_Object_Manager:: ACE_SINGLETON_RECURSIVE_THREAD_LOCK); return 0; } int ACE_Object_Manager::get_singleton_lock (ACE_RW_Thread_Mutex *&lock) { if (lock == 0) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The Object_Manager and its internal lock have not been // constructed yet. Therefore, the program is single- // threaded at this point. Or, the ACE_Object_Manager // instance has been destroyed, so the internal lock is not // available. Either way, we can not use double-checked // locking. ACE_NEW_RETURN (lock, ACE_RW_Thread_Mutex, -1); // Add the new lock to the array of locks to be deleted // at program termination. if (ACE_Object_Manager_singleton_rw_locks == 0) { // Create the array, then insert the new lock. ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks, ACE_Array ( (size_t) 1, (ACE_RW_Thread_Mutex *) 0), -1); (*ACE_Object_Manager_singleton_rw_locks)[0] = lock; } else { // Grow the array, then insert the new lock. // Copy the array pointer. ACE_Array *tmp = ACE_Object_Manager_singleton_rw_locks; // Create a new array with one more slot than the current one. ACE_NEW_RETURN (ACE_Object_Manager_singleton_rw_locks, ACE_Array ( tmp->size () + (size_t) 1, (ACE_RW_Thread_Mutex *) 0), -1); // Copy the old array to the new array. for (u_int i = 0; i < tmp->size (); ++i) (*ACE_Object_Manager_singleton_rw_locks)[i] = (*tmp) [i]; // Insert the new lock at the end of the array. (*ACE_Object_Manager_singleton_rw_locks)[tmp->size ()] = lock; delete tmp; } } else { // Allocate a new lock, but use double-checked locking to // ensure that only one thread allocates it. ACE_MT (ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, *ACE_Object_Manager::instance ()->lock_, -1)); if (lock == 0) { ACE_Cleanup_Adapter *lock_adapter; ACE_NEW_RETURN (lock_adapter, ACE_Cleanup_Adapter, -1); lock = &lock_adapter->object (); // Register the lock for destruction at program termination. // This call will cause us to grab the ACE_Object_Manager lock_ // again; that's why it is a recursive lock. ACE_Object_Manager::at_exit (lock_adapter); } } } return 0; } #endif /* ACE_MT_SAFE */ ACE_Object_Manager::~ACE_Object_Manager (void) { // No mutex here. Only the main thread should destroy the singleton // ACE_Object_Manager instance. // First, indicate that the ACE_Object_Manager instance is (being) // destroyed. If an object tries to register after this, it will be // refused. ACE_Object_Manager::shutting_down_ = 1; ACE_Trace::stop_tracing (); ACE_Cleanup_Info info; // Call all registered cleanup hooks, in reverse order of // registration. while (registered_objects_ && registered_objects_->dequeue_head (info) != -1) { if (info.cleanup_hook_ == (ACE_CLEANUP_FUNC) ace_cleanup_destroyer) // The object is an ACE_Cleanup. ace_cleanup_destroyer ((ACE_Cleanup *) info.object_, info.param_); else (*info.cleanup_hook_) (info.object_, info.param_); } // Close and delete all ACE library services and singletons. ACE_Service_Config::close (); // Close the main thread's TSS, including its Log_Msg instance. ACE_OS::cleanup_tss (1 /* main thread */); // Close down Winsock (no-op on other platforms). ACE_OS::socket_fini (); delete ace_object_manager_preallocations; ace_object_manager_preallocations = 0; delete ace_service_config_sig_handler; ace_service_config_sig_handler = 0; ACE_MT (delete lock_; lock_ = 0); delete registered_objects_; registered_objects_ = 0; // Close the ACE_Allocator. ACE_Allocator::close_singleton (); #if ! defined (ACE_HAS_STATIC_PREALLOCATION) // Hooks for deletion of preallocated objects and arrays provided by // application. ACE_APPLICATION_PREALLOCATED_ARRAY_DELETIONS ACE_APPLICATION_PREALLOCATED_OBJECT_DELETIONS // Cleanup the dynamically preallocated arrays. // (none) // Cleanup the dynamically preallocated objects. ACE_DELETE_PREALLOCATED_OBJECT (ACE_SYNCH_RW_MUTEX, ACE_FILECACHE_LOCK) #if defined (ACE_HAS_THREADS) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex, ACE_STATIC_OBJECT_LOCK) #endif /* ACE_HAS_THREADS */ # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_LOG_MSG_INSTANCE_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_MT_CORBA_HANDLER_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_DUMP_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_OS_MONITOR_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SIG_HANDLER_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Null_Mutex, ACE_SINGLETON_NULL_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex, ACE_SINGLETON_RECURSIVE_THREAD_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Thread_Mutex, ACE_THREAD_EXIT_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX, ACE_TOKEN_MANAGER_CREATION_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_TOKEN_CONST::MUTEX, ACE_TOKEN_INVARIANTS_CREATION_LOCK) ACE_DELETE_PREALLOCATED_OBJECT (ACE_Recursive_Thread_Mutex, ACE_TSS_CLEANUP_LOCK) # endif /* ACE_MT_SAFE */ #endif /* ! ACE_HAS_STATIC_PREALLOCATION */ #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) delete ACE_Object_Manager_singleton_null_lock; ACE_Object_Manager_singleton_null_lock = 0; delete ACE_Object_Manager_singleton_thread_locks; ACE_Object_Manager_singleton_thread_locks = 0; delete ACE_Object_Manager_singleton_mutex_locks; ACE_Object_Manager_singleton_mutex_locks = 0; delete ACE_Object_Manager_singleton_recursive_lock; ACE_Object_Manager_singleton_recursive_lock = 0; delete ACE_Object_Manager_singleton_rw_locks; ACE_Object_Manager_singleton_rw_locks = 0; #endif /* ACE_MT_SAFE */ #if defined (ACE_HAS_THREADS) ACE_Static_Object_Lock::cleanup_lock (); #endif /* ACE_HAS_THREADS */ delete default_mask_p_; default_mask_p_ = 0; } #if !defined (ACE_HAS_NONSTATIC_OBJECT_MANAGER) class ACE_Export ACE_Object_Manager_Destroyer // = TITLE // Ensure that the gets initialized before any // application threads have been spawned, and destroyed at program // termination. // // = DESCRIPTION // Without ACE_HAS_NONSTATIC_OBJECT_MANAGER, a static instance of this // class is created. Therefore, it gets created before main () // is called. And it gets destroyed after main () returns. { public: ACE_Object_Manager_Destroyer (void); ~ACE_Object_Manager_Destroyer (void); private: ACE_thread_t saved_main_thread_id_; // Save the main thread ID, so that destruction can be suppressed. }; ACE_Object_Manager_Destroyer::ACE_Object_Manager_Destroyer (void) : saved_main_thread_id_ (ACE_OS::thr_self ()) { // Ensure that the Object_Manager gets initialized before any // application threads have been spawned. Because this will be called // during construction of static objects, that should always be the // case. (void) ACE_Object_Manager::instance (); } ACE_Object_Manager_Destroyer::~ACE_Object_Manager_Destroyer (void) { if (ACE_OS::thr_equal (ACE_OS::thr_self (), saved_main_thread_id_)) { delete ACE_Object_Manager::instance_; ACE_Object_Manager::instance_ = 0; } // else if this destructor is not called by the main thread, then do // not delete the ACE_Object_Manager. That causes problems, on // WIN32 at least. } static ACE_Object_Manager_Destroyer ACE_Object_Manager_Destroyer_internal; #endif /* ! ACE_HAS_NONSTATIC_OBJECT_MANAGER */ #if defined (ACE_HAS_THREADS) // This global so that it doesn't have to be declared in the // header file. That would cause nasty circular include problems. static ACE_Cleanup_Adapter * ACE_Static_Object_Lock_lock = 0; ACE_Recursive_Thread_Mutex * ACE_Static_Object_Lock::instance (void) { if (ACE_Object_Manager::starting_up () || ACE_Object_Manager::shutting_down ()) { // The preallocated ACE_STATIC_OBJECT_LOCK has not been // constructed yet. Therefore, the program is single-threaded // at this point. Or, the ACE_Object_Manager instance has been // destroyed, so the preallocated lock is not available. // Allocate a lock to use, for interface compatibility, though // there should be no contention on it. if (ACE_Static_Object_Lock_lock == 0) ACE_NEW_RETURN (ACE_Static_Object_Lock_lock, ACE_Cleanup_Adapter, 0); // Can't register with the ACE_Object_Manager here! The // lock's declaration is visible to the ACE_Object_Manager // destructor, so it will clean it up as a special case. return &ACE_Static_Object_Lock_lock->object (); } else // Return the preallocated ACE_STATIC_OBJECT_LOCK. return ACE_Managed_Object::get_preallocated_object (ACE_Object_Manager::ACE_STATIC_OBJECT_LOCK); } void ACE_Static_Object_Lock::cleanup_lock (void) { delete ACE_Static_Object_Lock_lock; ACE_Static_Object_Lock_lock = 0; } #endif /* ACE_HAS_THREADS */ #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) template class ACE_Array; template class ACE_Array; template class ACE_Array; template class ACE_Cleanup_Adapter; template class ACE_Cleanup_Adapter; template class ACE_Cleanup_Adapter; template class ACE_Cleanup_Adapter; template class ACE_Managed_Object; template class ACE_Managed_Object; template class ACE_Managed_Object; template class ACE_Managed_Object; # endif /* ACE_MT_SAFE */ template class ACE_Cleanup_Adapter; template class ACE_Managed_Object; template class ACE_Unbounded_Queue; template class ACE_Unbounded_Queue_Iterator; template class ACE_Node; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) # if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) # pragma instantiate ACE_Array # pragma instantiate ACE_Array # pragma instantiate ACE_Array # pragma instantiate ACE_Cleanup_Adapter # pragma instantiate ACE_Cleanup_Adapter # pragma instantiate ACE_Cleanup_Adapter # pragma instantiate ACE_Cleanup_Adapter # pragma instantiate ACE_Managed_Object # pragma instantiate ACE_Managed_Object # pragma instantiate ACE_Managed_Object # pragma instantiate ACE_Managed_Object # endif /* ACE_MT_SAFE */ #pragma instantiate ACE_Cleanup_Adapter #pragma instantiate ACE_Managed_Object #pragma instantiate ACE_Unbounded_Queue #pragma instantiate ACE_Unbounded_Queue_Iterator #pragma instantiate ACE_Node #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */