// $Id$ #define ACE_BUILD_DLL #include "ace/Obstack.h" ACE_ALLOC_HOOK_DEFINE(ACE_Obstack) void ACE_Obstack::dump (void) const { ACE_TRACE ("ACE_Obstack::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "size_ = %d\n", this->size_)); ACE_DEBUG ((LM_DEBUG, "head_ = %x\n", this->head_)); ACE_DEBUG ((LM_DEBUG, "curr_ = %x\n", this->curr_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_ALLOC_HOOK_DEFINE(ACE_Obchunk) void ACE_Obchunk::dump (void) const { ACE_TRACE ("ACE_Obchunk::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "end_ = %x\n", this->end_)); ACE_DEBUG ((LM_DEBUG, "cur_ = %x\n", this->cur_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Obchunk::ACE_Obchunk (size_t size) : end_ (contents_ + size), cur_ (contents_), next_ (0) { } class ACE_Obchunk * ACE_Obstack::new_chunk (void) { ACE_TRACE ("ACE_Obstack::new_chunk"); char *temp; ACE_ALLOCATOR_RETURN (temp, (char *) this->allocator_strategy_->malloc (sizeof (class ACE_Obchunk) + this->size_), 0); return new (temp) ACE_Obchunk (this->size_); } ACE_Obstack::ACE_Obstack (size_t size, ACE_Allocator *allocator_strategy) : allocator_strategy_ (allocator_strategy), size_ (size) { ACE_TRACE ("ACE_Obstack::ACE_Obstack"); if (this->allocator_strategy_ == 0) ACE_ALLOCATOR (this->allocator_strategy_, ACE_Allocator::instance ()); this->head_ = this->new_chunk (); this->curr_ = this->head_; } ACE_Obstack::~ACE_Obstack (void) { ACE_TRACE ("ACE_Obstack::~ACE_Obstack"); ACE_Obchunk *temp = this->head_; while (temp != 0) { ACE_Obchunk *next = temp->next_; temp->next_ = 0; this->allocator_strategy_->free ((void *) temp); temp = next; } } char * ACE_Obstack::copy (const char *s, size_t len) { ACE_TRACE ("ACE_Obstack::copy"); char *result; ACE_ASSERT (this->size_ >= len + 1); // Check whether we need to grow our chunk... if (this->curr_->cur_ + len + 1 >= this->curr_->end_) { if (this->curr_->next_ == 0) { // We must allocate new memory. this->curr_->next_ = this->new_chunk (); this->curr_ = this->curr_->next_; } else { // We can reuse previously allocated memory. this->curr_ = this->curr_->next_; this->curr_->cur_ = this->curr_->contents_; } } result = this->curr_->cur_; ACE_OS::memcpy (result, s, len); result[len] = '\0'; this->curr_->cur_ += (len + 1); return result; } void ACE_Obstack::release (void) { ACE_TRACE ("ACE_Obstack::release"); this->curr_ = this->head_; this->curr_->cur_ = this->curr_->contents_; }