// Pipe.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/SOCK_Acceptor.h" #include "ace/SOCK_Connector.h" #include "ace/Pipe.h" void ACE_Pipe::dump (void) const { ACE_TRACE ("ACE_Pipe::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "handles_[0] = %d", this->handles_[0])); ACE_DEBUG ((LM_DEBUG, "\nhandles_[1] = %d", this->handles_[1])); ACE_DEBUG ((LM_DEBUG, "\n")); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } int ACE_Pipe::open (void) { ACE_TRACE ("ACE_Pipe::open"); #if defined (ACE_WIN32) || defined (ACE_LACKS_SOCKETPAIR) ACE_INET_Addr my_addr; ACE_SOCK_Acceptor acceptor; ACE_SOCK_Connector connector; ACE_SOCK_Stream reader; ACE_SOCK_Stream writer; int result = 0; // Bind listener to any port and then find out what the port was. if (acceptor.open (ACE_Addr::sap_any) == -1 || acceptor.get_local_addr (my_addr) == -1) result = -1; else { ACE_INET_Addr sv_addr (my_addr.get_port_number (), "localhost"); // Establish a connection within the same process. if (connector.connect (writer, sv_addr) == -1) result = -1; else if (acceptor.accept (reader) == -1) { writer.close (); result = -1; } } #if !defined (VXWORKS) int one = 1; // Make sure that the TCP stack doesn't try to buffer small writes. // Since this communication is purely local to the host it doesn't // affect network performance. if (writer.set_option (IPPROTO_TCP, TCP_NODELAY, &one, sizeof one) == -1) return -1; #endif /* !VXWORKS */ // Close down the acceptor endpoint since we don't need it anymore. acceptor.close (); if (result == -1) return -1; this->handles_[0] = reader.get_handle (); this->handles_[1] = writer.get_handle (); #elif defined (ACE_HAS_STREAM_PIPES) if (ACE_OS::pipe (this->handles_) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "pipe"), -1); int arg = RMSGN; // Enable "msg no discard" mode, which ensures that record // boundaries are maintained when messages are sent and received. if (ACE_OS::ioctl (this->handles_[0], I_SRDOPT, (void *) arg) == -1 || ACE_OS::ioctl (this->handles_[1], I_SRDOPT, (void *) arg) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "ioctl"), -1); #else if (ACE_OS::socketpair (AF_UNIX, SOCK_DGRAM, 0, this->handles_) == -1) ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "socketpair"), -1); #endif /* ACE_WIN32 */ // Point both the read and write HANDLES to the appropriate socket // HANDLEs. return 0; } int ACE_Pipe::open (ACE_HANDLE handles[2]) { ACE_TRACE ("ACE_Pipe::open"); if (this->open () == -1) return -1; else { handles[0] = this->handles_[0]; handles[1] = this->handles_[1]; return 0; } } // Do nothing... ACE_Pipe::ACE_Pipe (void) { ACE_TRACE ("ACE_Pipe::ACE_Pipe"); this->handles_[0] = ACE_INVALID_HANDLE; this->handles_[1] = ACE_INVALID_HANDLE; } ACE_Pipe::ACE_Pipe (ACE_HANDLE handles[2]) { ACE_TRACE ("ACE_Pipe::ACE_Pipe"); if (this->open (handles) == -1) ACE_ERROR ((LM_ERROR, "ACE_Pipe::ACE_Pipe")); } ACE_Pipe::ACE_Pipe (ACE_HANDLE read, ACE_HANDLE write) { ACE_TRACE ("ACE_Pipe::ACE_Pipe"); this->handles_[0] = read; this->handles_[1] = write; } int ACE_Pipe::close (void) { ACE_TRACE ("ACE_Pipe::close"); // Note that the following will work even if we aren't closing down // sockets because ACE_OS::closesocket() will just call ::close() in // that case! if (ACE_OS::closesocket (this->handles_[0]) == -1 || ACE_OS::closesocket (this->handles_[1]) == -1) return -1; else return 0; }