/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Proactor_Impl.h // // = AUTHOR // Alexander Babu Arulanthu // // ============================================================================ #if !defined (ACE_PROACTOR_IMPL_H) #define ACE_PROACTOR_IMPL_H #include "ace/OS.h" #if ((defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))) // This only works on Win32 platforms and on Unix platforms supporting // aio calls. #include "ace/Asynch_IO.h" #include "ace/Reactor.h" class ACE_Export ACE_Proactor_Impl : public ACE_Event_Handler { // = TITLE // // A manager for asynchronous event demultiplexing. This class // is the base class for all the concrete implementation // classes. // // = DESCRIPTION // // See the Proactor pattern description at // http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more // details. public: virtual ~ACE_Proactor_Impl (void) {} // Virtual destruction. virtual int close (void) = 0; // Close the IO completion port. virtual int register_handle (ACE_HANDLE handle, const void *completion_key) = 0; // This method adds the to the I/O completion port. This // function is a no-op function for Unix systems. virtual int handle_events (ACE_Time_Value &wait_time) = 0; // Dispatch a single set of events. If elapses before // any events occur, return 0. Return 1 on success i.e., when a // completion is dispatched, non-zero (-1) on errors and errno is // set accordingly. virtual int handle_events (void) = 0; // Block indefinitely until at least one event is dispatched. // Dispatch a single set of events. If elapses before // any events occur, return 0. Return 1 on success i.e., when a // completion is dispatched, non-zero (-1) on errors and errno is // set accordingly. virtual int wake_up_dispatch_threads (void) = 0; // Add wakeup dispatch threads (reinit). virtual int close_dispatch_threads (int wait) = 0; // Close all dispatch threads. virtual size_t number_of_threads (void) const = 0; virtual void number_of_threads (size_t threads) = 0; // Number of thread used as a parameter to CreatIoCompletionPort. virtual ACE_HANDLE get_handle (void) const = 0; // Get the event handle. // // = Factory methods for the operations // // Note that the user does not have to use or know about these // methods. virtual ACE_Asynch_Read_Stream_Impl *create_asynch_read_stream (void) = 0; // Create the correct implementation class for doing Asynch_Read_Stream. virtual ACE_Asynch_Write_Stream_Impl *create_asynch_write_stream (void) = 0; // Create the correct implementation class for doing Asynch_Write_Stream. virtual ACE_Asynch_Read_File_Impl *create_asynch_read_file (void) = 0; // Create the correct implementation class for doing Asynch_Read_File. virtual ACE_Asynch_Write_File_Impl *create_asynch_write_file (void) = 0; // Create the correct implementation class for doing Asynch_Write_File. virtual ACE_Asynch_Accept_Impl *create_asynch_accept (void) = 0; // Create the correct implementation class for doing Asynch_Accept. virtual ACE_Asynch_Transmit_File_Impl *create_asynch_transmit_file (void) = 0; // Create the correct implementation class for doing Asynch_Transmit_File. // // = Factory methods for the results // // Note that the user does not have to use or know about these // methods unless they want to "fake" results. virtual ACE_Asynch_Read_Stream_Result_Impl *create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Read_Stream::Result class. virtual ACE_Asynch_Write_Stream_Result_Impl *create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Write_Stream::Result. virtual ACE_Asynch_Read_File_Result_Impl *create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Read_File::Result. virtual ACE_Asynch_Write_File_Result_Impl *create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void* act, u_long offset, u_long offset_high, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Write_File::Result. virtual ACE_Asynch_Accept_Result_Impl *create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void* act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Accept::Result. virtual ACE_Asynch_Transmit_File_Result_Impl *create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = ACE_SIGRTMIN) = 0; // Create the correct implementation class for ACE_Asynch_Transmit_File::Result. virtual ACE_Asynch_Result_Impl *create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event = ACE_INVALID_HANDLE, int priority = 0, int signal_number = 0) = 0; // Create the correct implementation object for the Timer // result. POSIX_SIG_Proactor will create a Timer object with a // meaningful signal number, if you leave the signal number as 0. virtual int post_wakeup_completions (int how_many) = 0; // Post completions to the completion port so that all // threads can wake up. This is used in conjunction with the // . }; #endif /* (ACE_WIN32 && ACE_HAS_WINCE) || ACE_HAS_AIO_CALLS */ #endif /* ACE_PROACTOR_IMPL_H */