/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Process_Manager.h // // = AUTHOR // Douglas C. Schmidt // // ============================================================================ #ifndef ACE_PROCESS_MANAGER_H #define ACE_PROCESS_MANAGER_H #include "ace/pre.h" #include "ace/Synch.h" #include "ace/Reactor.h" #include "ace/Event_Handler.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Process.h" class ACE_Export ACE_Process_Descriptor { // = TITLE // Information describing each process that's controlled by an // . private: friend class ACE_Process_Manager; ACE_Process_Descriptor (void); ~ACE_Process_Descriptor (void); // Default ctor/dtor. ACE_Process *process_; // Describes the process itself. ACE_Event_Handler *exit_notify_; // function to call when process exits void dump (void) const; // Dump the state of an object. }; class ACE_Export ACE_Process_Manager : protected ACE_Event_Handler { // = TITLE // Manages a group of processes. // // = DESCRIPTION // This class allows applications to control groups of processes, // similar to how the controls groups of // threads. Naturally, it doesn't work at all on platforms, such // as VxWorks or pSoS, that don't support process. // // There are two (main) ways of using , // depending on how involved you wish to be with the termination // of managed es. If you just want es to // go away when they're finished, simply register the // with an : // // ACE_Process_Manager mgr( 100, some_reactor ) // -or- // ACE_Process_Manager mgr; // ... // mgr.open( 100, some_reactor ); // // Then, the will clean up after any // es that it spawns. (On Unix, this means executing a // wait(2) to collect the exit status -- and avoid zombie // processes; on Win32, it means closing the process and thread // HANDLEs that are created when CreateProcess is called.) // // If, on the other hand (and for some inexplicable reason) you // want to explicitly invoke the terminated cleanup // code, then *don't* register the with a // Reactor, and be sure to call one of the // functions whenever there might be // managed es that have exited. // // Note that in either case, allows you to // register "" to be called when a specific // exits, or when any without a specific // exits. When a exits, the // appropriate 's is called; the // passed is either the Process' HANDLE (on Win32), // or its pid cast to an (on unix). // // It is also possible to call the // functions even though the is registered with // a . I don't know what happens in this case, but it's // probably not *too* bad. // // Note also that the wait functions are "sloppy" on Unix, // because there's no good way to wait for a subset of the // children of a process. The wait functions may end up // collecting the exit status of a process that's not managed by // the whose you invoked. It's best to // only use a single , and to create all // subprocesses by calling that 's // method. (I have some ideas for workarounds to improve this // situation, but I consider it fairly low priority because I // think the "single " pattern will be // sufficient in most cases.) // // Incidentally, when you register your with a // its notification pipe is used to help "reap" the // available exit statuses. Therefore, you must not use a // whose notify pipe has been disabled. Here's the // sequence of steps used to reap the exit statuses in this case: // // * The registers a signal handler for // SIGCHLD. // // * The SIGCHLD handler, when invoked, uses the 's // method to inform the to wake up. // // * Next, the calls the 's // , this happens synchronously, not in // sighandler-space. // // * The method collects all available exit // statuses. public: friend class ACE_Process_Control; enum { DEFAULT_SIZE = 100 }; // = Initialization and termination methods. ACE_Process_Manager (size_t size = ACE_Process_Manager::DEFAULT_SIZE, ACE_Reactor *reactor = 0); // Initialize an with a table containing up to // processes. This table resizes itself automatically as // needed. If a non-NULL is provided, this // uses it to notify an application when a // process it controls exits. By default, however, we don't use an // . int open (size_t size = DEFAULT_SIZE, ACE_Reactor *r = 0); // Initialize an with a table containing up to // processes. This table resizes itself automatically as // needed. If a non-NULL is provided, this // uses it to notify an application when a // process it controls exits. By default, however, we don't use an // . int close (void); // Release all resources. Do not wait for processes to exit. virtual ~ACE_Process_Manager (void); // Destructor releases all resources and does not wait for processes // to exit. // = Singleton accessors. static ACE_Process_Manager *instance (void); // Get pointer to a process-wide . static ACE_Process_Manager *instance (ACE_Process_Manager *); // Set pointer to a process-wide and return // existing pointer. static void close_singleton (void); // Delete the dynamically allocated singleton. // = Process creation methods. pid_t spawn (ACE_Process *proc, ACE_Process_Options &options); // Create a new process by passing to . On // success, returns the process id of the child that was created. // On failure, returns ACE_INVALID_PID. pid_t spawn (ACE_Process_Options &options); // Create a new process by passing to // . On success, returns the process id of the // child that was created. On failure, returns ACE_INVALID_PID. int spawn_n (size_t n, ACE_Process_Options &options, pid_t *child_pids = 0); // Create new processes by passing to // , which is called times. If // is non-0 it is expected to be an array of 's, which // are filled in with the process ids of each newly created process. // Returns 0 on success and -1 on failure. // = Process synchronization operations. int wait (const ACE_Time_Value &timeout = ACE_Time_Value::max_time); // Block until there are no more child processes running that were // ed by this . Unlike the call // below, this method does not require a signal handler or // because it simply blocks synchronously waiting // for all the children managed by this to // exit. Note that this does not return any status information // about the success or failure of exiting child processes, although // any registered exit_handlers are called. Returns 0 on success // (and s the corresponding entries // from the ; otherwise, returns -1 on failure. pid_t wait (pid_t pid, const ACE_Time_Value &timeout, ACE_exitcode *status = 0); // Wait up to for a single process to terminate. If // pid==0, waits for any of the managed es (but see the // note in DESCRIPTION above for caveats about this -- "sloppy // Process cleanup on unix") If pid != 0, waits for that // only. Returns the pid of the Process whose exit was handled, 0 // if a timeout occurred, or ACE_INVALID_PID on error. pid_t wait (pid_t pid, ACE_exitcode *status = 0); // Wait indefinitely for a single process to terminate. If pid==0, // waits for any of the managed es (but see the note in // DESCRIPTION above for caveats about this -- "sloppy Process // cleanup on unix") If pid != 0, waits for that only. // Returns the pid of the process whose exit was handled, or // ACE_INVALID_PID on error. int reap (pid_t pid = -1, ACE_exitcode *stat_loc = 0, int options = WNOHANG); // Reap the result of a single process by calling , // therefore, this method is not portable to Win32. If the child is // successfully reaped, is called automatically. This // method does the same thing that the method directly above // it does -- It's just here for backwards compatibility. // = Utility methods. int register_handler (ACE_Event_Handler *event_handler, pid_t pid = ACE_INVALID_PID); // Register an Event_Handler to be called back when the specified // process exits. If pid == ACE_INVALID_PID this handler is called // when any process with no specific handler exits. int remove (pid_t pid); // Remove process from the table. This is called // automatically by the method after it successfully reaped a // signal. It's also possible to call this method // directly from a signal handler, but don't call both and // ! int terminate (pid_t pid); // Abruptly terminate a single process with id using the // method. Note that this call is // potentially dangerous to use since the process being terminated // may not have a chance to cleanup before it shuts down. Returns 0 // on success and -1 on failure. int terminate (pid_t pid, int sig); // On OSs that support signals, send the signal to the specified // process. Returns 0 on success and -1 on failure. size_t managed (void) const; // Return the number of managed Processes. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: // = These methods allow a to be an . // As an , the automagically // detects child Processes exiting and calls notify_proc_handler() // and remove(). This means that you don't have to (shouldn't!) // call the wait(...) methods yourself. // On Unix, we can't detect individual process termination very // well; the best method is to catch SIGCHLD and then call the // polling wait() function to collect any available exit statuses. // However, we don't want to do this from within a signal handler // because of the restrictions associated. Therefore (following the // lead in examples/mumble) we open a bogus handle (to ACE_DEV_NULL) // and register that handle with our Reactor. Then, when our // SIGCHLD handler gets invoked, we tell the Reactor that the bogus // handle is readable. That will cause the handle_input() function // to be called once we're out of the interrupt context, and // handle_input() collects exit statuses. // On Win32, we simply register ourself with the Reactor to deal // with the Process handle becoming signaled. No muss, no fuss, no // signal handler, and no dummy handle. #if !defined(ACE_WIN32) virtual int handle_input (ACE_HANDLE proc); // Collect one (or more, on unix) process exit status. #endif // !defined(ACE_WIN32) virtual int handle_signal (int signum, siginfo_t * = 0, ucontext_t * = 0); // On Unix, this routine is called asynchronously when a SIGCHLD is // received. We just tweak the reactor so that it'll call back our // function, which allows us to handle Process exits // synchronously. // // On Win32, this routine is called synchronously, and is passed the // HANDLE of the Process that exited, so we can do all our work here private: int resize (size_t); // Resize the pool of Process_Descriptors. ssize_t find_proc (pid_t process_id); // Locate the index of the table slot occupied by . // Returns -1 if is not in the #if defined (ACE_WIN32) ssize_t find_proc (ACE_HANDLE process_handle); // Locate the index of the table slot occupied by . // Returns ~0 if is not in the #endif /* ACE_WIN32 */ int insert_proc (ACE_Process *process); // Insert a process in the table (checks for duplicates). Omitting // the process handle won't work on Win32... int append_proc (ACE_Process *process); // Append information about a process, i.e., its in the // . Each entry is added at the end, growing the // table if necessary. int remove_proc (size_t n); // Actually removes the process at index from the table. This method // must be called with locks held. int notify_proc_handler (size_t n, ACE_exitcode status); // If there's a specific handler for the Process at index in the // table, or there's a default handler, call it. ACE_Process_Descriptor *process_table_; // Vector that describes process state within the Process_Manager. size_t max_process_table_size_; // Maximum number of processes we can manage (should be dynamically // allocated). size_t current_count_; // Current number of processes we are managing. ACE_Event_Handler *default_exit_handler_; // This event handler is used to notify when a process we control // exits. static ACE_Process_Manager *instance_; // Singleton pointer. static int delete_instance_; // Controls whether the is deleted when we shut // down (we can only delete it safely if we created it!) #if defined (ACE_HAS_THREADS) ACE_Recursive_Thread_Mutex lock_; // This lock protects access/ops on . #endif /* ACE_HAS_THREADS */ }; #if defined (__ACE_INLINE__) #include "ace/Process_Manager.i" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* ACE_PROCESS_MANAGER_H */