/* -*- C++ -*- */ //============================================================================= /** * @file Process_Mutex.h * * $Id$ * * A wrapper for mutexes that can be used across processes on * the same host machine, as well as within a process, of * course. * * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_PROCESS_MUTEX_H #define ACE_PROCESS_MUTEX_H #include "ace/pre.h" #include "ace/config-all.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS)) #include "ace/SV_Semaphore_Complex.h" #else #include "ace/Synch.h" #endif /* !(ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS) */ /** * @class ACE_Process_Mutex * * @brief A wrapper for mutexes that can be used across processes on * the same host machine, as well as within a process, of * course. */ class ACE_Export ACE_Process_Mutex { public: /// Create a Process_Mutex, passing in the optional . ACE_Process_Mutex (const char *name = 0, void *arg = 0); #if defined (ACE_HAS_WCHAR) /// Create a Process_Mutex, passing in the optional . (wchar_t version) ACE_Process_Mutex (const wchar_t *name, void *arg = 0); #endif /* ACE_HAS_WCHAR */ ~ACE_Process_Mutex (void); /** * Explicitly destroy the mutex. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ int remove (void); /// Acquire lock ownership (wait on queue if necessary). int acquire (void); /// Acquire lock ownership, but timeout if lock if hasn't been /// acquired by given time. int acquire (ACE_Time_Value &tv); /** * Conditionally acquire lock (i.e., don't wait on queue). Returns * -1 on failure. If we "failed" because someone else already had * the lock, is set to . */ int tryacquire (void); /// Release lock and unblock a thread at head of queue. int release (void); /// Acquire lock ownership (wait on queue if necessary). int acquire_read (void); /// Acquire lock ownership (wait on queue if necessary). int acquire_write (void); /** * Conditionally acquire a lock (i.e., won't block). Returns -1 on * failure. If we "failed" because someone else already had the * lock, is set to . */ int tryacquire_read (void); /** * Conditionally acquire a lock (i.e., won't block). Returns -1 on * failure. If we "failed" because someone else already had the * lock, is set to . */ int tryacquire_write (void); /** * This is only here for consistency with the other synchronization * APIs and usability with Lock adapters. Assumes the caller already has * acquired the mutex and returns 0 in all cases. */ int tryacquire_write_upgrade (void); #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS) /// Return the underlying mutex. const ACE_mutex_t &lock (void) const; #endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS */ /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; private: #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS) ACE_Mutex lock_; #else /// If the user does not provide a name we generate a unique name in /// this buffer. ACE_TCHAR name_[ACE_UNIQUE_NAME_LEN]; /// Create and return the unique name. const ACE_TCHAR *unique_name (void); /// We need this to get the right semantics... ACE_SV_Semaphore_Complex lock_; #endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS */ }; #if defined (__ACE_INLINE__) #include "ace/Process_Mutex.inl" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* ACE_PROCESS_MUTEX_H */