/* -*- C++ -*- */ //============================================================================= /** * @file Process_Semaphore.h * * $Id$ * * Wrapper for Dijkstra style general semaphores that work * across processes. * * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_PROCESS_SEMAPHORE_H #define ACE_PROCESS_SEMAPHORE_H #include "ace/pre.h" #include "ace/Synch.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #if !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS)) #include "ace/SV_Semaphore_Complex.h" #endif /* !(ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS) */ /** * @class ACE_Process_Semaphore * * @brief Wrapper for Dijkstra style general semaphores that work * across processes. */ class ACE_Export ACE_Process_Semaphore { public: /// Initialize the semaphore, with an initial value of and a /// maximum value of . ACE_Process_Semaphore (u_int count = 1, // By default make this unlocked. const ACE_TCHAR *name = 0, void * = 0, int max = 0x7FFFFFFF); /** * This method is a no-op, i.e., it doesn't remove the semaphore. * If you want to remove the semaphore, you must call the * method explicitly. */ ~ACE_Process_Semaphore (void); /** * Explicitly destroy the semaphore. Note that only one thread * should call this method since it doesn't protect against race * conditions. */ int remove (void); /// Block the thread until the semaphore count becomes greater than /// 0, then decrement it. int acquire (void); /** * Conditionally decrement the semaphore if count is greater than 0 * (i.e., won't block). Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire (void); /// Increment the semaphore, potentially unblocking a waiting thread. int release (void); /** * Acquire semaphore ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_read (void); /** * Acquire semaphore ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire semaphore (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_read (void); /** * Conditionally acquire semaphore (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_write (void); /** * This is only here to make the * interface consistent with the other synchronization APIs. * Assumes the caller has already acquired the semaphore using one of * the above calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (void); #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS) /// Return the underlying lock. const ACE_sema_t &lock (void) const; #endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS */ /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) || defined (ACE_PSOS) ACE_Semaphore lock_; #else /// We need this to get the right semantics... ACE_SV_Semaphore_Complex lock_; #endif /* ACE_WIN32 || ACE_HAS_POSIX_SEM || ACE_PSOS */ }; #if defined (__ACE_INLINE__) #include "ace/Process_Semaphore.inl" #endif /* __ACE_INLINE__ */ #include "ace/post.h" #endif /* ACE_PROCESS_SEMAPHORE_H */