/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Profile_Timer.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_PROFILE_TIMER_H) #define ACE_PROFILE_TIMER_H #include "ace/ACE.h" #include "ace/Time_Value.h" #include "ace/High_Res_Timer.h" #if defined (ACE_HAS_PRUSAGE_T) || defined (ACE_HAS_GETRUSAGE) class ACE_Export ACE_Profile_Timer { // = TITLE // A C++ wrapper for UNIX interval timers. public: struct ACE_Elapsed_Time { double real_time; double user_time; double system_time; }; #if defined (ACE_HAS_PRUSAGE_T) typedef prusage_t Rusage; #elif defined (ACE_HAS_GETRUSAGE) typedef rusage Rusage; #endif /* ACE_HAS_PRUSAGE_T */ // = Initialization and termination methods. ACE_Profile_Timer (void); // Default constructor. ~ACE_Profile_Timer (void); // Shutdown the timer. // = Timer methods. int start (void); // Activate the timer. int stop (void); // Stop the timer. // = Resource utilization methods. int elapsed_time (ACE_Elapsed_Time &et); // Compute the time elapsed since . void elapsed_rusage (ACE_Profile_Timer::Rusage &rusage); // Compute the amount of resource utilization since the start time. void get_rusage (ACE_Profile_Timer::Rusage &rusage); // Return the resource utilization (don't recompute it). void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: void compute_times (ACE_Elapsed_Time &et); // Compute how much time has elapsed. ACE_Profile_Timer::Rusage begin_usage_; // Keep track of the starting resource utilization. ACE_Profile_Timer::Rusage end_usage_; // Keep track of the ending resource utilization. ACE_Profile_Timer::Rusage last_usage_; // Keep track of the last rusage for incremental timing. #if defined (ACE_HAS_PRUSAGE_T) void subtract (timespec_t &tdiff, timespec_t &t0, timespec_t &t1); // Substract two timestructs and store their difference. ACE_HANDLE proc_handle_; // I/O handle for /proc file system. #elif defined (ACE_HAS_GETRUSAGE) void subtract (timeval &tdiff, timeval &t0, timeval &t1); // Substract two timestructs and store their difference. timeval begin_time_; // Keep track of the beginning time. timeval end_time_; // Keep track of the ending time. timeval last_time_; // Keep track of the last time for incremental timing. #elif defined (ACE_WIN32) ACE_Time_Value begin_time_; // Keep track of the beginning time. ACE_Time_Value end_time_; // Keep track of the ending time. ACE_Time_Value last_time_; // Keep track of the last time for incremental timing. #endif /* ACE_HAS_PRUSAGE_T */ }; #else /* ! ACE_HAS_PRUSAGE_T && ! ACE_HAS_GETRUSAGE */ class ACE_Export ACE_Profile_Timer { public: struct ACE_Elapsed_Time { #if defined (ACE_LACKS_FLOATING_POINT) ACE_UINT32 real_time; // units of microseconds! ACE_UINT32 user_time; ACE_UINT32 system_time; #else /* ! ACE_LACKS_FLOATING_POINT */ double real_time; // units of seconds double user_time; double system_time; #endif /* ! ACE_LACKS_FLOATING_POINT */ }; ACE_Profile_Timer (void); ~ACE_Profile_Timer (void); int start (void); int stop (void); int elapsed_time (ACE_Elapsed_Time &et); void dump (void) const; // Dump the state of an object. private: ACE_High_Res_Timer timer_; }; #endif /* ! ACE_HAS_PRUSAGE_T && ! ACE_HAS_GETRUSAGE */ #if defined (__ACE_INLINE__) # include "ace/Profile_Timer.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_PROFILE_TIMER_H */