/* -*- C++ -*- */ // $Id$ #include "ace/Reactor_Impl.h" #include "ace/Handle_Set.h" ACE_INLINE ACE_Reactor_Impl * ACE_Reactor::implementation (void) const { return this->implementation_; } ACE_INLINE void ACE_Reactor::implementation (ACE_Reactor_Impl *impl) { this->implementation_ = impl; } ACE_INLINE int ACE_Reactor::current_info (ACE_HANDLE handle, size_t &size) { return this->implementation ()->current_info (handle, size); } // Run the event loop until the method // returns -1 or the method is invoked. ACE_INLINE int ACE_Reactor::run_event_loop (void) { ACE_TRACE ("ACE_Reactor::run_event_loop"); ACE_Reactor *r = ACE_Reactor::instance (); if (r == 0) return -1; return r->run_reactor_event_loop (ACE_Reactor::check_reconfiguration); } // Run the event loop until the // method returns -1, the method // is invoked, or the expires. ACE_INLINE int ACE_Reactor::run_event_loop (ACE_Time_Value &tv) { ACE_TRACE ("ACE_Reactor::run_event_loop"); ACE_Reactor *r = ACE_Reactor::instance (); if (r == 0) return -1; return r->run_reactor_event_loop (tv, ACE_Reactor::check_reconfiguration); } // Run the event loop until the method // returns -1 or the method is invoked. ACE_INLINE int ACE_Reactor::run_alertable_event_loop (void) { ACE_TRACE ("ACE_Reactor::run_alertable_event_loop"); ACE_Reactor *r = ACE_Reactor::instance (); if (r == 0) return -1; return r->run_alertable_reactor_event_loop (ACE_Reactor::check_reconfiguration); } // Run the event loop until the // method returns -1, the method // is invoked, or the expires. ACE_INLINE int ACE_Reactor::run_alertable_event_loop (ACE_Time_Value &tv) { ACE_TRACE ("ACE_Reactor::run_alertable_event_loop"); ACE_Reactor *r = ACE_Reactor::instance (); if (r == 0) return -1; return r->run_alertable_reactor_event_loop (tv, ACE_Reactor::check_reconfiguration); } ACE_INLINE void ACE_Reactor::reset_event_loop (void) { ACE_TRACE ("ACE_Reactor::reset_event_loop"); ACE_Reactor::instance ()->reset_reactor_event_loop (); } ACE_INLINE int ACE_Reactor::end_event_loop (void) { ACE_TRACE ("ACE_Reactor::end_event_loop"); ACE_Reactor::instance ()->end_reactor_event_loop (); return 0; } ACE_INLINE int ACE_Reactor::reactor_event_loop_done (void) { ACE_TRACE ("ACE_Reactor::reactor_event_loop_done"); return this->implementation_->deactivated (); } ACE_INLINE int ACE_Reactor::event_loop_done (void) { ACE_TRACE ("ACE_Reactor::event_loop_done"); return ACE_Reactor::instance ()->reactor_event_loop_done (); } ACE_INLINE int ACE_Reactor::open (size_t size, int restart, ACE_Sig_Handler *signal_handler, ACE_Timer_Queue *timer_queue) { return this->implementation ()->open (size, restart, signal_handler, timer_queue); } ACE_INLINE int ACE_Reactor::set_sig_handler (ACE_Sig_Handler *signal_handler) { return this->implementation ()->set_sig_handler (signal_handler); } ACE_INLINE int ACE_Reactor::timer_queue (ACE_Timer_Queue *tq) { return this->implementation ()->timer_queue (tq); } ACE_INLINE int ACE_Reactor::set_timer_queue (ACE_Timer_Queue *tq) { return this->timer_queue (tq); } ACE_INLINE ACE_Timer_Queue * ACE_Reactor::timer_queue (void) const { ACE_Reactor_Impl *impl = this->implementation_; return impl->timer_queue (); } ACE_INLINE int ACE_Reactor::close (void) { return this->implementation ()->close (); } ACE_INLINE int ACE_Reactor::work_pending (const ACE_Time_Value &max_wait_time) { return this->implementation ()->work_pending (max_wait_time); } ACE_INLINE int ACE_Reactor::handle_events (ACE_Time_Value *max_wait_time) { return this->implementation ()->handle_events (max_wait_time); } ACE_INLINE int ACE_Reactor::alertable_handle_events (ACE_Time_Value *max_wait_time) { return this->implementation ()->alertable_handle_events (max_wait_time); } ACE_INLINE int ACE_Reactor::handle_events (ACE_Time_Value &max_wait_time) { return this->implementation ()->handle_events (max_wait_time); } ACE_INLINE int ACE_Reactor::alertable_handle_events (ACE_Time_Value &max_wait_time) { return this->implementation ()->alertable_handle_events (max_wait_time); } ACE_INLINE int ACE_Reactor::register_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } ACE_INLINE int ACE_Reactor::register_handler (ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (io_handle, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } #if defined (ACE_WIN32) ACE_INLINE int ACE_Reactor::register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handler, event_handle); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } #endif /* ACE_WIN32 */ ACE_INLINE int ACE_Reactor::register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (event_handle, io_handle, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } ACE_INLINE int ACE_Reactor::register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->register_handler (handles, event_handler, mask); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } ACE_INLINE int ACE_Reactor::register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp, ACE_Event_Handler **old_sh, ACE_Sig_Action *old_disp) { return this->implementation ()->register_handler (signum, new_sh, new_disp, old_sh, old_disp); } ACE_INLINE int ACE_Reactor::register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp) { return this->implementation ()->register_handler (sigset, new_sh, new_disp); } ACE_INLINE int ACE_Reactor::remove_handler (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { return this->implementation ()->remove_handler (event_handler, mask); } ACE_INLINE int ACE_Reactor::remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask mask) { return this->implementation ()->remove_handler (handle, mask); } ACE_INLINE int ACE_Reactor::remove_handler (const ACE_Handle_Set &handle_set, ACE_Reactor_Mask mask) { return this->implementation ()->remove_handler (handle_set, mask); } ACE_INLINE int ACE_Reactor::remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp, int sigkey) { return this->implementation ()->remove_handler (signum, new_disp, old_disp, sigkey); } ACE_INLINE int ACE_Reactor::remove_handler (const ACE_Sig_Set &sigset) { return this->implementation ()->remove_handler (sigset); } ACE_INLINE int ACE_Reactor::suspend_handler (ACE_Event_Handler *event_handler) { return this->implementation ()->suspend_handler (event_handler); } ACE_INLINE int ACE_Reactor::suspend_handler (ACE_HANDLE handle) { return this->implementation ()->suspend_handler (handle); } ACE_INLINE int ACE_Reactor::suspend_handler (const ACE_Handle_Set &handles) { return this->implementation ()->suspend_handler (handles); } ACE_INLINE int ACE_Reactor::suspend_handlers (void) { return this->implementation ()->suspend_handlers (); } ACE_INLINE int ACE_Reactor::resume_handler (ACE_Event_Handler *event_handler) { return this->implementation ()->resume_handler (event_handler); } ACE_INLINE int ACE_Reactor::resume_handler (ACE_HANDLE handle) { return this->implementation ()->resume_handler (handle); } ACE_INLINE int ACE_Reactor::resume_handler (const ACE_Handle_Set &handles) { return this->implementation ()->resume_handler (handles); } ACE_INLINE int ACE_Reactor::resume_handlers (void) { return this->implementation ()->resume_handlers (); } ACE_INLINE int ACE_Reactor::reset_timer_interval (long timer_id, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Reactor::reset_timer_interval"); return this->implementation ()->reset_timer_interval (timer_id, interval); } ACE_INLINE long ACE_Reactor::schedule_timer (ACE_Event_Handler *event_handler, const void *arg, const ACE_Time_Value &delta, const ACE_Time_Value &interval) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->schedule_timer (event_handler, arg, delta, interval); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } ACE_INLINE int ACE_Reactor::cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close) { return this->implementation ()->cancel_timer (event_handler, dont_call_handle_close); } ACE_INLINE int ACE_Reactor::cancel_timer (long timer_id, const void **arg, int dont_call_handle_close) { return this->implementation ()->cancel_timer (timer_id, arg, dont_call_handle_close); } ACE_INLINE int ACE_Reactor::schedule_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_added) { // Remember the old reactor. ACE_Reactor *old_reactor = event_handler->reactor (); // Assign *this* to the . event_handler->reactor (this); int result = this->implementation ()->schedule_wakeup (event_handler, masks_to_be_added); if (result == -1) // Reset the old reactor in case of failures. event_handler->reactor (old_reactor); return result; } ACE_INLINE int ACE_Reactor::schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_added) { return implementation ()->schedule_wakeup (handle, masks_to_be_added); } ACE_INLINE int ACE_Reactor::cancel_wakeup (ACE_Event_Handler *event_handler, ACE_Reactor_Mask masks_to_be_cleared) { return this->implementation ()->cancel_wakeup (event_handler, masks_to_be_cleared); } ACE_INLINE int ACE_Reactor::cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask masks_to_be_cleared) { return this->implementation ()->cancel_wakeup (handle, masks_to_be_cleared); } ACE_INLINE int ACE_Reactor::notify (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, ACE_Time_Value *tv) { // First, try to remember this reactor in the event handler, in case // the event handler goes away before the notification is delivered. if (event_handler != 0 && event_handler->reactor () == 0) event_handler->reactor (this); return this->implementation ()->notify (event_handler, mask, tv); } ACE_INLINE void ACE_Reactor::max_notify_iterations (int iterations) { this->implementation ()->max_notify_iterations (iterations); } ACE_INLINE int ACE_Reactor::max_notify_iterations (void) { return this->implementation ()->max_notify_iterations (); } ACE_INLINE int ACE_Reactor::purge_pending_notifications (ACE_Event_Handler *eh, ACE_Reactor_Mask mask) { return this->implementation ()->purge_pending_notifications (eh, mask); } ACE_INLINE ACE_Event_Handler * ACE_Reactor::find_handler (ACE_HANDLE handle) { return this->implementation ()->find_handler (handle); } ACE_INLINE int ACE_Reactor::handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **event_handler) { return this->implementation ()->handler (handle, mask, event_handler); } ACE_INLINE int ACE_Reactor::handler (int signum, ACE_Event_Handler **event_handler) { return this->implementation ()->handler (signum, event_handler); } ACE_INLINE int ACE_Reactor::initialized (void) { return this->implementation ()->initialized (); } ACE_INLINE ACE_Lock & ACE_Reactor::lock (void) { return this->implementation ()->lock (); } ACE_INLINE void ACE_Reactor::wakeup_all_threads (void) { this->implementation ()->wakeup_all_threads (); } ACE_INLINE int ACE_Reactor::owner (ACE_thread_t new_owner, ACE_thread_t *old_owner) { return this->implementation ()->owner (new_owner, old_owner); } ACE_INLINE int ACE_Reactor::owner (ACE_thread_t *owner) { return this->implementation ()->owner (owner); } ACE_INLINE int ACE_Reactor::restart (void) { return this->implementation ()->restart (); } ACE_INLINE int ACE_Reactor::restart (int r) { return this->implementation ()->restart (r); } ACE_INLINE void ACE_Reactor::requeue_position (int position) { this->implementation ()->requeue_position (position); } ACE_INLINE int ACE_Reactor::requeue_position (void) { return this->implementation ()->requeue_position (); } ACE_INLINE int ACE_Reactor::mask_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops) { return this->implementation ()->mask_ops (event_handler, mask, ops); } ACE_INLINE int ACE_Reactor::mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { return this->implementation ()->mask_ops (handle, mask, ops); } ACE_INLINE int ACE_Reactor::ready_ops (ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask, int ops) { return this->implementation ()->ready_ops (event_handler, mask, ops); } ACE_INLINE int ACE_Reactor::ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { return this->implementation ()->ready_ops (handle, mask, ops); } ACE_INLINE size_t ACE_Reactor::size (void) const { return this->implementation ()->size (); } ACE_INLINE int ACE_Reactor::uses_event_associations (void) { return this->implementation ()->uses_event_associations (); }