/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Read_Buffer.h // // = AUTHOR // Doug Schmidt and Seth Widoff // // ============================================================================ #if !defined (ACE_READ_BUFFER_H) #define ACE_READ_BUFFER_H #include "ace/ACE.h" #include "ace/Malloc.h" class ACE_Export ACE_Read_Buffer // = TITLE // Efficiently reads an artibrarily large buffer from an input // stream up to an including a termination character. Also // performs search/replace on single occurrences a character in // the buffer using the priniciples of Integrated Layer // Processing. // // = DESCRIPTION // This implementation is optimized to do a single dynamic // allocation and make only one copy of the data. It uses // recursion and the run-time stack to accomplish this // efficiently. { public: // = Initialization and termination methods. ACE_Read_Buffer (FILE *fp, int close_on_delete = 0, ACE_Allocator * = 0); // Read from a FILE *. ACE_Read_Buffer (ACE_HANDLE handle, int close_on_delete = 0, ACE_Allocator * = 0); // Read from an open HANDLE. ~ACE_Read_Buffer (void); // Closes the FILE *. // Returns a dynamically allocated pointer to n bytes of data from // the input stream up to (and including) the . If // is >= 0 then all occurrences of the value are // substituted with the value. char *read (int terminator = EOF, int search = '\n', int replace = '\0'); size_t replaced (void) const; // Returns the number of characters replaced during a . size_t size (void) const; // Returns the size of the allocated buffer obtained during a . void dump (void) const; // Dump the state of the object. private: char *rec_read (int term, int search, int replace); // Recursive helper method that does the work... size_t size_; // The total number of characters in the buffer. size_t occurrences_; // The total number of characters replaced. FILE *stream_; // The stream we are reading from. int close_on_delete_; // Keeps track of whether we should close the FILE in the // destructor. ACE_Allocator *allocator_; // Pointer to the allocator. // = Disallow copying and assignment... void operator= (const ACE_Read_Buffer &); ACE_Read_Buffer (const ACE_Read_Buffer &); }; #include "ace/Read_Buffer.i" #endif /* ACE_READ_BUFFER_H */