// -*- C++ -*- //============================================================================= /** * @file Recyclable.h * * $Id$ * * @author Doug Schmidt */ //============================================================================= #ifndef ACE_RECYCLABLE_H #define ACE_RECYCLABLE_H #include "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ /// States of a recyclable object. enum ACE_Recyclable_State { /// Idle and can be purged. ACE_RECYCLABLE_IDLE_AND_PURGABLE, /// Idle but cannot be purged. ACE_RECYCLABLE_IDLE_BUT_NOT_PURGABLE, /// Can be purged, but is not idle (mostly for debugging). ACE_RECYCLABLE_PURGABLE_BUT_NOT_IDLE, /// Busy (i.e., cannot be recycled or purged). ACE_RECYCLABLE_BUSY, /// Closed. ACE_RECYCLABLE_CLOSED, /// Unknown state. ACE_RECYCLABLE_UNKNOWN }; /** * @class ACE_Recyclable * * @brief * * */ class ACE_Export ACE_Recyclable { public: /// Destructor. virtual ~ACE_Recyclable (void); /// Get the recyclable bit ACE_Recyclable_State recycle_state (void) const; /// Set the recyclable bit void recycle_state (ACE_Recyclable_State new_state); protected: /// Protected constructor. ACE_Recyclable (ACE_Recyclable_State initial_state); /// Our state. ACE_Recyclable_State recycle_state_; }; #if defined (__ACE_INLINE__) #include "ace/Recyclable.inl" #endif /* __ACE_INLINE __ */ #include "ace/post.h" #endif /*ACE_RECYCLABLE_STATE_H*/