/*-*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ACE // // = FILENAME // Registry_Name_Space.h // // = AUTHOR // Irfan Pyarali (irfan@cs.wustl.edu) // // ============================================================================ #if !defined (ACE_REGISTRY_NAME_SPACE_H) #define ACE_REGISTRY_NAME_SPACE_H #include "ace/OS.h" #if (defined (ACE_WIN32) && defined (UNICODE)) // This only works on Win32 platforms when UNICODE is turned on #include "ace/Registry.h" #include "ace/Naming_Context.h" #include "ace/Name_Space.h" class ACE_Export ACE_Registry_Name_Space : public ACE_Name_Space { // = TITLE // Interface to a Name Server Database which is maintained by // the Win32 Registry. Allows to add, change, remove and // resolve NameBindings. // // = DESCRIPTION // Manages a Naming Service for a registry name space which // includes bindings for all contexts. All strings are stored in // wide character format. A Name Binding consists of a name // (that's the key), a value string. There is no type string // support in this Name Space. public: ACE_Registry_Name_Space (void); // Constructor ACE_Registry_Name_Space (ACE_Name_Options *name_options); // Contacts and opens the registry on the specified server ~ACE_Registry_Name_Space (void); // Destructor int open (ACE_Name_Options *name_options); // Contacts and opens the registry on the specified server int bind (const ACE_WString &name_in, const ACE_WString &value_in, const char *type_in = ""); // Bind a new name to a naming context (Wide character strings). int rebind (const ACE_WString &name_in, const ACE_WString &value_in, const char *type_in = ""); // Overwrite the value or type of an existing name in a // ACE_Name_Space or bind a new name to the context, if it didn't // exist yet. (Wide charcter strings interface). int unbind (const ACE_WString &name_in); // Delete a name from a ACE_Name_Space (Wide charcter strings // Interface). int resolve (const ACE_WString &name_in, ACE_WString &value_out, char *&type_out); // Get value and type of a given name binding (Wide chars). The // caller is responsible for deleting both and ! int list_names (ACE_WSTRING_SET &set_out, const ACE_WString &pattern_in); // Get a set of names matching a specified pattern (wchars). Matching // means the names must begin with the pattern string. int list_values (ACE_WSTRING_SET &set_out, const ACE_WString &pattern_in); // Get a set of values matching a specified pattern (wchars). Matching // means the values must begin with the pattern string. int list_types (ACE_WSTRING_SET &set_out, const ACE_WString &pattern_in); // Get a set of types matching a specified pattern (wchars). Matching // means the types must begin with the pattern string. int list_name_entries (ACE_BINDING_SET &set, const ACE_WString &pattern); // Get a set of names matching a specified pattern (wchars). Matching // means the names must begin with the pattern string. Returns the // complete binding associated each pattern match. int list_value_entries (ACE_BINDING_SET &set, const ACE_WString &pattern); // Get a set of values matching a specified pattern (wchars). Matching // means the values must begin with the pattern string. Returns the // complete binding associated each pattern match. int list_type_entries (ACE_BINDING_SET &set, const ACE_WString &pattern); // Get a set of types matching a specified pattern (wchars). Matching // means the types must begin with the pattern string. Returns the // complete binding associated each pattern match. void dump (void) const; // Dump the state of the object private: ACE_Registry::Naming_Context context_; // current context }; #endif /* ACE_WIN32 && UNICODE */ #endif /* ACE_REGISTRY_NAME_SPACE_H */