/* -*- C++ -*- */ //============================================================================= /** * @file Remote_Name_Space.h * * $Id$ * * @author Prashant Jain */ //============================================================================= #ifndef ACE_REMOTE_NAME_SPACE_H #define ACE_REMOTE_NAME_SPACE_H #include "ace/pre.h" #include "ace/ACE.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/SString.h" #include "ace/Name_Proxy.h" #include "ace/Name_Space.h" typedef ACE_Unbounded_Set ACE_WSTRING_SET; /** * @class ACE_Remote_Name_Space * * @brief Maintaining accesses Remote Name Server Database. Allows to * add NameBindings, change them, remove them and resolve * NameBindings. * * Manages a Naming Service for a remote name space which * includes bindings for net_local naming context. All strings * are stored in wide character format. A Name Binding consists * of a name (that's the key), a value string and an optional * type string (no wide chars). */ class ACE_Export ACE_Remote_Name_Space : public ACE_Name_Space { public: // = Initialization and termination methods. /// "Do-nothing" constructor. ACE_Remote_Name_Space (void); /** * Specifies the scope of this namespace, opens and memory-maps the * associated file (if accessible) or contacts the dedicated name * server process for NET_LOCAL namespace. */ ACE_Remote_Name_Space (const ACE_TCHAR *hostname, u_short port); /** * Specifies the scope of this namespace, opens and memory-maps the * associated file (if accessible) or contacts the dedicated name * server process for NET_LOCAL namespace. */ int open (const ACE_TCHAR *servername, u_short port); /// destructor, do some cleanup :TBD: last dtor should "compress" /// file ~ACE_Remote_Name_Space (void); /// Bind a new name to a naming context (Wide character strings). virtual int bind (const ACE_NS_WString &name_in, const ACE_NS_WString &value_in, const char *type_in = ""); /** * Overwrite the value or type of an existing name in a * ACE_Remote_Name_Space or bind a new name to the context, if it * didn't exist yet. (Wide charcter strings interface). */ virtual int rebind (const ACE_NS_WString &name_in, const ACE_NS_WString &value_in, const char *type_in = ""); /// Delete a name from a ACE_Remote_Name_Space (Wide charcter strings /// Interface). virtual int unbind (const ACE_NS_WString &name_in); /// Get value and type of a given name binding (Wide chars). The /// caller is responsible for deleting both and ! virtual int resolve (const ACE_NS_WString &name_in, ACE_NS_WString &value_out, char *&type_out); /// Get a set of names matching a specified pattern (wchars). Matching /// means the names must begin with the pattern string. virtual int list_names (ACE_WSTRING_SET &set_out, const ACE_NS_WString &pattern_in); /// Get a set of values matching a specified pattern (wchars). Matching /// means the values must begin with the pattern string. virtual int list_values (ACE_WSTRING_SET &set_out, const ACE_NS_WString &pattern_in); /// Get a set of types matching a specified pattern (wchars). Matching /// means the types must begin with the pattern string. virtual int list_types (ACE_WSTRING_SET &set_out, const ACE_NS_WString &pattern_in); /** * Get a set of names matching a specified pattern (wchars). Matching * means the names must begin with the pattern string. Returns the * complete binding associated each pattern match. */ virtual int list_name_entries (ACE_BINDING_SET &set, const ACE_NS_WString &pattern); /** * Get a set of values matching a specified pattern (wchars). Matching * means the values must begin with the pattern string. Returns the * complete binding associated each pattern match. */ virtual int list_value_entries (ACE_BINDING_SET &set, const ACE_NS_WString &pattern); /** * Get a set of types matching a specified pattern (wchars). Matching * means the types must begin with the pattern string. Returns the * complete binding associated each pattern match. */ virtual int list_type_entries (ACE_BINDING_SET &set, const ACE_NS_WString &pattern); /// Dump the state of the object. virtual void dump (void) const; private: /// Interface to Name server process for NET_LOCAL namespace. ACE_Name_Proxy ns_proxy_; }; #include "ace/post.h" #endif /* ACE_REMOTE_NAME_SPACE_H */