// SOCK.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/SOCK.h" ACE_ALLOC_HOOK_DEFINE(ACE_SOCK) #if defined (ACE_WIN32) // Static used to initialize WinSock. ACE_SOCK ACE_SOCK::dummy_; #endif /* ACE_WIN32 */ void ACE_SOCK::dump (void) const { ACE_TRACE ("ACE_SOCK::dump"); } ACE_SOCK::ACE_SOCK (void) { ACE_TRACE ("ACE_SOCK::ACE_SOCK"); // Make sure that we've initialized the WinSock library before using // sockets! ACE_OS::socket_init (ACE_WSOCK_VERSION); } // Returns information about the remote peer endpoint (if there is // one). int ACE_SOCK::get_remote_addr (ACE_Addr &sa) const { ACE_TRACE ("ACE_SOCK::get_remote_addr"); int len = sa.get_size (); sockaddr *addr = (sockaddr *) sa.get_addr (); if (ACE_OS::getpeername (this->get_handle (), addr, &len) == -1) return -1; sa.set_size (len); return 0; } int ACE_SOCK::get_local_addr (ACE_Addr &sa) const { ACE_TRACE ("ACE_SOCK::get_local_addr"); int len = sa.get_size (); sockaddr *addr = (sockaddr *) sa.get_addr (); if (ACE_OS::getsockname (this->get_handle (), addr, &len) == -1) return -1; sa.set_size ((int)len); return 0; } int ACE_SOCK::open (int type, int protocol_family, int protocol) { ACE_TRACE ("ACE_SOCK::open"); this->set_handle (ACE_OS::socket (protocol_family, type, protocol)); return this->get_handle () == ACE_INVALID_HANDLE ? -1 : 0; } // Close down a ACE_SOCK. int ACE_SOCK::close (void) { ACE_TRACE ("ACE_SOCK::close"); int result = 0; if (this->get_handle () != ACE_INVALID_HANDLE) { result = ACE_OS::closesocket (this->get_handle ()); this->set_handle (ACE_INVALID_HANDLE); } return result; } // General purpose constructor for performing server ACE_SOCK // creation. ACE_SOCK::ACE_SOCK (int type, int protocol_family, int protocol) { ACE_TRACE ("ACE_SOCK::ACE_SOCK"); if (this->open (type, protocol_family, protocol) == -1) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_SOCK::ACE_SOCK")); }