/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // SOCK_Connector.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #ifndef ACE_SOCK_CONNECTOR_H #define ACE_SOCK_CONNECTOR_H #include "ace/SOCK_Stream.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Time_Value.h" class ACE_Export ACE_SOCK_Connector { // = TITLE // Defines a factory that creates new s actively. // // = DESCRIPTION // The doesn't have a socket of its own, // i.e., it simply "borrows" the one from the ACE_SOCK_Stream // that's being connected. The reason for this is that the // underlying socket API doesn't use a "factory" socket to connect // "data-mode" sockets. Therefore, there's no need to inherit // from . A nice side-effect of // this is that 's do not store state so they // can be used reentrantly in multi-threaded programs. public: // = Initialization and termination methods. ACE_SOCK_Connector (void); // Default constructor. ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); // Actively connect and produce a if things go well. // The is the address that we are trying to connect // with. The is the amount of time to wait to connect. // If it's 0 then we block indefinitely. If *timeout == {0, 0} then // the connection is done using non-blocking mode. In this case, if // the connection can't be made immediately the value of -1 is // returned with . If *timeout > {0, 0} then // this is the amount of time to wait before timing out. If the // time expires before the connection is made . The // is the value of local address to bind to. If it's // the default value of then the user is letting // the OS do the binding. If == 1 then the // is reused, even if it hasn't been cleanedup yet. ACE_SOCK_Connector (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); // Actively connect and produce a if things go well. // The is the address that we are trying to connect // with. The contains QoS parameters that are passed // to the IntServ (RSVP) and DiffServ protocols. The is // the amount of time to wait to connect. If it's 0 then we block // indefinitely. If *timeout == {0, 0} then the connection is done // using non-blocking mode. In this case, if the connection can't // be made immediately the value of -1 is returned with . If *timeout > {0, 0} then this is the amount of // time to wait before timing out. If the time expires before the // connection is made . The is the // value of local address to bind to. If it's the default value of // then the user is letting the OS do the // binding. If == 1 then the is reused, // even if it hasn't been cleanedup yet. int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, int reuse_addr = 0, int flags = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); // Actively connect and produce a if things go well. // The is the address that we are trying to connect // with. The is the amount of time to wait to connect. // If it's 0 then we block indefinitely. If *timeout == {0, 0} then // the connection is done using non-blocking mode. In this case, if // the connection can't be made immediately the value of -1 is // returned with . If *timeout > {0, 0} then // this is the amount of time to wait before timing out. If the // time expires before the connection is made . The // is the value of local address to bind to. If it's // the default value of then the user is letting // the OS do the binding. If == 1 then the // is reused, even if it hasn't been cleanedup yet. // Note that the always starts out in blocking mode. int connect (ACE_SOCK_Stream &new_stream, const ACE_Addr &remote_sap, ACE_QoS_Params qos_params, ACE_Time_Value *timeout = 0, const ACE_Addr &local_sap = ACE_Addr::sap_any, ACE_Protocol_Info *protocolinfo = 0, ACE_SOCK_GROUP g = 0, u_long flags = 0, int reuse_addr = 0, int perms = 0, int protocol_family = PF_INET, int protocol = 0); // Actively connect and produce a if things go well. // The is the address that we are trying to connect // with. The contains QoS parameters that are passed // to the IntServ (RSVP) and DiffServ protocols. The is // the amount of time to wait to connect. If it's 0 then we block // indefinitely. If *timeout == {0, 0} then the connection is done // using non-blocking mode. In this case, if the connection can't // be made immediately the value of -1 is returned with . If *timeout > {0, 0} then this is the amount of // time to wait before timing out. If the time expires before the // connection is made . The is the // value of local address to bind to. If it's the default value of // then the user is letting the OS do the // binding. If == 1 then the is reused, // even if it hasn't been cleanedup yet. ~ACE_SOCK_Connector (void); // Default dtor. // = Completion routine. int complete (ACE_SOCK_Stream &new_stream, ACE_Addr *remote_sap = 0, ACE_Time_Value *timeout = 0); // Try to complete a non-blocking connection. // If connection completion is successful then contains // the connected ACE_SOCK_Stream. If is non-NULL then it // will contain the address of the connected peer. int reset_new_handle (ACE_HANDLE handle); // Resets any event associations on this handle // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; typedef ACE_SOCK_Stream PEER_STREAM; void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, int reuse_addr); // Perform operations that ensure the socket is opened using // BSD-style semantics (no QoS). int shared_open (ACE_SOCK_Stream &new_stream, int protocol_family, int protocol, ACE_Protocol_Info *protocolinfo, ACE_SOCK_GROUP g, u_long flags, int reuse_addr); // Perform operations that ensure the socket is opened using // QoS-enabled semantics. int shared_connect_start (ACE_SOCK_Stream &new_stream, ACE_Time_Value *timeout, const ACE_Addr &local_sap); // Perform operations that must be called before . int shared_connect_finish (ACE_SOCK_Stream &new_stream, ACE_Time_Value *timeout, int result); // Perform operations that must be called after . }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/SOCK_Connector.i" #endif #endif /* ACE_SOCK_CONNECTOR_H */