// SOCK_Stream.cpp // $Id$ #include "ace/SOCK_Stream.h" #if defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/SOCK_Stream.i" #endif ACE_RCSID(ace, SOCK_Stream, "$Id$") ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_Stream) void ACE_SOCK_Stream::dump (void) const { ACE_TRACE ("ACE_SOCK_Stream::dump"); } int ACE_SOCK_Stream::close (void) { #if defined (ACE_WIN32) // We need the following call to make things work correctly on // Win32, which requires use to do a before doing the // close in order to avoid losing data. Note that we don't need to // do this on UNIX since it doesn't have this "feature". Moreover, // this will cause subtle problems on UNIX due to the way that // fork() works. this->close_writer (); #endif /* ACE_WIN32 */ // Close down the socket. return ACE_SOCK::close (); }