// SOCK_Stream.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/SOCK_Stream.h" ACE_ALLOC_HOOK_DEFINE(ACE_SOCK_Stream) void ACE_SOCK_Stream::dump (void) const { ACE_TRACE ("ACE_SOCK_Stream::dump"); } int ACE_SOCK_Stream::close (void) { // We need the following call to make things work correctly on // Win32, which requires use to do a before doing the // close in order to avoid losing data. this->close_writer (); // Close down the socket. return ACE_SOCK::close (); }