/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // SOCK_Stream.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_SOCK_STREAM_H) #define ACE_SOCK_STREAM_H #include "ace/SOCK_IO.h" #include "ace/INET_Addr.h" class ACE_Export ACE_SOCK_Stream : public ACE_SOCK_IO // = TITLE // Defines the methods in the abstraction. // // = DESCRIPTION // This adds additional wrapper methods atop the class. { public: //= The following two methods use write and read system calls. ssize_t send_n (const void *buf, int n) const; // Send n bytes, keep trying until n are sent. ssize_t recv_n (void *buf, int n) const; // Recv n bytes, keep trying until n are received. // = The following two methods use the send and recv system calls. ssize_t send_n (const void *buf, int n, int flags) const; // Send n bytes, keep trying until n are sent. ssize_t recv_n (void *buf, int n, int flags) const; // Recv n bytes, keep trying until n are received. ssize_t send_n (const void *buf, size_t len, int flags, const ACE_Time_Value *timeout); // Try to send exactly bytes into from (uses // the call). If blocks for longer than the // number of bytes actually sent is returned with . // If a timeout does not occur, return (i.e., the // number of bytes requested to be sent). ssize_t recv_n (void *buf, size_t len, int flags, const ACE_Time_Value *timeout); // Try to recv exactly bytes into from (uses // the call). The indicates how long // to blocking trying to receive. If == 0, the caller // will block until action is possible, else will wait until the // relative time specified in * elapses). If blocks // for longer than the number of bytes actually read is // returned with . If a timeout does not occur, // return (i.e., the number of bytes requested to be // read). // = Send/receive an ``urgent'' character (see TCP specs...). ssize_t send_urg (void *ptr, int len = sizeof (char)); ssize_t recv_urg (void *ptr, int len = sizeof (char)); // = Selectively close endpoints. int close_reader (void); // Close down the reader. int close_writer (void); // Close down the writer. int close (void); // Close down the socket (we need this to make things work correctly // on Win32, which requires use to do a before doing // the close to avoid losing data). // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #include "ace/SOCK_Stream.i" #endif /* ACE_SOCK_STREAM_H */