/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // SOCK_Stream.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #ifndef ACE_SOCK_STREAM_H #define ACE_SOCK_STREAM_H #include "ace/pre.h" #include "ace/SOCK_IO.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/INET_Addr.h" class ACE_Export ACE_SOCK_Stream : public ACE_SOCK_IO { // = TITLE // Defines the methods in the abstraction. // // = DESCRIPTION // This adds additional wrapper methods atop the // class. // // = NOTES // // The "_n" I/O methods keep looping until all the data has been // transferred. These methods also work for sockets in // non-blocking mode i.e., they keep looping on EWOULDBLOCK. // is used to make sure we keep making progress, i.e., // the same timeout value is used for every I/O operation in the // loop and the timeout is not counted down. If the transfer // times out, the number of bytes transferred so far are // returned. // // Errors are reported by -1 and 0 return values. // // Methods with the extra argument will always result in // getting called. Methods without the extra // argument will result in getting called on Win32 // platforms, and getting called on non-Win32 platforms. // public: // Initialization and termination methods. ACE_SOCK_Stream (void); // Constructor. ACE_SOCK_Stream (ACE_HANDLE h); // Constructor (sets the underlying with ). ~ACE_SOCK_Stream (void); // Destructor. // = I/O functions. ssize_t recv_n (void *buf, size_t len, int flags, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Try to recv exactly bytes into from . ssize_t recv_n (void *buf, size_t len, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Try to recv exactly bytes into from . ssize_t recvv_n (iovec iov[], size_t iovcnt, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Receive an of size to the connected socket. ssize_t send_n (const void *buf, size_t len, int flags, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Try to send exactly bytes into from . ssize_t send_n (const void *buf, size_t len, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Try to send exactly bytes into from . ssize_t sendv_n (const iovec iov[], size_t iovcnt, const ACE_Time_Value *timeout = 0, int error_on_eof = 1) const; // Send an of size to the connected socket. // = Send/receive ``urgent'' data (see TCP specs...). ssize_t send_urg (const void *ptr, size_t len = sizeof (char), const ACE_Time_Value *timeout = 0) const; ssize_t recv_urg (void *ptr, size_t len = sizeof (char), const ACE_Time_Value *timeout = 0) const; // = Selectively close endpoints. int close_reader (void); // Close down the reader. int close_writer (void); // Close down the writer. int close (void); // Close down the socket (we need this to make things work correctly // on Win32, which requires use to do a before doing // the close to avoid losing data). // = Meta-type info typedef ACE_INET_Addr PEER_ADDR; void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #if !defined (ACE_LACKS_INLINE_FUNCTIONS) #include "ace/SOCK_Stream.i" #endif #include "ace/post.h" #endif /* ACE_SOCK_STREAM_H */