// SPIPE_Acceptor.cpp // $Id$ #define ACE_BUILD_DLL #include "ace/SPIPE_Acceptor.h" ACE_RCSID(ace, SPIPE_Acceptor, "$Id$") ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (void) { ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor"); } int ACE_SPIPE_Acceptor::remove (void) { ACE_TRACE ("ACE_SPIPE_Acceptor::remove"); #if defined (ACE_HAS_STREAM_PIPES) int result = this->close (); // Remove the underlying file. return ACE_OS::unlink (this->local_addr_.get_path_name ()) == -1 || result == -1 ? -1 : 0; #else this->close (); return 0; #endif } ACE_ALLOC_HOOK_DEFINE(ACE_SPIPE_Acceptor) void ACE_SPIPE_Acceptor::dump (void) const { ACE_TRACE ("ACE_SPIPE_Acceptor::dump"); } // General purpose routine for performing server ACE_SPIPE creation. int ACE_SPIPE_Acceptor::open (const ACE_SPIPE_Addr &local_sap, int /* reuse_addr */, int perms) { ACE_TRACE ("ACE_SPIPE_Acceptor::open"); this->local_addr_ = local_sap; this->set_handle (ACE_INVALID_HANDLE); return this->create_new_instance (perms); } int ACE_SPIPE_Acceptor::create_new_instance (int perms) { #if defined (ACE_HAS_STREAM_PIPES) ACE_HANDLE handle; ACE_HANDLE spipe[2]; handle = ACE_OS::creat (this->local_addr_.get_path_name (), perms); if (handle == ACE_INVALID_HANDLE) return -1; else if (ACE_OS::close (handle) == -1) return -1; else if (ACE_OS::pipe (spipe) == -1) return -1; else if (ACE_OS::ioctl (spipe[0], I_PUSH, "connld") == -1) return -1; else if (ACE_OS::fattach (spipe[0], this->local_addr_.get_path_name ()) == -1) return -1; this->set_handle (spipe[1]); return 0; #elif (defined (ACE_WIN32) && defined(ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) // Create a new instance of the Named Pipe (WIN32). A new instance // of the named pipe must be created for every client process. If // an instance of the named pipe that is already connected to a // client process is reused with a new client process, // ::ConnectNamedPipe() would fail. ACE_UNUSED_ARG(perms); ACE_TRACE ("ACE_SPIPE_Acceptor::create_new_instance"); int status; // Create a new instance of the named pipe ACE_HANDLE handle = ::CreateNamedPipe (this->local_addr_.get_path_name (), PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED, PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE, PIPE_UNLIMITED_INSTANCES, 1024 * 10, 1024 * 10, ACE_DEFAULT_TIMEOUT, NULL); if (handle == ACE_INVALID_HANDLE) { return -1; } else { // Start the Connect (analogous to listen() for a socket). Completion // is noted by the event being signalled. If a client connects // before this call, the error status will be ERROR_PIPE_CONNECTED, in // which case that fact is remembered via already_connected_ and noted // when the user calls accept(). // Else the error status should be ERROR_IO_PENDING and the OS will // signal the event when it's done. this->already_connected_ = FALSE; this->set_handle (handle); this->overlapped_.hEvent = this->event_.handle(); this->event_.reset(); BOOL result = ::ConnectNamedPipe (handle, &this->overlapped_); ACE_ASSERT(result == FALSE); ACE_UNUSED_ARG (result); status = ::GetLastError(); if (status == ERROR_PIPE_CONNECTED) this->already_connected_ = TRUE; else if (status != ERROR_IO_PENDING) this->close(); // Sets handle to ACE_INVALID_HANDLE } return (this->get_handle() == ACE_INVALID_HANDLE ? -1 : 0); #else ACE_UNUSED_ARG (perms); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_STREAM_PIPES */ } int ACE_SPIPE_Acceptor::close (void) { ACE_TRACE ("ACE_SPIPE_Acceptor::close"); // This behavior is shared by UNIX and Win32... int result = this->ACE_SPIPE::close (); this->set_handle (ACE_INVALID_HANDLE); #if defined (ACE_HAS_STREAM_PIPES) ACE_OS::fdetach (this->local_addr_.get_path_name ()); #endif /* ACE_HAS_STREAM_PIPES */ return result; } ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor (const ACE_SPIPE_Addr &local_sap, int reuse_addr, int perms) { ACE_TRACE ("ACE_SPIPE_Acceptor::ACE_SPIPE_Acceptor"); if (this->open (local_sap, reuse_addr, perms) == -1) ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ACE_SPIPE_Acceptor"))); } // General purpose routine for accepting new connections. int ACE_SPIPE_Acceptor::accept (ACE_SPIPE_Stream &new_io, ACE_SPIPE_Addr *remote_addr, ACE_Time_Value *timeout, int restart, int reset_new_handle) { ACE_TRACE ("ACE_SPIPE_Acceptor::accept"); ACE_UNUSED_ARG (reset_new_handle); #if defined (ACE_HAS_STREAM_PIPES) strrecvfd r_handle; // Note that if THIS->MILLI_SECOND_DELAY == -1 we block on // ACE_OS::ioctl(). Otherwise, we will wait for the desired number // of milli seconds using ACE_OS::poll. if (timeout != 0 && ACE::handle_timed_accept (this->get_handle (), timeout, restart) == -1) return -1; else if (ACE_OS::ioctl (this->get_handle (), I_RECVFD, &r_handle) == -1) return -1; new_io.set_handle (r_handle.fd); new_io.local_addr_ = this->local_addr_; new_io.remote_addr_.set_size (sizeof r_handle.gid + sizeof r_handle.uid); new_io.remote_addr_.group_id (r_handle.gid); new_io.remote_addr_.user_id (r_handle.uid); // This is for compatibility with ACE_SOCK_Acceptor and // ACE_TLI_Acceptor. if (remote_addr != 0) *remote_addr = new_io.remote_addr_; return 0; #elif (defined (ACE_WIN32) && defined(ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) ACE_UNUSED_ARG (restart); ACE_UNUSED_ARG (remote_addr); // Check to see if we have a valid pipe if (this->get_handle () == ACE_INVALID_HANDLE) return -1; // open() started the Connect in asynchronous mode. Wait for the event // in the OVERLAPPED structure to be signalled, then grab the status. if (this->already_connected_ == FALSE) { if (timeout != 0) { ACE_Time_Value abstime (ACE_OS::gettimeofday() + *timeout); if (this->event_.wait (&abstime) == -1) return -1; } else if (this->event_.wait() == -1) return -1; // Should be here with the ConnectNamedPipe operation complete. // Steal the already_connected_ flag to record the results. DWORD unused; this->already_connected_ = ::GetOverlappedResult(this->get_handle(), &this->overlapped_, &unused, FALSE); } if (this->already_connected_) { new_io.set_handle (this->get_handle ()); this->set_handle(ACE_INVALID_HANDLE); new_io.local_addr_ = this->local_addr_; // Create a new instance of the pipe for the next connection. this->create_new_instance (); return 0; } return -1; #else ACE_UNUSED_ARG (restart); ACE_UNUSED_ARG (timeout); ACE_UNUSED_ARG (remote_addr); ACE_UNUSED_ARG (new_io); ACE_NOTSUP_RETURN (-1); #endif /* ACE_HAS_STREAM_PIPES */ }