// $Id$ #include "ace/Malloc.h" #if !defined (ACE_HAS_WINCE) # include "ace/Service_Config.h" #endif /* !ACE_HAS_WINCE */ #include "ace/SString.h" #include "ace/Auto_Ptr.h" #if !defined (ACE_LACKS_IOSTREAM_TOTALLY) # include "ace/streams.h" #endif /* ! ACE_LACKS_IOSTREAM_TOTALLY */ #if !defined (__ACE_INLINE__) #include "ace/SString.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, SString, "$Id$") ACE_Tokenizer::ACE_Tokenizer (ACE_TCHAR *buffer) : buffer_ (buffer), index_ (0), preserves_index_ (0), delimiter_index_ (0) { } int ACE_Tokenizer::delimiter (ACE_TCHAR d) { if (delimiter_index_ == MAX_DELIMITERS) return -1; delimiters_[delimiter_index_].delimiter_ = d; delimiters_[delimiter_index_].replace_ = 0; delimiter_index_++; return 0; } int ACE_Tokenizer::delimiter_replace (ACE_TCHAR d, ACE_TCHAR replacement) { // Make it possible to replace delimiters on-the-fly, e.g., parse // string until certain token count and then copy rest of the // original string. for (int i = 0; i < delimiter_index_; i++) if (delimiters_[i].delimiter_ == d) { delimiters_[i].replacement_ = replacement; delimiters_[i].replace_ = 1; return 0; } if (delimiter_index_ >= MAX_DELIMITERS) return -1; delimiters_[delimiter_index_].delimiter_ = d; delimiters_[delimiter_index_].replacement_ = replacement; delimiters_[delimiter_index_].replace_ = 1; delimiter_index_++; return 0; } int ACE_Tokenizer::preserve_designators (ACE_TCHAR start, ACE_TCHAR stop, int strip) { if (preserves_index_ == MAX_PRESERVES) return -1; preserves_[preserves_index_].start_ = start; preserves_[preserves_index_].stop_ = stop; preserves_[preserves_index_].strip_ = strip; preserves_index_++; return 0; } int ACE_Tokenizer::is_delimiter (ACE_TCHAR d, int &replace, ACE_TCHAR &r) { replace = 0; for (int x = 0; x < delimiter_index_; x++) if (delimiters_[x].delimiter_ == d) { if (delimiters_[x].replace_) { r = delimiters_[x].replacement_; replace = 1; } return 1; } return 0; } int ACE_Tokenizer::is_preserve_designator (ACE_TCHAR start, ACE_TCHAR &stop, int &strip) { for (int x = 0; x < preserves_index_; x++) if (preserves_[x].start_ == start) { stop = preserves_[x].stop_; strip = preserves_[x].strip_; return 1; } return 0; } ACE_TCHAR * ACE_Tokenizer::next (void) { // Check if the previous pass was the last one in the buffer. if (index_ == -1) { index_ = 0; return 0; } ACE_TCHAR replacement; int replace; ACE_TCHAR *next_token; // Skip all leading delimiters. for (;;) { // Check for end of string. if (buffer_[index_] == '\0') { // If we hit EOS at the start, return 0. index_ = 0; return 0; } if (this->is_delimiter (buffer_[index_], replace, replacement)) index_++; else break; } // When we reach this point, buffer_[index_] is a non-delimiter and // not EOS - the start of our next_token. next_token = buffer_ + index_; // A preserved region is it's own token. ACE_TCHAR stop; int strip; if (this->is_preserve_designator (buffer_[index_], stop, strip)) { while (++index_) { if (buffer_[index_] == '\0') { index_ = -1; goto EXIT_LABEL; } if (buffer_[index_] == stop) break; } if (strip) { // Skip start preserve designator. next_token += 1; // Zap the stop preserve designator. buffer_[index_] = '\0'; // Increment to the next token. index_++; } goto EXIT_LABEL; } // Step through finding the next delimiter or EOS. for (;;) { // Advance pointer. index_++; // Check for delimiter. if (this->is_delimiter (buffer_[index_], replace, replacement)) { // Replace the delimiter. if (replace != 0) buffer_[index_] = replacement; // Move the pointer up and return. index_++; goto EXIT_LABEL; } // A preserve designator signifies the end of this token. if (this->is_preserve_designator (buffer_[index_], stop, strip)) goto EXIT_LABEL; // Check for end of string. if (buffer_[index_] == '\0') { index_ = -1; goto EXIT_LABEL; } } EXIT_LABEL: return next_token; } // ************************************************************ ACE_ALLOC_HOOK_DEFINE(ACE_CString) char ACE_CString::NULL_CString_ = '\0'; const int ACE_CString::npos = -1; const int ACE_SString::npos = -1; const int ACE_WString::npos = -1; #if !defined (ACE_LACKS_IOSTREAM_TOTALLY) ostream & operator<< (ostream &os, const ACE_CString &cs) { if (cs.fast_rep () != 0) os << cs.fast_rep (); return os; } ostream & operator<< (ostream &os, const ACE_WString &ws) { if (ws.fast_rep () != 0) { ACE_Auto_Basic_Array_Ptr char_string(ws.char_rep ()); os << char_string.get (); } return os; } ostream & operator<< (ostream &os, const ACE_SString &ss) { if (ss.fast_rep () != 0) os << ss.fast_rep (); return os; } #endif /* !ACE_LACKS_IOSTREAM_TOTALLY */ // Constructor that copies into dynamically allocated memory. // Probable loss of data. Please use with care. ACE_CString::ACE_CString (const ACE_WSTRING_TYPE *s, ACE_Allocator *alloc) : allocator_ (alloc ? alloc : ACE_Allocator::instance ()), len_ (0), buf_len_ (0), rep_ (0), release_ (0) { ACE_TRACE ("ACE_CString::ACE_CString"); if (s == 0 || s[0] == (ACE_WSTRING_TYPE) '\0') { this->release_ = 0; this->len_ = 0; this->rep_ = &ACE_CString::NULL_CString_; } else { this->release_ = 1; size_t len = ACE_WString::strlen (s); ACE_ALLOCATOR (this->rep_, (char *) this->allocator_->malloc (len + 1)); this->len_ = len; this->buf_len_ = len + 1; // Copy the ACE_WSTRING_TYPE * string byte-by-byte into the char * // string. for (size_t i = 0; i < this->len_; i++) this->rep_[i] = char (s[i]); this->rep_[this->len_] = '\0'; } } // this method might benefit from a little restructuring. void ACE_CString::set (const char *s, size_t len, int release) { // Case 1. Going from memory to more memory size_t new_buf_len = len + 1; if (s != 0 && len != 0 && s[0] != '\0' && release && this->buf_len_ < new_buf_len) { char *temp; ACE_ALLOCATOR (temp, (char *) this->allocator_->malloc (new_buf_len)); if (this->release_) this->allocator_->free (this->rep_); this->rep_ = temp; this->buf_len_ = new_buf_len; this->release_ = 1; this->len_ = len; ACE_OS::memcpy (this->rep_, s, len); // NUL terminate. this->rep_[len] = '\0'; } // Case 2. No memory allocation is necessary. else { // Free memory if necessary and figure out future ownership if (!release || s == 0 || s[0] == '\0' || len == 0) if (this->release_) { this->allocator_->free (this->rep_); this->release_ = 0; } // else - stay with whatever value for release_ we have. // Populate data. if (s == 0 || s[0] == '\0' || len == 0) { this->buf_len_ = 0; this->len_ = 0; this->rep_ = &ACE_CString::NULL_CString_; } else if (!release) { this->buf_len_ = len; this->len_ = len; this->rep_ = (char *) s; } else { ACE_OS::memcpy (this->rep_, s, len); // NUL terminate. this->rep_[len] = 0; this->len_ = len; } } } // Return substring. ACE_CString ACE_CString::substring (size_t offset, ssize_t length) const { ACE_CString nil; size_t count = length; // case 1. empty string if (this->len_ == 0) return nil; // case 2. start pos past our end if (offset >= this->len_) return nil; // No length == empty string. else if (length == 0) return nil; // Get all remaining bytes. else if (length == -1) count = this->len_ - offset; return ACE_CString (&this->rep_[offset], count, this->allocator_); } // Concat operator (does copy memory). ACE_CString & ACE_CString::operator+= (const ACE_CString &s) { ACE_TRACE ("ACE_CString::operator+="); if (s.len_ > 0) { size_t new_buf_len = this->len_ + s.len_ + 1; // case 1. No memory allocation needed. if (this->buf_len_ >= new_buf_len) // Copy in data from new string. ACE_OS::memcpy (this->rep_ + this->len_, s.rep_, s.len_); // case 2. Memory reallocation is needed else { char *t = 0; ACE_ALLOCATOR_RETURN (t, (char *) this->allocator_->malloc (new_buf_len), *this); // Copy memory from old string into new string. ACE_OS::memcpy (t, this->rep_, this->len_); ACE_OS::memcpy (t + this->len_, s.rep_, s.len_); if (this->release_) this->allocator_->free (this->rep_); this->release_ = 1; this->rep_ = t; this->buf_len_ = new_buf_len; } this->len_ += s.len_; this->rep_[this->len_] = '\0'; } return *this; } ACE_ALLOC_HOOK_DEFINE(ACE_SString) void ACE_SString::dump (void) const { ACE_TRACE ("ACE_SString::dump"); } // Copy constructor. ACE_SString::ACE_SString (const ACE_SString &s) : allocator_ (s.allocator_), len_ (s.len_) { ACE_TRACE ("ACE_SString::ACE_SString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1); ACE_OS::memcpy ((void *) this->rep_, (const void *) s.rep_, this->len_); this->rep_[this->len_] = '\0'; } // Default constructor. ACE_SString::ACE_SString (ACE_Allocator *alloc) : allocator_ (alloc), len_ (0), rep_ (0) { ACE_TRACE ("ACE_SString::ACE_SString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->len_ = 0; this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); this->rep_[this->len_] = '\0'; } // Set the underlying pointer (does not copy memory). void ACE_SString::rep (char *s) { ACE_TRACE ("ACE_SString::rep"); this->rep_ = s; if (s == 0) this->len_ = 0; else this->len_ = ACE_OS::strlen (s); } // Constructor that actually copies memory. ACE_SString::ACE_SString (const char *s, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_SString::ACE_SString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); this->rep_[this->len_] = '\0'; } else { this->len_ = ACE_OS::strlen (s); this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); ACE_OS::strcpy (this->rep_, s); } } ACE_SString::ACE_SString (char c, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_SString::ACE_SString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->len_ = 1; this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); this->rep_[0] = c; this->rep_[this->len_] = '\0'; } // Constructor that actually copies memory. ACE_SString::ACE_SString (const char *s, size_t len, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_SString::ACE_SString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); this->rep_[this->len_] = '\0'; } else { this->len_ = len; this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1); ACE_OS::memcpy (this->rep_, s, len); this->rep_[len] = '\0'; // Make sure to NUL terminate this! } } // Assignment operator (does copy memory). ACE_SString & ACE_SString::operator= (const ACE_SString &s) { ACE_TRACE ("ACE_SString::operator="); // Check for identify. if (this != &s) { // Only reallocate if we don't have enough space... if (this->len_ < s.len_) { this->allocator_->free (this->rep_); this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1); } this->len_ = s.len_; ACE_OS::strcpy (this->rep_, s.rep_); } return *this; } // Return substring. ACE_SString ACE_SString::substring (size_t offset, ssize_t length) const { ACE_SString nil; size_t count = length; // case 1. empty string if (len_ == 0) return nil; // case 2. start pos l if (offset >= len_) return nil; // get all remaining bytes if (length == -1) count = len_ - offset; return ACE_SString (&rep_[offset], count, this->allocator_); } ACE_ALLOC_HOOK_DEFINE(ACE_WString) void ACE_WString::dump (void) const { ACE_TRACE ("ACE_WString::dump"); } // Default constructor. ACE_WString::ACE_WString (ACE_Allocator *alloc) : allocator_ (alloc), len_ (0), rep_ (0) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->len_ = 0; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } /* static */ size_t ACE_WString::strlen (const ACE_WSTRING_TYPE *s) { ACE_TRACE ("ACE_WString::strlen"); #if defined (ACE_HAS_WCHAR) return ACE_OS::strlen (s); #else /* ACE_HAS_WCHAR */ size_t len = 0; while (*s++ != 0) ++len; return len; #endif /* ACE_HAS_WCHAR */ } // Get the underlying pointer as an ASCII char. char * ACE_WString::char_rep (void) const { ACE_TRACE ("ACE_WString::char_rep"); if (this->len_ <= 0) return 0; else { char *t; ACE_NEW_RETURN (t, char[this->len_ + 1], 0); for (size_t i = 0; i < this->len_; i++) // Note that this cast may lose data if wide chars are // actually used! t[i] = char (this->rep_[i]); t[this->len_] = '\0'; return t; } } // Get the underlying pointer as an ASCII char. ACE_USHORT16 * ACE_WString::ushort_rep (void) const { ACE_TRACE ("ACE_WString::char_rep"); if (this->len_ <= 0) return 0; else { ACE_USHORT16 *t; ACE_NEW_RETURN (t, ACE_USHORT16[this->len_ + 1], 0); for (size_t i = 0; i < this->len_; i++) // Note that this cast may lose data if wide chars are // actually used! t[i] = (ACE_USHORT16)this->rep_[i]; t[this->len_] = 0; return t; } } // Constructor that actually copies memory. ACE_WString::ACE_WString (const char *s, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } else { this->len_ = ACE_OS::strlen (s); this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); // Copy the char * string byte-by-byte into the ACE_WSTRING_TYPE * // string. for (size_t i = 0; i < this->len_; i++) this->rep_[i] = s[i]; // null terminate this->rep_[this->len_] = 0; } } // Constructor that actually copies memory. ACE_WString::ACE_WString (const ACE_WSTRING_TYPE *s, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } else { this->len_ = ACE_WString::strlen (s); this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memcpy (this->rep_, s, this->len_ * sizeof (ACE_WSTRING_TYPE)); // null terminate this->rep_[this->len_] = 0; } } ACE_WString::ACE_WString (ACE_WSTRING_TYPE c, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->len_ = 1; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[0] = c; this->rep_[this->len_] = 0; } // Constructor that actually copies memory. ACE_WString::ACE_WString (const ACE_WSTRING_TYPE *s, size_t len, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } else { this->len_ = len; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memcpy (this->rep_, s, len * sizeof (ACE_WSTRING_TYPE)); // null terminate this->rep_[this->len_] = 0; } } #if defined (ACE_WSTRING_HAS_USHORT_SUPPORT) ACE_WString::ACE_WString (const ACE_USHORT16 *s, size_t len, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); if (s == 0) { this->len_ = 0; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } else { this->len_ = len; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); for (size_t i = 0; i <= len; ++i) this->rep_[i] = (const ACE_WSTRING_TYPE) s[i]; // null terminate this->rep_[this->len_] = 0; } } #endif /* ACE_WSTRING_HAS_USHORT_SUPPORT */ // Constructor that allocates empty memory ACE_WString::ACE_WString (size_t len, ACE_Allocator *alloc) : allocator_ (alloc) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->len_ = len; this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + 1) * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memset (this->rep_, 0, len * sizeof (ACE_WSTRING_TYPE)); // NUL terminate. this->rep_[this->len_] = 0; } // Copy constructor. ACE_WString::ACE_WString (const ACE_WString &s) : allocator_ (s.allocator_), len_ (s.len_) { ACE_TRACE ("ACE_WString::ACE_WString"); if (this->allocator_ == 0) this->allocator_ = ACE_Allocator::instance (); this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((s.len_ + 1) * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memcpy ((void *) this->rep_, (const void *) s.rep_, this->len_ * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } // Assignment operator (does copy memory). ACE_WString & ACE_WString::operator= (const ACE_WString &s) { ACE_TRACE ("ACE_WString::operator="); // Check for identify. if (this != &s) this->set (s.rep_, s.len_); return *this; } void ACE_WString::set (const ACE_WSTRING_TYPE *s) { this->set (s, ACE_WString::strlen (s)); } void ACE_WString::set (const ACE_WSTRING_TYPE *s, size_t len) { // Only reallocate if we don't have enough space... if (this->len_ < len) { this->allocator_->free (this->rep_); this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((len + 1) * sizeof (ACE_WSTRING_TYPE)); } this->len_ = len; ACE_OS::memcpy (this->rep_, s, len * sizeof (ACE_WSTRING_TYPE)); // NUL terminate. this->rep_[len] = 0; } // return substring ACE_WString ACE_WString::substring (size_t offset, ssize_t length) const { ACE_WString nil; size_t count = length; // case 1. empty string if (len_ == 0) return nil; // case 2. start pos l if (offset >= len_) return nil; // get all remaining bytes if (length == -1) count = len_ - offset; return ACE_WString (&rep_[offset], count, this->allocator_); } void ACE_WString::resize (size_t len) { ACE_TRACE ("ACE_WString::resize"); // Only reallocate if we don't have enough space... if (this->len_ < len) { this->allocator_->free (this->rep_); this->rep_ = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((len + 1) * sizeof (ACE_WSTRING_TYPE)); } this->len_ = len; ACE_OS::memset (this->rep_, 0, this->len_ * sizeof (ACE_WSTRING_TYPE)); this->rep_[this->len_] = 0; } // Concat operator (does copy memory). ACE_WString & ACE_WString::operator+= (const ACE_WString &s) { ACE_TRACE ("ACE_WString::operator+="); ACE_WSTRING_TYPE *t = (ACE_WSTRING_TYPE *) this->allocator_->malloc ((this->len_ + s.len_ + 1) * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memcpy ((void *) t, (const void *) this->rep_, this->len_ * sizeof (ACE_WSTRING_TYPE)); ACE_OS::memcpy ((void *) (t + this->len_), (const void *) s.rep_, s.len_ * sizeof (ACE_WSTRING_TYPE)); this->len_ += s.len_; // NUL terminate. t[this->len_] = 0; this->allocator_->free (this->rep_); this->rep_ = t; return *this; } ACE_WString::~ACE_WString (void) { ACE_TRACE ("ACE_WString::~ACE_WString"); this->allocator_->free (this->rep_); } /* static */ const ACE_WSTRING_TYPE * ACE_WString::strstr (const ACE_WSTRING_TYPE *s1, const ACE_WSTRING_TYPE *s2) { ACE_TRACE ("ACE_WString::strstr"); // Original string length size_t len1 = ACE_WString::strlen (s1); // Substring length size_t len2 = ACE_WString::strlen (s2); // Check if the substring is longer than the string being searched. if (len2 > len1) return 0; // Go upto size_t len = len1 - len2; for (size_t i = 0; i <= len; i++) { if (ACE_OS::memcmp (s1 + i, s2, len2 * sizeof (ACE_WSTRING_TYPE)) == 0) // Found a match! Return the index. return s1 + i; } return 0; }