// $Id$ #define ACE_BUILD_DLL #include "ace/Select_Reactor.h" #include "ace/Reactor.h" #include "ace/Thread.h" #include "ace/Synch_T.h" #include "ace/SOCK_Acceptor.h" #include "ace/SOCK_Connector.h" #include "ace/Timer_Heap.h" #if !defined (__ACE_INLINE__) #include "ace/Select_Reactor.i" #endif /* __ACE_INLINE__ */ ACE_ALLOC_HOOK_DEFINE(ACE_Select_Reactor) #if defined (ACE_WIN32) #define ACE_SELECT_REACTOR_HANDLE(H) (this->event_handlers_[(H)].handle_) #define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)].event_handler_) #else #define ACE_SELECT_REACTOR_HANDLE(H) (H) #define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)]) #endif /* ACE_WIN32 */ // Performs sanity checking on the ACE_HANDLE. int ACE_Select_Reactor_Handler_Repository::invalid_handle (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::invalid_handle"); #if defined (ACE_WIN32) // It's too expensive to perform more exhaustive validity checks on // Win32 due to the way that they implement SOCKET HANDLEs. if (handle == ACE_INVALID_HANDLE) #else /* !ACE_WIN32 */ if (handle < 0 || handle >= this->max_size_) #endif /* ACE_WIN32 */ { errno = EINVAL; return 1; } else return 0; } // Performs sanity checking on the ACE_HANDLE. int ACE_Select_Reactor_Handler_Repository::handle_in_range (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::handle_in_range"); #if defined (ACE_WIN32) // It's too expensive to perform more exhaustive validity checks on // Win32 due to the way that they implement SOCKET HANDLEs. if (handle != ACE_INVALID_HANDLE) #else /* !ACE_WIN32 */ if (handle >= 0 && handle < this->max_handlep1_) #endif /* ACE_WIN32 */ return 1; else { errno = EINVAL; return 0; } } size_t ACE_Select_Reactor_Handler_Repository::max_handlep1 (void) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::max_handlep1"); return this->max_handlep1_; } int ACE_Select_Reactor_Handler_Repository::open (size_t size) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::open"); this->max_size_ = size; this->max_handlep1_ = 0; #if defined (ACE_WIN32) // Try to allocate the memory. ACE_NEW_RETURN (this->event_handlers_, ACE_Event_Tuple[size], -1); // Initialize the ACE_Event_Handler * to { ACE_INVALID_HANDLE, 0 }. for (size_t h = 0; h < size; h++) { ACE_SELECT_REACTOR_HANDLE (h) = ACE_INVALID_HANDLE; ACE_SELECT_REACTOR_EVENT_HANDLER (this, h) = 0; } #else // Try to allocate the memory. ACE_NEW_RETURN (this->event_handlers_, ACE_Event_Handler *[size], -1); // Initialize the ACE_Event_Handler * to NULL. for (size_t h = 0; h < size; h++) ACE_SELECT_REACTOR_EVENT_HANDLER (this, h) = 0; #endif /* ACE_WIN32 */ // Check to see if the user is asking for too much and fail in this // case. if (size > FD_SETSIZE) { errno = ERANGE; return -1; } // Increase the number of handles if is greater than the // current limit. if (size < (size_t) ACE::max_handles ()) return ACE::set_handle_limit (size); else return 0; } // Initialize a repository of the appropriate . ACE_Select_Reactor_Handler_Repository::ACE_Select_Reactor_Handler_Repository (ACE_Select_Reactor &select_reactor) : select_reactor_ (select_reactor), max_size_ (0), max_handlep1_ (0), event_handlers_ (0) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::ACE_Select_Reactor_Handler_Repository"); } int ACE_Select_Reactor_Handler_Repository::unbind_all (void) { // Unbind all of the s. for (int handle = 0; handle < this->max_handlep1_; handle++) this->unbind (ACE_SELECT_REACTOR_HANDLE (handle), ACE_Event_Handler::ALL_EVENTS_MASK); return 0; } int ACE_Select_Reactor_Handler_Repository::close (void) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::close"); if (this->event_handlers_ != 0) { this->unbind_all (); delete [] this->event_handlers_; this->event_handlers_ = 0; } return 0; } // Return the associated with the . ACE_Event_Handler * ACE_Select_Reactor_Handler_Repository::find (ACE_HANDLE handle, size_t *index_p) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::find"); ACE_Event_Handler *eh = 0; ssize_t i; // Only bother to search for the if it's in range. if (this->handle_in_range (handle)) { #if defined (ACE_WIN32) i = 0; for (; i < this->max_handlep1_; i++) if (ACE_SELECT_REACTOR_HANDLE (i) == handle) { eh = ACE_SELECT_REACTOR_EVENT_HANDLER (this, i); break; } #else i = handle; eh = ACE_SELECT_REACTOR_EVENT_HANDLER (this, handle); #endif /* ACE_WIN32 */ } else // g++ can't figure out that i won't be used below if the handle // is out of range, so keep it happy by defining i here . . . i = 0; if (eh != 0 && index_p != 0) *index_p = i; else errno = ENOENT; return eh; } // Bind the to the . int ACE_Select_Reactor_Handler_Repository::bind (ACE_HANDLE handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::bind"); if (handle == ACE_INVALID_HANDLE) handle = event_handler->get_handle (); if (this->invalid_handle (handle)) return -1; #if defined (ACE_WIN32) int assigned_slot = -1; for (ssize_t i = 0; i < this->max_handlep1_; i++) { // Found it, so let's just reuse this location. if (ACE_SELECT_REACTOR_HANDLE (i) == handle) { assigned_slot = i; break; } // Here's the first free slot, so let's take it. else if (ACE_SELECT_REACTOR_HANDLE (i) == ACE_INVALID_HANDLE && assigned_slot == -1) assigned_slot = i; } if (assigned_slot > -1) // We found a free spot, let's reuse it. { ACE_SELECT_REACTOR_HANDLE (assigned_slot) = handle; ACE_SELECT_REACTOR_EVENT_HANDLER (this, assigned_slot) = event_handler; } else if (this->max_handlep1_ < this->max_size_) { // Insert at the end of the active portion. ACE_SELECT_REACTOR_HANDLE (this->max_handlep1_) = handle; ACE_SELECT_REACTOR_EVENT_HANDLER (this, this->max_handlep1_) = event_handler; this->max_handlep1_++; } else { // No more room at the inn! errno = ENOMEM; return -1; } #else ACE_SELECT_REACTOR_EVENT_HANDLER (this, handle) = event_handler; if (this->max_handlep1_ < handle + 1) this->max_handlep1_ = handle + 1; #endif /* ACE_WIN32 */ // Add the for this in the Select_Reactor's wait_set. this->select_reactor_.bit_ops (handle, mask, this->select_reactor_.wait_set_, ACE_Reactor::ADD_MASK); // Note the fact that we've changed the state of the , // which is used by the dispatching loop to determine whether it can // keep going or if it needs to reconsult select(). this->select_reactor_.state_changed_ = 1; return 0; } // Remove the binding of . int ACE_Select_Reactor_Handler_Repository::unbind (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::unbind"); size_t index; ACE_Event_Handler *eh = this->find (handle, &index); if (eh == 0) return -1; // Clear out the bits in the Select_Reactor's wait_set. this->select_reactor_.bit_ops (handle, mask, this->select_reactor_.wait_set_, ACE_Reactor::CLR_MASK); // Note the fact that we've changed the state of the , // which is used by the dispatching loop to determine whether it can // keep going or if it needs to reconsult select(). this->select_reactor_.state_changed_ = 1; // Close down the unless we've been instructed not // to. if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::DONT_CALL) == 0) eh->handle_close (handle, mask); // If there are no longer any outstanding events on this // then we can totally shut down the Event_Handler. if (this->select_reactor_.wait_set_.rd_mask_.is_set (handle) == 0 && this->select_reactor_.wait_set_.wr_mask_.is_set (handle) == 0 && this->select_reactor_.wait_set_.ex_mask_.is_set (handle) == 0) #if defined (ACE_WIN32) { ACE_SELECT_REACTOR_HANDLE (index) = ACE_INVALID_HANDLE; ACE_SELECT_REACTOR_EVENT_HANDLER (this, index) = 0; if (this->max_handlep1_ == (int) index + 1) { // We've deleted the last entry (i.e., i + 1 == the current // size of the array), so we need to figure out the last // valid place in the array that we should consider in // subsequent searches. int i; for (i = this->max_handlep1_ - 1; i >= 0 && ACE_SELECT_REACTOR_HANDLE (i) == ACE_INVALID_HANDLE; i--) continue; this->max_handlep1_ = i + 1; } } #else { ACE_SELECT_REACTOR_EVENT_HANDLER (this, handle) = 0; if (this->max_handlep1_ == handle + 1) { // We've deleted the last entry, so we need to figure out // the last valid place in the array that is worth looking // at. ACE_HANDLE rd_max = this->select_reactor_.wait_set_.rd_mask_.max_set (); ACE_HANDLE wr_max = this->select_reactor_.wait_set_.wr_mask_.max_set (); ACE_HANDLE ex_max = this->select_reactor_.wait_set_.ex_mask_.max_set (); // Compute the maximum of three values. this->max_handlep1_ = rd_max < wr_max ? wr_max : rd_max; if (this->max_handlep1_ < ex_max) this->max_handlep1_ = ex_max; this->max_handlep1_++; } } #endif /* ACE_WIN32 */ return 0; } ACE_Select_Reactor_Handler_Repository_Iterator::ACE_Select_Reactor_Handler_Repository_Iterator (const ACE_Select_Reactor_Handler_Repository *s) : rep_ (s), current_ (-1) { this->advance (); } // Pass back the that hasn't been seen in the Set. // Returns 0 when all items have been seen, else 1. int ACE_Select_Reactor_Handler_Repository_Iterator::next (ACE_Event_Handler *&next_item) { int result = 1; if (this->current_ >= this->rep_->max_handlep1_) result = 0; else next_item = ACE_SELECT_REACTOR_EVENT_HANDLER (this->rep_, this->current_); return result; } int ACE_Select_Reactor_Handler_Repository_Iterator::done (void) const { return this->current_ >= this->rep_->max_handlep1_; } // Move forward by one element in the set. int ACE_Select_Reactor_Handler_Repository_Iterator::advance (void) { if (this->current_ < this->rep_->max_handlep1_) this->current_++; while (this->current_ < this->rep_->max_handlep1_) if (ACE_SELECT_REACTOR_EVENT_HANDLER (this->rep_, this->current_) != 0) return 1; else this->current_++; return this->current_ < this->rep_->max_handlep1_; } // Dump the state of an object. void ACE_Select_Reactor_Handler_Repository_Iterator::dump (void) const { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository_Iterator::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "rep_ = %u", this->rep_)); ACE_DEBUG ((LM_DEBUG, "current_ = %d", this->current_)); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } void ACE_Select_Reactor_Handler_Repository::dump (void) const { ACE_TRACE ("ACE_Select_Reactor_Handler_Repository::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "(%t) max_handlep1_ = %d, max_size_ = %d\n", this->max_handlep1_, this->max_size_)); ACE_DEBUG ((LM_DEBUG, "[")); ACE_Event_Handler *eh = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (this); iter.next (eh) != 0; iter.advance ()) ACE_DEBUG ((LM_DEBUG, " (eh = %x, eh->handle_ = %d)", eh, eh->get_handle ())); ACE_DEBUG ((LM_DEBUG, " ]")); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_ALLOC_HOOK_DEFINE(ACE_Select_Reactor_Handler_Repository_Iterator) int ACE_Select_Reactor::any_ready (ACE_Select_Reactor_Handle_Set &wait_set) { ACE_TRACE ("ACE_Select_Reactor::fill_in_ready"); #if !defined (ACE_WIN32) // Make this call signal safe. ACE_Sig_Guard sb; #endif /* ACE_WIN32 */ int number_ready = this->ready_set_.rd_mask_.num_set () + this->ready_set_.wr_mask_.num_set () + this->ready_set_.ex_mask_.num_set (); if (number_ready > 0) { wait_set.rd_mask_ = this->wait_set_.rd_mask_; wait_set.wr_mask_ = this->wait_set_.wr_mask_; wait_set.ex_mask_ = this->wait_set_.ex_mask_; this->ready_set_.rd_mask_.reset (); this->ready_set_.wr_mask_.reset (); this->ready_set_.ex_mask_.reset (); } return number_ready; } int ACE_Select_Reactor::handler_i (int signum, ACE_Event_Handler **eh) { ACE_TRACE ("ACE_Select_Reactor::handler_i"); ACE_Event_Handler *handler = this->signal_handler_->handler (signum); if (handler == 0) return -1; else if (*eh != 0) *eh = handler; return 0; } int ACE_Select_Reactor::initialized (void) { ACE_TRACE ("ACE_Select_Reactor::initialized"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, 0)); return this->initialized_; } int ACE_Select_Reactor::owner (ACE_thread_t tid, ACE_thread_t *o_id) { ACE_TRACE ("ACE_Select_Reactor::owner"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); if (o_id) *o_id = this->owner_; this->owner_ = tid; return 0; } int ACE_Select_Reactor::owner (ACE_thread_t *t_id) { ACE_TRACE ("ACE_Select_Reactor::owner"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); *t_id = this->owner_; return 0; } void ACE_Select_Reactor::requeue_position (int rp) { ACE_TRACE ("ACE_Select_Reactor::requeue_position"); ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_)); #if defined (ACE_WIN32) ACE_UNUSED_ARG (rp); // Must always requeue ourselves "next" on Win32. this->requeue_position_ = 0; #else this->requeue_position_ = rp; #endif /* ACE_WIN32 */ } int ACE_Select_Reactor::requeue_position (void) { ACE_TRACE ("ACE_Select_Reactor::requeue_position"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->requeue_position_; } void ACE_Select_Reactor::max_notify_iterations (int iterations) { ACE_TRACE ("ACE_Select_Reactor::max_notify_iterations"); ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_)); // Must always be > 0 or < 0 to optimize the loop exit condition. if (iterations == 0) iterations = 1; this->max_notify_iterations_ = iterations; } int ACE_Select_Reactor::max_notify_iterations (void) { ACE_TRACE ("ACE_Select_Reactor::max_notify_iterations"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->max_notify_iterations_; } // Enqueue ourselves into the list of waiting threads. void ACE_Select_Reactor::renew (void) { ACE_TRACE ("ACE_Select_Reactor::renew"); #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) this->token_.renew (this->requeue_position_); #endif /* defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) */ } #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) void ACE_Select_Reactor_Token::dump (void) const { ACE_TRACE ("ACE_Select_Reactor_Token::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "\n")); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } ACE_Select_Reactor_Token::ACE_Select_Reactor_Token (ACE_Select_Reactor &r) : select_reactor_ (&r) #if defined (ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION) , ACE_Local_Mutex (0) // Triggers unique name by stringifying "this"... #endif /* ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION */ { ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token"); } ACE_Select_Reactor_Token::ACE_Select_Reactor_Token (void) : select_reactor_ (0) #if defined (ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION) , ACE_Local_Mutex (0) // Triggers unique name by stringifying "this"... #endif /* ACE_SELECT_REACTOR_HAS_DEADLOCK_DETECTION */ { ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token"); } ACE_Select_Reactor_Token::~ACE_Select_Reactor_Token (void) { ACE_TRACE ("ACE_Select_Reactor_Token::~ACE_Select_Reactor_Token"); } ACE_Select_Reactor & ACE_Select_Reactor_Token::select_reactor (void) { return *this->select_reactor_; } void ACE_Select_Reactor_Token::select_reactor (ACE_Select_Reactor &select_reactor) { this->select_reactor_ = &select_reactor; } // Used to wakeup the Select_Reactor. void ACE_Select_Reactor_Token::sleep_hook (void) { ACE_TRACE ("ACE_Select_Reactor_Token::sleep_hook"); if (this->select_reactor_->notify () == -1) ACE_ERROR ((LM_ERROR, "%p\n", "sleep_hook failed")); } #endif /* ACE_MT_SAFE */ void ACE_Select_Reactor_Notify::dump (void) const { ACE_TRACE ("ACE_Select_Reactor_Notify::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, "select_reactor_ = %x", this->select_reactor_)); this->notification_pipe_.dump (); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } int ACE_Select_Reactor_Notify::open (ACE_Select_Reactor *r) { ACE_TRACE ("ACE_Select_Reactor_Notify::open"); this->select_reactor_ = r; if (this->notification_pipe_.open () == -1) return -1; // There seems to be a Win32 bug with this... Set this into // non-blocking mode. if (ACE::set_flags (this->notification_pipe_.read_handle (), ACE_NONBLOCK) == -1) return -1; else return this->select_reactor_->register_handler (this->notification_pipe_.read_handle (), this, ACE_Event_Handler::READ_MASK); } int ACE_Select_Reactor_Notify::close (void) { ACE_TRACE ("ACE_Select_Reactor_Notify::close"); return this->notification_pipe_.close (); } ssize_t ACE_Select_Reactor_Notify::notify (ACE_Event_Handler *eh, ACE_Reactor_Mask mask, ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Select_Reactor_Notify::notify"); ACE_Notification_Buffer buffer (eh, mask); ssize_t n = ACE::send (this->notification_pipe_.write_handle (), (char *) &buffer, sizeof buffer, timeout); return n == -1 ? -1 : 0; } // Handles pending threads (if any) that are waiting to unblock the // Select_Reactor. int ACE_Select_Reactor_Notify::dispatch_notifications (int &number_of_active_handles, const ACE_Handle_Set &rd_mask) { ACE_TRACE ("ACE_Select_Reactor_Notify::handle_notification"); ACE_HANDLE read_handle = this->notification_pipe_.read_handle (); if (rd_mask.is_set (read_handle)) { number_of_active_handles--; return this->handle_input (read_handle); } else return 0; } // Special trick to unblock select() when updates occur in somewhere // other than the main ACE_Select_Reactor thread. All we do is write data to // a pipe that the ACE_Select_Reactor is listening on. Thanks to Paul // Stephenson for suggesting this approach. int ACE_Select_Reactor_Notify::handle_input (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_Notify::handle_input"); // Precondition: this->select_reactor_.token_.current_owner () == // ACE_Thread::self (); ACE_Notification_Buffer buffer; ssize_t n; int number_dispatched = 0; while ((n = ACE::recv (handle, (char *) &buffer, sizeof buffer)) > 0) { // Check to see if we've got a short read. if (n != sizeof buffer) { ssize_t remainder = sizeof buffer - n; // If so, try to recover by reading the remainder. If this doesn't // work we're in big trouble since the input stream won't be aligned // correctly. I'm not sure quite what to do at this point. It's // probably best just to return -1. if (ACE::recv (handle, ((char *) &buffer) + n, remainder) != remainder) return -1; } // If eh == 0 then another thread is unblocking the ACE_Select_Reactor // to update the ACE_Select_Reactor's internal structures. Otherwise, // we need to dispatch the appropriate handle_* method on the // ACE_Event_Handler pointer we've been passed. if (buffer.eh_ != 0) { int result = 0; switch (buffer.mask_) { case ACE_Event_Handler::READ_MASK: case ACE_Event_Handler::ACCEPT_MASK: result = buffer.eh_->handle_input (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::WRITE_MASK: result = buffer.eh_->handle_output (ACE_INVALID_HANDLE); break; case ACE_Event_Handler::EXCEPT_MASK: result = buffer.eh_->handle_exception (ACE_INVALID_HANDLE); break; default: // Should we bail out if we get an invalid mask? ACE_ERROR ((LM_ERROR, "invalid mask = %d\n", buffer.mask_)); } if (result == -1) buffer.eh_->handle_close (ACE_INVALID_HANDLE, ACE_Event_Handler::EXCEPT_MASK); } number_dispatched++; // Bail out if we've reached the . Note that // by default is -1, so we'll loop until all // the notifications in the pipe have been dispatched. if (number_dispatched == this->select_reactor_->max_notify_iterations_) break; } // Reassign number_dispatched to -1 if things have gone seriously // wrong. if (n <= 0 && errno != EWOULDBLOCK) number_dispatched = -1; // Enqueue ourselves into the list of waiting threads. When we // reacquire the token we'll be off and running again with ownership // of the token. The postcondition of this call is that // this->select_reactor_.token_.current_owner () == ACE_Thread::self (); this->select_reactor_->renew (); return number_dispatched; } int ACE_Select_Reactor::notify (ACE_Event_Handler *eh, ACE_Reactor_Mask mask, ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Select_Reactor::notify"); ssize_t n = 0; // Pass over both the Event_Handler *and* the mask to allow the // caller to dictate which Event_Handler method the receiver // invokes. Note that this call can timeout. n = this->notify_handler_.notify (eh, mask, timeout); return n == -1 ? -1 : 0; } int ACE_Select_Reactor::resume_handler (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor::resume_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->resume_i (handle); } int ACE_Select_Reactor::suspend_handler (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor::suspend_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->suspend_i (handle); } int ACE_Select_Reactor::suspend_handlers (void) { ACE_TRACE ("ACE_Select_Reactor::suspend_handlers"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); ACE_Event_Handler *eh = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_); iter.next (eh) != 0; iter.advance ()) this->suspend_i (eh->get_handle ()); return 0; } int ACE_Select_Reactor::resume_handlers (void) { ACE_TRACE ("ACE_Select_Reactor::resume_handlers"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); ACE_Event_Handler *eh = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_); iter.next (eh) != 0; iter.advance ()) this->resume_i (eh->get_handle ()); return 0; } int ACE_Select_Reactor::register_handler (ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->register_handler_i (handler->get_handle (), handler, mask); } int ACE_Select_Reactor::register_handler (ACE_HANDLE handle, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->register_handler_i (handle, handler, mask); } int ACE_Select_Reactor::register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->register_handler_i (handles, handler, mask); } int ACE_Select_Reactor::handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **handler) { ACE_TRACE ("ACE_Select_Reactor::handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->handler_i (handle, mask, handler); } int ACE_Select_Reactor::remove_handler (const ACE_Handle_Set &handles, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->remove_handler_i (handles, mask); } int ACE_Select_Reactor::remove_handler (ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->remove_handler_i (handler->get_handle (), mask); } int ACE_Select_Reactor::remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->remove_handler_i (handle, mask); } // Performs operations on the "ready" bits. int ACE_Select_Reactor::ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor::ready_ops"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->bit_ops (handle, mask, this->ready_set_, ops); } int ACE_Select_Reactor::open (size_t size, int restart, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq) { ACE_TRACE ("ACE_Select_Reactor::open"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); // Can't initialize ourselves more than once. if (this->initialized_ > 0) return -1; this->owner_ = ACE_Thread::self (); this->restart_ = restart; this->signal_handler_ = sh; this->timer_queue_ = tq; int result = 0; // Allows the signal handler to be overridden. if (this->signal_handler_ == 0) { this->signal_handler_ = new ACE_Sig_Handler; if (this->signal_handler_ == 0) result = -1; else this->delete_signal_handler_ = 1; } if (result != -1 && this->timer_queue_ == 0) { this->timer_queue_ = new ACE_Timer_Heap; if (this->timer_queue_ == 0) result = -1; else this->delete_timer_queue_ = 1; } if (result != -1 && this->handler_rep_.open (size) == -1) result = -1; else if (this->notify_handler_.open (this) == -1) result = -1; if (result != -1) // We're all set to go. this->initialized_ = 1; else // This will close down all the allocated resources properly. this->close (); return result; } int ACE_Select_Reactor::set_sig_handler (ACE_Sig_Handler *signal_handler) { if (this->signal_handler_ != 0 && this->delete_signal_handler_ != 0) delete this->signal_handler_; this->signal_handler_ = signal_handler; this->delete_signal_handler_ = 0; return 0; } int ACE_Select_Reactor::set_timer_queue (ACE_Timer_Queue *timer_queue) { if (this->timer_queue_ != 0 && this->delete_timer_queue_ != 0) delete this->timer_queue_; this->timer_queue_ = timer_queue; this->delete_timer_queue_ = 0; return 0; } ACE_Select_Reactor::ACE_Select_Reactor (ACE_Sig_Handler *sh, ACE_Timer_Queue *tq) : handler_rep_ (*this), timer_queue_ (0), delete_timer_queue_ (0), delete_signal_handler_ (0), requeue_position_ (-1), // Requeue at end of waiters by default. max_notify_iterations_ (-1), initialized_ (0), state_changed_ (0), #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) token_ (*this), #endif /* ACE_MT_SAFE */ lock_adapter_ (token_) { ACE_TRACE ("ACE_Select_Reactor::ACE_Select_Reactor"); if (this->open (ACE_Select_Reactor::DEFAULT_SIZE, 0, sh, tq) == -1) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Select_Reactor::open failed inside ACE_Select_Reactor::CTOR")); } // Initialize ACE_Select_Reactor. ACE_Select_Reactor::ACE_Select_Reactor (size_t size, int rs, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq) : handler_rep_ (*this), timer_queue_ (0), delete_timer_queue_ (0), delete_signal_handler_ (0), requeue_position_ (-1), // Requeue at end of waiters by default. max_notify_iterations_ (-1), initialized_ (0), state_changed_ (0), #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) token_ (*this), #endif /* ACE_MT_SAFE */ lock_adapter_ (token_) { ACE_TRACE ("ACE_Select_Reactor::ACE_Select_Reactor"); if (this->open (size, rs, sh, tq) == -1) ACE_ERROR ((LM_ERROR, "%p\n", "ACE_Select_Reactor::open failed inside ACE_Select_Reactor::CTOR")); } // Close down the ACE_Select_Reactor instance, detaching any remaining // Event_Handers. This had better be called from the main event loop // thread... int ACE_Select_Reactor::close (void) { ACE_TRACE ("ACE_Select_Reactor::close"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); if (this->delete_signal_handler_) delete this->signal_handler_; this->signal_handler_ = 0; this->handler_rep_.close (); if (this->delete_timer_queue_) delete this->timer_queue_; this->timer_queue_ = 0; this->notify_handler_.close (); this->initialized_ = 0; return 0; } ACE_Select_Reactor::~ACE_Select_Reactor (void) { ACE_TRACE ("ACE_Select_Reactor::~ACE_Select_Reactor"); this->close (); } int ACE_Select_Reactor::remove_handler_i (const ACE_Handle_Set &handles, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::remove_handler_i"); ACE_HANDLE h; ACE_Handle_Set_Iterator handle_iter (handles); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->remove_handler_i (h, mask) == -1) return -1; return 0; } int ACE_Select_Reactor::register_handler_i (const ACE_Handle_Set &handles, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::register_handler_i"); ACE_HANDLE h; ACE_Handle_Set_Iterator handle_iter (handles); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->register_handler_i (h, handler, mask) == -1) return -1; return 0; } int ACE_Select_Reactor::register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp) { ACE_TRACE ("ACE_Select_Reactor::register_handler"); int result = 0; #if (NSIG > 0) for (int s = 1; s < NSIG; s++) if (sigset.is_member (s) && this->signal_handler_->register_handler (s, new_sh, new_disp) == -1) result = -1; #else ACE_UNUSED_ARG (sigset); ACE_UNUSED_ARG (new_sh); ACE_UNUSED_ARG (new_disp); #endif /* NSIG */ return result; } int ACE_Select_Reactor::remove_handler (const ACE_Sig_Set &sigset) { ACE_TRACE ("ACE_Select_Reactor::remove_handler"); int result = 0; #if (NSIG > 0) for (int s = 1; s < NSIG; s++) if (sigset.is_member (s) && this->signal_handler_->remove_handler (s) == -1) result = -1; #else ACE_UNUSED_ARG (sigset); #endif /* NSIG */ return result; } // Note the queue handles its own locking. long ACE_Select_Reactor::schedule_timer (ACE_Event_Handler *handler, const void *arg, const ACE_Time_Value &delta_time, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Select_Reactor::schedule_timer"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->timer_queue_->schedule (handler, arg, timer_queue_->gettimeofday () + delta_time, interval); } // Main event loop driver that blocks for before // returning (will return earlier if I/O or signal events occur). int ACE_Select_Reactor::handle_events (ACE_Time_Value &max_wait_time) { ACE_TRACE ("ACE_Select_Reactor::handle_events"); return this->handle_events (&max_wait_time); } int ACE_Select_Reactor::handle_error (void) { ACE_TRACE ("ACE_Select_Reactor::handle_error"); if (errno == EINTR) return this->restart_; else if (errno == EBADF) return this->check_handles (); else return -1; } void ACE_Select_Reactor::notify_handle (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Handle_Set &ready_mask, ACE_Event_Handler *event_handler, ACE_EH_PTMF ptmf) { ACE_TRACE ("ACE_Select_Reactor::notify_handle"); // Check for removed handlers. if (event_handler == 0) return; int status = (event_handler->*ptmf) (handle); if (status < 0) this->remove_handler_i (handle, mask); else if (status > 0) ready_mask.set_bit (handle); } // Perform GET, CLR, SET, and ADD operations on the Handle_Sets. // // GET = 1, Retrieve current value // SET = 2, Set value of bits to new mask (changes the entire mask) // ADD = 3, Bitwise "or" the value into the mask (only changes // enabled bits) // CLR = 4 Bitwise "and" the negation of the value out of the mask // (only changes enabled bits) // // Returns the original mask. Must be called with locks held. int ACE_Select_Reactor::bit_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Select_Reactor_Handle_Set &handle_set, int ops) { ACE_TRACE ("ACE_Select_Reactor::bit_ops"); if (this->handler_rep_.handle_in_range (handle) == 0) return -1; #if !defined (ACE_WIN32) ACE_Sig_Guard sb; // Block out all signals until method returns. #endif /* ACE_WIN32 */ ACE_FDS_PTMF ptmf = &ACE_Handle_Set::set_bit; u_long omask = ACE_Event_Handler::NULL_MASK; switch (ops) { case ACE_Reactor::GET_MASK: if (handle_set.rd_mask_.is_set (handle)) ACE_SET_BITS (omask, ACE_Event_Handler::READ_MASK); if (handle_set.wr_mask_.is_set (handle)) ACE_SET_BITS (omask, ACE_Event_Handler::WRITE_MASK); if (handle_set.ex_mask_.is_set (handle)) ACE_SET_BITS (omask, ACE_Event_Handler::EXCEPT_MASK); break; case ACE_Reactor::CLR_MASK: ptmf = &ACE_Handle_Set::clr_bit; /* FALLTHRU */ case ACE_Reactor::SET_MASK: /* FALLTHRU */ case ACE_Reactor::ADD_MASK: // The following code is rather subtle... Note that if we are // doing a ACE_Reactor::SET_MASK then if the bit is not enabled // in the mask we need to clear the bit from the ACE_Handle_Set. // On the other hand, if we are doing a ACE_Reactor::CLR_MASK or // a ACE_Reactor::ADD_MASK we just carry out the operations // specified by the mask. // READ, ACCEPT, and CONNECT flag will place the handle in the read set if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK)) { (handle_set.rd_mask_.*ptmf) (handle); ACE_SET_BITS (omask, ACE_Event_Handler::READ_MASK); } else if (ops == ACE_Reactor::SET_MASK) handle_set.rd_mask_.clr_bit (handle); // WRITE and CONNECT flag will place the handle in the write set if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK)) { (handle_set.wr_mask_.*ptmf) (handle); ACE_SET_BITS (omask, ACE_Event_Handler::WRITE_MASK); } else if (ops == ACE_Reactor::SET_MASK) handle_set.wr_mask_.clr_bit (handle); // EXCEPT (and CONNECT on Win32) flag will place the handle in the except set if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK) #if defined (ACE_WIN32) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::CONNECT_MASK) #endif /* ACE_WIN32 */ ) { (handle_set.ex_mask_.*ptmf) (handle); ACE_SET_BITS (omask, ACE_Event_Handler::EXCEPT_MASK); } else if (ops == ACE_Reactor::SET_MASK) handle_set.ex_mask_.clr_bit (handle); break; default: return -1; } return omask; } // Perform GET, CLR, SET, and ADD operations on the select() // Handle_Sets. // // GET = 1, Retrieve current value // SET = 2, Set value of bits to new mask (changes the entire mask) // ADD = 3, Bitwise "or" the value into the mask (only changes // enabled bits) // CLR = 4 Bitwise "and" the negation of the value out of the mask // (only changes enabled bits) // // Returns the original mask. int ACE_Select_Reactor::mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor::mask_ops"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1)); return this->bit_ops (handle, mask, this->wait_set_, ops); } // Must be called with locks held. int ACE_Select_Reactor::handler_i (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **handler) { ACE_TRACE ("ACE_Select_Reactor::handler_i"); ACE_Event_Handler *h = this->handler_rep_.find (handle); if (h == 0) return -1; else { if ((ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK)) && this->wait_set_.rd_mask_.is_set (handle) == 0) return -1; if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK) && this->wait_set_.wr_mask_.is_set (handle) == 0) return -1; if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK) && this->wait_set_.ex_mask_.is_set (handle) == 0) return -1; } if (handler != 0) *handler = h; return 0; } // Must be called with locks held int ACE_Select_Reactor::resume_i (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor::resume"); if (this->handler_rep_.find (handle) == 0) return -1; if (this->suspend_set_.rd_mask_.is_set (handle)) { this->wait_set_.rd_mask_.set_bit (handle); this->suspend_set_.rd_mask_.clr_bit (handle); } if (this->suspend_set_.wr_mask_.is_set (handle)) { this->wait_set_.wr_mask_.set_bit (handle); this->suspend_set_.wr_mask_.clr_bit (handle); } if (this->suspend_set_.ex_mask_.is_set (handle)) { this->wait_set_.ex_mask_.set_bit (handle); this->suspend_set_.ex_mask_.clr_bit (handle); } return 0; } // Must be called with locks held int ACE_Select_Reactor::suspend_i (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor::suspend"); if (this->handler_rep_.find (handle) == 0) return -1; if (this->wait_set_.rd_mask_.is_set (handle)) { this->suspend_set_.rd_mask_.set_bit (handle); this->wait_set_.wr_mask_.clr_bit (handle); } if (this->wait_set_.wr_mask_.is_set (handle)) { this->suspend_set_.wr_mask_.set_bit (handle); this->wait_set_.wr_mask_.clr_bit (handle); } if (this->wait_set_.ex_mask_.is_set (handle)) { this->suspend_set_.ex_mask_.set_bit (handle); this->wait_set_.ex_mask_.clr_bit (handle); } return 0; } // Must be called with locks held int ACE_Select_Reactor::register_handler_i (ACE_HANDLE handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::register_handler_i"); // Insert the tuple into the Handler // Repository. return this->handler_rep_.bind (handle, event_handler, mask); } int ACE_Select_Reactor::remove_handler_i (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor::remove_handler_i"); // Unbind this handle. return this->handler_rep_.unbind (handle, mask); } // Must be called with lock held. int ACE_Select_Reactor::wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &dispatch_set, ACE_Time_Value *max_wait_time) { ACE_TRACE ("ACE_Select_Reactor::wait_for_multiple_events"); u_long width = 0; ACE_Time_Value timer_buf (0); ACE_Time_Value *this_timeout = &timer_buf; int number_of_active_handles = this->any_ready (dispatch_set); // If there are any bits enabled in the then we'll // handle those first, otherwise we'll block in select(). if (number_of_active_handles == 0) { do { if (this->timer_queue_->calculate_timeout (max_wait_time, this_timeout) == 0) this_timeout = 0; width = (u_long) this->handler_rep_.max_handlep1 (); dispatch_set.rd_mask_ = this->wait_set_.rd_mask_; dispatch_set.wr_mask_ = this->wait_set_.wr_mask_; dispatch_set.ex_mask_ = this->wait_set_.ex_mask_; number_of_active_handles = ACE_OS::select (int (width), dispatch_set.rd_mask_, dispatch_set.wr_mask_, dispatch_set.ex_mask_, this_timeout); } while (number_of_active_handles == -1 && this->handle_error () > 0); // @@ Remove?! if (number_of_active_handles > 0) { #if !defined (ACE_WIN32) dispatch_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ()); dispatch_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ()); dispatch_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ()); #endif /* ACE_WIN32 */ } } // Return the number of events to dispatch. return number_of_active_handles; } int ACE_Select_Reactor::dispatch_timer_handlers (void) { int number_dispatched = this->timer_queue_->expire (); return this->state_changed_ ? -1 : number_dispatched; } int ACE_Select_Reactor::dispatch_notification_handlers (int &number_of_active_handles, ACE_Select_Reactor_Handle_Set &dispatch_set) { #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) // Check to see if the ACE_HANDLE associated with the // Select_Reactor's notify hook is enabled. If so, it means that // one or more other threads are trying to update the // ACE_Select_Reactor's internal tables. We'll handle all these // threads and then break out to continue the event loop. int number_dispatched = this->notify_handler_.dispatch_notifications (number_of_active_handles, dispatch_set.rd_mask_); return this->state_changed_ ? -1 : number_dispatched; #else ACE_UNUSED_ARG (number_of_active_handles); ACE_UNUSED_ARG (dispatch_set); return 0; #endif /* ACE_MT_SAFE */ } int ACE_Select_Reactor::dispatch_io_set (int number_of_active_handles, int& number_dispatched, int mask, ACE_Handle_Set& dispatch_mask, ACE_Handle_Set& ready_mask, ACE_EH_PTMF callback) { ACE_HANDLE handle; ACE_Handle_Set_Iterator handle_iter (dispatch_mask); while ((handle = handle_iter ()) != ACE_INVALID_HANDLE && number_dispatched < number_of_active_handles && this->state_changed_ == 0) { // ACE_DEBUG ((LM_DEBUG, "ACE_Select_Reactor::dispatching\n")); number_dispatched++; this->notify_handle (handle, mask, ready_mask, this->handler_rep_.find (handle), callback); } if (number_dispatched > 0 && this->state_changed_) { return -1; } return 0; } int ACE_Select_Reactor::dispatch_io_handlers (int &number_of_active_handles, ACE_Select_Reactor_Handle_Set &dispatch_set) { int number_dispatched = 0; // Handle output events (this code needs to come first to handle // the obscure case of piggy-backed data coming along with the // final handshake message of a nonblocking connection). // ACE_DEBUG ((LM_DEBUG, "ACE_Select_Reactor::dispatch - WRITE\n")); if (this->dispatch_io_set (number_of_active_handles, number_dispatched, ACE_Event_Handler::WRITE_MASK, dispatch_set.wr_mask_, this->ready_set_.wr_mask_, &ACE_Event_Handler::handle_output) == -1) { number_of_active_handles -= number_dispatched; return -1; } // ACE_DEBUG ((LM_DEBUG, "ACE_Select_Reactor::dispatch - EXCEPT\n")); if (this->dispatch_io_set (number_of_active_handles, number_dispatched, ACE_Event_Handler::EXCEPT_MASK, dispatch_set.ex_mask_, this->ready_set_.ex_mask_, &ACE_Event_Handler::handle_exception) == -1) { number_of_active_handles -= number_dispatched; return -1; } // ACE_DEBUG ((LM_DEBUG, "ACE_Select_Reactor::dispatch - READ\n")); if (this->dispatch_io_set (number_of_active_handles, number_dispatched, ACE_Event_Handler::READ_MASK, dispatch_set.rd_mask_, this->ready_set_.rd_mask_, &ACE_Event_Handler::handle_input) == -1) { number_of_active_handles -= number_dispatched; return -1; } number_of_active_handles -= number_dispatched; return number_dispatched; } int ACE_Select_Reactor::dispatch (int number_of_active_handles, ACE_Select_Reactor_Handle_Set &dispatch_set) { ACE_TRACE ("ACE_Select_Reactor::dispatch"); // The following do/while loop keeps dispatching as long as there // are still active handles. Note that the only way we should ever // iterate more than once through this loop is if signals occur // while we're dispatching other handlers. do { // Note that we keep track of changes to our state. If any of // the dispatch_*() methods below return -1 it means that the // state has changed as the result of an // being dispatched. This means that we // need to bail out and rerun the select() loop since our // existing notion of handles in may no longer be // correct. // // In the beginning, our state starts out unchanged. After // every iteration (i.e., due to signals), our state starts out // unchanged again. this->state_changed_ = 0; // Perform the Template Method for dispatching all the handlers. // Handle timers first since they may have higher latency // constraints. if (this->dispatch_timer_handlers () == -1) // State has changed or timer queue has failed, exit inner // loop. break; else if (number_of_active_handles <= 0) // Bail out since we got here since select() was interrupted. { if (ACE_Sig_Handler::sig_pending () != 0) { ACE_Sig_Handler::sig_pending (0); // If any HANDLES in the are activated as a // result of signals they should be dispatched since // they may be time critical... number_of_active_handles = this->any_ready (dispatch_set); } else return number_of_active_handles; } // Next dispatch the notification handlers (if there are any to // dispatch). These are required to handle multi-threads that // are trying to update the . else if (this->dispatch_notification_handlers (number_of_active_handles, dispatch_set) == -1) break; // State has changed, exit inner loop. // Finally, dispatch the I/O handlers. else if (this->dispatch_io_handlers (number_of_active_handles, dispatch_set) == -1) // State has changed, so exit the inner loop. break; } while (number_of_active_handles > 0); return 1; } int ACE_Select_Reactor::release_token (void) { #if defined (ACE_WIN32) this->token_.release (); return (int) EXCEPTION_CONTINUE_SEARCH; #else return 0; #endif /* ACE_WIN32 */ } int ACE_Select_Reactor::handle_events (ACE_Time_Value *max_wait_time) { ACE_TRACE ("ACE_Select_Reactor::handle_events"); // Stash the current time -- the destructor of this object will // automatically compute how much time elpased since this method was // called. ACE_Countdown_Time countdown (max_wait_time); #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) ACE_GUARD_RETURN (ACE_SELECT_REACTOR_MUTEX, ace_mon, this->token_, -1); if (ACE_OS::thr_equal (ACE_Thread::self (), this->owner_) == 0) return -1; // Update the countdown to reflect time waiting for the mutex. countdown.update (); #endif /* ACE_MT_SAFE */ return this->handle_events_i (max_wait_time); } int ACE_Select_Reactor::handle_events_i (ACE_Time_Value *max_wait_time) { int result = -1; ACE_SEH_TRY { ACE_Select_Reactor_Handle_Set dispatch_set; int number_of_active_handles = this->wait_for_multiple_events (dispatch_set, max_wait_time); result = this->dispatch (number_of_active_handles, dispatch_set); } ACE_SEH_EXCEPT (this->release_token ()) { // As it stands now, we catch and then rethrow all Win32 // structured exceptions so that we can make sure to release the // lock correctly. } return result; } int ACE_Select_Reactor::check_handles (void) { ACE_TRACE ("ACE_Select_Reactor::check_handles"); #if defined (ACE_WIN32) ACE_Time_Value time_poll = ACE_Time_Value::zero; ACE_Handle_Set rd_mask; #endif /* ACE_WIN32 */ ACE_Event_Handler *eh = 0; int result = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_); iter.next (eh) != 0; iter.advance ()) { ACE_HANDLE handle = eh->get_handle (); // Skip back to the beginning of the loop if the HANDLE is // invalid. if (handle == ACE_INVALID_HANDLE) continue; #if defined (ACE_WIN32) rd_mask.set_bit (handle); if (ACE_OS::select (int (handle) + 1, rd_mask, 0, 0, &time_poll) < 0) { result = 1; this->remove_handler_i (handle, ACE_Event_Handler::ALL_EVENTS_MASK); } rd_mask.clr_bit (handle); #else /* !ACE_WIN32 */ struct stat temp; if (ACE_OS::fstat (handle, &temp) == -1) { result = 1; this->remove_handler_i (handle, ACE_Event_Handler::ALL_EVENTS_MASK); } #endif /* ACE_WIN32 */ } return result; } void ACE_Select_Reactor::dump (void) const { ACE_TRACE ("ACE_Select_Reactor::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); this->timer_queue_->dump (); this->handler_rep_.dump (); this->signal_handler_->dump (); ACE_DEBUG ((LM_DEBUG, "delete_signal_handler_ = %d\n", this->delete_signal_handler_)); ACE_HANDLE h; for (ACE_Handle_Set_Iterator handle_iter_wr (this->wait_set_.wr_mask_); (h = handle_iter_wr ()) != ACE_INVALID_HANDLE; ++handle_iter_wr) ACE_DEBUG ((LM_DEBUG, "write_handle = %d\n", h)); for (ACE_Handle_Set_Iterator handle_iter_rd (this->wait_set_.rd_mask_); (h = handle_iter_rd ()) != ACE_INVALID_HANDLE; ++handle_iter_rd) ACE_DEBUG ((LM_DEBUG, "read_handle = %d\n", h)); for (ACE_Handle_Set_Iterator handle_iter_ex (this->wait_set_.ex_mask_); (h = handle_iter_ex ()) != ACE_INVALID_HANDLE; ++handle_iter_ex) ACE_DEBUG ((LM_DEBUG, "except_handle = %d\n", h)); for (ACE_Handle_Set_Iterator handle_iter_wr_ready (this->ready_set_.wr_mask_); (h = handle_iter_wr_ready ()) != ACE_INVALID_HANDLE; ++handle_iter_wr_ready) ACE_DEBUG ((LM_DEBUG, "write_handle_ready = %d\n", h)); for (ACE_Handle_Set_Iterator handle_iter_rd_ready (this->ready_set_.rd_mask_); (h = handle_iter_rd_ready ()) != ACE_INVALID_HANDLE; ++handle_iter_rd_ready) ACE_DEBUG ((LM_DEBUG, "read_handle_ready = %d\n", h)); for (ACE_Handle_Set_Iterator handle_iter_ex_ready (this->ready_set_.ex_mask_); (h = handle_iter_ex_ready ()) != ACE_INVALID_HANDLE; ++handle_iter_ex_ready) ACE_DEBUG ((LM_DEBUG, "except_handle_ready = %d\n", h)); ACE_DEBUG ((LM_DEBUG, "restart_ = %d\n", this->restart_)); ACE_DEBUG ((LM_DEBUG, "\nrequeue_position_ = %d\n", this->requeue_position_)); ACE_DEBUG ((LM_DEBUG, "\ninitialized_ = %d\n", this->initialized_)); ACE_DEBUG ((LM_DEBUG, "\nowner_ = %d\n", this->owner_)); #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) this->notify_handler_.dump (); this->token_.dump (); #endif /* ACE_MT_SAFE */ ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) ACE_MT (template class ACE_Guard); template class ACE_Event_Handler_Handle_Timeout_Upcall; template class ACE_Lock_Adapter; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) # pragma instantiate ACE_Guard #endif /* ACE_MT_SAFE */ #pragma instantiate ACE_Event_Handler_Handle_Timeout_Upcall #pragma instantiate ACE_Lock_Adapter #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */