// $Id$ #ifndef ACE_SELECT_REACTOR_T_C #define ACE_SELECT_REACTOR_T_C #define ACE_BUILD_DLL #include "ace/Select_Reactor_T.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Thread.h" #include "ace/Timer_Heap.h" // @@ The latest version of SunCC can't grok the code if we put inline // function here. Therefore, we temporarily disable the code here. // We shall turn this back on once we know the problem gets fixed. #if 1 // !defined (__ACE_INLINE__) #include "ace/Select_Reactor_T.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, Select_Reactor_T, "$Id$") ACE_ALLOC_HOOK_DEFINE(ACE_Select_Reactor_T) #if defined (ACE_WIN32) #define ACE_SELECT_REACTOR_HANDLE(H) (this->event_handlers_[(H)].handle_) #define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)].event_handler_) #else #define ACE_SELECT_REACTOR_HANDLE(H) (H) #define ACE_SELECT_REACTOR_EVENT_HANDLER(THIS,H) ((THIS)->event_handlers_[(H)]) #endif /* ACE_WIN32 */ template int ACE_Select_Reactor_T::any_ready (ACE_Select_Reactor_Handle_Set &wait_set) { ACE_TRACE ("ACE_Select_Reactor_T::any_ready"); #if !defined (ACE_WIN32) // Make this call signal safe. ACE_Sig_Guard sb; #endif /* ACE_WIN32 */ int number_ready = this->ready_set_.rd_mask_.num_set () + this->ready_set_.wr_mask_.num_set () + this->ready_set_.ex_mask_.num_set (); if (number_ready > 0) { wait_set.rd_mask_ = this->ready_set_.rd_mask_; wait_set.wr_mask_ = this->ready_set_.wr_mask_; wait_set.ex_mask_ = this->ready_set_.ex_mask_; this->ready_set_.rd_mask_.reset (); this->ready_set_.wr_mask_.reset (); this->ready_set_.ex_mask_.reset (); } return number_ready; } template int ACE_Select_Reactor_T::handler_i (int signum, ACE_Event_Handler **eh) { ACE_TRACE ("ACE_Select_Reactor_T::handler_i"); ACE_Event_Handler *handler = this->signal_handler_->handler (signum); if (handler == 0) return -1; else if (*eh != 0) *eh = handler; return 0; } template int ACE_Select_Reactor_T::initialized (void) { ACE_TRACE ("ACE_Select_Reactor_T::initialized"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, 0)); return this->initialized_; } template int ACE_Select_Reactor_T::owner (ACE_thread_t tid, ACE_thread_t *o_id) { ACE_TRACE ("ACE_Select_Reactor_T::owner"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); if (o_id) *o_id = this->owner_; this->owner_ = tid; return 0; } template int ACE_Select_Reactor_T::owner (ACE_thread_t *t_id) { ACE_TRACE ("ACE_Select_Reactor_T::owner"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); *t_id = this->owner_; return 0; } template void ACE_Select_Reactor_T::requeue_position (int rp) { ACE_TRACE ("ACE_Select_Reactor_T::requeue_position"); ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_)); #if defined (ACE_WIN32) ACE_UNUSED_ARG (rp); // Must always requeue ourselves "next" on Win32. this->requeue_position_ = 0; #else this->requeue_position_ = rp; #endif /* ACE_WIN32 */ } template int ACE_Select_Reactor_T::requeue_position (void) { ACE_TRACE ("ACE_Select_Reactor_T::requeue_position"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->requeue_position_; } template void ACE_Select_Reactor_T::max_notify_iterations (int iterations) { ACE_TRACE ("ACE_Select_Reactor_T::max_notify_iterations"); ACE_MT (ACE_GUARD (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_)); this->notify_handler_->max_notify_iterations (iterations); } template int ACE_Select_Reactor_T::max_notify_iterations (void) { ACE_TRACE ("ACE_Select_Reactor_T::max_notify_iterations"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->notify_handler_->max_notify_iterations (); } // Enqueue ourselves into the list of waiting threads. template void ACE_Select_Reactor_T::renew (void) { ACE_TRACE ("ACE_Select_Reactor_T::renew"); #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) if (this->supress_notify_renew () == 0) this->token_.renew (this->requeue_position_); #endif /* defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) */ } template void ACE_Select_Reactor_Token_T::dump (void) const { ACE_TRACE ("ACE_Select_Reactor_Token::dump"); ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this)); ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("\n"))); ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP)); } template ACE_Select_Reactor_Token_T::ACE_Select_Reactor_Token_T (ACE_Select_Reactor_Impl &r) : select_reactor_ (&r) { ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token"); } template ACE_Select_Reactor_Token_T::ACE_Select_Reactor_Token_T (void) : select_reactor_ (0) { ACE_TRACE ("ACE_Select_Reactor_Token::ACE_Select_Reactor_Token"); } template ACE_Select_Reactor_Token_T::~ACE_Select_Reactor_Token_T (void) { ACE_TRACE ("ACE_Select_Reactor_Token::~ACE_Select_Reactor_Token"); } template ACE_Select_Reactor_Impl & ACE_Select_Reactor_Token_T::select_reactor (void) { return *this->select_reactor_; } template void ACE_Select_Reactor_Token_T::select_reactor (ACE_Select_Reactor_Impl &select_reactor) { this->select_reactor_ = &select_reactor; } // Used to wakeup the Select_Reactor. template void ACE_Select_Reactor_Token_T::sleep_hook (void) { ACE_TRACE ("ACE_Select_Reactor_Token::sleep_hook"); if (this->select_reactor_->notify () == -1) ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("sleep_hook failed"))); } template int ACE_Select_Reactor_T::notify (ACE_Event_Handler *eh, ACE_Reactor_Mask mask, ACE_Time_Value *timeout) { ACE_TRACE ("ACE_Select_Reactor_T::notify"); ssize_t n = 0; // Pass over both the Event_Handler *and* the mask to allow the // caller to dictate which Event_Handler method the receiver // invokes. Note that this call can timeout. n = this->notify_handler_->notify (eh, mask, timeout); return n == -1 ? -1 : 0; } template int ACE_Select_Reactor_T::resume_handler (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_T::resume_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->resume_i (handle); } template int ACE_Select_Reactor_T::suspend_handler (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_T::suspend_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->suspend_i (handle); } template int ACE_Select_Reactor_T::suspend_handlers (void) { ACE_TRACE ("ACE_Select_Reactor_T::suspend_handlers"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); ACE_Event_Handler *eh = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_); iter.next (eh) != 0; iter.advance ()) this->suspend_i (eh->get_handle ()); return 0; } template int ACE_Select_Reactor_T::resume_handlers (void) { ACE_TRACE ("ACE_Select_Reactor_T::resume_handlers"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); ACE_Event_Handler *eh = 0; for (ACE_Select_Reactor_Handler_Repository_Iterator iter (&this->handler_rep_); iter.next (eh) != 0; iter.advance ()) this->resume_i (eh->get_handle ()); return 0; } template int ACE_Select_Reactor_T::register_handler (ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->register_handler_i (handler->get_handle (), handler, mask); } template int ACE_Select_Reactor_T::register_handler (ACE_HANDLE handle, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->register_handler_i (handle, handler, mask); } template int ACE_Select_Reactor_T::register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->register_handler_i (handles, handler, mask); } template int ACE_Select_Reactor_T::handler (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **handler) { ACE_TRACE ("ACE_Select_Reactor_T::handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->handler_i (handle, mask, handler); } template int ACE_Select_Reactor_T::remove_handler (const ACE_Handle_Set &handles, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->remove_handler_i (handles, mask); } template int ACE_Select_Reactor_T::remove_handler (ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->remove_handler_i (handler->get_handle (), mask); } template int ACE_Select_Reactor_T::remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->remove_handler_i (handle, mask); } // Performs operations on the "ready" bits. template int ACE_Select_Reactor_T::ready_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor_T::ready_ops"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->bit_ops (handle, mask, this->ready_set_, ops); } template int ACE_Select_Reactor_T::open (size_t size, int restart, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, int disable_notify_pipe, ACE_Reactor_Notify *notify) { ACE_TRACE ("ACE_Select_Reactor_T::open"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); // Can't initialize ourselves more than once. if (this->initialized_ > 0) return -1; this->owner_ = ACE_Thread::self (); this->restart_ = restart; this->signal_handler_ = sh; this->timer_queue_ = tq; this->notify_handler_ = notify; int result = 0; // Allows the signal handler to be overridden. if (this->signal_handler_ == 0) { ACE_NEW_RETURN (this->signal_handler_, ACE_Sig_Handler, -1); if (this->signal_handler_ == 0) result = -1; else this->delete_signal_handler_ = 1; } // Allows the timer queue to be overridden. if (result != -1 && this->timer_queue_ == 0) { ACE_NEW_RETURN (this->timer_queue_, ACE_Timer_Heap, -1); if (this->timer_queue_ == 0) result = -1; else this->delete_timer_queue_ = 1; } // Allows the Notify_Handler to be overridden. if (result != -1 && this->notify_handler_ == 0) { ACE_NEW_RETURN (this->notify_handler_, ACE_Select_Reactor_Notify, -1); if (this->notify_handler_ == 0) result = -1; else this->delete_notify_handler_ = 1; } if (result != -1 && this->handler_rep_.open (size) == -1) result = -1; else if (this->notify_handler_->open (this, 0, disable_notify_pipe) == -1) result = -1; if (result != -1) // We're all set to go. this->initialized_ = 1; else // This will close down all the allocated resources properly. this->close (); return result; } template int ACE_Select_Reactor_T::set_sig_handler (ACE_Sig_Handler *signal_handler) { if (this->signal_handler_ != 0 && this->delete_signal_handler_ != 0) delete this->signal_handler_; this->signal_handler_ = signal_handler; this->delete_signal_handler_ = 0; return 0; } template int ACE_Select_Reactor_T::set_timer_queue (ACE_Timer_Queue *timer_queue) { if (this->timer_queue_ != 0 && this->delete_timer_queue_ != 0) delete this->timer_queue_; this->timer_queue_ = timer_queue; this->delete_timer_queue_ = 0; return 0; } template ACE_Select_Reactor_T::ACE_Select_Reactor_T (ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, int disable_notify_pipe, ACE_Reactor_Notify *notify) : token_ (*this), lock_adapter_ (token_) { ACE_TRACE ("ACE_Select_Reactor_T::ACE_Select_Reactor_T"); if (this->open (ACE_Select_Reactor_T::DEFAULT_SIZE, 0, sh, tq, disable_notify_pipe, notify) == -1) ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ACE_Select_Reactor_T::open ") ASYS_TEXT ("failed inside ACE_Select_Reactor_T::CTOR"))); } // Initialize ACE_Select_Reactor_T. template ACE_Select_Reactor_T::ACE_Select_Reactor_T (size_t size, int rs, ACE_Sig_Handler *sh, ACE_Timer_Queue *tq, int disable_notify_pipe, ACE_Reactor_Notify *notify) : token_ (*this), lock_adapter_ (token_) { ACE_TRACE ("ACE_Select_Reactor_T::ACE_Select_Reactor_T"); if (this->open (size, rs, sh, tq, disable_notify_pipe, notify) == -1) ACE_ERROR ((LM_ERROR, ASYS_TEXT ("%p\n"), ASYS_TEXT ("ACE_Select_Reactor_T::open ") ASYS_TEXT ("failed inside ACE_Select_Reactor_T::CTOR"))); } // Close down the ACE_Select_Reactor_T instance, detaching any // remaining Event_Handers. This had better be called from the main // event loop thread... template int ACE_Select_Reactor_T::close (void) { ACE_TRACE ("ACE_Select_Reactor_T::close"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); if (this->delete_signal_handler_) { delete this->signal_handler_; this->signal_handler_ = 0; this->delete_signal_handler_ = 0; } this->handler_rep_.close (); if (this->delete_timer_queue_) { delete this->timer_queue_; this->timer_queue_ = 0; this->delete_timer_queue_ = 0; } this->notify_handler_->close (); if (this->delete_notify_handler_) { delete this->notify_handler_; this->notify_handler_ = 0; this->delete_notify_handler_ = 0; } this->initialized_ = 0; return 0; } template int ACE_Select_Reactor_T::current_info (ACE_HANDLE, size_t &) { return -1; } template ACE_Select_Reactor_T::~ACE_Select_Reactor_T (void) { ACE_TRACE ("ACE_Select_Reactor_T::~ACE_Select_Reactor_T"); this->close (); } template int ACE_Select_Reactor_T::remove_handler_i (const ACE_Handle_Set &handles, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler_i"); ACE_HANDLE h; ACE_Handle_Set_Iterator handle_iter (handles); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->remove_handler_i (h, mask) == -1) return -1; return 0; } template int ACE_Select_Reactor_T::register_handler_i (const ACE_Handle_Set &handles, ACE_Event_Handler *handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler_i"); ACE_HANDLE h; ACE_Handle_Set_Iterator handle_iter (handles); while ((h = handle_iter ()) != ACE_INVALID_HANDLE) if (this->register_handler_i (h, handler, mask) == -1) return -1; return 0; } template int ACE_Select_Reactor_T::register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler"); int result = 0; #if (ACE_NSIG > 0) for (int s = 1; s < ACE_NSIG; s++) if (sigset.is_member (s) && this->signal_handler_->register_handler (s, new_sh, new_disp) == -1) result = -1; #else ACE_UNUSED_ARG (sigset); ACE_UNUSED_ARG (new_sh); ACE_UNUSED_ARG (new_disp); #endif /* ACE_NSIG */ return result; } template int ACE_Select_Reactor_T::remove_handler (const ACE_Sig_Set &sigset) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler"); int result = 0; #if (ACE_NSIG > 0) for (int s = 1; s < ACE_NSIG; s++) if (sigset.is_member (s) && this->signal_handler_->remove_handler (s) == -1) result = -1; #else ACE_UNUSED_ARG (sigset); #endif /* ACE_NSIG */ return result; } // Note the queue handles its own locking. template long ACE_Select_Reactor_T::schedule_timer (ACE_Event_Handler *handler, const void *arg, const ACE_Time_Value &delta_time, const ACE_Time_Value &interval) { ACE_TRACE ("ACE_Select_Reactor_T::schedule_timer"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->timer_queue_->schedule (handler, arg, timer_queue_->gettimeofday () + delta_time, interval); } // Main event loop driver that blocks for before // returning (will return earlier if I/O or signal events occur). template int ACE_Select_Reactor_T::handle_events (ACE_Time_Value &max_wait_time) { ACE_TRACE ("ACE_Select_Reactor_T::handle_events"); return this->handle_events (&max_wait_time); } template int ACE_Select_Reactor_T::handle_error (void) { ACE_TRACE ("ACE_Select_Reactor_T::handle_error"); if (errno == EINTR) return this->restart_; #if defined (__MVS__) || defined (ACE_WIN32) // On MVS Open Edition and Win32, there can be a number of failure // codes on a bad socket, so check_handles on anything other than // EINTR. else return this->check_handles (); #else else if (errno == EBADF) return this->check_handles (); else return -1; #endif /* __MVS__ */ } template void ACE_Select_Reactor_T::notify_handle (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Handle_Set &ready_mask, ACE_Event_Handler *event_handler, ACE_EH_PTMF ptmf) { ACE_TRACE ("ACE_Select_Reactor_T::notify_handle"); // Check for removed handlers. if (event_handler == 0) return; int status = (event_handler->*ptmf) (handle); if (status < 0) this->remove_handler_i (handle, mask); else if (status > 0) ready_mask.set_bit (handle); } // Perform GET, CLR, SET, and ADD operations on the select() // Handle_Sets. // // GET = 1, Retrieve current value // SET = 2, Set value of bits to new mask (changes the entire mask) // ADD = 3, Bitwise "or" the value into the mask (only changes // enabled bits) // CLR = 4 Bitwise "and" the negation of the value out of the mask // (only changes enabled bits) // // Returns the original mask. template int ACE_Select_Reactor_T::mask_ops (ACE_HANDLE handle, ACE_Reactor_Mask mask, int ops) { ACE_TRACE ("ACE_Select_Reactor_T::mask_ops"); ACE_MT (ACE_GUARD_RETURN (ACE_SELECT_REACTOR_TOKEN, ace_mon, this->token_, -1)); return this->bit_ops (handle, mask, this->wait_set_, ops); } // Must be called with locks held. template int ACE_Select_Reactor_T::handler_i (ACE_HANDLE handle, ACE_Reactor_Mask mask, ACE_Event_Handler **handler) { ACE_TRACE ("ACE_Select_Reactor_T::handler_i"); ACE_Event_Handler *h = this->handler_rep_.find (handle); if (h == 0) return -1; else { if ((ACE_BIT_ENABLED (mask, ACE_Event_Handler::READ_MASK) || ACE_BIT_ENABLED (mask, ACE_Event_Handler::ACCEPT_MASK)) && this->wait_set_.rd_mask_.is_set (handle) == 0) return -1; if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::WRITE_MASK) && this->wait_set_.wr_mask_.is_set (handle) == 0) return -1; if (ACE_BIT_ENABLED (mask, ACE_Event_Handler::EXCEPT_MASK) && this->wait_set_.ex_mask_.is_set (handle) == 0) return -1; } if (handler != 0) *handler = h; return 0; } // Must be called with locks held template int ACE_Select_Reactor_T::resume_i (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_T::resume"); if (this->handler_rep_.find (handle) == 0) return -1; if (this->suspend_set_.rd_mask_.is_set (handle)) { this->wait_set_.rd_mask_.set_bit (handle); this->suspend_set_.rd_mask_.clr_bit (handle); } if (this->suspend_set_.wr_mask_.is_set (handle)) { this->wait_set_.wr_mask_.set_bit (handle); this->suspend_set_.wr_mask_.clr_bit (handle); } if (this->suspend_set_.ex_mask_.is_set (handle)) { this->wait_set_.ex_mask_.set_bit (handle); this->suspend_set_.ex_mask_.clr_bit (handle); } return 0; } // Must be called with locks held template int ACE_Select_Reactor_T::suspend_i (ACE_HANDLE handle) { ACE_TRACE ("ACE_Select_Reactor_T::suspend"); if (this->handler_rep_.find (handle) == 0) return -1; if (this->wait_set_.rd_mask_.is_set (handle)) { this->suspend_set_.rd_mask_.set_bit (handle); this->wait_set_.rd_mask_.clr_bit (handle); } if (this->wait_set_.wr_mask_.is_set (handle)) { this->suspend_set_.wr_mask_.set_bit (handle); this->wait_set_.wr_mask_.clr_bit (handle); } if (this->wait_set_.ex_mask_.is_set (handle)) { this->suspend_set_.ex_mask_.set_bit (handle); this->wait_set_.ex_mask_.clr_bit (handle); } return 0; } // Must be called with locks held template int ACE_Select_Reactor_T::register_handler_i (ACE_HANDLE handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::register_handler_i"); // Insert the tuple into the Handler // Repository. return this->handler_rep_.bind (handle, event_handler, mask); } template int ACE_Select_Reactor_T::remove_handler_i (ACE_HANDLE handle, ACE_Reactor_Mask mask) { ACE_TRACE ("ACE_Select_Reactor_T::remove_handler_i"); // Unbind this handle. return this->handler_rep_.unbind (handle, mask); } // Must be called with lock held. template int ACE_Select_Reactor_T::wait_for_multiple_events (ACE_Select_Reactor_Handle_Set &dispatch_set, ACE_Time_Value *max_wait_time) { ACE_TRACE ("ACE_Select_Reactor_T::wait_for_multiple_events"); u_long width = 0; ACE_Time_Value timer_buf (0); ACE_Time_Value *this_timeout = &timer_buf; int number_of_active_handles = this->any_ready (dispatch_set); // If there are any bits enabled in the then we'll // handle those first, otherwise we'll block in select(). if (number_of_active_handles == 0) { do { if (this->timer_queue_->calculate_timeout (max_wait_time, this_timeout) == 0) this_timeout = 0; width = (u_long) this->handler_rep_.max_handlep1 (); dispatch_set.rd_mask_ = this->wait_set_.rd_mask_; dispatch_set.wr_mask_ = this->wait_set_.wr_mask_; dispatch_set.ex_mask_ = this->wait_set_.ex_mask_; number_of_active_handles = ACE_OS::select (int (width), dispatch_set.rd_mask_, dispatch_set.wr_mask_, dispatch_set.ex_mask_, this_timeout); } while (number_of_active_handles == -1 && this->handle_error () > 0); if (number_of_active_handles > 0) { #if !defined (ACE_WIN32) // Resynchronize the fd_sets so their "max" is set properly. dispatch_set.rd_mask_.sync (this->handler_rep_.max_handlep1 ()); dispatch_set.wr_mask_.sync (this->handler_rep_.max_handlep1 ()); dispatch_set.ex_mask_.sync (this->handler_rep_.max_handlep1 ()); #endif /* ACE_WIN32 */ } } // Return the number of events to dispatch. return number_of_active_handles; } template int ACE_Select_Reactor_T::dispatch_timer_handlers (int &number_of_handlers_dispatched) { number_of_handlers_dispatched += this->timer_queue_->expire (); if (this->state_changed_) return -1; else return 0; } template int ACE_Select_Reactor_T::dispatch_notification_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, int &number_of_active_handles, int &number_of_handlers_dispatched) { #if defined (ACE_MT_SAFE) && (ACE_MT_SAFE != 0) // Check to see if the ACE_HANDLE associated with the // Select_Reactor's notify hook is enabled. If so, it means that // one or more other threads are trying to update the // ACE_Select_Reactor_T's internal tables. We'll handle all these // threads and then break out to continue the event loop. number_of_handlers_dispatched += this->notify_handler_->dispatch_notifications (number_of_active_handles, dispatch_set.rd_mask_); return this->state_changed_ ? -1 : 0; #else ACE_UNUSED_ARG (number_of_active_handles); ACE_UNUSED_ARG (dispatch_set); return 0; #endif /* ACE_MT_SAFE */ } template int ACE_Select_Reactor_T::dispatch_io_set (int number_of_active_handles, int &number_of_handlers_dispatched, int mask, ACE_Handle_Set &dispatch_mask, ACE_Handle_Set &ready_mask, ACE_EH_PTMF callback) { ACE_HANDLE handle; ACE_Handle_Set_Iterator handle_iter (dispatch_mask); while ((handle = handle_iter ()) != ACE_INVALID_HANDLE && number_of_handlers_dispatched < number_of_active_handles && this->state_changed_ == 0) { // ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatching\n"))); number_of_handlers_dispatched++; this->notify_handle (handle, mask, ready_mask, this->handler_rep_.find (handle), callback); } if (number_of_handlers_dispatched > 0 && this->state_changed_) return -1; return 0; } template int ACE_Select_Reactor_T::dispatch_io_handlers (ACE_Select_Reactor_Handle_Set &dispatch_set, int &number_of_active_handles, int &number_of_handlers_dispatched) { // Handle output events (this code needs to come first to handle the // obscure case of piggy-backed data coming along with the final // handshake message of a nonblocking connection). // ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - WRITE\n"))); if (this->dispatch_io_set (number_of_active_handles, number_of_handlers_dispatched, ACE_Event_Handler::WRITE_MASK, dispatch_set.wr_mask_, this->ready_set_.wr_mask_, &ACE_Event_Handler::handle_output) == -1) { number_of_active_handles -= number_of_handlers_dispatched; return -1; } // ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - EXCEPT\n"))); if (this->dispatch_io_set (number_of_active_handles, number_of_handlers_dispatched, ACE_Event_Handler::EXCEPT_MASK, dispatch_set.ex_mask_, this->ready_set_.ex_mask_, &ACE_Event_Handler::handle_exception) == -1) { number_of_active_handles -= number_of_handlers_dispatched; return -1; } // ACE_DEBUG ((LM_DEBUG, ASYS_TEXT ("ACE_Select_Reactor_T::dispatch - READ\n"))); if (this->dispatch_io_set (number_of_active_handles, number_of_handlers_dispatched, ACE_Event_Handler::READ_MASK, dispatch_set.rd_mask_, this->ready_set_.rd_mask_, &ACE_Event_Handler::handle_input) == -1) { number_of_active_handles -= number_of_handlers_dispatched; return -1; } number_of_active_handles -= number_of_handlers_dispatched; return 0; } template int ACE_Select_Reactor_T::dispatch (int active_handle_count, ACE_Select_Reactor_Handle_Set &dispatch_set) { ACE_TRACE ("ACE_Select_Reactor_T::dispatch"); int io_handlers_dispatched = 0; int other_handlers_dispatched = 0; int signal_occurred = 0; // The following do/while loop keeps dispatching as long as there // are still active handles. Note that the only way we should ever // iterate more than once through this loop is if signals occur // while we're dispatching other handlers. do { // Note that we keep track of changes to our state. If any of // the dispatch_*() methods below return -1 it means that the // state has changed as the result of an // being dispatched. This means that we // need to bail out and rerun the select() loop since our // existing notion of handles in may no longer be // correct. // // In the beginning, our state starts out unchanged. After // every iteration (i.e., due to signals), our state starts out // unchanged again. this->state_changed_ = 0; // Perform the Template Method for dispatching all the handlers. // First check for interrupts. if (active_handle_count == -1) { // Bail out -- we got here since