/* -*- C++ -*- */ //============================================================================= /** * @file Select_Reactor_T.h * * $Id$ * * @author Douglas C. Schmidt */ //============================================================================= #ifndef ACE_SELECT_REACTOR_T_H #define ACE_SELECT_REACTOR_T_H #include /**/ "ace/pre.h" #include "ace/Select_Reactor_Base.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Lock_Adapter_T.h" /** * @class ACE_Select_Reactor_Token_T * * @brief Used as a synchronization mechanism to coordinate concurrent * access to a Select_Reactor object. * * This class is used to make the * thread-safe. By default, the thread that runs the * loop holds the token, even when it is blocked * in the call and gets * ``re-acquired'' as soon as the * there would be a good chance that the could have * been modified while the . Thus, it is not critical to change the * . The implementation of the mechanism * provided by the enables the * default owner to be the thread that executes the dispatch * loop. */ template class ACE_Select_Reactor_Token_T : public ACE_SELECT_REACTOR_MUTEX { public: ACE_Select_Reactor_Token_T (ACE_Select_Reactor_Impl &r, int s_queue = ACE_SELECT_TOKEN::FIFO); ACE_Select_Reactor_Token_T (int s_queue = ACE_SELECT_TOKEN::FIFO); virtual ~ACE_Select_Reactor_Token_T (void); /// Called just before the ACE_Event_Handler goes to sleep. virtual void sleep_hook (void); /// Get the select_reactor implementation ACE_Select_Reactor_Impl &select_reactor (void); /// Set the select_reactor implementation void select_reactor (ACE_Select_Reactor_Impl &); /// Dump the state of an object. virtual void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; private: ACE_Select_Reactor_Impl *select_reactor_; }; /** * @class ACE_Select_Reactor_T * * @brief An object oriented event demultiplexor and event handler * dispatcher. * * The is an object-oriented event * demultiplexor and event handler dispatcher. The sources of * events that the waits for and dispatches * includes I/O events, signals, and timer events. All public * methods acquire the main lock and * call down to private or protected methods, which assume that * the lock is held and so therefore don't (re)acquire the lock. */ template class ACE_Select_Reactor_T : public ACE_Select_Reactor_Impl { public: // = Initialization and termination methods. /// If is non-0 then the reactor will /// not create a notification pipe, which will save two I/O handles /// but will elide the feature. If is /// 1 the reactor is "signal-safe" when dispatching handlers to /// signal events, whereas if is 0 the reactor will /// be more efficient, but not signal-safe (which may be perfectly /// fine if your application doesn't use the reactor to handle signals). ACE_Select_Reactor_T (ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0, int disable_notify_pipe = 0, ACE_Reactor_Notify *notify = 0, int mask_signals = 1, int s_queue = ACE_SELECT_TOKEN::FIFO); /// Initialize @c ACE_Select_Reactor with size @arg size. /// If @arg disable_notify_pipe is non-0 then the reactor will /// not create a notification pipe, which will save two I/O handles /// but will elide the notification feature. If @arg mask_signals is /// 1 the reactor is "signal-safe" when dispatching handlers to /// signal events, whereas if @arg mask_signals is 0 the reactor will /// be more efficient, but not signal-safe (which may be perfectly /// fine if your application doesn't use the reactor to handle signals). /** * @note On Unix platforms, the size parameter should be as large as * the maximum number of file descriptors allowed for a given * process. This is necessary since a file descriptor is used * to directly index the array of event handlers maintained by * the Reactor's handler repository. Direct indexing is used * for efficiency reasons. */ ACE_Select_Reactor_T (size_t size, int restart = 0, ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0, int disable_notify_pipe = 0, ACE_Reactor_Notify *notify = 0, int mask_signals = 1, int s_queue = ACE_SELECT_TOKEN::FIFO); /** * Initialize the @c ACE_Select_Reactor to manage * @arg max_number_of_handles. If @arg restart is non-0 then the * @c ACE_Reactor's @c handle_events method will be restarted * automatically when @c EINTR occurs. If @arg signal_handler or * @arg timer_queue are non-0 they are used as the signal handler and * timer queue, respectively. If @arg disable_notify_pipe is non-0 the * notification pipe is not created, thereby saving two I/O handles. * * @note On Unix platforms, the maximum_number_of_handles parameter * should be as large as the maximum number of file * descriptors allowed for a given process. This is necessary * since a file descriptor is used to directly index the array * of event handlers maintained by the Reactor's handler * repository. Direct indexing is used for efficiency * reasons. */ virtual int open (size_t max_number_of_handles = DEFAULT_SIZE, int restart = 0, ACE_Sig_Handler * = 0, ACE_Timer_Queue * = 0, int disable_notify_pipe = 0, ACE_Reactor_Notify * = 0); /// Returns -1 (not used in this implementation); virtual int current_info (ACE_HANDLE, size_t & /* size */); /// Use a user specified signal handler instead. virtual int set_sig_handler (ACE_Sig_Handler *signal_handler); /// Set a user-specified timer queue. virtual int timer_queue (ACE_Timer_Queue *tq); /// Return the current . virtual ACE_Timer_Queue *timer_queue (void) const; /// Close down the select_reactor and release all of its resources. virtual int close (void); /// Close down the select_reactor and release all of its resources. virtual ~ACE_Select_Reactor_T (void); // = Event loop drivers. /** * Returns non-zero if there are I/O events "ready" for dispatching, * but does not actually dispatch the event handlers. By default, * don't block while checking this, i.e., "poll". */ virtual int work_pending (const ACE_Time_Value &max_wait_time = ACE_Time_Value::zero); /** * This event loop driver that blocks for before * returning. It will return earlier if timer events, I/O events, * or signal events occur. Note that can be 0, in * which case this method blocks indefinitely until events occur. * * is decremented to reflect how much time this call * took. For instance, if a time value of 3 seconds is passed to * handle_events and an event occurs after 2 seconds, * will equal 1 second. This can be used if an * application wishes to handle events for some fixed amount of * time. * * Returns the total number of I/O and Timer s * that were dispatched, 0 if the elapsed without * dispatching any handlers, or -1 if something goes wrong. * * Current is identical to * . */ virtual int handle_events (ACE_Time_Value *max_wait_time = 0); virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0); /** * This method is just like the one above, except the * value is a reference and can therefore never be * NULL. * * Current is identical to * . */ virtual int handle_events (ACE_Time_Value &max_wait_time); virtual int alertable_handle_events (ACE_Time_Value &max_wait_time); // = Event handling control. /** * Return the status of Reactor. If this function returns 0, the reactor is * actively handling events. If it returns non-zero, and * return -1 immediately. */ virtual int deactivated (void); /** * Control whether the Reactor will handle any more incoming events or not. * If == 1, the Reactor will be disabled. By default, a reactor * is in active state and can be deactivated/reactived as wish. */ virtual void deactivate (int do_stop); // = Register and remove s. /** * Register a with a particular . Note that the * will call to * extract the underlying I/O handle. */ virtual int register_handler (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /** * Register a with a particular . Note that since the * is given the Select_Reactor will *not* call * to extract the underlying I/O * handle. */ virtual int register_handler (ACE_HANDLE handle, ACE_Event_Handler *eh, ACE_Reactor_Mask mask); #if defined (ACE_WIN32) // Originally this interface was available for all platforms, but // because ACE_HANDLE is an int on non-Win32 platforms, compilers // are not able to tell the difference between // register_handler(ACE_Event_Handler*,ACE_Reactor_Mask) and // register_handler(ACE_Event_Handler*,ACE_HANDLE). Therefore, we // have restricted this method to Win32 only. /// Not implemented. virtual int register_handler (ACE_Event_Handler *event_handler, ACE_HANDLE event_handle = ACE_INVALID_HANDLE); #endif /* ACE_WIN32 */ /// Not implemented. virtual int register_handler (ACE_HANDLE event_handle, ACE_HANDLE io_handle, ACE_Event_Handler *event_handler, ACE_Reactor_Mask mask); /// Register with all the in the . virtual int register_handler (const ACE_Handle_Set &handles, ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /** * Register to handle the signal using the * . Returns the that was previously registered * (if any), along with the of the signal handler. */ virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0); /// Registers to handle a set of signals using the /// . virtual int register_handler (const ACE_Sig_Set &sigset, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0); /** * Removes the binding of from the Select_Reactor. If * there are no more bindings for this then it is removed from * the Select_Reactor. Note that the Select_Reactor will call * to extract the underlying I/O * handle. */ virtual int remove_handler (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /** * Removes the bind of whose handle is * from the Select_Reactor. If there are no more bindings * for this then it is removed from the Select_Reactor. */ virtual int remove_handler (ACE_HANDLE handle, ACE_Reactor_Mask); /** * Removes all the bindings for handles in the * bind of . If there are no more bindings for any * of these handlers then they are removed from the Select_Reactor. */ virtual int remove_handler (const ACE_Handle_Set &handle_set, ACE_Reactor_Mask); /** * Remove the ACE_Event_Handler currently associated with . * is ignored in this implementation since there is only * one instance of a signal handler. Install the new disposition * (if given) and return the previous disposition (if desired by the * caller). Returns 0 on success and -1 if is invalid. */ virtual int remove_handler (int signum, ACE_Sig_Action *new_disp, ACE_Sig_Action *old_disp = 0, int sigkey = -1); /// Calls for every signal in . virtual int remove_handler (const ACE_Sig_Set &sigset); // = Suspend and resume Handlers. /// Temporarily suspend the associated with . virtual int suspend_handler (ACE_Event_Handler *eh); /// Temporarily suspend the associated with . virtual int suspend_handler (ACE_HANDLE handle); /// Suspend all in handle set temporarily. virtual int suspend_handler (const ACE_Handle_Set &handles); /// Suspend all the in the Select_Reactor. virtual int suspend_handlers (void); /// Resume a temporarily suspend associated with /// . virtual int resume_handler (ACE_Event_Handler *eh); /// Resume a temporarily suspended associated with /// . virtual int resume_handler (ACE_HANDLE handle); /// Resume all in handle set. virtual int resume_handler (const ACE_Handle_Set &handles); /// Resume all the in the Select_Reactor. virtual int resume_handlers (void); /** * Return 1 if we any event associations were made by the reactor * for the handles that it waits on, 0 otherwise. Since the * Select_Reactor does not do any event associations, this function * always return 0. */ virtual int uses_event_associations (void); // = Timer management. /** * Schedule an ACE_Event_Handler that will expire after an amount * of time. The return value of this method, a timer_id value, * uniquely identifies the event_handler in the ACE_Reactor's * internal list of timers. * This timer_id value can be used to cancel the timer * with the cancel_timer() call. * * @see cancel_timer() * @see reset_timer_interval() * * @param event_handler Event handler to schedule on reactor * @param arg Argument passed to the handle_timeout() method of event_handler * @param delay Time interval after which the timer will expire * @param interval Time interval after which the timer will be automatically rescheduled * @return -1 on failure, a timer_id value on success */ virtual long schedule_timer (ACE_Event_Handler * event_handler, const void *arg, const ACE_Time_Value &delay, const ACE_Time_Value &interval = ACE_Time_Value::zero); /** * Resets the interval of the timer represented by to * , which is specified in relative time to the current * . If is equal to * , the timer will become a non-rescheduling * timer. Returns 0 if successful, -1 if not. */ virtual int reset_timer_interval (long timer_id, const ACE_Time_Value &interval); /** * Cancel all that match the address of * . If is 0 then the * method of will be invoked. * Returns number of handler's cancelled. */ virtual int cancel_timer (ACE_Event_Handler *event_handler, int dont_call_handle_close = 1); /** * Cancel the single that matches the * value (which was returned from the method). If arg is * non-NULL then it will be set to point to the ``magic cookie'' * argument passed in when the was registered. This * makes it possible to free up the memory and avoid memory leaks. * If is 0 then the method * of will be invoked. Returns 1 if cancellation * succeeded and 0 if the wasn't found. */ virtual int cancel_timer (long timer_id, const void **arg = 0, int dont_call_handle_close = 1); // = High-level Event_Handler scheduling operations /// ADD the dispatch MASK "bit" bound with the and the . virtual int schedule_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /// ADD the dispatch MASK "bit" bound with the and the . virtual int schedule_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask); /// CLR the dispatch MASK "bit" bound with the and the . virtual int cancel_wakeup (ACE_Event_Handler *eh, ACE_Reactor_Mask mask); /// CLR the dispatch MASK "bit" bound with the and the . virtual int cancel_wakeup (ACE_HANDLE handle, ACE_Reactor_Mask mask); // = Notification methods. /** * Called by a thread when it wants to unblock the Select_Reactor. * This wakeups the if currently blocked in *