/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Service_Object.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_SERVICE_OBJECT_H) #define ACE_SERVICE_OBJECT_H #include "ace/Shared_Object.h" #include "ace/Event_Handler.h" class ACE_Export ACE_Service_Object : public ACE_Event_Handler, public ACE_Shared_Object { // = TITLE // Provide the abstract base class common to all service // implementations. // // = DESCRIPTION // Classes that inherit from are capable // of being registered with the (due to the // , as well as being dynamically linked by // the (due to the ). public: // = Initialization and termination methods. ACE_Service_Object (void); virtual ~ACE_Service_Object (void); virtual int suspend (void); // Temporarily disable a service without removing it completely. virtual int resume (void); // Re-enable a previously suspended service. }; // Forward decl. class ACE_Service_Type_Impl; class ACE_Export ACE_Service_Type { // = TITLE // Keeps track of information related to the various // subclasses. // // = DESCRIPTION // This class acts as the interface of the "Bridge" pattern. public: enum { DELETE_OBJ = 1, // Delete the payload object. DELETE_THIS = 2 // Delete the enclosing object. }; // = Initialization and termination methods. ACE_Service_Type (const ASYS_TCHAR *n, ACE_Service_Type_Impl *o, const ACE_SHLIB_HANDLE handle, int active); ~ACE_Service_Type (void); const ASYS_TCHAR *name (void) const; void name (const ASYS_TCHAR *); const char *chname (void) const; const ACE_Service_Type_Impl *type (void) const; void type (const ACE_Service_Type_Impl *, int active = 1); ACE_SHLIB_HANDLE handle (void) const; void handle (const ACE_SHLIB_HANDLE); void suspend (void) const; void resume (void) const; int active (void) const; void active (int); void fini (void); // Calls fini() on void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: const ASYS_TCHAR *name_; // Humanly readible name of svc. #if defined (ACE_HAS_MOSTLY_UNICODE_APIS) char *chname_; // This interface is used to pass char name when instantiate // ACE_Parse_Node. #endif /* ACE_HAS_MOSTLY_UNICODE_APIS */ const ACE_Service_Type_Impl *type_; // Pointer to C++ object that implements the svc. ACE_SHLIB_HANDLE handle_; // Handle to shared object file (non-zero if dynamically linked). int active_; // 1 if svc is currently active, otherwise 0. int fini_already_called_; // 1 if fini() on has already been called, otherwise 0. }; class ACE_Export ACE_Service_Object_Ptr { // = TITLE // This is a smart pointer that holds onto the associated // * until the current scope is left, at // which point the object's hook is called and the // service_object_ gets deleted. // // = DESCRIPTION // This class is similar to the Standard C++ Library class // . It is used in conjunction with statically linked // , as shown in the // ./netsvcs/server/main.cpp example. public: // = Initialization and termination methods. ACE_Service_Object_Ptr (ACE_Service_Object *so); // Acquire ownership of the . ~ACE_Service_Object_Ptr (void); // Release the held by calling its hook. ACE_Service_Object *operator-> (); // Smart pointer to access the underlying . private: ACE_Service_Object *service_object_; // Holds the service object until we're done. }; #if defined (__ACE_INLINE__) #include "ace/Service_Object.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_SERVICE_OBJECT_H */