/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Set.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_SET) #define ACE_SET #include "ace/ACE.h" // Forward declarations. template class ACE_Unbounded_Set; // "Cheshire cat" template class ACE_Set_Node; template class ACE_Unbounded_Set_Iterator // = TITLE // Implement an iterator over an unbounded set. { public: // = Initialization method. ACE_Unbounded_Set_Iterator (ACE_Unbounded_Set &s); // = Iteration methods. int next (T *&next_item); // Pass back the that hasn't been seen in the Set. // Returns 0 when all items have been seen, else 1. int advance (void); // Move forward by one element in the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Set_Node *current_; }; // Forward declaration (use the "Cheshire Cat" approach to information // hiding). template class ACE_Set_Node; template class ACE_Unbounded_Set // = TITLE // Implement a simple unordered set of of unbounded size. // // = DESCRIPTION // This implementation of an unordered set uses a linked list. // This implementation does not allow duplicates... { friend class ACE_Unbounded_Set_Iterator; public: // = Initialization and termination methods. ACE_Unbounded_Set (void); ~ACE_Unbounded_Set (void); // = Classic unordered set operations. int insert (const T &new_item); // Insert into the set (doesn't allow duplicates). // Returns -1 if failures occur, 1 if item is already present, else // 0. int remove (const T &item); // Remove first occurrence of from the set. Returns 1 if // it removes the item, 0 if it can't find the item, and -1 if a // failure occurs. int find (const T &item) const; // Return first occurrence of from the set. // Returns 0 if can't find, else 1. size_t size (void) const; // Size of the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Set_Node *head_; // Head of the linked list of Nodes. size_t cur_size_; // Current size of the set. }; // Forward declaration. template class ACE_Fixed_Set; template class ACE_Fixed_Set_Iterator // = TITLE // Interates through an unordered set. // // = DESCRIPTION // This implementation of an unordered set uses a fixed array. // Allows deletions while iteration is occurring. { public: // = Initialization method. ACE_Fixed_Set_Iterator (ACE_Fixed_Set &s); // = Iteration methods. int next (T *&next_item); // Pass back the that hasn't been seen in the Set. // Returns 0 when all items have been seen, else 1. int advance (void); // Move forward by one element in the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Fixed_Set &s_; // Set we are iterating over. ssize_t next_; // How far we've advanced over the set. }; template class ACE_Fixed_Set // = TITLE // Implement a simple unordered set of with maximum . // // = DESCRIPTION // This implementation of an unordered set uses a fixed array. // This implementation does not allow duplicates... { friend class ACE_Fixed_Set_Iterator; public: // = Initialization and termination methods. ACE_Fixed_Set (void); ~ACE_Fixed_Set (void); // = Classic unordered set operations. int insert (const T &new_item); // Insert into the set (doesn't allow duplicates). // Returns -1 if failures occur, 1 if item is already present, else // 0. int remove (const T &item); // Remove first occurrence of from the set. Returns 1 if // it removes the item, 0 if it can't find the item, and -1 if a // failure occurs. int find (const T &item) const; // Return first occurrence of from the set. // Returns 0 if can't find, else 1. size_t size (void) const; // Size of the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: struct { T item_; // Item in the set. int is_free_; // Keeps track of whether this item is in use or not. } search_structure_[SIZE]; // Holds the contents of the set. size_t cur_size_; // Current size of the set. size_t max_size_; // Maximum size of the set. }; // Forward declaration. template class ACE_Bounded_Set; template class ACE_Bounded_Set_Iterator // = TITLE // Interates through an unordered set. // // = DESCRIPTION // This implementation of an unordered set uses a Bounded array. // Allows deletions while iteration is occurring. { public: // = Initialization method. ACE_Bounded_Set_Iterator (ACE_Bounded_Set &s); // = Iteration methods. int next (T *&next_item); // Pass back the that hasn't been seen in the Set. // Returns 0 when all items have been seen, else 1. int advance (void); // Move forward by one element in the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Bounded_Set &s_; // Set we are iterating over. ssize_t next_; // How far we've advanced over the set. }; template class ACE_Bounded_Set // = TITLE // Implement a simple unordered set of with maximum // set at creation time. // // = DESCRIPTION // This implementation of an unordered set uses a Bounded array. // This implementation does not allow duplicates... { friend class ACE_Bounded_Set_Iterator; public: enum { DEFAULT_SIZE = 10 }; // = Initialization and termination methods. ACE_Bounded_Set (void); ACE_Bounded_Set (size_t size); ~ACE_Bounded_Set (void); // = Classic unordered set operations. int insert (const T &new_item); // Insert into the set (doesn't allow duplicates). // Returns -1 if failures occur, 1 if item is already present, else // 0. int remove (const T &item); // Remove first occurrence of from the set. Returns 1 if it // removes the item, 0 if it can't find the item, and -1 if a // failure occurs. int find (const T &item) const; // Return first occurrence of from the set. // Returns 0 if can't find, else 1. size_t size (void) const; // Size of the set. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: struct Search_Structure { T item_; // Item in the set. int is_free_; // Keeps track of whether this item is in use or not. }; Search_Structure *search_structure_; // Holds the contents of the set. size_t cur_size_; // Current size of the set. size_t max_size_; // Maximum size of the set. }; #if defined (__ACE_INLINE__) #include "ace/Set.i" #endif /* __ACE_INLINE__ */ #if defined (ACE_TEMPLATES_REQUIRE_SOURCE) #include "ace/Set.cpp" #endif /* ACE_TEMPLATES_REQUIRE_SOURCE */ #if defined (ACE_TEMPLATES_REQUIRE_PRAGMA) #pragma implementation ("Set.cpp") #endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */ #endif /* ACE_SET */