/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Signal.h // // = AUTHOR // Doug Schmidt // // ============================================================================ #ifndef ACE_SIGNAL_HANDLER_H #define ACE_SIGNAL_HANDLER_H #include "ace/Synch.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/Event_Handler.h" // This worksaround a horrible bug with HP/UX C++... typedef struct sigaction ACE_SIGACTION; class ACE_Export ACE_Sig_Set { // = TITLE // Provide a C++ wrapper for the C sigset_t interface. // // = DESCRIPTION // Handle signals via a more elegant C++ interface (e.g., // doesn't require the use of global variables or global // functions in an application). public: // = Initialization and termination methods. ACE_Sig_Set (sigset_t *sigset); // Initialize with . If == 0 then fill // the set. ACE_Sig_Set (ACE_Sig_Set *sigset); // Initialize with . If == 0 then fill // the set. ACE_Sig_Set (int fill = 0); // If == 0 then initialize the empty, else full. ~ACE_Sig_Set (void); int empty_set (void); // Create a set that excludes all signals defined by the system. int fill_set (void); // Create a set that includes all signals defined by the system. int sig_add (int signo); // Adds the individual signal specified by to the set. int sig_del (int signo); // Deletes the individual signal specified by from the set. int is_member (int signo) const; // Checks whether the signal specified by is in the set. operator sigset_t *(); // Returns a pointer to the underlying . sigset_t sigset (void); // Returns a copy of the underlying . void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: sigset_t sigset_; // Set of signals. }; class ACE_Export ACE_Sig_Action { // = TITLE // C++ wrapper around struct sigaction. public: // = Initialization methods. ACE_Sig_Action (void); ACE_Sig_Action (ACE_SignalHandler handler, sigset_t *sigmask = 0, int flags = 0); ACE_Sig_Action (ACE_SignalHandler handler, ACE_Sig_Set &sigmask, int flags = 0); ACE_Sig_Action (ACE_SignalHandler handler, int signum, sigset_t *sigmask = 0, int flags = 0); ACE_Sig_Action (ACE_SignalHandler handler, int signum, ACE_Sig_Set &sigmask, int flags = 0); ACE_Sig_Action (const ACE_Sig_Action &s); ACE_Sig_Action (struct sigaction *); ~ACE_Sig_Action (void); // Default dtor. // = Signal action management. int register_action (int signum, ACE_Sig_Action *oaction = 0); // Register as the current disposition and store old // disposition into if it is non-NULL. int restore_action (int signum, ACE_Sig_Action &oaction); // Assign the value of to and make it become the // new signal disposition. int retrieve_action (int signum); // Retrieve the current disposition into . // = Set/get current signal action. void set (struct sigaction *); struct sigaction *get (void); operator ACE_SIGACTION *(); // = Set/get current signal flags. void flags (int); int flags (void); // = Set/get current signal mask. void mask (sigset_t *); void mask (ACE_Sig_Set &); sigset_t *mask (void); // = Set/get current signal handler (pointer to function). void handler (ACE_SignalHandler); ACE_SignalHandler handler (void); #if 0 // = Set/get current sa_sigaction, which is needed for POSIX // real-time signals. void sigaction (ACE_SignalHandler); ACE_SignalHandler sigaction (void); #endif /* 0 */ void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: struct sigaction sa_; // Controls signal behavior. }; class ACE_Export ACE_Sig_Guard { // = TITLE // Hold signals in MASK for duration of a C++ statement block. // Note that a "0" for mask causes all signals to be held. public: // = Initialization and termination methods. ACE_Sig_Guard (ACE_Sig_Set *mask = 0); // Block out signals in . Default is to block all signals! ~ACE_Sig_Guard (void); // Restore blocked signals. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Sig_Set omask_; // Original signal mask. }; class ACE_Export ACE_Sig_Handler { // = TITLE // This is the main dispatcher of signals for ACE. It improves // the existing UNIX signal handling mechanism by allowing C++ // objects to handle signals in a way that avoids the use of // global/static variables and functions. // // = DESCRIPTION // Using this class a program can register an // with the in order to handle a designated // . When a signal occurs that corresponds to this // , the method of the registered // is invoked automatically. public: #if defined (ACE_HAS_WINCE) ACE_Sig_Handler (void); virtual ~ACE_Sig_Handler (void); // Default ctor/dtor. #endif /* ACE_HAS_WINCE */ // = Registration and removal methods. virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0); // Add a new and a new sigaction associated with // . Passes back the existing and its // sigaction if pointers are non-zero. Returns -1 on failure and >= // 0 on success. virtual int remove_handler (int signum, ACE_Sig_Action *new_disp = 0, ACE_Sig_Action *old_disp = 0, int sigkey = -1); // Remove the currently associated with // . is ignored in this implementation since there // is only one instance of a signal handler. Install the new // disposition (if given) and return the previous disposition (if // desired by the caller). Returns 0 on success and -1 if // is invalid. // Set/get signal status. static int sig_pending (void); // True if there is a pending signal. static void sig_pending (int); // Reset the value of so that no signal is pending. // = Set/get the handler associated with a particular signal. virtual ACE_Event_Handler *handler (int signum); // Return the list of associated with . virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *); // Set a new that is associated with . // Return the existing handler. static void dispatch (int, siginfo_t *, ucontext_t *); // Callback routine registered with sigaction(2) that dispatches the // handle_signal() method of the appropriate pre-registered // ACE_Event_Handler. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: // = These methods and data members are shared by derived classes. static int in_range (int signum); // Check whether the SIGNUM is within the legal range of signals. static sig_atomic_t sig_pending_; // Keeps track of whether a signal is pending. private: static ACE_Event_Handler *signal_handlers_[ACE_NSIG]; // Array used to store one user-defined Event_Handler for every // signal. }; class ACE_Export ACE_Sig_Adapter : public ACE_Event_Handler { // = TITLE // Provide an adapter that transforms various types of signal // handlers into the scheme used by the . public: ACE_Sig_Adapter (ACE_Sig_Action &, int sigkey); ACE_Sig_Adapter (ACE_Event_Handler *, int sigkey); ACE_Sig_Adapter (ACE_Sig_Handler_Ex, int sigkey = 0); ~ACE_Sig_Adapter (void); int sigkey (void); // Returns this signal key that's used to remove this from the // 's internal table. virtual int handle_signal (int, siginfo_t *, ucontext_t *); // Called by the to dispatch the signal handler. private: int sigkey_; // Key for this signal handler (used to remove it). enum { ACE_HANDLER, // We're just wrapping an ACE_Event_Handler. SIG_ACTION, // An ACE_Sig_Action. C_FUNCTION // A normal C function. } type_; // Is this an external handler or an ACE handler? // = This should be a union, but C++ won't allow that because the // has a constructor. ACE_Sig_Action sa_; // This is an external handler (ugh). ACE_Event_Handler *eh_; // This is an ACE hander. ACE_Sig_Handler_Ex sig_func_; // This is a normal C function. }; #if !defined (ACE_HAS_BROKEN_HPUX_TEMPLATES) class ACE_Export ACE_Sig_Handlers : public ACE_Sig_Handler { // = TITLE // This is an alternative signal handling dispatcher for ACE. It // allows a list of signal handlers to be registered for each // signal. It also makes SA_RESTART the default mode. // // = DESCRIPTION // Using this class a program can register one or more // ACE_Event_Handler with the ACE_Sig_Handler in order to // handle a designated . When a signal occurs that // corresponds to this , the methods of // all the registered ACE_Event_Handlers are invoked // automatically. public: // = Registration and removal methods. virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp = 0, ACE_Event_Handler **old_sh = 0, ACE_Sig_Action *old_disp = 0); // Add a new ACE_Event_Handler and a new sigaction associated with // . Passes back the existing ACE_Event_Handler and its // sigaction if pointers are non-zero. Returns -1 on failure and // a that is >= 0 on success. virtual int remove_handler (int signum, ACE_Sig_Action *new_disp = 0, ACE_Sig_Action *old_disp = 0, int sigkey = -1); // Remove the ACE_Event_Handler currently associated with . // Install the new disposition (if given) and return the previous // disposition (if desired by the caller). Returns 0 on success and // -1 if is invalid. // = Set/get the handler associated with a particular signal. virtual ACE_Event_Handler *handler (int signum); // Return the head of the list of ACE_Sig_Handlers associated // with SIGNUM. virtual ACE_Event_Handler *handler (int signum, ACE_Event_Handler *); // Set a new ACE_Event_Handler that is associated with SIGNUM at the // head of the list of signals. Return the existing handler that // was at the head. static void dispatch (int signum, siginfo_t *, ucontext_t *); // Callback routine registered with sigaction(2) that dispatches the // handle_signal() method of all the pre-registered // ACE_Event_Handlers for void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: static int sigkey_; // Keeps track of the id that uniquely identifies each registered // signal handler. This id can be used to cancel a timer via the // method. static int third_party_sig_handler_; // If this is > 0 then a 3rd party library has registered a // handler... }; #endif /* ACE_HAS_BROKEN_HPUX_TEMPLATES */ #include "ace/Containers.h" #if defined (__ACE_INLINE__) #include "ace/Signal.i" #endif /* __ACE_INLINE__ */ #endif /* ACE_SIGNAL_HANDLER_H */