/* -*- C++ -*- */ // $Id$ #include "ace/OS_NS_signal.h" ACE_INLINE ACE_Sig_Set::ACE_Sig_Set (sigset_t *ss) // : sigset_ () { ACE_TRACE ("ACE_Sig_Set::ACE_Sig_Set"); if (ss == 0) ACE_OS::sigfillset (&this->sigset_); else // Structure assignment. this->sigset_ = *ss; } ACE_INLINE ACE_Sig_Set::ACE_Sig_Set (int fill) // : sigset_ () { ACE_TRACE ("ACE_Sig_Set::ACE_Sig_Set"); if (fill) ACE_OS::sigfillset (&this->sigset_); else ACE_OS::sigemptyset (&this->sigset_); } ACE_INLINE ACE_Sig_Set::ACE_Sig_Set (ACE_Sig_Set *ss) // : sigset_ () { ACE_TRACE ("ACE_Sig_Set::ACE_Sig_Set"); if (ss == 0) ACE_OS::sigfillset (&this->sigset_); else this->sigset_ = ss->sigset_; } ACE_INLINE ACE_Sig_Set::~ACE_Sig_Set (void) { ACE_TRACE ("ACE_Sig_Set::~ACE_Sig_Set"); ACE_OS::sigemptyset (&this->sigset_); } ACE_INLINE int ACE_Sig_Set::empty_set (void) { ACE_TRACE ("ACE_Sig_Set::empty_set"); return ACE_OS::sigemptyset (&this->sigset_); } ACE_INLINE int ACE_Sig_Set::fill_set (void) { ACE_TRACE ("ACE_Sig_Set::fill_set"); return ACE_OS::sigfillset (&this->sigset_); } ACE_INLINE int ACE_Sig_Set::sig_add (int signo) { ACE_TRACE ("ACE_Sig_Set::sig_add"); return ACE_OS::sigaddset (&this->sigset_, signo); } ACE_INLINE int ACE_Sig_Set::sig_del (int signo) { ACE_TRACE ("ACE_Sig_Set::sig_del"); return ACE_OS::sigdelset (&this->sigset_, signo); } ACE_INLINE int ACE_Sig_Set::is_member (int signo) const { ACE_TRACE ("ACE_Sig_Set::is_member"); return ACE_OS::sigismember (const_cast (&this->sigset_), signo); } ACE_INLINE ACE_Sig_Set::operator sigset_t *(void) { ACE_TRACE ("ACE_Sig_Set::operator sigset_t *"); return &this->sigset_; } ACE_INLINE sigset_t ACE_Sig_Set::sigset (void) const { ACE_TRACE ("ACE_Sig_Set::sigset"); return this->sigset_; } ACE_INLINE ACE_Sig_Action::~ACE_Sig_Action (void) { ACE_TRACE ("ACE_Sig_Action::~ACE_Sig_Action"); } ACE_INLINE int ACE_Sig_Action::flags (void) { ACE_TRACE ("ACE_Sig_Action::flags"); return this->sa_.sa_flags; } ACE_INLINE void ACE_Sig_Action::flags (int flags) { ACE_TRACE ("ACE_Sig_Action::flags"); this->sa_.sa_flags = flags; } ACE_INLINE sigset_t * ACE_Sig_Action::mask (void) { ACE_TRACE ("ACE_Sig_Action::mask"); return &this->sa_.sa_mask; } ACE_INLINE void ACE_Sig_Action::mask (sigset_t *ss) { ACE_TRACE ("ACE_Sig_Action::mask"); if (ss != 0) this->sa_.sa_mask = *ss; // Structure assignment } ACE_INLINE void ACE_Sig_Action::mask (ACE_Sig_Set &ss) { ACE_TRACE ("ACE_Sig_Action::mask"); this->sa_.sa_mask = ss.sigset (); // Structure assignment } ACE_INLINE ACE_SignalHandler ACE_Sig_Action::handler (void) { ACE_TRACE ("ACE_Sig_Action::handler"); return ACE_SignalHandler (this->sa_.sa_handler); } ACE_INLINE void ACE_Sig_Action::handler (ACE_SignalHandler handler) { ACE_TRACE ("ACE_Sig_Action::handler"); #if !defined(ACE_HAS_TANDEM_SIGNALS) this->sa_.sa_handler = ACE_SignalHandlerV (handler); #else this->sa_.sa_handler = (void (*)()) ACE_SignalHandlerV (handler); #endif /* !ACE_HAS_TANDEM_SIGNALS */ } #if 0 ACE_INLINE ACE_SignalHandler ACE_Sig_Action::sigaction (void) { ACE_TRACE ("ACE_Sig_Action::sigaction"); return ACE_SignalHandler (this->sa_.sa_sigaction); } ACE_INLINE void ACE_Sig_Action::sigaction (ACE_SignalHandler handler) { ACE_TRACE ("ACE_Sig_Action::sigaction"); this->sa_.sa_sigaction = (void (*)()) ACE_SignalHandlerV (handler); } #endif /* 0 */ ACE_INLINE void ACE_Sig_Action::set (struct sigaction *sa) { ACE_TRACE ("ACE_Sig_Action::set"); this->sa_ = *sa; // Structure assignment. } ACE_INLINE struct sigaction * ACE_Sig_Action::get (void) { ACE_TRACE ("ACE_Sig_Action::get"); return &this->sa_; } ACE_INLINE ACE_Sig_Action::operator struct sigaction * () { ACE_TRACE ("ACE_Sig_Action::operator struct sigaction *"); return &this->sa_; } ACE_INLINE ACE_Sig_Action::ACE_Sig_Action (const ACE_Sig_Action &s) // : sa_ () { ACE_TRACE ("ACE_Sig_Action::ACE_Sig_Action"); *this = s; // structure copy. } ACE_INLINE int ACE_Sig_Action::register_action (int signum, ACE_Sig_Action *oaction) { ACE_TRACE ("ACE_Sig_Action::register_action"); struct sigaction *sa = oaction == 0 ? 0 : oaction->get (); return ACE_OS::sigaction (signum, &this->sa_, sa); } ACE_INLINE int ACE_Sig_Action::retrieve_action (int signum) { ACE_TRACE ("ACE_Sig_Action::retrieve_action"); return ACE_OS::sigaction (signum, 0, &this->sa_); } ACE_INLINE int ACE_Sig_Action::restore_action (int signum, ACE_Sig_Action &oaction) { ACE_TRACE ("ACE_Sig_Action::restore_action"); this->sa_ = *oaction.get (); // Structure assignment return ACE_OS::sigaction (signum, &this->sa_, 0); } // Block out the signal MASK until the destructor is called. ACE_INLINE ACE_Sig_Guard::ACE_Sig_Guard (ACE_Sig_Set *mask, bool condition) : omask_ () , condition_ (condition) { //ACE_TRACE ("ACE_Sig_Guard::ACE_Sig_Guard"); if (!this->condition_) return; #if defined (ACE_LACKS_UNIX_SIGNALS) ACE_UNUSED_ARG (mask); #else // If MASK is 0 then block all signals! if (mask == 0) { # if defined (ACE_LACKS_PTHREAD_THR_SIGSETMASK) ACE_OS::sigprocmask (SIG_BLOCK, ACE_OS_Object_Manager::default_mask (), (sigset_t *) this->omask_); # else ACE_OS::thr_sigsetmask (SIG_BLOCK, ACE_OS_Object_Manager::default_mask (), (sigset_t *) this->omask_); # endif /* ACE_LACKS_PTHREAD_THR_SIGSETMASK */ } else # if defined (ACE_LACKS_PTHREAD_THR_SIGSETMASK) ACE_OS::sigprocmask (SIG_BLOCK, (sigset_t *) *mask, (sigset_t *) this->omask_); # else ACE_OS::thr_sigsetmask (SIG_BLOCK, (sigset_t *) *mask, (sigset_t *) this->omask_); # endif /* ACE_LACKS_PTHREAD_THR_SIGSETMASK */ #endif /* ACE_LACKS_UNIX_SIGNALS */ } // Restore the signal mask. ACE_INLINE ACE_Sig_Guard::~ACE_Sig_Guard (void) { //ACE_TRACE ("ACE_Sig_Guard::~ACE_Sig_Guard"); if (!this->condition_) return; #if !defined (ACE_LACKS_UNIX_SIGNALS) #if defined (ACE_LACKS_PTHREAD_THR_SIGSETMASK) ACE_OS::sigprocmask (SIG_SETMASK, (sigset_t *) this->omask_, 0); #else ACE_OS::thr_sigsetmask (SIG_SETMASK, (sigset_t *) this->omask_, 0); #endif /* ACE_LACKS_PTHREAD_THR_SIGSETMASK */ #endif /* !ACE_LACKS_UNIX_SIGNALS */ } #if defined (ACE_HAS_WINCE) ACE_INLINE ACE_Sig_Handler::ACE_Sig_Handler (void) { } ACE_INLINE ACE_Sig_Handler::~ACE_Sig_Handler (void) { } #endif /* ACE_HAS_WINCE */ ACE_INLINE int ACE_Sig_Handler::in_range (int signum) { ACE_TRACE ("ACE_Sig_Handler::in_range"); return signum > 0 && signum < ACE_NSIG; }