// -*- C++ -*- //========================================================================== /** * @file Synch.h * * $Id$ * * Wrapper Facades for various synchronization mechanisms. * * @author Douglas C. Schmidt */ //========================================================================== #ifndef ACE_SYNCH_H #define ACE_SYNCH_H #include "ace/pre.h" #include "ace/ACE_export.h" #if !defined (ACE_LACKS_PRAGMA_ONCE) # pragma once #endif /* ACE_LACKS_PRAGMA_ONCE */ #include "ace/OS.h" /** * @class ACE_Lock * * @brief This is the abstract base class that contains the uniform * locking API that is supported by all the ACE synchronization * mechanisms. * * This class is typically used in conjunction with the * in order to provide a polymorphic * interface to the ACE synchronization mechanisms (e.g., * , , , etc). Note that * the reason that all of ACE doesn't use polymorphic locks is * that (1) they add ~20% extra overhead for virtual function * calls and (2) objects with virtual functions can't be placed * into shared memory. */ class ACE_Export ACE_Lock { public: /// CE needs a default ctor here. ACE_Lock (void); /// Noop virtual destructor virtual ~ACE_Lock (void); /** * Explicitly destroy the lock. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ virtual int remove (void) = 0; /// Block the thread until the lock is acquired. Returns -1 on /// failure. virtual int acquire (void) = 0; /** * Conditionally acquire the lock (i.e., won't block). Returns -1 * on failure. If we "failed" because someone else already had the * lock, is set to . */ virtual int tryacquire (void) = 0; /// Release the lock. Returns -1 on failure. virtual int release (void) = 0; /** * Block until the thread acquires a read lock. If the locking * mechanism doesn't support read locks then this just calls * . Returns -1 on failure. */ virtual int acquire_read (void) = 0; /** * Block until the thread acquires a write lock. If the locking * mechanism doesn't support read locks then this just calls * . Returns -1 on failure. */ virtual int acquire_write (void) = 0; /** * Conditionally acquire a read lock. If the locking mechanism * doesn't support read locks then this just calls . * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ virtual int tryacquire_read (void) = 0; /** * Conditionally acquire a write lock. If the locking mechanism * doesn't support read locks then this just calls . * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ virtual int tryacquire_write (void) = 0; /** * Conditionally try to upgrade a lock held for read to a write lock. * If the locking mechanism doesn't support read locks then this just * calls . Returns 0 on success, -1 on failure. */ virtual int tryacquire_write_upgrade (void) = 0; }; /** * @class ACE_Adaptive_Lock * * @brief An adaptive general locking class that defers the decision of * lock type to run time. * * This class, as ACE_Lock, provide a set of general locking APIs. * However, it defers our decision of what kind of lock to use * to the run time and delegates all locking operations to the actual * lock. Users must define a constructor in their subclass to * initialize . */ class ACE_Export ACE_Adaptive_Lock : public ACE_Lock { public: /// You must also override the destructor function to match with how /// you construct the underneath . virtual ~ACE_Adaptive_Lock (void); // = Lock/unlock operations. virtual int remove (void); virtual int acquire (void); virtual int tryacquire (void); virtual int release (void); virtual int acquire_read (void); virtual int acquire_write (void); virtual int tryacquire_read (void); virtual int tryacquire_write (void); virtual int tryacquire_write_upgrade (void); void dump (void) const; protected: /** * Create and initialize create the actual lcok used in the class. * The default constructor simply set the to 0 (null). You * must overwrite this method for this class to work. */ ACE_Adaptive_Lock (void); ACE_Lock *lock_; }; /** * @class ACE_Semaphore * * @brief Wrapper for Dijkstra style general semaphores. */ class ACE_Export ACE_Semaphore { public: // = Initialization and termination. /// Initialize the semaphore, with initial value of "count". ACE_Semaphore (u_int count = 1, // By default make this unlocked. int type = USYNC_THREAD, const ACE_TCHAR *name = 0, void * = 0, int max = 0x7fffffff); /// Implicitly destroy the semaphore. ~ACE_Semaphore (void); /** * Explicitly destroy the semaphore. Note that only one thread * should call this method since it doesn't protect against race * conditions. */ int remove (void); /// Block the thread until the semaphore count becomes /// greater than 0, then decrement it. int acquire (void); /** * Block the thread until the semaphore count becomes greater than 0 * (at which point it is decremented) or until times out (in * which case -1 is returned and == ). Note that * is assumed to be in "absolute" rather than "relative" time. The * value of is updated upon return to show the actual * (absolute) acquisition time. * * NOTE: Solaris threads do not support timed semaphores. * Therefore, if you're running on Solaris you might want to * consider using the ACE POSIX pthreads implementation instead, * which can be enabled by compiling ACE with * -DACE_HAS_PTHREADS, rather than -DACE_HAS_STHREADS or * -DACE_HAS_POSIX_SEM. */ int acquire (ACE_Time_Value &tv); /** * If == 0 then call directly. Otherwise, Block * the thread until the semaphore count becomes greater than 0 * (at which point it is decremented) or until times out (in * which case -1 is returned and == ). Note that * <*tv> is assumed to be in "absolute" rather than "relative" time. * The value of <*tv> is updated upon return to show the actual * (absolute) acquisition time. * * NOTE: Solaris threads do not support timed semaphores. * Therefore, if you're running on Solaris you might want to * consider using the ACE POSIX pthreads implementation instead, * which can be enabled by compiling ACE with * -DACE_HAS_PTHREADS, rather than -DACE_HAS_STHREADS or * -DACE_HAS_POSIX_SEM. */ int acquire (ACE_Time_Value *tv); /** * Conditionally decrement the semaphore if count is greater than 0 * (i.e., won't block). Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire (void); /// Increment the semaphore by 1, potentially unblocking a waiting /// thread. int release (void); /// Increment the semaphore by , potentially /// unblocking waiting threads. int release (u_int release_count); /** * Acquire semaphore ownership. This calls and is only * here to make the interface consistent with the * other synchronization APIs. */ int acquire_read (void); /** * Acquire semaphore ownership. This calls and is only * here to make the interface consistent with the * other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire semaphore (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_read (void); /** * Conditionally acquire semaphore (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_write (void); /** * This is only here to make the * interface consistent with the other synchronization APIs. * Assumes the caller has already acquired the semaphore using one of * the above calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; /// Return the underlying lock. const ACE_sema_t &lock (void) const; protected: ACE_sema_t semaphore_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Semaphore &); ACE_Semaphore (const ACE_Semaphore &); }; /** * @class ACE_Null_Semaphore * * @brief Implement a do nothing , i.e., all the methods are * no ops. * * Although the methods are no-ops, the return values are different for * the blocking as opposed to timed acquires. The blocking version of * acquire() is often used to serialize access to a critical section, * whereas the timed version is often used to wait for another thread * to update some condition or change some shared state. When using an * ACE_Null_Semaphore, however, there's no other thread involved to * change a state or condition (otherwise, a null semaphore would be * inappropriate). Returning an error value signifies that the * state or condition has not been (and can't be) changed, which is * consistent with the behavior of the threaded case where a timeout * occurs before the state or condition is changed. */ class ACE_Export ACE_Null_Semaphore { public: ACE_Null_Semaphore (u_int count = 1, // By default make this unlocked. int type = USYNC_THREAD, const ACE_TCHAR *name = 0, void * = 0, int max = 0x7fffffff); ~ACE_Null_Semaphore (void); /// Return 0. int remove (void); /// Return 0. int acquire (void); /// Return -1 with == . int acquire (ACE_Time_Value &); /// Return -1 with == . int acquire (ACE_Time_Value *); /// Return 0. int tryacquire (void); /// Return 0. int release (void); /// Return 0. int release (size_t); /// Return 0. int acquire_write (void); /// Return 0. int tryacquire_write (void); /// Return 0. int tryacquire_write_upgrade (void); /// Return 0. int acquire_read (void); /// Return 0. int tryacquire_read (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; /** * @class ACE_RW_Mutex * * @brief Wrapper for readers/writer locks. * * These are most useful for applications that have many more * parallel readers than writers... */ class ACE_Export ACE_RW_Mutex { public: /// Initialize a readers/writer lock. ACE_RW_Mutex (int type = USYNC_THREAD, const ACE_TCHAR *name = 0, void *arg = 0); /// Implicitly destroy a readers/writer lock ~ACE_RW_Mutex (void); /** * Explicitly destroy a readers/writer lock. Note that only one * thread should call this method since it doesn't protect against * race conditions. */ int remove (void); /// Acquire a read lock, but block if a writer hold the lock. int acquire_read (void); /// Acquire a write lock, but block if any readers or a /// writer hold the lock. int acquire_write (void); /** * Conditionally acquire a read lock (i.e., won't block). Returns * -1 on failure. If we "failed" because someone else already had * the lock, is set to . */ int tryacquire_read (void); /// Conditionally acquire a write lock (i.e., won't block). int tryacquire_write (void); /** * Conditionally upgrade a read lock to a write lock. This only * works if there are no other readers present, in which case the * method returns 0. Otherwise, the method returns -1 and sets * to . Note that the caller of this method *must* * already possess this lock as a read lock (but this condition is * not checked by the current implementation). */ int tryacquire_write_upgrade (void); /** * Note, for interface uniformity with other synchronization * wrappers we include the method. This is implemented as * a write-lock to safe... */ int acquire (void); /** * Note, for interface uniformity with other synchronization * wrappers we include the method. This is implemented * as a write-lock to be safe... Returns -1 on failure. If we * "failed" because someone else already had the lock, is * set to . */ int tryacquire (void); /// Unlock a readers/writer lock. int release (void); /// Return the underlying lock. const ACE_rwlock_t &lock (void) const; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Readers/writer lock. ACE_rwlock_t lock_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_RW_Mutex &); ACE_RW_Mutex (const ACE_RW_Mutex &); }; /** * @class ACE_Mutex * * @brief wrapper (valid in same process or across * processes (depending on TYPE flag)). */ class ACE_Export ACE_Mutex { public: /// Initialize the mutex. ACE_Mutex (int type = USYNC_THREAD, const ACE_TCHAR *name = 0, ACE_mutexattr_t *arg = 0, mode_t mode = ACE_DEFAULT_FILE_PERMS); /// Implicitly destroy the mutex. ~ACE_Mutex (void); /** * Explicitly destroy the mutex. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ int remove (void); /// Acquire lock ownership (wait on queue if necessary). int acquire (void); /** * Block the thread until the mutex is acquired or times out, * in which case -1 is returned and == . Note that * is assumed to be in "absolute" rather than "relative" time. * The value of is updated upon return to show the actual * (absolute) acquisition time. */ int acquire (ACE_Time_Value &tv); /** * If == 0 then call directly. Otherwise, block * the thread until the mutex is acquired or times out, in * which case -1 is returned and == . Note that * <*tv> is assumed to be in "absolute" rather than "relative" time. * The value of <*tv> is updated upon return to show the actual * (absolute) acquisition time. */ int acquire (ACE_Time_Value *tv); /** * Conditionally acquire lock (i.e., don't wait on queue). Returns * -1 on failure. If we "failed" because someone else already had * the lock, is set to . */ int tryacquire (void); /// Release lock and unblock a thread at head of queue. int release (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent with the * other synchronization APIs. */ int acquire_read (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent with the * other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the interface * consistent with the other synchronization APIs. Returns -1 on * failure. If we "failed" because someone else already had the * lock, is set to . */ int tryacquire_read (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the interface * consistent with the other synchronization APIs. Returns -1 on * failure. If we "failed" because someone else already had the * lock, is set to . */ int tryacquire_write (void); /** * This is only here for consistency with the other synchronization * APIs and usability with Lock adapters. Assumes the caller already has * acquired the mutex and returns 0 in all cases. */ int tryacquire_write_upgrade (void); /// Return the underlying mutex. const ACE_mutex_t &lock (void) const; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; // = This should be protected but some C++ compilers complain... public: #if defined (CHORUS) || defined(ACE_HAS_PTHREADS) || defined(ACE_HAS_STHREADS) /// This lock resides in shared memory. ACE_mutex_t *process_lock_; /** * Remember the name of the mutex if we created it so we can unlink * it when we go away (only the actor that initialized the memory * can destroy it). */ const ACE_TCHAR *lockname_; #endif /* CHORUS || ACE_HAS_PTHREADS */ /// Mutex type supported by the OS. ACE_mutex_t lock_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Mutex &); ACE_Mutex (const ACE_Mutex &); }; /** * @class ACE_Null_Barrier * * @brief Implements "NULL barrier synchronization". */ class ACE_Export ACE_Null_Barrier { public: /// Initialize the barrier to synchronize threads. ACE_Null_Barrier (u_int, const char * = 0, void * = 0); /// Default dtor. ~ACE_Null_Barrier (void); /// Block the caller until all threads have called and /// then allow all the caller threads to continue in parallel. int wait (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; private: // = Prevent assignment and initialization. void operator= (const ACE_Null_Barrier &); ACE_Null_Barrier (const ACE_Null_Barrier &); }; /** * @class ACE_Null_Mutex * * @brief Implement a do nothing , i.e., all the methods are * no ops. */ class ACE_Export ACE_Null_Mutex { public: ACE_Null_Mutex (const ACE_TCHAR * = 0); ~ACE_Null_Mutex (void); /// Return 0. int remove (void); /// Return 0. int acquire (void); /// Return -1 with == . int acquire (ACE_Time_Value &timeout); /// Return -1 with == . int acquire (ACE_Time_Value *timeout); /// Return 0. int tryacquire (void); /// Return 0. int release (void); /// Return 0. int acquire_write (void); /// Return 0. int tryacquire_write (void); /// Return 0. int tryacquire_write_upgrade (void); /// Return 0. int acquire_read (void); /// Return 0. int tryacquire_read (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; int lock_; // A dummy lock. }; class ACE_Export ACE_Noop_Token : public ACE_Null_Mutex { public: /// Queueing strategy enum QUEUEING_STRATEGY { FIFO = -1, LIFO = 0 }; /// Get queueing strategy. int queueing_strategy (void); /// Set queueing strategy. void queueing_strategy (int queueing_strategy); int renew (int = 0, ACE_Time_Value * =0); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; /** * @class ACE_Null_Condition * * @brief Implement a do nothing variable wrapper, * i.e., all methods are no ops. This class is necessary since * some C++ compilers are *very* lame... */ class ACE_Export ACE_Null_Condition { public: ACE_Null_Condition (const ACE_Null_Mutex &m, const ACE_TCHAR * = 0, void * = 0); ~ACE_Null_Condition (void); /// Returns 0. int remove (void); /// Returns -1 with == . int wait (const ACE_Time_Value * = 0); /// Returns 0. int signal (void); /// Returns 0. int broadcast (void); ACE_Null_Mutex &mutex (void); /// Dump the state of an object. void dump (void) const; // ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: ACE_Null_Mutex &mutex_; // Reference to mutex lock. private: // = Prevent assignment and initialization. void operator= (const ACE_Null_Condition &); ACE_Null_Condition (const ACE_Null_Condition &); }; #if defined (ACE_USES_OBSOLETE_GUARD_CLASSES) /** * @class ACE_Null_Mutex_Guard * * @brief This data structure is meant to be used within a method or * function... It performs automatic aquisition and release of * an ACE_Null_Mutex. * * This class is obsolete and should be replaced by * ACE_Guard. */ class ACE_Export ACE_Null_Mutex_Guard { public: ACE_Null_Mutex_Guard (ACE_Null_Mutex &); ~ACE_Null_Mutex_Guard (void); int remove (void); int locked (void); int acquire (void); int tryacquire (void); int release (void); void dump (void) const; private: // = Prevent assignment and initialization. void operator= (const ACE_Null_Mutex_Guard &); ACE_Null_Mutex_Guard (const ACE_Null_Mutex_Guard &); }; #endif /* ACE_USES_OBSOLETE_GUARD_CLASSES */ /** * @class ACE_TSS_Adapter * * @brief This class encapsulates a TSS object and its associated * C++ destructor function. It is used by the ACE_TSS... * methods (in Synch_T.cpp) in order to allow an extern * "C" cleanup routine to be used. Needed by the "frigging" * MVS C++ compiler. * * Objects of this class are stored in thread specific * storage. ts_obj_ points to the "real" object and * func_ is a pointer to the C++ cleanup function for ts_obj_. */ class ACE_Export ACE_TSS_Adapter { public: /// Initialize the adapter. ACE_TSS_Adapter (void *object, ACE_THR_DEST f); /// Default dtor. ~ACE_TSS_Adapter (void); /// Perform the cleanup operation. void cleanup (void); //private: /// The real TS object. void *ts_obj_; /// The real cleanup routine for ts_obj; ACE_THR_DEST func_; }; /** * @class ACE_Event * * @brief A wrapper around the Win32 event locking mechanism. * * Portable implementation of an Event mechanism, which is native to * Win32, but must be emulated on UNIX. All platforms support * process-scope locking support. However, only Win32 platforms * support global naming and system-scope locking support. */ class ACE_Export ACE_Event { public: /// Constructor that creates event. ACE_Event (int manual_reset = 0, int initial_state = 0, int type = USYNC_THREAD, const ACE_TCHAR *name = 0, void *arg = 0); /// Implicitly destroy the event variable. ~ACE_Event (void); /** * Explicitly destroy the event variable. Note that only one thread * should call this method since it doesn't protect against race * conditions. */ int remove (void); /// Underlying handle to event. ACE_event_t handle (void) const; /** * Set the underlying handle to event. Note that this method assumes * ownership of the and will close it down in . If * you want the to stay open when is called make * sure to call on the before closing it. You are * responsible for the closing the existing before * overwriting it. */ void handle (ACE_event_t new_handle); /** * if MANUAL reset * sleep till the event becomes signaled * event remains signaled after wait() completes. * else AUTO reset * sleep till the event becomes signaled * event resets wait() completes. */ int wait (void); /// Same as wait() above, but this one can be timed /// is absolute time-of-day if if /// is non-0, else it is relative time. int wait (const ACE_Time_Value *abstime, int use_absolute_time = 1); /** * if MANUAL reset * wake up all waiting threads * set to signaled state * else AUTO reset * if no thread is waiting, set to signaled state * if thread(s) are waiting, wake up one waiting thread and * reset event */ int signal (void); /** * if MANUAL reset * wakeup all waiting threads and * reset event * else AUTO reset * wakeup one waiting thread (if present) and * reset event */ int pulse (void); /// Set to nonsignaled state. int reset (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks ACE_ALLOC_HOOK_DECLARE; protected: /// The underlying handle. ACE_event_t handle_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent copying. ACE_Event (const ACE_Event& event); const ACE_Event &operator= (const ACE_Event &rhs); }; /** * @class ACE_Manual_Event * * @brief Manual Events. * * Specialization of Event mechanism which wakes up all waiting * thread on . All platforms support process-scope locking * support. However, only Win32 platforms support global naming and * system-scope locking support. */ class ACE_Export ACE_Manual_Event : public ACE_Event { public: /// constructor which will create manual event ACE_Manual_Event (int initial_state = 0, int type = USYNC_THREAD, const char *name = 0, void *arg = 0); #if defined (ACE_HAS_WCHAR) /// constructor which will create manual event (wchar_t version) ACE_Manual_Event (int initial_state, int type, const wchar_t *name, void *arg = 0); #endif /* ACE_HAS_WCHAR */ /// Default dtor. ~ACE_Manual_Event (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks ACE_ALLOC_HOOK_DECLARE; }; /** * @class ACE_Auto_Event * * @brief Auto Events. * * Specialization of Event mechanism which wakes up one waiting * thread on . All platforms support process-scope locking * support. However, only Win32 platforms support global naming and * system-scope locking support. */ class ACE_Export ACE_Auto_Event : public ACE_Event { public: /// constructor which will create auto event ACE_Auto_Event (int initial_state = 0, int type = USYNC_THREAD, const char *name = 0, void *arg = 0); #if defined (ACE_HAS_WCHAR) /// constructor which will create auto event (wchar_t version) ACE_Auto_Event (int initial_state, int type, const wchar_t *name, void *arg = 0); #endif /* ACE_HAS_WCHAR */ /// Default dtor. ~ACE_Auto_Event (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks ACE_ALLOC_HOOK_DECLARE; }; // ACE platform supports some form of threading. #if !defined (ACE_HAS_THREADS) /** * @class ACE_Barrier * * @brief This is a no-op to make ACE "syntactically consistent." */ class ACE_Barrier { public: ACE_Barrier (u_int, const ACE_TCHAR * = 0, void * = 0) {} ~ACE_Barrier (void) {} int wait (void) { ACE_NOTSUP_RETURN (-1); } void dump (void) const {} }; #else /** * @class ACE_Thread_Mutex * * @brief ACE_Thread_Mutex wrapper (only valid for threads in the same * process). * * This implementation is optimized for locking threads that are * in the same process. It maps to s on NT * and with set to on UNIX. * ACE_Thread_Mutex is recursive on some platforms (like * Win32). However, on most platforms (like Solaris) it is not * recursive. To be totally safe and portable, developers * should use when they need a * recursive mutex. */ class ACE_Export ACE_Thread_Mutex { friend class ACE_Condition_Thread_Mutex; public: /// Constructor. ACE_Thread_Mutex (const ACE_TCHAR *name = 0, ACE_mutexattr_t *attributes = 0); /// Implicitly destroy the mutex. ~ACE_Thread_Mutex (void); /** * Explicitly destroy the mutex. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ int remove (void); /// Acquire lock ownership (wait on queue if necessary). int acquire (void); /** * Block the thread until we acquire the mutex or until times * out, in which case -1 is returned with == . Note * that is assumed to be in "absolute" rather than "relative" * time. The value of is updated upon return to show the * actual (absolute) acquisition time. */ int acquire (ACE_Time_Value &tv); /** * If == 0 the call directly. Otherwise, Block the * thread until we acquire the mutex or until times out, in * which case -1 is returned with == . Note that * <*tv> is assumed to be in "absolute" rather than "relative" time. * The value of <*tv> is updated upon return to show the actual * (absolute) acquisition time. */ int acquire (ACE_Time_Value *tv); /** * Conditionally acquire lock (i.e., don't wait on queue). Returns * -1 on failure. If we "failed" because someone else already had * the lock, is set to . */ int tryacquire (void); /// Release lock and unblock a thread at head of queue. int release (void); /** * Acquire mutex ownership. This calls and is only here * to make the interface consistent with the * other synchronization APIs. */ int acquire_read (void); /** * Acquire mutex ownership. This calls and is only here * to make the interface consistent with the * other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_read (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other synchronization APIs. * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire_write (void); /** * This is only here to make the * interface consistent with the other synchronization APIs. * Assumes the caller has already acquired the mutex using one of * the above calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (void); /// Return the underlying mutex. const ACE_thread_mutex_t &lock (void) const; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; // protected: /// Mutex type that supports single-process locking efficiently. ACE_thread_mutex_t lock_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Thread_Mutex &); ACE_Thread_Mutex (const ACE_Thread_Mutex &); }; #if defined (ACE_USES_OBSOLETE_GUARD_CLASSES) /** * @class ACE_Thread_Mutex_Guard * * @brief This data structure is meant to be used within a method or * function... It performs automatic aquisition and release of * an . * * This class is obsolete and should be replaced by * ACE_Guard. */ class ACE_Export ACE_Thread_Mutex_Guard { public: /// Implicitly and automatically acquire the lock. ACE_Thread_Mutex_Guard (ACE_Thread_Mutex &m, int block = 1); /// Implicitly release the lock. ~ACE_Thread_Mutex_Guard (void); /// 1 if locked, 0 if couldn't acquire the lock (errno will contain /// the reason for this). int locked (void); /** * Explicitly release the lock. Note that only one thread should * call this method since it doesn't protect against race * conditions. */ int remove (void); /// Explicitly acquire the lock. int acquire (void); /** * Conditionally acquire the lock (i.e., won't block). Returns -1 * on failure. If we "failed" because someone else already had the * lock, is set to . */ int tryacquire (void); /// Explicitly release the lock. int release (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Reference to the mutex. ACE_Thread_Mutex &lock_; /// Keeps track of whether we acquired the lock or failed. int owner_; private: // = Prevent assignment and initialization. void operator= (const ACE_Thread_Mutex_Guard &); ACE_Thread_Mutex_Guard (const ACE_Thread_Mutex_Guard &); }; #endif /* ACE_USES_OBSOLETE_GUARD_CLASSES */ class ACE_Export ACE_Condition_Attributes { public: /// Constructor ACE_Condition_Attributes (int type = ACE_DEFAULT_SYNCH_TYPE); /// Destructor ~ACE_Condition_Attributes (void); private: friend class ACE_Condition_Thread_Mutex; /// The attributes ACE_condattr_t attributes_; private: // = Prevent assignment and initialization. void operator= (const ACE_Condition_Attributes &); ACE_Condition_Attributes (const ACE_Condition_Attributes &); }; /** * @class ACE_Condition_Thread_Mutex * * @brief ACE_Condition variable wrapper written using ACE_Mutexes This * allows threads to block until shared data changes state. * A condition variable enables threads to atomically block and * test the condition under the protection of a mutual exclu- * sion lock (mutex) until the condition is satisfied. That is, * the mutex must have been held by the thread before calling * wait or signal on the condition. If the condition is false, * a thread blocks on a condition variable and atomically * releases the mutex that is waiting for the condition to * change. If another thread changes the condition, it may wake * up waiting threads by signaling the associated condition * variable. The waiting threads, upon awakening, reacquire the * mutex and re-evaluate the condition. * * This should be an instantiation of ACE_Condition but problems * with compilers precludes this... */ class ACE_Export ACE_Condition_Thread_Mutex { public: /// Initialize the condition variable. ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m, const ACE_TCHAR *name = 0, void *arg = 0); /// Initialize the condition variable. ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m, ACE_Condition_Attributes &attributes, const ACE_TCHAR *name = 0, void *arg = 0); /// Implicitly destroy the condition variable. ~ACE_Condition_Thread_Mutex (void); /** * Explicitly destroy the condition variable. Note that only one * thread should call this method since it doesn't protect against * race conditions. */ int remove (void); /** * Block on condition, or until absolute time-of-day has passed. If * abstime == 0 use "blocking" semantics. Else, if * != 0 and the call times out before the condition is signaled * returns -1 and sets errno to ETIME. */ int wait (const ACE_Time_Value *abstime); /// Block on condition. int wait (void); /** * Block on condition or until absolute time-of-day has passed. If * abstime == 0 use "blocking" wait() semantics on the * passed as a parameter (this is useful if you need to store the * in shared memory). Else, if != 0 and the * call times out before the condition is signaled returns -1 * and sets errno to ETIME. */ int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0); /// Signal one waiting thread. int signal (void); /// Signal *all* waiting threads. int broadcast (void); /// Returns a reference to the underlying mutex; ACE_Thread_Mutex &mutex (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Condition variable. ACE_cond_t cond_; /// Reference to mutex lock. ACE_Thread_Mutex &mutex_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Condition_Thread_Mutex &); ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &); }; /** * @class ACE_Recursive_Thread_Mutex * * @brief Implement a C++ wrapper that allows nested acquisition and * release of a mutex that occurs in the same thread. */ class ACE_Export ACE_Recursive_Thread_Mutex { public: /// Initialize a recursive mutex. ACE_Recursive_Thread_Mutex (const ACE_TCHAR *name = 0, ACE_mutexattr_t *arg = 0); /// Implicitly release a recursive mutex. ~ACE_Recursive_Thread_Mutex (void); /** * Implicitly release a recursive mutex. Note that only one thread * should call this method since it doesn't protect against race * conditions. */ int remove (void); /** * Acquire a recursive mutex (will increment the nesting level and * not deadmutex if the owner of the mutex calls this method more * than once). */ int acquire (void); /** * Conditionally acquire a recursive mutex (i.e., won't block). * Returns -1 on failure. If we "failed" because someone else * already had the lock, is set to . */ int tryacquire (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_read (void); /** * Acquire mutex ownership. This calls and is only * here to make the interface consistent * with the other synchronization APIs. */ int acquire_write (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other * synchronization APIs. Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire_read (void); /** * Conditionally acquire mutex (i.e., won't block). This calls * and is only here to make the * interface consistent with the other * synchronization APIs. Returns -1 on failure. If we "failed" * because someone else already had the lock, is set to * . */ int tryacquire_write (void); /** * This is only here to make the * interface consistent with the other synchronization APIs. * Assumes the caller has already acquired the mutex using one of * the above calls, and returns 0 (success) always. */ int tryacquire_write_upgrade (void); /** * Releases a recursive mutex (will not release mutex until all the * nesting level drops to 0, which means the mutex is no longer * held). */ int release (void); /// Return the id of the thread that currently owns the mutex. ACE_thread_t get_thread_id (void); /** * Return the nesting level of the recursion. When a thread has * acquired the mutex for the first time, the nesting level == 1. * The nesting level is incremented every time the thread acquires * the mutex recursively. */ int get_nesting_level (void); /// Returns a reference to the recursive mutex; ACE_recursive_thread_mutex_t &mutex (void); /// Returns a reference to the recursive mutex's internal mutex; ACE_thread_mutex_t &get_nesting_mutex (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: // = This method should *not* be public (they hold no locks...) void set_thread_id (ACE_thread_t t); /// Recursive mutex. ACE_recursive_thread_mutex_t recursive_mutex_; /// Keeps track of whether has been called yet to avoid /// multiple calls, e.g., explicitly and implicitly in the /// destructor. This flag isn't protected by a lock, so make sure /// that you don't have multiple threads simultaneously calling /// on the same object, which is a bad idea anyway... int removed_; private: // = Prevent assignment and initialization. void operator= (const ACE_Recursive_Thread_Mutex &); ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &); }; /** * @class ACE_RW_Thread_Mutex * * @brief Wrapper for readers/writer locks that exist within a process. */ class ACE_Export ACE_RW_Thread_Mutex : public ACE_RW_Mutex { public: ACE_RW_Thread_Mutex (const ACE_TCHAR *name = 0, void *arg = 0); /// Default dtor. ~ACE_RW_Thread_Mutex (void); /** * Conditionally upgrade a read lock to a write lock. This only * works if there are no other readers present, in which case the * method returns 0. Otherwise, the method returns -1 and sets * to . Note that the caller of this method *must* * already possess this lock as a read lock (but this condition is * not checked by the current implementation). */ int tryacquire_write_upgrade (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; /** * @class ACE_Thread_Semaphore * * @brief Wrapper for Dijkstra style general semaphores that work * only within one process. */ class ACE_Export ACE_Thread_Semaphore : public ACE_Semaphore { public: /// Initialize the semaphore, with an initial value of , /// maximum value of , and unlocked by default. ACE_Thread_Semaphore (u_int count = 1, // By default make this unlocked. const ACE_TCHAR *name = 0, void * = 0, int max = 0x7FFFFFFF); /// Default dtor. ~ACE_Thread_Semaphore (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; struct ACE_Export ACE_Sub_Barrier { // = Initialization. ACE_Sub_Barrier (u_int count, ACE_Thread_Mutex &lock, const ACE_TCHAR *name = 0, void *arg = 0); ~ACE_Sub_Barrier (void); /// True if this generation of the barrier is done. ACE_Condition_Thread_Mutex barrier_finished_; /// Number of threads that are still running. int running_threads_; /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; /** * @class ACE_Barrier * * @brief Implements "barrier synchronization". * * This class allows number of threads to synchronize * their completion of (one round of) a task, which is known as * "barrier synchronization". After all the threads call * on the barrier they are all atomically released and can begin a new * round. * * This implementation uses a "sub-barrier generation numbering" * scheme to avoid overhead and to ensure that all threads wait to * leave the barrier correct. This code is based on an article from * SunOpsis Vol. 4, No. 1 by Richard Marejka * (Richard.Marejka@canada.sun.com). */ class ACE_Export ACE_Barrier { public: /// Initialize the barrier to synchronize threads. ACE_Barrier (u_int count, const ACE_TCHAR *name = 0, void *arg = 0); /// Default dtor. ~ACE_Barrier (void); /// Block the caller until all threads have called and /// then allow all the caller threads to continue in parallel. int wait (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; protected: /// Serialize access to the barrier state. ACE_Thread_Mutex lock_; /// Either 0 or 1, depending on whether we are the first generation /// of waiters or the next generation of waiters. int current_generation_; /// Total number of threads that can be waiting at any one time. int count_; /** * We keep two , one for the first "generation" of * waiters, and one for the next "generation" of waiters. This * efficiently solves the problem of what to do if all the first * generation waiters don't leave the barrier before one of the * threads calls wait() again (i.e., starts up the next generation * barrier). */ ACE_Sub_Barrier sub_barrier_1_; ACE_Sub_Barrier sub_barrier_2_; ACE_Sub_Barrier *sub_barrier_[2]; private: // = Prevent assignment and initialization. void operator= (const ACE_Barrier &); ACE_Barrier (const ACE_Barrier &); }; #if 0 // The following two classes are commented out since there doesn't // appear to be a portable and robust means of implementing this // functionality across platforms. If you know of a portable and // robust way to implement this functionality please let us know. /** * @class ACE_Process_Condition * * @brief ACE_Condition variable wrapper that works across processes. */ class ACE_Export ACE_Process_Condition { public: ACE_Process_Condition (MUTEX &m, const ACE_TCHAR *name = 0, void *arg = 0); /// Dump the state of an object. void dump (void) const; // ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #endif /* 0 */ #if 0 /** * @class ACE_Process_Barrier * * @brief Implements "barrier synchronization" using ACE_Process_Mutexes! * * This class is just a simple wrapper for ACE_Barrier that * selects the USYNC_PROCESS variant for the locks. */ class ACE_Export ACE_Process_Barrier : public ACE_Barrier { public: /// Create a Process_Barrier, passing in the optional . ACE_Process_Barrier (u_int count, const ACE_TCHAR *name = 0); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; #endif /* 0 */ /** * @class ACE_Thread_Barrier * * @brief Implements "barrier synchronization" using ACE_Thread_Mutexes! * * This class is just a simple wrapper for ACE_Barrier that * selects the USYNC_THREAD variant for the locks. */ class ACE_Export ACE_Thread_Barrier : public ACE_Barrier { public: /// Create a Thread_Barrier, passing in the optional . ACE_Thread_Barrier (u_int count, const ACE_TCHAR *name = 0); /// Default dtor. ~ACE_Thread_Barrier (void); /// Dump the state of an object. void dump (void) const; /// Declare the dynamic allocation hooks. ACE_ALLOC_HOOK_DECLARE; }; #endif /* ACE_HAS_THREADS */ #if defined (__ACE_INLINE__) #include "ace/Synch.i" #endif /* __ACE_INLINE__ */ // Include the templates here. #include "ace/Synch_T.h" template class ACE_Guard; ACE_TEMPLATE_SPECIALIZATION /** * @class ACE_Guard * * @brief Template specialization of for the * . * * This specialization is useful since it helps to speedup * performance of the "Null_Mutex" considerably. */ class ACE_Export ACE_Guard { public: // = Initialization and termination methods. ACE_Guard (ACE_Null_Mutex &) {} ACE_Guard (ACE_Null_Mutex &, int) {} #if defined (ACE_WIN32) ~ACE_Guard (void) {} #endif /* ACE_WIN32 */ int acquire (void) { return 0; } int tryacquire (void) { return 0; } int release (void) { return 0; } int locked (void) { return 1; } int remove (void) { return 0; } void dump (void) const {} private: // = Prevent assignment and initialization. ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Guard &)) ACE_UNIMPLEMENTED_FUNC (ACE_Guard (const ACE_Guard &)) }; template class ACE_Write_Guard; ACE_TEMPLATE_SPECIALIZATION /** * @class ACE_Write_Guard * */ class ACE_Export ACE_Write_Guard : public ACE_Guard { public: ACE_Write_Guard (ACE_Null_Mutex &m) : ACE_Guard (m) {} ACE_Write_Guard (ACE_Null_Mutex &m, int blocked) : ACE_Guard (m, blocked) {} int acquire_write (void) { return 0; } int acquire (void) { return 0; } int tryacquire_write (void) { return 0; } int tryacquire (void) { return 0; } void dump (void) const {} }; template class ACE_Read_Guard; ACE_TEMPLATE_SPECIALIZATION /** * @class ACE_Read_Guard * */ class ACE_Export ACE_Read_Guard : public ACE_Guard { public: ACE_Read_Guard (ACE_Null_Mutex &m) : ACE_Guard (m) {} ACE_Read_Guard (ACE_Null_Mutex &m, int blocked) : ACE_Guard (m, blocked) {} int acquire_read (void) { return 0; } int acquire (void) { return 0; } int tryacquire_read (void) { return 0; } int tryacquire (void) { return 0; } void dump (void) const {} }; #if defined (ACE_HAS_THREADS) template class ACE_Condition; ACE_TEMPLATE_SPECIALIZATION /** * @class ACE_Condition * * @brief ACE_Condition template specialization written using * @a ACE_Recursive_Thread_Mutex. This allows threads to block until * shared data changes state using recursive mutexes. */ class ACE_Export ACE_Condition { public: /// Initialize the condition variable with a recursive mutex. ACE_Condition (ACE_Recursive_Thread_Mutex &m); /// Implicitly destroy the condition variable. ~ACE_Condition (void); /** * Explicitly destroy the condition variable. Note that only one * thread should call this method since it doesn't protect against * race conditions. */ int remove (void); /** * Block on condition, or until absolute time-of-day has passed. If * abstime == 0 use "blocking" semantics. Else, if * != 0 and the call times out before the condition is signaled * returns -1 and sets errno to ETIME. */ int wait (const ACE_Time_Value *abstime = 0); /** * Block on condition or until absolute time-of-day has passed. If * abstime == 0 use "blocking" wait() semantics on the recursive @a mutex * passed as a parameter (this is useful if you need to store the * in shared memory). Else, if != 0 and the * call times out before the condition is signaled returns -1 * and sets errno to ETIME. */ int wait (ACE_Recursive_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0); /// Signal one waiting thread. int signal (void); /// Signal *all* waiting threads. int broadcast (void); /// Returns a reference to the underlying mutex; ACE_Recursive_Thread_Mutex &mutex (void); private: /// A normal (i.e., non-recursive) condition variable. ACE_cond_t cond_; /// Reference to the recursive mutex. ACE_Recursive_Thread_Mutex &mutex_; // = Prevent assignment and initialization. ACE_UNIMPLEMENTED_FUNC (void operator= (const ACE_Condition &)) ACE_UNIMPLEMENTED_FUNC (ACE_Condition (const ACE_Condition &)) }; class ACE_Export ACE_Condition_Recursive_Thread_Mutex : public ACE_Condition { public: /// Initialize the condition variable with a recursive mutex. ACE_Condition_Recursive_Thread_Mutex (ACE_Recursive_Thread_Mutex &m): ACE_Condition (m) {} }; #endif /* ACE_HAS_THREADS */ #if defined (ACE_LEGACY_MODE) # include "ace/File_Lock.h" # include "ace/Process_Semaphore.h" # include "ace/Process_Mutex.h" # include "ace/RW_Process_Mutex.h" # include "ace/Test_and_Set.h" #endif /* ACE_LEGACY_MODE */ #include "ace/post.h" #endif /* ACE_SYNCH_H */