/* -*- C++ -*- */ // $Id$ // ============================================================================ // // = LIBRARY // ace // // = FILENAME // Synch.h // // = DESCRIPTION // Wrappers for various synchronization routines. // // = AUTHOR // Doug Schmidt // // ============================================================================ #if !defined (ACE_SYNCH_H) #define ACE_SYNCH_H #include "ace/ACE.h" #if !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)) #include "ace/SV_Semaphore_Complex.h" #endif /* !(defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM)) */ // Forward declarations. class ACE_Time_Value; // template class ACE_Condition; class ACE_Export ACE_File_Lock // = TITLE // A wrapper around the UNIX file locking mechanism. // // = DESCRIPTION // Allows us to "adapt" the UNIX file locking mechanisms to work // with all of our Guard stuff... { public: ACE_File_Lock (ACE_HANDLE handle = ACE_INVALID_HANDLE); // Set the of the File_Lock to . Note that this // constructor assumes ownership of the and will close it // down in . If you want the stays open when // is called make sure to call on the before // closing it. ACE_File_Lock (LPCTSTR filename, int flags, mode_t mode = 0); // Open the with and and set the result to // . ~ACE_File_Lock (void); // Remove a File lock by releasing it and closing down the . int remove (void); // Remove a File lock by releasing it and closing down the . int acquire (short whence = 0, off_t start = 0, off_t len = 1); // Note, for interface uniformity with other synchronization // wrappers we include the method. This is implemented as // a write-lock to be on the safe-side... int tryacquire (short whence = 0, off_t start = 0, off_t len = 1); // Note, for interface uniformity with other synchronization // wrappers we include the method. This is implemented // as a write-lock to be on the safe-side... int release (short whence = 0, off_t start = 0, off_t len = 1); // Unlock a readers/writer lock. int acquire_write (short whence = 0, off_t start = 0, off_t len = 1); // Acquire a write lock, but block if any readers or a // writer hold the lock. int tryacquire_write (short whence = 0, off_t start = 0, off_t len = 1); // Conditionally acquire a write lock (i.e., won't block). int acquire_read (short whence = 0, off_t start = 0, off_t len = 1); // Acquire a read lock, but block if a writer hold the lock. int tryacquire_read (short whence = 0, off_t start = 0, off_t len = 1); // Conditionally acquire a read lock (i.e., won't block). ACE_HANDLE get_handle (void); // Get underlying . void set_handle (ACE_HANDLE); // Set underlying . Note that this method assumes // ownership of the and will close it down in . If // you want the stays open when is called make // sure to call on the before closing it. void dump (void) const; // Dump state of the object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: ACE_OS::flock_t lock_; // Locking structure for OS record locks. // = Prevent assignment and initialization. void operator= (const ACE_File_Lock &) {} ACE_File_Lock (const ACE_File_Lock &) {} }; class ACE_Export ACE_Semaphore // = TITLE // Wrapper for Dijkstra style general semaphores. { public: // = Initialization and termination. ACE_Semaphore (u_int count, int type = USYNC_THREAD, LPCTSTR name = 0, void * = 0, int max = 0x7fffffff); // Initialize the semaphore, with default value of "count". ~ACE_Semaphore (void); // Implicitly destroy the semaphore. int remove (void); // Explicitly destroy the semaphore. int acquire (void); // Block the thread until the semaphore count becomes // greater than 0, then decrement it. int tryacquire (void); // Conditionally decrement the semaphore if count is greater // than 0 (i.e., won't block). int release (void); // Increment the semaphore, potentially unblocking // a waiting thread. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. const ACE_sema_t &lock (void) const; // Return the underlying lock. private: ACE_sema_t semaphore_; // = Prevent assignment and initialization. void operator= (const ACE_Semaphore &) {} ACE_Semaphore (const ACE_Semaphore &) {} }; class ACE_Export ACE_Process_Semaphore // = TITLE // Wrapper for Dijkstra style general semaphores that work // across processes. { public: ACE_Process_Semaphore (u_int count, LPCTSTR name = 0, void * = 0, int max = 0x7FFFFFFF); // Initialize the semaphore, with an initial value of and a // maximum value of . ~ACE_Process_Semaphore (void); // Implicitly destroy the semaphore. int remove (void); // Explicitly destroy the semaphore. int acquire (void); // Block the thread until the semaphore count becomes // greater than 0, then decrement it. int tryacquire (void); // Conditionally decrement the semaphore if count is greater // than 0 (i.e., won't block). int release (void); // Increment the semaphore, potentially unblocking // a waiting thread. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) ACE_Semaphore lock_; #else ACE_SV_Semaphore_Complex lock_; // We need this to get the right semantics... #endif /* ACE_WIN32 */ }; class ACE_Export ACE_RW_Mutex // = TITLE // Wrapper for readers/writer locks. // // = DESCRIPTION // These are most useful for applications that have many more // parallel readers than writers... { public: ACE_RW_Mutex (int type = USYNC_THREAD, LPCTSTR name = 0, void *arg = 0); // Initialize a readers/writer lock. ~ACE_RW_Mutex (void); // Implicitly destroy a readers/writer lock int remove (void); // Explicitly destroy a readers/writer lock. int acquire_read (void); // Acquire a read lock, but block if a writer hold the lock. int acquire_write (void); // Acquire a write lock, but block if any readers or a // writer hold the lock. int tryacquire_read (void); // Conditionally acquire a read lock (i.e., won't block). int tryacquire_write (void); // Conditionally acquire a write lock (i.e., won't block). int acquire (void); // Note, for interface uniformity with other synchronization // wrappers we include the method. This is implemented as // a write-lock to be on the safe-side... int tryacquire (void); // Note, for interface uniformity with other synchronization // wrappers we include the method. This is implemented // as a write-lock to be on the safe-side... int release (void); // Unlock a readers/writer lock. const ACE_rwlock_t &lock (void) const; // Return the underlying lock. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_rwlock_t lock_; // Readers/writer lock. // = Prevent assignment and initialization. void operator= (const ACE_RW_Mutex &) {} ACE_RW_Mutex (const ACE_RW_Mutex &) {} }; class ACE_Export ACE_Mutex // = TITLE // ACE_Mutex wrapper (valid in same process or across processes // (depending on TYPE flag)) { public: ACE_Mutex (int type = USYNC_THREAD, LPCTSTR name = 0, void *arg = 0); // Initialize the mutex. ~ACE_Mutex (void); // Implicitly destroy the mutex. int remove (void); // Explicitly destroy the mutex. int acquire (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire (void); // Conditionally acquire lock (i.e., don't wait on queue). int release (void); // Release lock and unblock a thread at head of priority queue. int acquire_read (void); // Acquire lock ownership (wait on priority queue if necessary). int acquire_write (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire_read (void); // Conditionally acquire a lock (i.e., won't block). int tryacquire_write (void); // Conditionally acquire a lock (i.e., won't block). const ACE_mutex_t &lock (void) const; // Return the underlying mutex. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. //private: ACE_mutex_t lock_; // Mutex type supported by the OS. private: // = Prevent assignment and initialization. void operator= (const ACE_Mutex &) {} ACE_Mutex (const ACE_Mutex &) {} }; class ACE_Export ACE_Process_Mutex // = TITLE // ACE_Mutex wrapper (valid in same process, as well as across // processes). { public: ACE_Process_Mutex (LPCTSTR name = ACE_DEFAULT_MUTEX, void *arg = 0); // Create a Process_Mutex, passing in the optional . ~ACE_Process_Mutex (void); int remove (void); // Explicitly destroy the mutex. int acquire (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire (void); // Conditionally acquire lock (i.e., don't wait on queue). int release (void); // Release lock and unblock a thread at head of priority queue. int acquire_read (void); // Acquire lock ownership (wait on priority queue if necessary). int acquire_write (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire_read (void); // Conditionally acquire a lock (i.e., won't block). int tryacquire_write (void); // Conditionally acquire a lock (i.e., won't block). void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. #if defined (ACE_WIN32) || defined (ACE_HAS_POSIX_SEM) ACE_Mutex lock_; #else ACE_SV_Semaphore_Complex lock_; // We need this to get the right semantics... #endif /* ACE_WIN32 */ }; class ACE_Export ACE_RW_Process_Mutex : public ACE_Process_Mutex // = TITLE // Wrapper for readers/writer locks that exist across processes. { public: ACE_RW_Process_Mutex (LPCTSTR name = ACE_DEFAULT_MUTEX, void *arg = 0); void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; class ACE_Null_Barrier // = TITLE // Implements "NULL barrier synchronization". { public: ACE_Null_Barrier (u_int, const char * = 0, void * = 0) {} // Initialize the barrier to synchronize threads. int wait (void) { return 0; } // Block the caller until all threads have called and // then allow all the caller threads to continue in parallel. void dump (void) const {} // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: // = Prevent assignment and initialization. void operator= (const ACE_Null_Barrier &) {} ACE_Null_Barrier (const ACE_Null_Barrier &) {} }; class ACE_Export ACE_Null_Mutex // = TITLE // Implement a do nothing , i.e., all the methods are // no ops. { public: ACE_Null_Mutex (LPCTSTR = 0) {} ~ACE_Null_Mutex (void) {} int remove (void) { return 0; } int acquire (void) { return 0; } int tryacquire (void) { return 0; } int release (void) { return 0; } int acquire_write (void) { return 0; } int tryacquire_write (void) { return 0; } int acquire_read (void) { return 0; } int tryacquire_read (void) { return 0; } void dump (void) const { } // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; class ACE_Export ACE_Null_Condition_Mutex // = TITLE // Implement a do nothing variable wrapper, i.e., // all methods are no ops. This class is necessary since some // C++ compilers are *very* lame... { public: ACE_Null_Condition_Mutex (ACE_Null_Mutex &m, int = 0, LPCTSTR = 0, void * = 0): mutex_ (m) {} ~ACE_Null_Condition_Mutex (void) {} int remove (void) { return 0; } int wait (ACE_Time_Value * = 0) { errno = ETIME; return -1; } int signal (void) { return 0; } int broadcast (void) { return 0; } ACE_Null_Mutex &mutex (void) { return this->mutex_; } void dump (void) const {} // Dump the state of an object. // ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Null_Mutex &mutex_; // Reference to mutex lock. // = Prevent assignment and initialization. void operator= (const ACE_Null_Condition_Mutex &) {} ACE_Null_Condition_Mutex (const ACE_Null_Condition_Mutex &c): mutex_ (c.mutex_) {} }; class ACE_Export ACE_Null_Mutex_Guard // = TITLE // This data structure is meant to be used within a method or // function... It performs automatic aquisition and release of // an ACE_Null_Mutex. // // = DESCRIPTION // This should be a specialization of ACE_Guard, but compiler // bugs preclude this... { public: ACE_Null_Mutex_Guard (ACE_Null_Mutex &) {} ~ACE_Null_Mutex_Guard (void) {} int remove (void) { return 0; } int locked (void) { return 1; } int acquire (void) { return 0; } int tryacquire (void) { return 0; } int release (void) { return 0; } void dump (void) const { } protected: // = Prevent assignment and initialization. void operator= (const ACE_Null_Mutex_Guard &) {} ACE_Null_Mutex_Guard (const ACE_Null_Mutex_Guard &) {} }; #if defined (ACE_HAS_THREADS) // ACE platform supports some form of threading. class ACE_Export ACE_Event // = TITLE // A wrapper around the Win32 event locking mechanism. // // = DESCRIPTION // Portable implementation of an Event mechanism, which is // native to Win32, but must be emulated on UNIX. { public: ACE_Event (int manual_reset = 0, int initial_state = 0, int type = USYNC_THREAD, LPCTSTR name = 0, void *arg = 0); // Constructor which will create event. ~ACE_Event (void); // Implicitly destroy the event variable. int remove (void); // Explicitly destroy the event variable. ACE_event_t handle (void) const; // Underlying handle to event. int wait (void); // if MANUAL reset // sleep till the event becomes signaled // event remains signaled after wait() completes. // else AUTO reset // sleep till the event becomes signaled // event resets wait() completes. int wait (const ACE_Time_Value *abstime); // Same as wait() above, but this one can be timed // is absolute time-of-day. int signal (void); // if MANUAL reset // wake up all waiting threads // set to signaled state // else AUTO reset // if no thread is waiting, set to signaled state // if thread(s) are waiting, wake up one waiting thread and // reset event int pulse (void); // if MANUAL reset // wakeup all waiting threads and // reset event // else AUTO reset // wakeup one waiting thread (if present) and // reset event int reset (void); // Set to nonsignaled state. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks private: // prevent copy constructors ACE_Event (const ACE_Event& event); // prevent assignment operators const ACE_Event &operator= (const ACE_Event &rhs); ACE_event_t handle_; }; class ACE_Export ACE_Manual_Event : public ACE_Event // = TITLE // Manual Events. // // = DESCRIPTION // Specialization of Event mechanism which // wakes up all on signal() { public: ACE_Manual_Event (int initial_state = 0, int type = USYNC_THREAD, LPCTSTR name = 0, void *arg = 0); // constructor which will create manual event void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks }; class ACE_Export ACE_Auto_Event : public ACE_Event // = TITLE // Auto Events. // // = DESCRIPTION // Specialization of Event mechanism which // wakes up all on signal() { public: ACE_Auto_Event (int initial_state = 0, int type = USYNC_THREAD, LPCTSTR name = 0, void *arg = 0); // constructor which will create auto event void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks }; class ACE_Export ACE_Thread_Mutex // = TITLE // ACE_Thread_Mutex wrapper (only valid for threads in the same // process). // // = DESCRIPTION // This implementation is optimized for locking threads that are // in the same process. It maps to s on NT // and with set to on UNIX. { public: ACE_Thread_Mutex (LPCTSTR name = 0, void *arg = 0); ~ACE_Thread_Mutex (void); // Implicitly destroy the mutex. int remove (void); // Explicitly destroy the mutex. int acquire (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire (void); // Conditionally acquire lock (i.e., don't wait on queue). int release (void); // Release lock and unblock a thread at head of priority queue. int acquire_read (void); // Acquire lock ownership (wait on priority queue if necessary). int acquire_write (void); // Acquire lock ownership (wait on priority queue if necessary). int tryacquire_read (void); // Conditionally acquire a lock (i.e., won't block). int tryacquire_write (void); // Conditionally acquire a lock (i.e., won't block). const ACE_thread_mutex_t &lock (void) const; // Return the underlying mutex. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. //private: ACE_thread_mutex_t lock_; // Mutex type that supports single-process locking efficiently. private: // = Prevent assignment and initialization. void operator= (const ACE_Thread_Mutex &) {} ACE_Thread_Mutex (const ACE_Thread_Mutex &) {} }; class ACE_Export ACE_Thread_Mutex_Guard // = TITLE // This data structure is meant to be used within a method or // function... It performs automatic aquisition and release of // an ACE_Mutex. // // = DESCRIPTION // This should be a specialization of ACE_Guard, but compiler // bugs in older C++ compilers preclude this... { public: ACE_Thread_Mutex_Guard (ACE_Thread_Mutex &m, int block = 1); // Implicitly and automatically acquire the lock. ~ACE_Thread_Mutex_Guard (void); // Implicitly release the lock. int locked (void); // 1 if locked, 0 if couldn't acquire the lock (errno will contain // the reason for this). int remove (void); // Explicitly release the lock. int acquire (void); // Explicitly acquire the lock. int tryacquire (void); // Conditionally acquire the lock (i.e., won't block). int release (void); // Explicitly release the lock. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. protected: ACE_Thread_Mutex &lock_; // Reference to the mutex. int owner_; // Keeps track of whether we acquired the lock or failed. // = Prevent assignment and initialization. void operator= (const ACE_Thread_Mutex_Guard &) {} ACE_Thread_Mutex_Guard (const ACE_Thread_Mutex_Guard &g): lock_ (g.lock_) {} }; class ACE_Export ACE_Condition_Thread_Mutex // = TITLE // ACE_Condition variable wrapper written using ACE_Mutexes This // allows threads to block until shared data changes state. // // = DESCRIPTION // This should be an instantiation of ACE_Condition but problems // with compilers precludes this... { public: ACE_Condition_Thread_Mutex (const ACE_Thread_Mutex &m, LPCTSTR name = 0, void *arg = 0); // Initialize the condition variable. ~ACE_Condition_Thread_Mutex (void); // Implicitly destroy the condition variable. int remove (void); // Explicitly destroy the condition variable. int wait (const ACE_Time_Value *abstime); // Block on condition, or until absolute time-of-day has passed. If // abstime == 0 use "blocking" semantics. Else, if // != 0 and the call times out before the condition is signaled // returns -1 and sets errno to ETIME. int wait (void); // Block on condition. int wait (ACE_Thread_Mutex &mutex, const ACE_Time_Value *abstime = 0); // Block on condition or until absolute time-of-day has passed. If // abstime == 0 use "blocking" wait() semantics on the // passed as a parameter (this is useful if you need to store the // in shared memory). Else, if != 0 and the // call times out before the condition is signaled returns -1 // and sets errno to ETIME. int signal (void); // Signal one waiting thread. int broadcast (void); // Signal *all* waiting threads. ACE_Thread_Mutex &mutex (void); // Returns a reference to the underlying mutex_; void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_cond_t cond_; // Condition variable. ACE_Thread_Mutex &mutex_; // Reference to mutex lock. // = Prevent assignment and initialization. void operator= (const ACE_Condition_Thread_Mutex &) {} ACE_Condition_Thread_Mutex (const ACE_Condition_Thread_Mutex &c): mutex_ (c.mutex_) {} }; class ACE_Export ACE_Recursive_Thread_Mutex // = TITLE // Implement a C++ wrapper that allows calls to class // to be nested for a nested acquire() that // occurs in the same thread. // // = DESCRIPTION // This class should be a specialization of the // ACE_Recursive_Lock template class, but problems with some C++ // compilers preclude this. This implementation is based // on an algorithm sketched by Dave Butenhof . // Naturally, I take the credit for any mistakes ;-) { // friend class ACE_Condition; public: ACE_Recursive_Thread_Mutex (LPCTSTR name = 0, void *arg = 0); // Initialize a recursive mutex. ~ACE_Recursive_Thread_Mutex (void); // Implicitly release a recursive mutex. int remove (void); // Implicitly release a recursive mutex. int acquire (void); // Acquire a recursive mutex (will increment the nesting level and // not deadmutex if the owner of the mutex calls this method more // than once). int tryacquire (void); // Conditionally acquire a recursive mutex (i.e., won't block). int release (void); // Releases a recursive mutex (will not release mutex until all the // nesting level drops to 0, which means the mutex is no longer // held). ACE_thread_t get_thread_id (void); // Return the id of the thread that currently owns the mutex. int get_nesting_level (void); // Return the nesting level of the recursion. When a thread has // acquired the mutex for the first time, the nesting level == 1. // The nesting level is incremented every time the thread acquires // the mutex recursively. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: // These methods should *not* be public (they hold no locks...) void set_nesting_level (int d); void set_thread_id (ACE_thread_t t); ACE_Thread_Mutex nesting_mutex_; // Guards the state of the nesting level and thread id. ACE_Condition_Thread_Mutex lock_available_; // This is the condition variable that actually suspends other // waiting threads until the mutex is available. int nesting_level_; // Current nesting level of the recursion. ACE_thread_t owner_id_; // Current owner of the lock. // = Prevent assignment and initialization. void operator= (const ACE_Recursive_Thread_Mutex &) {} ACE_Recursive_Thread_Mutex (const ACE_Recursive_Thread_Mutex &); }; class ACE_Export ACE_RW_Thread_Mutex : public ACE_RW_Mutex // = TITLE // Wrapper for readers/writer locks that exist within a process. { public: ACE_RW_Thread_Mutex (LPCTSTR name = 0, void *arg = 0); void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; class ACE_Export ACE_Thread_Semaphore : public ACE_Semaphore // = TITLE // Wrapper for Dijkstra style general semaphores that work // only within on process. { public: ACE_Thread_Semaphore (u_int count, LPCTSTR name = 0, void * = 0, int max = 0x7FFFFFFF); // Initialize the semaphore, with an initial value of and a // maximum value of . void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; struct ACE_Export ACE_Sub_Barrier { // = Initialization. ACE_Sub_Barrier (u_int count, ACE_Thread_Mutex &lock, LPCTSTR name = 0, void *arg = 0); ACE_Condition_Thread_Mutex barrier_finished_; // True if this generation of the barrier is done. int running_threads_; // Number of threads that are still running. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; class ACE_Export ACE_Barrier // = TITLE // Implements "barrier synchronization". // // = DESCRIPTION // This class allows number of threads to synchronize // their completion (so-called "barrier synchronization"). The // implementation uses a "sub-barrier generation numbering" // scheme to avoid overhead and to ensure that all threads exit // the barrier correct. This code is based on an article from // SunOpsis Vol. 4, No. 1 by Richard Marejka // (Richard.Marejka@canada.sun.com). { public: ACE_Barrier (u_int count, LPCTSTR name = 0, void *arg = 0); // Initialize the barrier to synchronize threads. int wait (void); // Block the caller until all threads have called and // then allow all the caller threads to continue in parallel. void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. private: ACE_Thread_Mutex lock_; // Serialize access to the barrier state. int current_generation_; // Either 0 or 1, depending on whether we are the first generation // of waiters or the next generation of waiters. int count_; // Total number of threads that can be waiting at any one time. ACE_Sub_Barrier sub_barrier_1_; ACE_Sub_Barrier sub_barrier_2_; ACE_Sub_Barrier *sub_barrier_[2]; // We keep two , one for the first "generation" of // waiters, and one for the next "generation" of waiters. This // efficiently solves the problem of what to do if all the first // generation waiters don't leave the barrier before one of the // threads calls wait() again (i.e., starts up the next generation // barrier). // = Prevent assignment and initialization. void operator= (const ACE_Barrier &) {} ACE_Barrier (const ACE_Barrier &): sub_barrier_1_ (0, lock_), sub_barrier_2_ (0, lock_) {} }; #if 0 class ACE_Export ACE_Process_Barrier : public ACE_Barrier // = TITLE // Implements "barrier synchronization" using ACE_Process_Mutexes! // // = DESCRIPTION // This class is just a simple wrapper for ACE_Barrier that // selects the USYNC_PROCESS variant for the locks. { public: ACE_Process_Barrier (u_int count, LPCTSTR name = 0); // Create a Process_Barrier, passing in the optional . void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #endif /* 0 */ class ACE_Export ACE_Thread_Barrier : public ACE_Barrier // = TITLE // Implements "barrier synchronization" using ACE_Thread_Mutexes! // // = DESCRIPTION // This class is just a simple wrapper for ACE_Barrier that // selects the USYNC_THREAD variant for the locks. { public: ACE_Thread_Barrier (u_int count, LPCTSTR name = 0); // Create a Process_Barrier, passing in the optional . void dump (void) const; // Dump the state of an object. ACE_ALLOC_HOOK_DECLARE; // Declare the dynamic allocation hooks. }; #endif /* ACE_HAS_THREADS */ #if defined (__ACE_INLINE__) #include "ace/Synch.i" #endif /* __ACE_INLINE__ */ // Include the templates here. #include "ace/Synch_T.h" #endif /* ACE_SYNCH_H */