// System_Time.cpp // $Id$ #include "ace/System_Time.h" ACE_RCSID(ace, System_Time, "$Id$") ACE_System_Time::ACE_System_Time (const ACE_TCHAR *poolname) : delta_time_ (0) { ACE_TRACE ("ACE_System_Time::ACE_System_Time"); // Only create a new unique filename for the memory pool file // if the user didn't supply one... if (poolname == 0) { #if defined (ACE_DEFAULT_BACKING_STORE) // Create a temporary file. ACE_OS::strcpy (this->poolname_, ACE_DEFAULT_BACKING_STORE); #else /* ACE_DEFAULT_BACKING_STORE */ if (ACE::get_temp_dir (this->poolname_, MAXPATHLEN - 17) == -1) // -17 for ace-malloc-XXXXXX { ACE_ERROR ((LM_ERROR, ACE_LIB_TEXT ("Temporary path too long, ") ACE_LIB_TEXT ("defaulting to current directory\n"))); this->poolname_[0] = 0; } // Add the filename to the end ACE_OS::strcat (this->poolname_, ACE_LIB_TEXT ("ace-malloc-XXXXXX")); #endif /* ACE_DEFAULT_BACKING_STORE */ } else ACE_OS::strncpy (this->poolname_, poolname, (sizeof this->poolname_ / sizeof (ACE_TCHAR))); ACE_NEW (this->shmem_, ALLOCATOR (this->poolname_)); } ACE_System_Time::~ACE_System_Time (void) { ACE_TRACE ("ACE_System_Time::~ACE_System_Time"); delete this->shmem_; } // Get the local system time. int ACE_System_Time::get_local_system_time (ACE_UINT32 &time_out) { ACE_TRACE ("ACE_System_Time::get_local_system_time"); time_out = ACE_OS::time (0); return 0; } int ACE_System_Time::get_local_system_time (ACE_Time_Value &time_out) { ACE_TRACE ("ACE_System_Time::get_local_system_time"); time_out.sec (ACE_OS::time (0)); return 0; } // Get the system time of the central time server. int ACE_System_Time::get_master_system_time (ACE_UINT32 &time_out) { ACE_TRACE ("ACE_System_Time::get_master_system_time"); if (this->delta_time_ == 0) { // Try to find it void * temp; if (this->shmem_->find (ACE_DEFAULT_TIME_SERVER_STR, temp) == -1) { // No time entry in shared memory (meaning no Clerk exists) // so return the local time of the host. return this->get_local_system_time (time_out); } else // Extract the delta time. this->delta_time_ = (long *) temp; } ACE_UINT32 local_time; // If delta_time is positive, it means that the system clock is // ahead of our local clock so add delta to the local time to get an // approximation of the system time. Else if delta time is negative, // it means that our local clock is ahead of the system clock, so // return the last local time stored (to avoid time conflicts). if (*this->delta_time_ >=0 ) { this->get_local_system_time (local_time); time_out = local_time + (ACE_UINT32) *this->delta_time_; } else // Return the last local time. Note that this is stored as the // second field in shared memory. time_out = *(this->delta_time_ + 1); return 0; } int ACE_System_Time::get_master_system_time (ACE_Time_Value &time_out) { ACE_TRACE ("ACE_System_Time::get_master_system_time"); ACE_UINT32 to; if (this->get_master_system_time (to) == -1) return -1; time_out.sec (to); return 0; } // Synchronize local system time with the central time server using // specified mode (currently unimplemented). int ACE_System_Time::sync_local_system_time (ACE_System_Time::Sync_Mode) { ACE_TRACE ("ACE_System_Time::sync_local_system_time"); ACE_NOTSUP_RETURN (-1); } #if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION) template class ACE_Malloc_T; template class ACE_Malloc; template class ACE_Allocator_Adapter >; #elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA) #pragma instantiate ACE_Malloc_T #pragma instantiate ACE_Malloc #pragma instantiate ACE_Allocator_Adapter > #endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */